X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=src%2Fgamedef.h;h=6da288bad8879992475c30592ec6045f8a6440b0;hb=55c646c5c2b40931d24be8541b3056ab3322a70f;hp=6708f887db314ac61b1bae0290a953a9a801714e;hpb=c0f6395cf09f658eb95365c60f67b8a89104cb23;p=oweals%2Fminetest.git diff --git a/src/gamedef.h b/src/gamedef.h index 6708f887d..6da288bad 100644 --- a/src/gamedef.h +++ b/src/gamedef.h @@ -1,18 +1,18 @@ /* -Minetest-c55 -Copyright (C) 2011 celeron55, Perttu Ahola +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. +GNU Lesser General Public License for more details. -You should have received a copy of the GNU General Public License along +You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ @@ -21,12 +21,19 @@ with this program; if not, write to the Free Software Foundation, Inc., #define GAMEDEF_HEADER #include +#include "irrlichttypes.h" -class IToolDefManager; +class IItemDefManager; class INodeDefManager; -//class IItemDefManager; //TODO -// Mineral too? +class ICraftDefManager; class ITextureSource; +class ISoundManager; +class IShaderSource; +class MtEventManager; +class IRollbackReportSink; +namespace irr { namespace scene { + class IAnimatedMesh; +}} /* An interface for fetching game-global definitions like tool and @@ -38,21 +45,42 @@ class IGameDef public: // These are thread-safe IF they are not edited while running threads. // Thus, first they are set up and then they are only read. - virtual IToolDefManager* getToolDefManager()=0; + virtual IItemDefManager* getItemDefManager()=0; virtual INodeDefManager* getNodeDefManager()=0; - //virtual IItemDefManager* getItemDefManager()=0; + virtual ICraftDefManager* getCraftDefManager()=0; // This is always thread-safe, but referencing the irrlicht texture // pointers in other threads than main thread will make things explode. virtual ITextureSource* getTextureSource()=0; + + virtual IShaderSource* getShaderSource()=0; // Used for keeping track of names/ids of unknown nodes virtual u16 allocateUnknownNodeId(const std::string &name)=0; + + // Only usable on the client + virtual ISoundManager* getSoundManager()=0; + virtual MtEventManager* getEventManager()=0; + virtual scene::IAnimatedMesh* getMesh(const std::string &filename) + { return NULL; } + // Only usable on the server, and NOT thread-safe. It is usable from the + // environment thread. + virtual IRollbackReportSink* getRollbackReportSink(){return NULL;} + + // Used on the client + virtual bool checkLocalPrivilege(const std::string &priv) + { return false; } + // Shorthands - IToolDefManager* tdef(){return getToolDefManager();} + IItemDefManager* idef(){return getItemDefManager();} INodeDefManager* ndef(){return getNodeDefManager();} + ICraftDefManager* cdef(){return getCraftDefManager();} ITextureSource* tsrc(){return getTextureSource();} + ISoundManager* sound(){return getSoundManager();} + IShaderSource* shsrc(){return getShaderSource();} + MtEventManager* event(){return getEventManager();} + IRollbackReportSink* rollback(){return getRollbackReportSink();} }; #endif