X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=src%2Fenvironment.cpp;h=66898f012f3573fe032201b8fcf53ba8d08bb29b;hb=56195dc2e45b85b7177cfa97aade77e92cff8805;hp=438c9ef4f684e89c30e25719727ff23d318aa12c;hpb=97cddd1b960e3b60ce74ff9ad16307b39676144e;p=oweals%2Fminetest.git diff --git a/src/environment.cpp b/src/environment.cpp index 438c9ef4f..66898f012 100644 --- a/src/environment.cpp +++ b/src/environment.cpp @@ -17,9 +17,6 @@ with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ -#include -#include -#include #include "environment.h" #include "filesys.h" #include "porting.h" @@ -28,11 +25,10 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "mapblock.h" #include "serverobject.h" #include "content_sao.h" -#include "mapgen.h" #include "settings.h" #include "log.h" #include "profiler.h" -#include "scriptapi.h" +#include "scripting_game.h" #include "nodedef.h" #include "nodemetadata.h" #include "main.h" // For g_settings, g_profiler @@ -40,10 +36,13 @@ with this program; if not, write to the Free Software Foundation, Inc., #ifndef SERVER #include "clientmap.h" #include "localplayer.h" +#include "event.h" #endif #include "daynightratio.h" #include "map.h" +#include "emerge.h" #include "util/serialize.h" +#include "jthread/jmutexautolock.h" #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")" @@ -51,7 +50,9 @@ Environment::Environment(): m_time_of_day(9000), m_time_of_day_f(9000./24000), m_time_of_day_speed(0), - m_time_counter(0) + m_time_counter(0), + m_enable_day_night_ratio_override(false), + m_day_night_ratio_override(0.0f) { } @@ -85,19 +86,29 @@ void Environment::addPlayer(Player *player) void Environment::removePlayer(u16 peer_id) { DSTACK(__FUNCTION_NAME); -re_search: + for(std::list::iterator i = m_players.begin(); - i != m_players.end(); ++i) + i != m_players.end();) { Player *player = *i; - if(player->peer_id != peer_id) - continue; - - delete player; - m_players.erase(i); - // See if there is an another one - // (shouldn't be, but just to be sure) - goto re_search; + if(player->peer_id == peer_id) { + delete player; + i = m_players.erase(i); + } else { + ++i; + } + } +} + +void Environment::removePlayer(const char *name) +{ + for (std::list::iterator it = m_players.begin(); + it != m_players.end(); ++it) { + if (strcmp((*it)->getName(), name) == 0) { + delete *it; + m_players.erase(it); + return; + } } } @@ -190,29 +201,38 @@ std::list Environment::getPlayers(bool ignore_disconnected) return newlist; } -void Environment::printPlayers(std::ostream &o) +u32 Environment::getDayNightRatio() { - o<<"Players in environment:"<::iterator i = m_players.begin(); - i != m_players.end(); i++) - { - Player *player = *i; - o<<"Player peer_id="<peer_id<getBool("enable_shaders"); + return time_to_daynight_ratio(m_time_of_day_f*24000, smooth); } -u32 Environment::getDayNightRatio() +void Environment::setTimeOfDaySpeed(float speed) { - bool smooth = (g_settings->getS32("enable_shaders") != 0); - return time_to_daynight_ratio(m_time_of_day_f*24000, smooth); + JMutexAutoLock(this->m_lock); + m_time_of_day_speed = speed; +} + +float Environment::getTimeOfDaySpeed() +{ + JMutexAutoLock(this->m_lock); + float retval = m_time_of_day_speed; + return retval; } void Environment::stepTimeOfDay(float dtime) { + float day_speed = 0; + { + JMutexAutoLock(this->m_lock); + day_speed = m_time_of_day_speed; + } + m_time_counter += dtime; - f32 speed = m_time_of_day_speed * 24000./(24.*3600); + f32 speed = day_speed * 24000./(24.*3600); u32 units = (u32)(m_time_counter*speed); - m_time_counter -= (f32)units / speed; bool sync_f = false; if(units > 0){ // Sync at overflow @@ -222,8 +242,11 @@ void Environment::stepTimeOfDay(float dtime) if(sync_f) m_time_of_day_f = (float)m_time_of_day / 24000.0; } + if (speed > 0) { + m_time_counter -= (f32)units / speed; + } if(!sync_f){ - m_time_of_day_f += m_time_of_day_speed/24/3600*dtime; + m_time_of_day_f += day_speed/24/3600*dtime; if(m_time_of_day_f > 1.0) m_time_of_day_f -= 1.0; if(m_time_of_day_f < 0.0) @@ -271,7 +294,7 @@ void ActiveBlockList::update(std::list &active_positions, /* Create the new list */ - std::set newlist; + std::set newlist = m_forceloaded_list; for(std::list::iterator i = active_positions.begin(); i != active_positions.end(); ++i) { @@ -320,18 +343,19 @@ void ActiveBlockList::update(std::list &active_positions, ServerEnvironment */ -ServerEnvironment::ServerEnvironment(ServerMap *map, lua_State *L, - IGameDef *gamedef, IBackgroundBlockEmerger *emerger): +ServerEnvironment::ServerEnvironment(ServerMap *map, + GameScripting *scriptIface, IGameDef *gamedef, + const std::string &path_world) : m_map(map), - m_lua(L), + m_script(scriptIface), m_gamedef(gamedef), - m_emerger(emerger), - m_random_spawn_timer(3), + m_path_world(path_world), m_send_recommended_timer(0), m_active_block_interval_overload_skip(0), m_game_time(0), m_game_time_fraction_counter(0), - m_recommended_send_interval(0.1) + m_recommended_send_interval(0.1), + m_max_lag_estimate(0.1) { } @@ -364,7 +388,7 @@ ServerMap & ServerEnvironment::getServerMap() return *m_map; } -bool ServerEnvironment::line_of_sight(v3f pos1, v3f pos2, float stepsize) +bool ServerEnvironment::line_of_sight(v3f pos1, v3f pos2, float stepsize, v3s16 *p) { float distance = pos1.getDistanceFrom(pos2); @@ -382,254 +406,131 @@ bool ServerEnvironment::line_of_sight(v3f pos1, v3f pos2, float stepsize) MapNode n = getMap().getNodeNoEx(pos); if(n.param0 != CONTENT_AIR) { + if (p) { + *p = pos; + } return false; } } return true; } -void ServerEnvironment::serializePlayers(const std::string &savedir) +void ServerEnvironment::saveLoadedPlayers() { - std::string players_path = savedir + "/players"; + std::string players_path = m_path_world + DIR_DELIM "players"; fs::CreateDir(players_path); - std::set saved_players; - - std::vector player_files = fs::GetDirListing(players_path); - for(u32 i=0; iserialize(os); - saved_players.insert(player); + for (std::list::iterator it = m_players.begin(); + it != m_players.end(); + ++it) { + RemotePlayer *player = static_cast(*it); + if (player->checkModified()) { + player->save(players_path); } } +} - for(std::list::iterator i = m_players.begin(); - i != m_players.end(); ++i) - { - Player *player = *i; - if(saved_players.find(player) != saved_players.end()) - { - /*infostream<<"Player "<getName() - <<" was already saved."<getName(); - // Don't save unnamed player - if(playername == "") - { - //infostream<<"Not saving unnamed player."<getName()<<" to " - <serialize(os); - saved_players.insert(player); - } + RemotePlayer *player = static_cast(getPlayer(playername.c_str())); + if (player) { + player->save(players_path); } - - //infostream<<"Saved "< player_files = fs::GetDirListing(players_path); - for(u32 i=0; i(getPlayer(playername.c_str())); + bool newplayer = false; + bool found = false; + if (!player) { + player = new RemotePlayer(m_gamedef); + newplayer = true; + } - // Load player - { - verbosestream<<"Reading player "<deSerialize(is); + RemotePlayer testplayer(m_gamedef); + std::string path = players_path + playername; + for (u32 i = 0; i < PLAYER_FILE_ALTERNATE_TRIES; i++) { + // Open file and deserialize + std::ifstream is(path.c_str(), std::ios_base::binary); + if (!is.good()) { + return NULL; } - - if(newplayer) - { - addPlayer(player); + testplayer.deSerialize(is, path); + is.close(); + if (testplayer.getName() == playername) { + *player = testplayer; + found = true; + break; } + path = players_path + playername + itos(i); } + if (!found) { + infostream << "Player file for player " << playername + << " not found" << std::endl; + return NULL; + } + if (newplayer) { + addPlayer(player); + } + return player; } -void ServerEnvironment::saveMeta(const std::string &savedir) +void ServerEnvironment::saveMeta() { - std::string path = savedir + "/env_meta.txt"; + std::string path = m_path_world + DIR_DELIM "env_meta.txt"; // Open file and serialize - std::ofstream os(path.c_str(), std::ios_base::binary); - if(os.good() == false) - { - infostream<<"ServerEnvironment::saveMeta(): Failed to open " - <getBlockNoCreateNoEx( + block->getPos() + v3s16(x,y,z)); + if(block2==NULL){ + wider_unknown_count++; + continue; + } + wider += block2->m_static_objects.m_active.size() + + block2->m_static_objects.m_stored.size(); + } + // Extrapolate + u32 active_object_count = block->m_static_objects.m_active.size(); + u32 wider_known_count = 3*3*3 - wider_unknown_count; + wider += wider_unknown_count * wider / wider_known_count; + return active_object_count; + + } void apply(MapBlock *block) { if(m_aabms.empty()) @@ -720,6 +649,10 @@ public: ServerMap *map = &m_env->getServerMap(); + u32 active_object_count_wider; + u32 active_object_count = this->countObjects(block, map, active_object_count_wider); + m_env->m_added_objects = 0; + v3s16 p0; for(p0.X=0; p0.Xm_static_objects.m_active.size(); - // Find out how many objects this and all the neighbors contain - u32 active_object_count_wider = 0; - u32 wider_unknown_count = 0; - for(s16 x=-1; x<=1; x++) - for(s16 y=-1; y<=1; y++) - for(s16 z=-1; z<=1; z++) - { - MapBlock *block2 = map->getBlockNoCreateNoEx( - block->getPos() + v3s16(x,y,z)); - if(block2==NULL){ - wider_unknown_count = 0; - continue; - } - active_object_count_wider += - block2->m_static_objects.m_active.size() - + block2->m_static_objects.m_stored.size(); - } - // Extrapolate - u32 wider_known_count = 3*3*3 - wider_unknown_count; - active_object_count_wider += wider_unknown_count * active_object_count_wider / wider_known_count; - // Call all the trigger variations i->abm->trigger(m_env, p, n); i->abm->trigger(m_env, p, n, active_object_count, active_object_count_wider); + + // Count surrounding objects again if the abms added any + if(m_env->m_added_objects > 0) { + active_object_count = countObjects(block, map, active_object_count_wider); + m_env->m_added_objects = 0; + } } } } @@ -797,6 +713,14 @@ neighbor_found: void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime) { + // Reset usage timer immediately, otherwise a block that becomes active + // again at around the same time as it would normally be unloaded will + // get unloaded incorrectly. (I think this still leaves a small possibility + // of a race condition between this and server::AsyncRunStep, which only + // some kind of synchronisation will fix, but it at least reduces the window + // of opportunity for it to break from seconds to nanoseconds) + block->resetUsageTimer(); + // Get time difference u32 dtime_s = 0; u32 stamp = block->getTimestamp(); @@ -826,7 +750,7 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime) i != elapsed_timers.end(); i++){ n = block->getNodeNoEx(i->first); v3s16 p = i->first + block->getPosRelative(); - if(scriptapi_node_on_timer(m_lua,p,n,i->second.elapsed)) + if(m_script->node_on_timer(p,n,i->second.elapsed)) block->setNodeTimer(i->first,NodeTimer(i->second.timeout,0)); } } @@ -845,19 +769,26 @@ bool ServerEnvironment::setNode(v3s16 p, const MapNode &n) { INodeDefManager *ndef = m_gamedef->ndef(); MapNode n_old = m_map->getNodeNoEx(p); + // Call destructor - if(ndef->get(n_old).has_on_destruct) - scriptapi_node_on_destruct(m_lua, p, n_old); + if (ndef->get(n_old).has_on_destruct) + m_script->node_on_destruct(p, n_old); + // Replace node - bool succeeded = m_map->addNodeWithEvent(p, n); - if(!succeeded) + if (!m_map->addNodeWithEvent(p, n)) return false; + + // Update active VoxelManipulator if a mapgen thread + m_map->updateVManip(p); + // Call post-destructor - if(ndef->get(n_old).has_after_destruct) - scriptapi_node_after_destruct(m_lua, p, n_old); + if (ndef->get(n_old).has_after_destruct) + m_script->node_after_destruct(p, n_old); + // Call constructor - if(ndef->get(n).has_on_construct) - scriptapi_node_on_construct(m_lua, p, n); + if (ndef->get(n).has_on_construct) + m_script->node_on_construct(p, n); + return true; } @@ -865,21 +796,38 @@ bool ServerEnvironment::removeNode(v3s16 p) { INodeDefManager *ndef = m_gamedef->ndef(); MapNode n_old = m_map->getNodeNoEx(p); + // Call destructor - if(ndef->get(n_old).has_on_destruct) - scriptapi_node_on_destruct(m_lua, p, n_old); + if (ndef->get(n_old).has_on_destruct) + m_script->node_on_destruct(p, n_old); + // Replace with air // This is slightly optimized compared to addNodeWithEvent(air) - bool succeeded = m_map->removeNodeWithEvent(p); - if(!succeeded) + if (!m_map->removeNodeWithEvent(p)) return false; + + // Update active VoxelManipulator if a mapgen thread + m_map->updateVManip(p); + // Call post-destructor - if(ndef->get(n_old).has_after_destruct) - scriptapi_node_after_destruct(m_lua, p, n_old); + if (ndef->get(n_old).has_after_destruct) + m_script->node_after_destruct(p, n_old); + // Air doesn't require constructor return true; } +bool ServerEnvironment::swapNode(v3s16 p, const MapNode &n) +{ + if (!m_map->addNodeWithEvent(p, n, false)) + return false; + + // Update active VoxelManipulator if a mapgen thread + m_map->updateVManip(p); + + return true; +} + std::set ServerEnvironment::getObjectsInsideRadius(v3f pos, float radius) { std::set objects; @@ -910,7 +858,6 @@ void ServerEnvironment::clearAllObjects() if(obj->getType() == ACTIVEOBJECT_TYPE_PLAYER) continue; u16 id = i->first; - v3f objectpos = obj->getBasePosition(); // Delete static object if block is loaded if(obj->m_static_exists){ MapBlock *block = m_map->getBlockNoCreateNoEx(obj->m_static_block); @@ -931,7 +878,7 @@ void ServerEnvironment::clearAllObjects() // Tell the object about removal obj->removingFromEnvironment(); // Deregister in scripting api - scriptapi_rm_object_reference(m_lua, obj); + m_script->removeObjectReference(obj); // Delete active object if(obj->environmentDeletes()) @@ -946,6 +893,16 @@ void ServerEnvironment::clearAllObjects() m_active_objects.erase(*i); } + // Get list of loaded blocks + std::list loaded_blocks; + infostream<<"ServerEnvironment::clearAllObjects(): " + <<"Listing all loaded blocks"<listAllLoadedBlocks(loaded_blocks); + infostream<<"ServerEnvironment::clearAllObjects(): " + <<"Done listing all loaded blocks: " + < loadable_blocks; infostream<<"ServerEnvironment::clearAllObjects(): " <<"Listing all loadable blocks"<::iterator i = loaded_blocks.begin(); + i != loaded_blocks.end(); ++i) + { + v3s16 p = *i; + MapBlock *block = m_map->getBlockNoCreateNoEx(p); + assert(block); + block->refGrab(); + } + + // Remove objects in all loadable blocks + u32 unload_interval = g_settings->getS32("max_clearobjects_extra_loaded_blocks"); + unload_interval = MYMAX(unload_interval, 1); u32 report_interval = loadable_blocks.size() / 10; u32 num_blocks_checked = 0; u32 num_blocks_cleared = 0; @@ -980,7 +951,8 @@ void ServerEnvironment::clearAllObjects() } num_blocks_checked++; - if(num_blocks_checked % report_interval == 0){ + if(report_interval != 0 && + num_blocks_checked % report_interval == 0){ float percent = 100.0 * (float)num_blocks_checked / loadable_blocks.size(); infostream<<"ServerEnvironment::clearAllObjects(): " @@ -988,7 +960,22 @@ void ServerEnvironment::clearAllObjects() <<" in "<unloadUnreferencedBlocks(); + } } + m_map->unloadUnreferencedBlocks(); + + // Drop references that were added above + for(std::list::iterator i = loaded_blocks.begin(); + i != loaded_blocks.end(); ++i) + { + v3s16 p = *i; + MapBlock *block = m_map->getBlockNoCreateNoEx(p); + assert(block); + block->refDrop(); + } + infostream<<"ServerEnvironment::clearAllObjects(): " <<"Finished: Cleared "<peer_id == 0) continue; - - v3f playerpos = player->getPosition(); // Move - player->move(dtime, *m_map, 100*BS); + player->move(dtime, this, 100*BS); } } @@ -1084,8 +1069,8 @@ void ServerEnvironment::step(float dtime) { v3s16 p = *i; - /*infostream<<"Server: Block ("<getBlockNoCreateNoEx(p); if(block==NULL) @@ -1104,19 +1089,16 @@ void ServerEnvironment::step(float dtime) i != blocks_added.end(); ++i) { v3s16 p = *i; - - /*infostream<<"Server: Block ("<getBlockNoCreateNoEx(p); + MapBlock *block = m_map->getBlockOrEmerge(p); if(block==NULL){ - // Block needs to be fetched first - m_emerger->queueBlockEmerge(p, false); m_active_blocks.m_list.erase(p); continue; } activateBlock(block); + /* infostream<<"Server: Block " << PP(p) + << " became active"<getNodeNoEx(i->first); p = i->first + block->getPosRelative(); - if(scriptapi_node_on_timer(m_lua,p,n,i->second.elapsed)) + if(m_script->node_on_timer(p,n,i->second.elapsed)) block->setNodeTimer(i->first,NodeTimer(i->second.timeout,0)); } } @@ -1217,7 +1199,7 @@ void ServerEnvironment::step(float dtime) /* Step script environment (run global on_step()) */ - scriptapi_environment_step(m_lua, dtime); + m_script->environment_Step(dtime); /* Step active objects @@ -1312,6 +1294,7 @@ u16 getFreeServerActiveObjectId( u16 ServerEnvironment::addActiveObject(ServerActiveObject *object) { assert(object); + m_added_objects++; u16 id = addActiveObjectRaw(object, true, 0); return id; } @@ -1321,7 +1304,7 @@ bool ServerEnvironment::addActiveObjectAsStatic(ServerActiveObject *obj) { assert(obj); - v3f objectpos = obj->getBasePosition(); + v3f objectpos = obj->getBasePosition(); // The block in which the object resides in v3s16 blockpos_o = getNodeBlockPos(floatToInt(objectpos, BS)); @@ -1387,8 +1370,8 @@ void ServerEnvironment::getAddedActiveObjects(v3s16 pos, s16 radius, ServerActiveObject *object = i->second; if(object == NULL) continue; - // Discard if removed - if(object->m_removed) + // Discard if removed or deactivating + if(object->m_removed || object->m_pending_deactivation) continue; if(object->unlimitedTransferDistance() == false){ // Discard if too far @@ -1438,7 +1421,7 @@ void ServerEnvironment::getRemovedActiveObjects(v3s16 pos, s16 radius, continue; } - if(object->m_removed) + if(object->m_removed || object->m_pending_deactivation) { removed_objects.insert(id); continue; @@ -1465,7 +1448,9 @@ ActiveObjectMessage ServerEnvironment::getActiveObjectMessage() if(m_active_object_messages.empty()) return ActiveObjectMessage(0); - return m_active_object_messages.pop_front(); + ActiveObjectMessage message = m_active_object_messages.front(); + m_active_object_messages.pop_front(); + return message; } /* @@ -1511,7 +1496,7 @@ u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object, <addObjectReference(object); // Post-initialize object object->addedToEnvironment(dtime_s); @@ -1524,21 +1509,19 @@ u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object, StaticObject s_obj(object->getType(), objectpos, staticdata); // Add to the block where the object is located in v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS)); - MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos); - if(block) - { + MapBlock *block = m_map->emergeBlock(blockpos); + if(block){ block->m_static_objects.m_active[object->getId()] = s_obj; object->m_static_exists = true; object->m_static_block = blockpos; if(set_changed) - block->raiseModified(MOD_STATE_WRITE_NEEDED, + block->raiseModified(MOD_STATE_WRITE_NEEDED, "addActiveObjectRaw"); - } - else{ + } else { v3s16 p = floatToInt(objectpos, BS); errorstream<<"ServerEnvironment::addActiveObjectRaw(): " - <<"could not find block for storing id="<getId() + <<"could not emerge block for storing id="<getId() <<" statically (pos="<m_static_objects.remove(id); block->raiseModified(MOD_STATE_WRITE_NEEDED, - "removeRemovedObjects"); + "removeRemovedObjects/remove"); obj->m_static_exists = false; } else { - infostream << "failed to emerge block from which " - "an object to be removed was loaded from. id="<getPos()) <<" ("<m_static_objects.m_stored.size() <<" objects)"<m_static_objects.m_stored.size() > 49); + bool large_amount = (block->m_static_objects.m_stored.size() > g_settings->getU16("max_objects_per_block")); if(large_amount){ errorstream<<"suspiciously large amount of objects detected: " <m_static_objects.m_stored.size()<<" in " @@ -1676,10 +1680,9 @@ void ServerEnvironment::activateObjects(MapBlock *block, u32 dtime_s) "large amount of objects"); return; } - // A list for objects that couldn't be converted to active for some - // reason. They will be stored back. + + // Activate stored objects std::list new_stored; - // Loop through stored static objects for(std::list::iterator i = block->m_static_objects.m_stored.begin(); i != block->m_static_objects.m_stored.end(); ++i) @@ -1718,6 +1721,19 @@ void ServerEnvironment::activateObjects(MapBlock *block, u32 dtime_s) StaticObject &s_obj = *i; block->m_static_objects.m_stored.push_back(s_obj); } + + // Turn the active counterparts of activated objects not pending for + // deactivation + for(std::map::iterator + i = block->m_static_objects.m_active.begin(); + i != block->m_static_objects.m_active.end(); ++i) + { + u16 id = i->first; + ServerActiveObject *object = getActiveObject(id); + assert(object); + object->m_pending_deactivation = false; + } + /* Note: Block hasn't really been modified here. The objects have just been activated and moved from the stored @@ -1737,7 +1753,7 @@ void ServerEnvironment::activateObjects(MapBlock *block, u32 dtime_s) If force_delete is set, active object is deleted nevertheless. It shall only be set so in the destructor of the environment. - If block wasn't generated (not in memory or on disk), + If block wasn't generated (not in memory or on disk), */ void ServerEnvironment::deactivateFarObjects(bool force_delete) { @@ -1758,11 +1774,52 @@ void ServerEnvironment::deactivateFarObjects(bool force_delete) continue; u16 id = i->first; - v3f objectpos = obj->getBasePosition(); + v3f objectpos = obj->getBasePosition(); // The block in which the object resides in v3s16 blockpos_o = getNodeBlockPos(floatToInt(objectpos, BS)); + // If object's static data is stored in a deactivated block and object + // is actually located in an active block, re-save to the block in + // which the object is actually located in. + if(!force_delete && + obj->m_static_exists && + !m_active_blocks.contains(obj->m_static_block) && + m_active_blocks.contains(blockpos_o)) + { + v3s16 old_static_block = obj->m_static_block; + + // Save to block where object is located + MapBlock *block = m_map->emergeBlock(blockpos_o, false); + if(!block){ + errorstream<<"ServerEnvironment::deactivateFarObjects(): " + <<"Could not save object id="<getStaticData(); + StaticObject s_obj(obj->getType(), objectpos, staticdata_new); + block->m_static_objects.insert(id, s_obj); + obj->m_static_block = blockpos_o; + block->raiseModified(MOD_STATE_WRITE_NEEDED, + "deactivateFarObjects: Static data moved in"); + + // Delete from block where object was located + block = m_map->emergeBlock(old_static_block, false); + if(!block){ + errorstream<<"ServerEnvironment::deactivateFarObjects(): " + <<"Could not delete object id="<m_static_objects.remove(id); + block->raiseModified(MOD_STATE_WRITE_NEEDED, + "deactivateFarObjects: Static data moved out"); + continue; + } + // If block is active, don't remove if(!force_delete && m_active_blocks.contains(blockpos_o)) continue; @@ -1837,30 +1894,36 @@ void ServerEnvironment::deactivateFarObjects(bool force_delete) block = m_map->emergeBlock(blockpos); } catch(InvalidPositionException &e){ // Handled via NULL pointer + // NOTE: emergeBlock's failure is usually determined by it + // actually returning NULL } if(block) { - if(block->m_static_objects.m_stored.size() >= 49){ + if(block->m_static_objects.m_stored.size() >= g_settings->getU16("max_objects_per_block")){ errorstream<<"ServerEnv: Trying to store id="<getId() <<" statically but block "<m_static_objects.m_stored.size() - <<" (over 49) objects." + <<" objects." <<" Forcing delete."<m_static_objects.m_active.find(new_id) != block->m_static_objects.m_active.end()){ + // If static counterpart already exists in target block, + // remove it first. + // This shouldn't happen because the object is removed from + // the previous block before this according to + // obj->m_static_block, but happens rarely for some unknown + // reason. Unsuccessful attempts have been made to find + // said reason. + if(id && block->m_static_objects.m_active.find(id) != block->m_static_objects.m_active.end()){ infostream<<"ServerEnv: WARNING: Performing hack #83274" <m_static_objects.remove(new_id); + block->m_static_objects.remove(id); } - block->m_static_objects.insert(new_id, s_obj); + // Store static data + u16 store_id = pending_delete ? id : 0; + block->m_static_objects.insert(store_id, s_obj); // Only mark block as modified if data changed considerably if(shall_be_written) @@ -1905,7 +1968,7 @@ void ServerEnvironment::deactivateFarObjects(bool force_delete) // Tell the object about removal obj->removingFromEnvironment(); // Deregister in scripting api - scriptapi_rm_object_reference(m_lua, obj); + m_script->removeObjectReference(obj); // Delete active object if(obj->environmentDeletes()) @@ -1940,6 +2003,8 @@ ClientEnvironment::ClientEnvironment(ClientMap *map, scene::ISceneManager *smgr, m_gamedef(gamedef), m_irr(irr) { + char zero = 0; + memset(m_attachements, zero, sizeof(m_attachements)); } ClientEnvironment::~ClientEnvironment() @@ -2073,8 +2138,6 @@ void ClientEnvironment::step(float dtime) */ { - v3f lplayerpos = lplayer->getPosition(); - // Apply physics if(free_move == false && is_climbing == false) { @@ -2157,8 +2220,11 @@ void ClientEnvironment::step(float dtime) { f32 damage_f = (speed - tolerance)/BS * post_factor; u16 damage = (u16)(damage_f+0.5); - if(damage != 0) + if(damage != 0){ damageLocalPlayer(damage, true); + MtEvent *e = new SimpleTriggerEvent("PlayerFallingDamage"); + m_gamedef->event()->put(e); + } } } @@ -2175,7 +2241,7 @@ void ClientEnvironment::step(float dtime) v3s16 p2 = floatToInt(pf + v3f(0, BS*0.8, 0), BS); MapNode n2 = m_map->getNodeNoEx(p2); v3s16 p3 = floatToInt(pf + v3f(0, BS*1.6, 0), BS); - MapNode n3 = m_map->getNodeNoEx(p2); + MapNode n3 = m_map->getNodeNoEx(p3); u32 damage_per_second = 0; damage_per_second = MYMAX(damage_per_second, @@ -2190,7 +2256,56 @@ void ClientEnvironment::step(float dtime) damageLocalPlayer(damage_per_second, true); } } - + + /* + Drowning + */ + if(m_drowning_interval.step(dtime, 2.0)) + { + v3f pf = lplayer->getPosition(); + + // head + v3s16 p = floatToInt(pf + v3f(0, BS*1.6, 0), BS); + MapNode n = m_map->getNodeNoEx(p); + ContentFeatures c = m_gamedef->ndef()->get(n); + u8 drowning_damage = c.drowning; + if(drowning_damage > 0 && lplayer->hp > 0){ + u16 breath = lplayer->getBreath(); + if(breath > 10){ + breath = 11; + } + if(breath > 0){ + breath -= 1; + } + lplayer->setBreath(breath); + updateLocalPlayerBreath(breath); + } + + if(lplayer->getBreath() == 0 && drowning_damage > 0){ + damageLocalPlayer(drowning_damage, true); + } + } + if(m_breathing_interval.step(dtime, 0.5)) + { + v3f pf = lplayer->getPosition(); + + // head + v3s16 p = floatToInt(pf + v3f(0, BS*1.6, 0), BS); + MapNode n = m_map->getNodeNoEx(p); + ContentFeatures c = m_gamedef->ndef()->get(n); + if (!lplayer->hp){ + lplayer->setBreath(11); + } + else if(c.drowning == 0){ + u16 breath = lplayer->getBreath(); + if(breath <= 10){ + breath += 1; + lplayer->setBreath(breath); + updateLocalPlayerBreath(breath); + } + } + } + /* Stuff that can be done in an arbitarily large dtime */ @@ -2198,7 +2313,6 @@ void ClientEnvironment::step(float dtime) i != m_players.end(); ++i) { Player *player = *i; - v3f playerpos = player->getPosition(); /* Handle non-local players @@ -2206,7 +2320,7 @@ void ClientEnvironment::step(float dtime) if(player->isLocal() == false) { // Move - player->move(dtime, *m_map, 100*BS); + player->move(dtime, this, 100*BS); } @@ -2228,6 +2342,7 @@ void ClientEnvironment::step(float dtime) Step active objects and update lighting of them */ + g_profiler->avg("CEnv: num of objects", m_active_objects.size()); bool update_lighting = m_active_object_light_update_interval.step(dtime, 0.21); for(std::map::iterator i = m_active_objects.begin(); @@ -2257,6 +2372,7 @@ void ClientEnvironment::step(float dtime) /* Step and handle simple objects */ + g_profiler->avg("CEnv: num of simple objects", m_simple_objects.size()); for(std::list::iterator i = m_simple_objects.begin(); i != m_simple_objects.end();) { @@ -2449,6 +2565,14 @@ void ClientEnvironment::damageLocalPlayer(u8 damage, bool handle_hp) m_client_event_queue.push_back(event); } +void ClientEnvironment::updateLocalPlayerBreath(u16 breath) +{ + ClientEnvEvent event; + event.type = CEE_PLAYER_BREATH; + event.player_breath.amount = breath; + m_client_event_queue.push_back(event); +} + /* Client likes to call these */ @@ -2475,13 +2599,14 @@ void ClientEnvironment::getActiveObjects(v3f origin, f32 max_d, ClientEnvEvent ClientEnvironment::getClientEvent() { + ClientEnvEvent event; if(m_client_event_queue.empty()) - { - ClientEnvEvent event; event.type = CEE_NONE; - return event; + else { + event = m_client_event_queue.front(); + m_client_event_queue.pop_front(); } - return m_client_event_queue.pop_front(); + return event; } #endif // #ifndef SERVER