X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=src%2Fenvironment.h;h=e8ae044e30ce0d32bab7ffbeebcb03acddf2cded;hb=8852333eb3042580592ade478e5def20f8ed5d4c;hp=86654937d0f18aee14402e530906d9385c032d3c;hpb=9bccd75e340d7502251c233418e0afccd9c4a49c;p=oweals%2Fminetest.git diff --git a/src/environment.h b/src/environment.h index 86654937d..e8ae044e3 100644 --- a/src/environment.h +++ b/src/environment.h @@ -38,13 +38,13 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "util/numeric.h" #include "mapnode.h" #include "mapblock.h" +#include "jthread/jmutex.h" class ServerEnvironment; class ActiveBlockModifier; class ServerActiveObject; class ITextureSource; class IGameDef; -class IBackgroundBlockEmerger; class Map; class ServerMap; class ClientMap; @@ -70,6 +70,7 @@ public: virtual void addPlayer(Player *player); void removePlayer(u16 peer_id); + void removePlayer(const char *name); Player * getPlayer(u16 peer_id); Player * getPlayer(const char *name); Player * getRandomConnectedPlayer(); @@ -78,7 +79,7 @@ public: std::list getPlayers(bool ignore_disconnected); u32 getDayNightRatio(); - + // 0-23999 virtual void setTimeOfDay(u32 time) { @@ -94,11 +95,18 @@ public: void stepTimeOfDay(float dtime); - void setTimeOfDaySpeed(float speed) - { m_time_of_day_speed = speed; } + void setTimeOfDaySpeed(float speed); - float getTimeOfDaySpeed() - { return m_time_of_day_speed; } + float getTimeOfDaySpeed(); + + void setDayNightRatioOverride(bool enable, u32 value) + { + m_enable_day_night_ratio_override = enable; + m_day_night_ratio_override = value; + } + + // counter used internally when triggering ABMs + u32 m_added_objects; protected: // peer_ids in here should be unique, except that there may be many 0s @@ -110,6 +118,13 @@ protected: float m_time_of_day_speed; // Used to buffer dtime for adding to m_time_of_day float m_time_counter; + // Overriding the day-night ratio is useful for custom sky visuals + bool m_enable_day_night_ratio_override; + u32 m_day_night_ratio_override; + +private: + JMutex m_lock; + }; /* @@ -170,6 +185,7 @@ public: } std::set m_list; + std::set m_forceloaded_list; private: }; @@ -184,8 +200,7 @@ class ServerEnvironment : public Environment { public: ServerEnvironment(ServerMap *map, GameScripting *scriptIface, - IGameDef *gamedef, - IBackgroundBlockEmerger *emerger); + IGameDef *gamedef, const std::string &path_world); ~ServerEnvironment(); Map & getMap(); @@ -202,17 +217,16 @@ public: float getSendRecommendedInterval() { return m_recommended_send_interval; } - /* - Save players - */ - void serializePlayers(const std::string &savedir); - void deSerializePlayers(const std::string &savedir); + // Save players + void saveLoadedPlayers(); + void savePlayer(const std::string &playername); + Player *loadPlayer(const std::string &playername); /* Save and load time of day and game timer */ - void saveMeta(const std::string &savedir); - void loadMeta(const std::string &savedir); + void saveMeta(); + void loadMeta(); /* External ActiveObject interface @@ -283,6 +297,7 @@ public: // Script-aware node setters bool setNode(v3s16 p, const MapNode &n); bool removeNode(v3s16 p); + bool swapNode(v3s16 p, const MapNode &n); // Find all active objects inside a radius around a point std::set getObjectsInsideRadius(v3f pos, float radius); @@ -294,15 +309,14 @@ public: void step(f32 dtime); //check if there's a line of sight between two positions - bool line_of_sight(v3f pos1, v3f pos2, float stepsize=1.0); + bool line_of_sight(v3f pos1, v3f pos2, float stepsize=1.0, v3s16 *p=NULL); u32 getGameTime() { return m_game_time; } void reportMaxLagEstimate(float f) { m_max_lag_estimate = f; } float getMaxLagEstimate() { return m_max_lag_estimate; } - // is weather active in this environment? - bool m_use_weather; + std::set* getForceloadedBlocks() { return &m_active_blocks.m_forceloaded_list; }; private: @@ -354,14 +368,13 @@ private: GameScripting* m_script; // Game definition IGameDef *m_gamedef; - // Background block emerger (the EmergeManager, in practice) - IBackgroundBlockEmerger *m_emerger; + // World path + const std::string m_path_world; // Active object list std::map m_active_objects; // Outgoing network message buffer for active objects std::list m_active_object_messages; // Some timers - float m_random_spawn_timer; // used for experimental code float m_send_recommended_timer; IntervalLimiter m_object_management_interval; // List of active blocks @@ -483,7 +496,7 @@ public: // Get event from queue. CEE_NONE is returned if queue is empty. ClientEnvEvent getClientEvent(); - std::vector > attachment_list; // X is child ID, Y is parent ID + u16 m_attachements[USHRT_MAX]; std::list getPlayerNames() { return m_player_names; } @@ -491,6 +504,10 @@ public: { m_player_names.push_back(name); } void removePlayerName(std::string name) { m_player_names.remove(name); } + void updateCameraOffset(v3s16 camera_offset) + { m_camera_offset = camera_offset; } + v3s16 getCameraOffset() + { return m_camera_offset; } private: ClientMap *m_map; @@ -506,6 +523,7 @@ private: IntervalLimiter m_drowning_interval; IntervalLimiter m_breathing_interval; std::list m_player_names; + v3s16 m_camera_offset; }; #endif