X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=src%2FguiMainMenu.h;h=43a3b1a33e851cc20fd63430dddf42340d71ab94;hb=b5f7249a7edc25077d84b27b38552228b92ff763;hp=08c585b88b038d870c2808888cf438b7794fd0b0;hpb=591527d8787b6dfaafd2113bc001fe892b3eb0fb;p=oweals%2Fminetest.git diff --git a/src/guiMainMenu.h b/src/guiMainMenu.h index 08c585b88..43a3b1a33 100644 --- a/src/guiMainMenu.h +++ b/src/guiMainMenu.h @@ -1,100 +1,55 @@ /* -Minetest-c55 -Copyright (C) 2010-2012 celeron55, Perttu Ahola +Minetest +Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. +GNU Lesser General Public License for more details. -You should have received a copy of the GNU General Public License along +You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ -#ifndef GUIMAINMENU_HEADER -#define GUIMAINMENU_HEADER +#pragma once -#include "common_irrlicht.h" +#include "irrlichttypes_extrabloated.h" #include "modalMenu.h" #include #include -#include "subgame.h" -class IGameCallback; -struct MainMenuData -{ - // These are in the native format of the gui elements - // Client options - std::wstring address; - std::wstring port; - std::wstring name; - std::wstring password; - bool fancy_trees; - bool smooth_lighting; - bool clouds_3d; - bool opaque_water; - // Server options - bool creative_mode; - bool enable_damage; - int selected_world; - // Actions - bool delete_world; - std::wstring create_world_name; - std::string create_world_gameid; +struct MainMenuDataForScript { - std::list worlds; - std::vector games; + MainMenuDataForScript() = default; - MainMenuData(): - // Client opts - fancy_trees(false), - smooth_lighting(false), - // Server opts - creative_mode(false), - enable_damage(false), - selected_world(0), - // Actions - delete_world(false) - {} + // Whether the server has requested a reconnect + bool reconnect_requested = false; + std::string errormessage = ""; }; -class GUIMainMenu : public GUIModalMenu -{ -public: - GUIMainMenu(gui::IGUIEnvironment* env, - gui::IGUIElement* parent, s32 id, - IMenuManager *menumgr, - MainMenuData *data, - IGameCallback *gamecallback); - ~GUIMainMenu(); - - void removeChildren(); - // Remove and re-add (or reposition) stuff - void regenerateGui(v2u32 screensize); - void drawMenu(); - void readInput(MainMenuData *dst); - void acceptInput(); - bool getStatus() - { return m_accepted; } - bool OnEvent(const SEvent& event); - void createNewWorld(std::wstring name, std::string gameid); - -private: - MainMenuData *m_data; - bool m_accepted; - IGameCallback *m_gamecallback; +struct MainMenuData { + // Client options + std::string servername; + std::string serverdescription; + std::string address; + std::string port; + std::string name; + std::string password; + // Whether to reconnect + bool do_reconnect = false; - gui::IGUIEnvironment* env; - gui::IGUIElement* parent; - s32 id; - IMenuManager *menumgr; -}; + // Server options + int selected_world = 0; + bool simple_singleplayer_mode = false; -#endif + // Data to be passed to the script + MainMenuDataForScript script_data; + MainMenuData() = default; +};