X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=src%2Fenvironment.cpp;h=c3ff7b75a8160f1d96955c4185561021b2982432;hb=81385682c8c1da90f2366452b10e20a93c0865fb;hp=80f41f9fd44905dfc6673b00c1d82853e64f30ed;hpb=71418639d3e81a0c4f03633042f9c3472572a87e;p=oweals%2Fminetest.git diff --git a/src/environment.cpp b/src/environment.cpp index 80f41f9fd..c3ff7b75a 100644 --- a/src/environment.cpp +++ b/src/environment.cpp @@ -17,6 +17,9 @@ with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ +#include +#include +#include #include "environment.h" #include "filesys.h" #include "porting.h" @@ -25,6 +28,18 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "mapblock.h" #include "serverobject.h" #include "content_sao.h" +#include "mapgen.h" +#include "settings.h" +#include "log.h" +#include "profiler.h" +#include "scriptapi.h" +#include "nodedef.h" +#include "nodemetadata.h" +#include "main.h" // For g_settings, g_profiler +#include "gamedef.h" +#include "serverremoteplayer.h" + +#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")" Environment::Environment(): m_time_of_day(9000) @@ -188,6 +203,22 @@ u32 Environment::getDayNightRatio() return time_to_daynight_ratio(m_time_of_day); } +/* + ABMWithState +*/ + +ABMWithState::ABMWithState(ActiveBlockModifier *abm_): + abm(abm_), + timer(0) +{ + // Initialize timer to random value to spread processing + float itv = abm->getTriggerInterval(); + itv = MYMAX(0.001, itv); // No less than 1ms + int minval = MYMAX(-0.51*itv, -60); // Clamp to + int maxval = MYMIN(0.51*itv, 60); // +-60 seconds + timer = myrand_range(minval, maxval); +} + /* ActiveBlockList */ @@ -261,9 +292,12 @@ void ActiveBlockList::update(core::list &active_positions, ServerEnvironment */ -ServerEnvironment::ServerEnvironment(ServerMap *map, Server *server): +ServerEnvironment::ServerEnvironment(ServerMap *map, lua_State *L, + IGameDef *gamedef, IBackgroundBlockEmerger *emerger): m_map(map), - m_server(server), + m_lua(L), + m_gamedef(gamedef), + m_emerger(emerger), m_random_spawn_timer(3), m_send_recommended_timer(0), m_game_time(0), @@ -282,6 +316,12 @@ ServerEnvironment::~ServerEnvironment() // Drop/delete map m_map->drop(); + + // Delete ActiveBlockModifiers + for(core::list::Iterator + i = m_abms.begin(); i != m_abms.end(); i++){ + delete i->abm; + } } void ServerEnvironment::serializePlayers(const std::string &savedir) @@ -300,33 +340,33 @@ void ServerEnvironment::serializePlayers(const std::string &savedir) // Full path to this file std::string path = players_path + "/" + player_files[i].name; - //dstream<<"Checking player file "<serialize(os); @@ -348,7 +388,7 @@ void ServerEnvironment::serializePlayers(const std::string &savedir) Player *player = *i; if(saved_players.find(player) != NULL) { - /*dstream<<"Player "<getName() + /*infostream<<"Player "<getName() <<" was already saved."<getName()<<" to " + /*infostream<<"Saving player "<getName()<<" to " <serialize(os); @@ -396,7 +436,7 @@ void ServerEnvironment::serializePlayers(const std::string &savedir) } } - //dstream<<"Saved "<(player); + // Load player { - dstream<<"Reading player "<deSerialize(is); + srp->deSerialize(is); + srp->m_last_good_position = srp->getBasePosition(); + srp->m_last_good_position_age = 0; } if(newplayer) + { addPlayer(player); + } } } @@ -476,7 +522,7 @@ void ServerEnvironment::saveMeta(const std::string &savedir) std::ofstream os(path.c_str(), std::ios_base::binary); if(os.good() == false) { - dstream<<"WARNING: ServerEnvironment::saveMeta(): Failed to open " + infostream<<"ServerEnvironment::saveMeta(): Failed to open " < required_neighbors; +}; + +class ABMHandler { - for(s16 z0=0; z0 > m_aabms; +public: + ABMHandler(core::list &abms, + float dtime_s, ServerEnvironment *env, + bool use_timers): + m_env(env) { - bool last_node_walkable = false; - for(s16 y0=0; y0getGameDef()->ndef(); + for(core::list::Iterator + i = abms.begin(); i != abms.end(); i++){ + ActiveBlockModifier *abm = i->abm; + float trigger_interval = abm->getTriggerInterval(); + if(trigger_interval < 0.001) + trigger_interval = 0.001; + float actual_interval = dtime_s; + if(use_timers){ + i->timer += dtime_s; + if(i->timer < trigger_interval) + continue; + i->timer -= trigger_interval; + actual_interval = trigger_interval; + } + ActiveABM aabm; + aabm.abm = abm; + float intervals = actual_interval / trigger_interval; + float chance = abm->getTriggerChance(); + if(chance == 0) + chance = 1; + aabm.chance = 1.0 / pow((float)1.0/chance, (float)intervals); + if(aabm.chance == 0) + aabm.chance = 1; + // Trigger neighbors + std::set required_neighbors_s + = abm->getRequiredNeighbors(); + for(std::set::iterator + i = required_neighbors_s.begin(); + i != required_neighbors_s.end(); i++){ + content_t c = ndef->getId(*i); + if(c == CONTENT_IGNORE) + continue; + aabm.required_neighbors.insert(c); + } + // Trigger contents + std::set contents_s = abm->getTriggerContents(); + for(std::set::iterator + i = contents_s.begin(); i != contents_s.end(); i++){ + content_t c = ndef->getId(*i); + if(c == CONTENT_IGNORE) + continue; + std::map >::iterator j; + j = m_aabms.find(c); + if(j == m_aabms.end()){ + std::list aabmlist; + m_aabms[c] = aabmlist; + j = m_aabms.find(c); + } + j->second.push_back(aabm); + } + } + } + void apply(MapBlock *block) + { + if(m_aabms.empty()) + return; + + ServerMap *map = &m_env->getServerMap(); + + v3s16 p0; + for(p0.X=0; p0.XgetNodeNoEx(p); - if(n.getContent() == CONTENT_IGNORE) - continue; - if(content_features(n).liquid_type != LIQUID_NONE) - continue; - if(content_features(n).walkable) - { - last_node_walkable = true; + MapNode n = block->getNodeNoEx(p0); + content_t c = n.getContent(); + v3s16 p = p0 + block->getPosRelative(); + + std::map >::iterator j; + j = m_aabms.find(c); + if(j == m_aabms.end()) continue; - } - if(last_node_walkable) + + for(std::list::iterator + i = j->second.begin(); i != j->second.end(); i++) { - // If block contains light information - if(content_features(n).param_type == CPT_LIGHT) + if(myrand() % i->chance != 0) + continue; + + // Check neighbors + if(!i->required_neighbors.empty()) { - if(n.getLight(LIGHTBANK_DAY) <= 5) + v3s16 p1; + for(p1.X = p.X-1; p1.X <= p.X+1; p1.X++) + for(p1.Y = p.Y-1; p1.Y <= p.Y+1; p1.Y++) + for(p1.Z = p.Z-1; p1.Z <= p.Z+1; p1.Z++) { - if(myrand() % 1000 == 0) - { - v3f pos_f = intToFloat(p+block->getPosRelative(), BS); - pos_f.Y -= BS*0.4; - ServerActiveObject *obj = new Oerkki1SAO(NULL,0,pos_f); - std::string data = obj->getStaticData(); - StaticObject s_obj(obj->getType(), - obj->getBasePosition(), data); - // Add one - block->m_static_objects.insert(0, s_obj); - delete obj; - block->setChangedFlag(); + if(p1 == p) + continue; + MapNode n = map->getNodeNoEx(p1); + content_t c = n.getContent(); + std::set::const_iterator k; + k = i->required_neighbors.find(c); + if(k != i->required_neighbors.end()){ + goto neighbor_found; } } + // No required neighbor found + continue; + } +neighbor_found: + + // Find out how many objects the block contains + u32 active_object_count = block->m_static_objects.m_active.size(); + // Find out how many objects this and all the neighbors contain + u32 active_object_count_wider = 0; + for(s16 x=-1; x<=1; x++) + for(s16 y=-1; y<=1; y++) + for(s16 z=-1; z<=1; z++) + { + MapBlock *block2 = map->getBlockNoCreateNoEx( + block->getPos() + v3s16(x,y,z)); + if(block2==NULL) + continue; + active_object_count_wider += + block2->m_static_objects.m_active.size() + + block2->m_static_objects.m_stored.size(); } + + // Call all the trigger variations + i->abm->trigger(m_env, p, n); + i->abm->trigger(m_env, p, n, + active_object_count, active_object_count_wider); } - last_node_walkable = false; } } -} -#endif +}; void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime) { @@ -590,16 +735,20 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime) dtime_s = m_game_time - block->getTimestamp(); dtime_s += additional_dtime; - // Set current time as timestamp (and let it set ChangedFlag) - block->setTimestamp(m_game_time); + /*infostream<<"ServerEnvironment::activateBlock(): block timestamp: " + <setTimestampNoChangedFlag(m_game_time); + + /*infostream<<"ServerEnvironment::activateBlock(): block is " + <m_node_metadata.step((float)dtime_s); + bool changed = block->m_node_metadata->step((float)dtime_s); if(changed) { MapEditEvent event; @@ -607,38 +756,132 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime) event.p = block->getPos(); m_map->dispatchEvent(&event); - block->setChangedFlag(); + block->raiseModified(MOD_STATE_WRITE_NEEDED, + "node metadata modified in activateBlock"); } - // TODO: Do something - // TODO: Implement usage of ActiveBlockModifier - - // Here's a quick demonstration - v3s16 p0; - for(p0.X=0; p0.XgetPosRelative(); - MapNode n = block->getNodeNoEx(p0); -#if 1 - // Test something: - // Convert all mud under proper day lighting to grass - if(n.getContent() == CONTENT_MUD) - { - if(dtime_s > 300) - { - MapNode n_top = block->getNodeNoEx(p0+v3s16(0,1,0)); - if(content_features(n_top).air_equivalent && - n_top.getLight(LIGHTBANK_DAY) >= 13) - { - n.setContent(CONTENT_GRASS); - m_map->addNodeWithEvent(p, n); - } + /* Handle ActiveBlockModifiers */ + ABMHandler abmhandler(m_abms, dtime_s, this, false); + abmhandler.apply(block); +} + +void ServerEnvironment::addActiveBlockModifier(ActiveBlockModifier *abm) +{ + m_abms.push_back(ABMWithState(abm)); +} + +std::set ServerEnvironment::getObjectsInsideRadius(v3f pos, float radius) +{ + std::set objects; + for(core::map::Iterator + i = m_active_objects.getIterator(); + i.atEnd()==false; i++) + { + ServerActiveObject* obj = i.getNode()->getValue(); + u16 id = i.getNode()->getKey(); + v3f objectpos = obj->getBasePosition(); + if(objectpos.getDistanceFrom(pos) > radius) + continue; + objects.insert(id); + } + return objects; +} + +void ServerEnvironment::clearAllObjects() +{ + infostream<<"ServerEnvironment::clearAllObjects(): " + <<"Removing all active objects"< objects_to_remove; + for(core::map::Iterator + i = m_active_objects.getIterator(); + i.atEnd()==false; i++) + { + ServerActiveObject* obj = i.getNode()->getValue(); + if(obj->getType() == ACTIVEOBJECT_TYPE_PLAYER) + continue; + u16 id = i.getNode()->getKey(); + v3f objectpos = obj->getBasePosition(); + // Delete static object if block is loaded + if(obj->m_static_exists){ + MapBlock *block = m_map->getBlockNoCreateNoEx(obj->m_static_block); + if(block){ + block->m_static_objects.remove(id); + block->raiseModified(MOD_STATE_WRITE_NEEDED, + "clearAllObjects"); + obj->m_static_exists = false; } } -#endif + // If known by some client, don't delete immediately + if(obj->m_known_by_count > 0){ + obj->m_pending_deactivation = true; + obj->m_removed = true; + continue; + } + + // Tell the object about removal + obj->removingFromEnvironment(); + // Deregister in scripting api + scriptapi_rm_object_reference(m_lua, obj); + + // Delete active object + if(obj->environmentDeletes()) + delete obj; + // Id to be removed from m_active_objects + objects_to_remove.push_back(id); } + // Remove references from m_active_objects + for(core::list::Iterator i = objects_to_remove.begin(); + i != objects_to_remove.end(); i++) + { + m_active_objects.remove(*i); + } + + core::list loadable_blocks; + infostream<<"ServerEnvironment::clearAllObjects(): " + <<"Listing all loadable blocks"<listAllLoadableBlocks(loadable_blocks); + infostream<<"ServerEnvironment::clearAllObjects(): " + <<"Done listing all loadable blocks: " + <::Iterator i = loadable_blocks.begin(); + i != loadable_blocks.end(); i++) + { + v3s16 p = *i; + MapBlock *block = m_map->emergeBlock(p, false); + if(!block){ + errorstream<<"ServerEnvironment::clearAllObjects(): " + <<"Failed to emerge block "<m_static_objects.m_stored.size(); + u32 num_active = block->m_static_objects.m_active.size(); + if(num_stored != 0 || num_active != 0){ + block->m_static_objects.m_stored.clear(); + block->m_static_objects.m_active.clear(); + block->raiseModified(MOD_STATE_WRITE_NEEDED, + "clearAllObjects"); + num_objs_cleared += num_stored + num_active; + num_blocks_cleared++; + } + num_blocks_checked++; + + if(num_blocks_checked % report_interval == 0){ + float percent = 100.0 * (float)num_blocks_checked / + loadable_blocks.size(); + infostream<<"ServerEnvironment::clearAllObjects(): " + <<"Cleared "<::Iterator i = m_players.begin(); - i != m_players.end(); i++) { - Player *player = *i; - - // Ignore disconnected players - if(player->peer_id == 0) - continue; - - v3f playerpos = player->getPosition(); - - // Move - player->move(dtime, *m_map, 100*BS); - - /* - Add footsteps to grass - */ - if(footprints) + ScopeProfiler sp(g_profiler, "SEnv: handle players avg", SPT_AVG); + for(core::list::Iterator i = m_players.begin(); + i != m_players.end(); i++) { - // Get node that is at BS/4 under player - v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0), BS); - try{ - MapNode n = m_map->getNode(bottompos); - if(n.getContent() == CONTENT_GRASS) - { - n.setContent(CONTENT_GRASS_FOOTSTEPS); - m_map->setNode(bottompos, n); - } - } - catch(InvalidPositionException &e) - { - } + Player *player = *i; + + // Ignore disconnected players + if(player->peer_id == 0) + continue; + + v3f playerpos = player->getPosition(); + + // Move + player->move(dtime, *m_map, 100*BS); } } @@ -703,6 +926,7 @@ void ServerEnvironment::step(float dtime) */ if(m_active_blocks_management_interval.step(dtime, 2.0)) { + ScopeProfiler sp(g_profiler, "SEnv: manage act. block list avg /2s", SPT_AVG); /* Get player block positions */ @@ -723,7 +947,7 @@ void ServerEnvironment::step(float dtime) /* Update list of active blocks, collecting changes */ - const s16 active_block_range = 5; + const s16 active_block_range = g_settings->getS16("active_block_range"); core::map blocks_removed; core::map blocks_added; m_active_blocks.update(players_blockpos, active_block_range, @@ -742,7 +966,7 @@ void ServerEnvironment::step(float dtime) { v3s16 p = i.getNode()->getKey(); - /*dstream<<"Server: Block ("<getBlockNoCreateNoEx(p); @@ -763,12 +987,16 @@ void ServerEnvironment::step(float dtime) { v3s16 p = i.getNode()->getKey(); - /*dstream<<"Server: Block ("<getBlockNoCreateNoEx(p); - if(block==NULL) + if(block==NULL){ + // Block needs to be fetched first + m_emerger->queueBlockEmerge(p, false); + m_active_blocks.m_list.remove(p); continue; + } activateBlock(block); } @@ -779,6 +1007,8 @@ void ServerEnvironment::step(float dtime) */ if(m_active_blocks_nodemetadata_interval.step(dtime, 1.0)) { + ScopeProfiler sp(g_profiler, "SEnv: mess in act. blocks avg /1s", SPT_AVG); + float dtime = 1.0; for(core::map::Iterator @@ -787,7 +1017,7 @@ void ServerEnvironment::step(float dtime) { v3s16 p = i.getNode()->getKey(); - /*dstream<<"Server: Block ("<getBlockNoCreateNoEx(p); @@ -799,9 +1029,14 @@ void ServerEnvironment::step(float dtime) // Set current time as timestamp block->setTimestampNoChangedFlag(m_game_time); + // If time has changed much from the one on disk, + // set block to be saved when it is unloaded + if(block->getTimestamp() > block->getDiskTimestamp() + 60) + block->raiseModified(MOD_STATE_WRITE_AT_UNLOAD, + "Timestamp older than 60s (step)"); // Run node metadata - bool changed = block->m_node_metadata.step(dtime); + bool changed = block->m_node_metadata->step(dtime); if(changed) { MapEditEvent event; @@ -809,21 +1044,28 @@ void ServerEnvironment::step(float dtime) event.p = p; m_map->dispatchEvent(&event); - block->setChangedFlag(); + block->raiseModified(MOD_STATE_WRITE_NEEDED, + "node metadata modified in step"); } } } - if(m_active_blocks_test_interval.step(dtime, 10.0)) + + const float abm_interval = 1.0; + if(m_active_block_modifier_interval.step(dtime, abm_interval)) { - //float dtime = 10.0; + ScopeProfiler sp(g_profiler, "SEnv: modify in blocks avg /1s", SPT_AVG); + TimeTaker timer("modify in active blocks"); + // Initialize handling of ActiveBlockModifiers + ABMHandler abmhandler(m_abms, abm_interval, this, true); + for(core::map::Iterator i = m_active_blocks.m_list.getIterator(); i.atEnd()==false; i++) { v3s16 p = i.getNode()->getKey(); - /*dstream<<"Server: Block ("<getBlockNoCreateNoEx(p); @@ -833,112 +1075,39 @@ void ServerEnvironment::step(float dtime) // Set current time as timestamp block->setTimestampNoChangedFlag(m_game_time); - /* - Do stuff! - - Note that map modifications should be done using the event- - making map methods so that the server gets information - about them. - - Reading can be done quickly directly from the block. - - Everything should bind to inside this single content - searching loop to keep things fast. - */ - // TODO: Implement usage of ActiveBlockModifier - - // Find out how many objects the block contains - u32 active_object_count = block->m_static_objects.m_active.size(); - // Find out how many objects this and all the neighbors contain - u32 active_object_count_wider = 0; - for(s16 x=-1; x<=1; x++) - for(s16 y=-1; y<=1; y++) - for(s16 z=-1; z<=1; z++) - { - MapBlock *block = m_map->getBlockNoCreateNoEx(p+v3s16(x,y,z)); - if(block==NULL) - continue; - active_object_count_wider += - block->m_static_objects.m_active.size(); - } + /* Handle ActiveBlockModifiers */ + abmhandler.apply(block); + } - v3s16 p0; - for(p0.X=0; p0.XgetPosRelative(); - MapNode n = block->getNodeNoEx(p0); - - /* - Test something: - Convert mud under proper lighting to grass - */ - if(n.getContent() == CONTENT_MUD) - { - if(myrand()%20 == 0) - { - MapNode n_top = m_map->getNodeNoEx(p+v3s16(0,1,0)); - if(content_features(n_top).air_equivalent && - n_top.getLightBlend(getDayNightRatio()) >= 13) - { - n.setContent(CONTENT_GRASS); - m_map->addNodeWithEvent(p, n); - } - } - } - /* - Convert grass into mud if under something else than air - */ - if(n.getContent() == CONTENT_GRASS) - { - //if(myrand()%20 == 0) - { - MapNode n_top = m_map->getNodeNoEx(p+v3s16(0,1,0)); - if(content_features(n_top).air_equivalent == false) - { - n.setContent(CONTENT_MUD); - m_map->addNodeWithEvent(p, n); - } - } - } - /* - Rats spawn around regular trees - */ - if(n.getContent() == CONTENT_TREE || - n.getContent() == CONTENT_JUNGLETREE) - { - if(myrand()%200 == 0 && active_object_count_wider == 0) - { - v3s16 p1 = p + v3s16(myrand_range(-2, 2), - 0, myrand_range(-2, 2)); - MapNode n1 = m_map->getNodeNoEx(p1); - MapNode n1b = m_map->getNodeNoEx(p1+v3s16(0,-1,0)); - if(n1b.getContent() == CONTENT_GRASS && - n1.getContent() == CONTENT_AIR) - { - v3f pos = intToFloat(p1, BS); - ServerActiveObject *obj = new RatSAO(this, 0, pos); - addActiveObject(obj); - } - } - } - } + u32 time_ms = timer.stop(true); + u32 max_time_ms = 200; + if(time_ms > max_time_ms){ + infostream<<"WARNING: active block modifiers took " + <avg("SEnv: num of objects", m_active_objects.size()); // This helps the objects to send data at the same time bool send_recommended = false; m_send_recommended_timer += dtime; - if(m_send_recommended_timer > 0.15) + if(m_send_recommended_timer > getSendRecommendedInterval()) { - m_send_recommended_timer = 0; + m_send_recommended_timer -= getSendRecommendedInterval(); send_recommended = true; } @@ -947,6 +1116,11 @@ void ServerEnvironment::step(float dtime) i.atEnd()==false; i++) { ServerActiveObject* obj = i.getNode()->getValue(); + // Remove non-peaceful mobs on peaceful mode + if(g_settings->getBool("only_peaceful_mobs")){ + if(!obj->isPeaceful()) + obj->m_removed = true; + } // Don't step if is to be removed or stored statically if(obj->m_removed || obj->m_pending_deactivation) continue; @@ -966,58 +1140,12 @@ void ServerEnvironment::step(float dtime) */ if(m_object_management_interval.step(dtime, 0.5)) { + ScopeProfiler sp(g_profiler, "SEnv: remove removed objs avg /.5s", SPT_AVG); /* Remove objects that satisfy (m_removed && m_known_by_count==0) */ removeRemovedObjects(); } - - if(g_settings.getBool("enable_experimental")) - { - - /* - TEST CODE - */ -#if 1 - m_random_spawn_timer -= dtime; - if(m_random_spawn_timer < 0) - { - //m_random_spawn_timer += myrand_range(2.0, 20.0); - //m_random_spawn_timer += 2.0; - m_random_spawn_timer += 200.0; - - /* - Find some position - */ - - /*v2s16 p2d(myrand_range(-5,5), myrand_range(-5,5)); - s16 y = 1 + getServerMap().findGroundLevel(p2d); - v3f pos(p2d.X*BS,y*BS,p2d.Y*BS);*/ - - Player *player = getRandomConnectedPlayer(); - v3f pos(0,0,0); - if(player) - pos = player->getPosition(); - pos += v3f( - myrand_range(-3,3)*BS, - 0, - myrand_range(-3,3)*BS - ); - - /* - Create a ServerActiveObject - */ - - //TestSAO *obj = new TestSAO(this, 0, pos); - //ServerActiveObject *obj = new ItemSAO(this, 0, pos, "CraftItem Stick 1"); - //ServerActiveObject *obj = new RatSAO(this, 0, pos); - //ServerActiveObject *obj = new Oerkki1SAO(this, 0, pos); - ServerActiveObject *obj = new FireflySAO(this, 0, pos); - addActiveObject(obj); - } -#endif - - } // enable_experimental } ServerActiveObject* ServerEnvironment::getActiveObject(u16 id) @@ -1068,6 +1196,49 @@ u16 ServerEnvironment::addActiveObject(ServerActiveObject *object) return id; } +bool ServerEnvironment::addActiveObjectAsStatic(ServerActiveObject *obj) +{ + assert(obj); + + v3f objectpos = obj->getBasePosition(); + + // The block in which the object resides in + v3s16 blockpos_o = getNodeBlockPos(floatToInt(objectpos, BS)); + + /* + Update the static data + */ + + // Create new static object + std::string staticdata = obj->getStaticData(); + StaticObject s_obj(obj->getType(), objectpos, staticdata); + // Add to the block where the object is located in + v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS)); + // Get or generate the block + MapBlock *block = m_map->emergeBlock(blockpos); + + bool succeeded = false; + + if(block) + { + block->m_static_objects.insert(0, s_obj); + block->raiseModified(MOD_STATE_WRITE_AT_UNLOAD, + "addActiveObjectAsStatic"); + succeeded = true; + } + else{ + infostream<<"ServerEnvironment::addActiveObjectAsStatic: " + <<"Could not find or generate " + <<"a block for storing static object"<environmentDeletes()) + delete obj; + + return succeeded; +} + /* Finds out what new objects have been added to inside a radius around a position @@ -1097,10 +1268,12 @@ void ServerEnvironment::getAddedActiveObjects(v3s16 pos, s16 radius, // Discard if removed if(object->m_removed) continue; - // Discard if too far - f32 distance_f = object->getBasePosition().getDistanceFrom(pos_f); - if(distance_f > radius_f) - continue; + if(object->unlimitedTransferDistance() == false){ + // Discard if too far + f32 distance_f = object->getBasePosition().getDistanceFrom(pos_f); + if(distance_f > radius_f) + continue; + } // Discard if already on current_objects core::map::Node *n; n = current_objects.find(id); @@ -1135,24 +1308,33 @@ void ServerEnvironment::getRemovedActiveObjects(v3s16 pos, s16 radius, { u16 id = i.getNode()->getKey(); ServerActiveObject *object = getActiveObject(id); - if(object == NULL) - { - dstream<<"WARNING: ServerEnvironment::getRemovedActiveObjects():" + + if(object == NULL){ + infostream<<"ServerEnvironment::getRemovedActiveObjects():" <<" object in current_objects is NULL"<m_removed == false) + + if(object->m_removed) { - f32 distance_f = object->getBasePosition().getDistanceFrom(pos_f); - /*dstream<<"removed == false" - <<"distance_f = "<environmentDeletes()) + delete object; return 0; } object->setId(new_id); } + else{ + verbosestream<<"ServerEnvironment::addActiveObjectRaw(): " + <<"supplied with id "<getId()<getId(), m_active_objects) == false) { - dstream<<"WARNING: ServerEnvironment::addActiveObjectRaw(): " + errorstream<<"ServerEnvironment::addActiveObjectRaw(): " <<"id is not free ("<getId()<<")"<environmentDeletes()) + delete object; return 0; } - /*dstream<<"INFO: ServerEnvironment::addActiveObjectRaw(): " + /*infostream<<"ServerEnvironment::addActiveObjectRaw(): " <<"added (id="<getId()<<")"<getId(), object); - - // Add static object to active static list of the block - v3f objectpos = object->getBasePosition(); - std::string staticdata = object->getStaticData(); - StaticObject s_obj(object->getType(), objectpos, staticdata); - // Add to the block where the object is located in - v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS)); - MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos); - if(block) + + verbosestream<<"ServerEnvironment::addActiveObjectRaw(): " + <<"Added id="<getId()<<"; there are now " + <addedToEnvironment(); + + // Add static data to block + if(object->isStaticAllowed()) { - block->m_static_objects.m_active.insert(object->getId(), s_obj); - object->m_static_exists = true; - object->m_static_block = blockpos; + // Add static object to active static list of the block + v3f objectpos = object->getBasePosition(); + std::string staticdata = object->getStaticData(); + StaticObject s_obj(object->getType(), objectpos, staticdata); + // Add to the block where the object is located in + v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS)); + MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos); + if(block) + { + block->m_static_objects.m_active.insert(object->getId(), s_obj); + object->m_static_exists = true; + object->m_static_block = blockpos; - if(set_changed) - block->setChangedFlag(); - } - else{ - dstream<<"WARNING: ServerEnv: Could not find a block for " - <<"storing newly added static active object"<raiseModified(MOD_STATE_WRITE_NEEDED, + "addActiveObjectRaw"); + } + else{ + errorstream<<"ServerEnvironment::addActiveObjectRaw(): " + <<"could not find block for storing id="<getId() + <<" statically"<getId(); } @@ -1235,7 +1438,7 @@ void ServerEnvironment::removeRemovedObjects() // This shouldn't happen but check it if(obj == NULL) { - dstream<<"WARNING: NULL object found in ServerEnvironment" + infostream<<"NULL object found in ServerEnvironment" <<" while finding removed objects. id="<m_static_exists && obj->m_removed) { - MapBlock *block = m_map->getBlockNoCreateNoEx(obj->m_static_block); + MapBlock *block = m_map->emergeBlock(obj->m_static_block); if(block) { block->m_static_objects.remove(id); - block->setChangedFlag(); + block->raiseModified(MOD_STATE_WRITE_NEEDED, + "removeRemovedObjects"); + obj->m_static_exists = false; } } @@ -1266,8 +1471,14 @@ void ServerEnvironment::removeRemovedObjects() if(obj->m_known_by_count > 0) continue; + // Tell the object about removal + obj->removingFromEnvironment(); + // Deregister in scripting api + scriptapi_rm_object_reference(m_lua, obj); + // Delete - delete obj; + if(obj->environmentDeletes()) + delete obj; // Id to be removed from m_active_objects objects_to_remove.push_back(id); } @@ -1279,6 +1490,40 @@ void ServerEnvironment::removeRemovedObjects() } } +static void print_hexdump(std::ostream &o, const std::string &data) +{ + const int linelength = 16; + for(int l=0; ; l++){ + int i0 = linelength * l; + bool at_end = false; + int thislinelength = linelength; + if(i0 + thislinelength > (int)data.size()){ + thislinelength = data.size() - i0; + at_end = true; + } + for(int di=0; di= 32) + o<m_static_objects.m_stored.size() == 0) return; + verbosestream<<"ServerEnvironment::activateObjects(): " + <<"activating objects of block "<getPos()) + <<" ("<m_static_objects.m_stored.size() + <<" objects)"<m_static_objects.m_stored.size() > 49); + if(large_amount){ + errorstream<<"suspiciously large amount of objects detected: " + <m_static_objects.m_stored.size()<<" in " + <getPos()) + <<"; removing all of them."<m_static_objects.m_stored.clear(); + block->raiseModified(MOD_STATE_WRITE_NEEDED, + "stored list cleared in activateObjects due to " + "large amount of objects"); + return; + } // A list for objects that couldn't be converted to static for some // reason. They will be stored back. core::list new_stored; @@ -1297,7 +1559,7 @@ void ServerEnvironment::activateObjects(MapBlock *block) i = block->m_static_objects.m_stored.begin(); i != block->m_static_objects.m_stored.end(); i++) { - /*dstream<<"INFO: Server: Creating an active object from " + /*infostream<<"Server: Creating an active object from " <<"static data"<m_pending_deactivation) continue; - } + + u16 id = i.getNode()->getKey(); + v3f objectpos = obj->getBasePosition(); // The block in which the object resides in v3s16 blockpos_o = getNodeBlockPos(floatToInt(objectpos, BS)); - + // If block is active, don't remove - if(m_active_blocks.contains(blockpos_o)) + if(!force_delete && m_active_blocks.contains(blockpos_o)) continue; + verbosestream<<"ServerEnvironment::deactivateFarObjects(): " + <<"deactivating object id="<m_known_by_count > 0 && !force_delete); + /* Update the static data */ - // Delete old static object - MapBlock *oldblock = NULL; - if(obj->m_static_exists) + if(obj->isStaticAllowed()) { - MapBlock *block = m_map->getBlockNoCreateNoEx - (obj->m_static_block); - if(block) + // Create new static object + std::string staticdata_new = obj->getStaticData(); + StaticObject s_obj(obj->getType(), objectpos, staticdata_new); + + bool stays_in_same_block = false; + bool data_changed = true; + + if(obj->m_static_exists){ + if(obj->m_static_block == blockpos_o) + stays_in_same_block = true; + + MapBlock *block = m_map->emergeBlock(obj->m_static_block, false); + + core::map::Node *n = + block->m_static_objects.m_active.find(id); + if(n){ + StaticObject static_old = n->getValue(); + + float save_movem = obj->getMinimumSavedMovement(); + + if(static_old.data == staticdata_new && + (static_old.pos - objectpos).getLength() < save_movem) + data_changed = false; + } else { + errorstream<<"ServerEnvironment::deactivateFarObjects(): " + <<"id="<m_static_block)<m_static_exists) { - block->m_static_objects.remove(id); - oldblock = block; + MapBlock *block = m_map->emergeBlock(obj->m_static_block, false); + if(block) + { + block->m_static_objects.remove(id); + obj->m_static_exists = false; + // Only mark block as modified if data changed considerably + if(shall_be_written) + block->raiseModified(MOD_STATE_WRITE_NEEDED, + "deactivateFarObjects: Static data " + "changed considerably"); + } } - } - // Create new static object - std::string staticdata = obj->getStaticData(); - StaticObject s_obj(obj->getType(), objectpos, staticdata); - // Add to the block where the object is located in - v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS)); - // Get or generate the block - MapBlock *block = m_map->emergeBlock(blockpos); - /*MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos); - if(block == NULL) - { - // Block not found. Is the old block still ok? - if(oldblock) - block = oldblock; - // Load from disk or generate - else - block = m_map->emergeBlock(blockpos); - }*/ + // Add to the block where the object is located in + v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS)); + // Get or generate the block + MapBlock *block = m_map->emergeBlock(blockpos); - if(block) - { - block->m_static_objects.insert(0, s_obj); - block->setChangedFlag(); - obj->m_static_exists = true; - obj->m_static_block = block->getPos(); - } - else{ - dstream<<"WARNING: ServerEnv: Could not find or generate " - <<"a block for storing static object"<m_static_exists = false; - continue; + if(block) + { + if(block->m_static_objects.m_stored.size() >= 49){ + errorstream<<"ServerEnv: Trying to store id="<getId() + <<" statically but block "<m_static_objects.m_stored.size() + <<" (over 49) objects." + <<" Forcing delete."<m_static_objects.insert(new_id, s_obj); + + // Only mark block as modified if data changed considerably + if(shall_be_written) + block->raiseModified(MOD_STATE_WRITE_NEEDED, + "deactivateFarObjects: Static data " + "changed considerably"); + + obj->m_static_exists = true; + obj->m_static_block = block->getPos(); + } + } + else{ + if(!force_delete){ + errorstream<<"ServerEnv: Could not find or generate " + <<"a block for storing id="<getId() + <<" statically"<m_known_by_count > 0 && force_delete == false) + if(pending_delete && !force_delete) { + verbosestream<<"ServerEnvironment::deactivateFarObjects(): " + <<"object id="<m_pending_deactivation = true; continue; } - /*dstream<<"INFO: Server: Stored static data. Deleting object." - <removingFromEnvironment(); + // Deregister in scripting api + scriptapi_rm_object_reference(m_lua, obj); + // Delete active object - delete obj; + if(obj->environmentDeletes()) + delete obj; // Id to be removed from m_active_objects objects_to_remove.push_back(id); } @@ -1444,16 +1783,21 @@ void ServerEnvironment::deactivateFarObjects(bool force_delete) #ifndef SERVER +#include "clientsimpleobject.h" + /* ClientEnvironment */ -ClientEnvironment::ClientEnvironment(ClientMap *map, scene::ISceneManager *smgr): +ClientEnvironment::ClientEnvironment(ClientMap *map, scene::ISceneManager *smgr, + ITextureSource *texturesource, IGameDef *gamedef, + IrrlichtDevice *irr): m_map(map), - m_smgr(smgr) + m_smgr(smgr), + m_texturesource(texturesource), + m_gamedef(gamedef), + m_irr(irr) { - assert(m_map); - assert(m_smgr); } ClientEnvironment::~ClientEnvironment() @@ -1466,6 +1810,12 @@ ClientEnvironment::~ClientEnvironment() delete i.getNode()->getValue(); } + for(core::list::Iterator + i = m_simple_objects.begin(); i != m_simple_objects.end(); i++) + { + delete *i; + } + // Drop/delete map m_map->drop(); } @@ -1499,8 +1849,7 @@ void ClientEnvironment::step(float dtime) DSTACK(__FUNCTION_NAME); // Get some settings - bool free_move = g_settings.getBool("free_move"); - bool footprints = g_settings.getBool("footprints"); + bool free_move = g_settings->getBool("free_move"); // Get local player LocalPlayer *lplayer = getLocalPlayer(); @@ -1513,13 +1862,7 @@ void ClientEnvironment::step(float dtime) */ bool is_climbing = lplayer->is_climbing; - /* - Check if the player is frozen (don't apply physics) - */ - bool is_frozen = lplayer->is_frozen; - - f32 player_speed = 0.001; // just some small value - player_speed = lplayer->getSpeed().getLength(); + f32 player_speed = lplayer->getSpeed().getLength(); /* Maximum position increment @@ -1529,7 +1872,9 @@ void ClientEnvironment::step(float dtime) // Maximum time increment (for collision detection etc) // time = distance / speed - f32 dtime_max_increment = position_max_increment / player_speed; + f32 dtime_max_increment = 1; + if(player_speed > 0.001) + dtime_max_increment = position_max_increment / player_speed; // Maximum time increment is 10ms or lower if(dtime_max_increment > 0.01) @@ -1575,7 +1920,7 @@ void ClientEnvironment::step(float dtime) v3f lplayerpos = lplayer->getPosition(); // Apply physics - if(free_move == false && is_climbing == false && is_frozen == false) + if(free_move == false && is_climbing == false) { // Gravity v3f speed = lplayer->getSpeed(); @@ -1609,7 +1954,7 @@ void ClientEnvironment::step(float dtime) while(dtime_downcount > 0.001); //std::cout<<"Looped "<::Iterator i = player_collisions.begin(); i != player_collisions.end(); i++) @@ -1624,15 +1969,7 @@ void ClientEnvironment::step(float dtime) { f32 damage_f = (info.speed - tolerance)/BS*factor; u16 damage = (u16)(damage_f+0.5); - if(lplayer->hp > damage) - lplayer->hp -= damage; - else - lplayer->hp = 0; - - ClientEnvEvent event; - event.type = CEE_PLAYER_DAMAGE; - event.player_damage.amount = damage; - m_client_event_queue.push_back(event); + damageLocalPlayer(damage, true); } } } @@ -1654,18 +1991,15 @@ void ClientEnvironment::step(float dtime) u32 damage_per_second = 0; damage_per_second = MYMAX(damage_per_second, - content_features(n1).damage_per_second); + m_gamedef->ndef()->get(n1).damage_per_second); damage_per_second = MYMAX(damage_per_second, - content_features(n2).damage_per_second); + m_gamedef->ndef()->get(n2).damage_per_second); damage_per_second = MYMAX(damage_per_second, - content_features(n3).damage_per_second); + m_gamedef->ndef()->get(n3).damage_per_second); if(damage_per_second != 0) { - ClientEnvEvent event; - event.type = CEE_PLAYER_DAMAGE; - event.player_damage.amount = damage_per_second; - m_client_event_queue.push_back(event); + damageLocalPlayer(damage_per_second, true); } } @@ -1686,45 +2020,20 @@ void ClientEnvironment::step(float dtime) // Move player->move(dtime, *m_map, 100*BS); - // Update lighting on remote players on client - u8 light = LIGHT_MAX; - try{ - // Get node at head - v3s16 p = player->getLightPosition(); - MapNode n = m_map->getNode(p); - light = n.getLightBlend(getDayNightRatio()); - } - catch(InvalidPositionException &e) {} - player->updateLight(light); } - /* - Add footsteps to grass - */ - if(footprints) - { - // Get node that is at BS/4 under player - v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0), BS); - try{ - MapNode n = m_map->getNode(bottompos); - if(n.getContent() == CONTENT_GRASS) - { - n.setContent(CONTENT_GRASS_FOOTSTEPS); - m_map->setNode(bottompos, n); - // Update mesh on client - if(m_map->mapType() == MAPTYPE_CLIENT) - { - v3s16 p_blocks = getNodeBlockPos(bottompos); - MapBlock *b = m_map->getBlockNoCreate(p_blocks); - //b->updateMesh(getDayNightRatio()); - b->setMeshExpired(true); - } - } - } - catch(InvalidPositionException &e) - { - } + // Update lighting on all players on client + u8 light = LIGHT_MAX; + try{ + // Get node at head + v3s16 p = player->getLightPosition(); + MapNode n = m_map->getNode(p); + light = n.getLightBlend(getDayNightRatio(), m_gamedef->ndef()); } + catch(InvalidPositionException &e){ + light = blend_light(getDayNightRatio(), LIGHT_SUN, 0); + } + player->updateLight(light); } /* @@ -1742,28 +2051,40 @@ void ClientEnvironment::step(float dtime) if(m_active_object_light_update_interval.step(dtime, 0.21)) { // Update lighting - //u8 light = LIGHT_MAX; u8 light = 0; try{ // Get node at head v3s16 p = obj->getLightPosition(); MapNode n = m_map->getNode(p); - light = n.getLightBlend(getDayNightRatio()); + light = n.getLightBlend(getDayNightRatio(), m_gamedef->ndef()); + } + catch(InvalidPositionException &e){ + light = blend_light(getDayNightRatio(), LIGHT_SUN, 0); } - catch(InvalidPositionException &e) {} obj->updateLight(light); } } -} -void ClientEnvironment::updateMeshes(v3s16 blockpos) -{ - m_map->updateMeshes(blockpos, getDayNightRatio()); + /* + Step and handle simple objects + */ + for(core::list::Iterator + i = m_simple_objects.begin(); i != m_simple_objects.end();) + { + ClientSimpleObject *simple = *i; + core::list::Iterator cur = i; + i++; + simple->step(dtime); + if(simple->m_to_be_removed){ + delete simple; + m_simple_objects.erase(cur); + } + } } - -void ClientEnvironment::expireMeshes(bool only_daynight_diffed) + +void ClientEnvironment::addSimpleObject(ClientSimpleObject *simple) { - m_map->expireMeshes(only_daynight_diffed); + m_simple_objects.push_back(simple); } ClientActiveObject* ClientEnvironment::getActiveObject(u16 id) @@ -1815,7 +2136,7 @@ u16 ClientEnvironment::addActiveObject(ClientActiveObject *object) u16 new_id = getFreeClientActiveObjectId(m_active_objects); if(new_id == 0) { - dstream<<"WARNING: ClientEnvironment::addActiveObject(): " + infostream<<"ClientEnvironment::addActiveObject(): " <<"no free ids available"<getId(), m_active_objects) == false) { - dstream<<"WARNING: ClientEnvironment::addActiveObject(): " + infostream<<"ClientEnvironment::addActiveObject(): " <<"id is not free ("<getId()<<")"<getId(), object); - object->addToScene(m_smgr); + object->addToScene(m_smgr, m_texturesource, m_irr); + { // Update lighting immediately + u8 light = 0; + try{ + // Get node at head + v3s16 p = object->getLightPosition(); + MapNode n = m_map->getNode(p); + light = n.getLightBlend(getDayNightRatio(), m_gamedef->ndef()); + } + catch(InvalidPositionException &e){ + light = blend_light(getDayNightRatio(), LIGHT_SUN, 0); + } + object->updateLight(light); + } return object->getId(); } void ClientEnvironment::addActiveObject(u16 id, u8 type, const std::string &init_data) { - ClientActiveObject* obj = ClientActiveObject::create(type); + ClientActiveObject* obj = + ClientActiveObject::create(type, m_gamedef, this); if(obj == NULL) { - dstream<<"WARNING: ClientEnvironment::addActiveObject(): " + infostream<<"ClientEnvironment::addActiveObject(): " <<"id="<setId(id); - addActiveObject(obj); - obj->initialize(init_data); + + addActiveObject(obj); } void ClientEnvironment::removeActiveObject(u16 id) { - dstream<<"ClientEnvironment::removeActiveObject(): " + verbosestream<<"ClientEnvironment::removeActiveObject(): " <<"id="<hp > damage) - lplayer->hp -= damage; - else - lplayer->hp = 0; + + if(handle_hp){ + if(lplayer->hp > damage) + lplayer->hp -= damage; + else + lplayer->hp = 0; + } ClientEnvEvent event; event.type = CEE_PLAYER_DAMAGE; event.player_damage.amount = damage; + event.player_damage.send_to_server = handle_hp; m_client_event_queue.push_back(event); }