X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=src%2Fgamedef.h;h=6da288bad8879992475c30592ec6045f8a6440b0;hb=55c646c5c2b40931d24be8541b3056ab3322a70f;hp=3b5ad5caeeadfc60f5788ca4c0b77d035f27db41;hpb=6c14025b2d416105915440e114de927c26e925ac;p=oweals%2Fminetest.git diff --git a/src/gamedef.h b/src/gamedef.h index 3b5ad5cae..6da288bad 100644 --- a/src/gamedef.h +++ b/src/gamedef.h @@ -1,18 +1,18 @@ /* -Minetest-c55 -Copyright (C) 2011 celeron55, Perttu Ahola +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. +GNU Lesser General Public License for more details. -You should have received a copy of the GNU General Public License along +You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ @@ -28,7 +28,12 @@ class INodeDefManager; class ICraftDefManager; class ITextureSource; class ISoundManager; +class IShaderSource; class MtEventManager; +class IRollbackReportSink; +namespace irr { namespace scene { + class IAnimatedMesh; +}} /* An interface for fetching game-global definitions like tool and @@ -47,12 +52,25 @@ public: // This is always thread-safe, but referencing the irrlicht texture // pointers in other threads than main thread will make things explode. virtual ITextureSource* getTextureSource()=0; + + virtual IShaderSource* getShaderSource()=0; // Used for keeping track of names/ids of unknown nodes virtual u16 allocateUnknownNodeId(const std::string &name)=0; - + + // Only usable on the client virtual ISoundManager* getSoundManager()=0; virtual MtEventManager* getEventManager()=0; + virtual scene::IAnimatedMesh* getMesh(const std::string &filename) + { return NULL; } + + // Only usable on the server, and NOT thread-safe. It is usable from the + // environment thread. + virtual IRollbackReportSink* getRollbackReportSink(){return NULL;} + + // Used on the client + virtual bool checkLocalPrivilege(const std::string &priv) + { return false; } // Shorthands IItemDefManager* idef(){return getItemDefManager();} @@ -60,7 +78,9 @@ public: ICraftDefManager* cdef(){return getCraftDefManager();} ITextureSource* tsrc(){return getTextureSource();} ISoundManager* sound(){return getSoundManager();} + IShaderSource* shsrc(){return getShaderSource();} MtEventManager* event(){return getEventManager();} + IRollbackReportSink* rollback(){return getRollbackReportSink();} }; #endif