X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=src%2Fenvironment.cpp;h=66898f012f3573fe032201b8fcf53ba8d08bb29b;hb=56195dc2e45b85b7177cfa97aade77e92cff8805;hp=0e7830a264dc78a409f98bb4e2d5b72b61562af5;hpb=baee91bf78cdc17a401ad82ee14e2917d44be8fb;p=oweals%2Fminetest.git diff --git a/src/environment.cpp b/src/environment.cpp index 0e7830a26..66898f012 100644 --- a/src/environment.cpp +++ b/src/environment.cpp @@ -42,6 +42,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "map.h" #include "emerge.h" #include "util/serialize.h" +#include "jthread/jmutexautolock.h" #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")" @@ -85,19 +86,29 @@ void Environment::addPlayer(Player *player) void Environment::removePlayer(u16 peer_id) { DSTACK(__FUNCTION_NAME); -re_search: + for(std::list::iterator i = m_players.begin(); - i != m_players.end(); ++i) + i != m_players.end();) { Player *player = *i; - if(player->peer_id != peer_id) - continue; - - delete player; - m_players.erase(i); - // See if there is an another one - // (shouldn't be, but just to be sure) - goto re_search; + if(player->peer_id == peer_id) { + delete player; + i = m_players.erase(i); + } else { + ++i; + } + } +} + +void Environment::removePlayer(const char *name) +{ + for (std::list::iterator it = m_players.begin(); + it != m_players.end(); ++it) { + if (strcmp((*it)->getName(), name) == 0) { + delete *it; + m_players.erase(it); + return; + } } } @@ -198,12 +209,30 @@ u32 Environment::getDayNightRatio() return time_to_daynight_ratio(m_time_of_day_f*24000, smooth); } +void Environment::setTimeOfDaySpeed(float speed) +{ + JMutexAutoLock(this->m_lock); + m_time_of_day_speed = speed; +} + +float Environment::getTimeOfDaySpeed() +{ + JMutexAutoLock(this->m_lock); + float retval = m_time_of_day_speed; + return retval; +} + void Environment::stepTimeOfDay(float dtime) { + float day_speed = 0; + { + JMutexAutoLock(this->m_lock); + day_speed = m_time_of_day_speed; + } + m_time_counter += dtime; - f32 speed = m_time_of_day_speed * 24000./(24.*3600); + f32 speed = day_speed * 24000./(24.*3600); u32 units = (u32)(m_time_counter*speed); - m_time_counter -= (f32)units / speed; bool sync_f = false; if(units > 0){ // Sync at overflow @@ -213,8 +242,11 @@ void Environment::stepTimeOfDay(float dtime) if(sync_f) m_time_of_day_f = (float)m_time_of_day / 24000.0; } + if (speed > 0) { + m_time_counter -= (f32)units / speed; + } if(!sync_f){ - m_time_of_day_f += m_time_of_day_speed/24/3600*dtime; + m_time_of_day_f += day_speed/24/3600*dtime; if(m_time_of_day_f > 1.0) m_time_of_day_f -= 1.0; if(m_time_of_day_f < 0.0) @@ -312,11 +344,12 @@ void ActiveBlockList::update(std::list &active_positions, */ ServerEnvironment::ServerEnvironment(ServerMap *map, - GameScripting *scriptIface, IGameDef *gamedef): + GameScripting *scriptIface, IGameDef *gamedef, + const std::string &path_world) : m_map(map), m_script(scriptIface), m_gamedef(gamedef), - m_random_spawn_timer(3), + m_path_world(path_world), m_send_recommended_timer(0), m_active_block_interval_overload_skip(0), m_game_time(0), @@ -324,7 +357,6 @@ ServerEnvironment::ServerEnvironment(ServerMap *map, m_recommended_send_interval(0.1), m_max_lag_estimate(0.1) { - m_use_weather = g_settings->getBool("weather"); } ServerEnvironment::~ServerEnvironment() @@ -383,196 +415,75 @@ bool ServerEnvironment::line_of_sight(v3f pos1, v3f pos2, float stepsize, v3s16 return true; } -void ServerEnvironment::serializePlayers(const std::string &savedir) +void ServerEnvironment::saveLoadedPlayers() { - std::string players_path = savedir + "/players"; + std::string players_path = m_path_world + DIR_DELIM "players"; fs::CreateDir(players_path); - std::set saved_players; - - std::vector player_files = fs::GetDirListing(players_path); - for(u32 i=0; icheckModified()) - { - // Open file and serialize - std::ostringstream ss(std::ios_base::binary); - player->serialize(ss); - if(!fs::safeWriteToFile(path, ss.str())) - { - infostream<<"Failed to write "<::iterator it = m_players.begin(); + it != m_players.end(); + ++it) { + RemotePlayer *player = static_cast(*it); + if (player->checkModified()) { + player->save(players_path); } } +} - for(std::list::iterator i = m_players.begin(); - i != m_players.end(); ++i) - { - Player *player = *i; - if(saved_players.find(player) != saved_players.end()) - { - /*infostream<<"Player "<getName() - <<" was already saved."<getName(); - // Don't save unnamed player - if(playername == "") - { - //infostream<<"Not saving unnamed player."<getName()<<" to " - <serialize(ss); - if(!fs::safeWriteToFile(path, ss.str())) - { - infostream<<"Failed to write "<(getPlayer(playername.c_str())); + if (player) { + player->save(players_path); } - - //infostream<<"Saved "< player_files = fs::GetDirListing(players_path); - for(u32 i=0; i(getPlayer(playername.c_str())); + bool newplayer = false; + bool found = false; + if (!player) { + player = new RemotePlayer(m_gamedef); + newplayer = true; + } - // Load player - { - verbosestream<<"Reading player "<deSerialize(is, player_files[i].name); + RemotePlayer testplayer(m_gamedef); + std::string path = players_path + playername; + for (u32 i = 0; i < PLAYER_FILE_ALTERNATE_TRIES; i++) { + // Open file and deserialize + std::ifstream is(path.c_str(), std::ios_base::binary); + if (!is.good()) { + return NULL; } - - if(newplayer) - { - addPlayer(player); + testplayer.deSerialize(is, path); + is.close(); + if (testplayer.getName() == playername) { + *player = testplayer; + found = true; + break; } + path = players_path + playername + itos(i); } + if (!found) { + infostream << "Player file for player " << playername + << " not found" << std::endl; + return NULL; + } + if (newplayer) { + addPlayer(player); + } + return player; } -void ServerEnvironment::saveMeta(const std::string &savedir) +void ServerEnvironment::saveMeta() { - std::string path = savedir + "/env_meta.txt"; + std::string path = m_path_world + DIR_DELIM "env_meta.txt"; // Open file and serialize std::ostringstream ss(std::ios_base::binary); @@ -591,44 +502,35 @@ void ServerEnvironment::saveMeta(const std::string &savedir) } } -void ServerEnvironment::loadMeta(const std::string &savedir) +void ServerEnvironment::loadMeta() { - std::string path = savedir + "/env_meta.txt"; + std::string path = m_path_world + DIR_DELIM "env_meta.txt"; // Open file and deserialize std::ifstream is(path.c_str(), std::ios_base::binary); - if(is.good() == false) - { - infostream<<"ServerEnvironment::loadMeta(): Failed to open " - <getBlockNoCreateNoEx( + block->getPos() + v3s16(x,y,z)); + if(block2==NULL){ + wider_unknown_count++; + continue; + } + wider += block2->m_static_objects.m_active.size() + + block2->m_static_objects.m_stored.size(); + } + // Extrapolate + u32 active_object_count = block->m_static_objects.m_active.size(); + u32 wider_known_count = 3*3*3 - wider_unknown_count; + wider += wider_unknown_count * wider / wider_known_count; + return active_object_count; + + } void apply(MapBlock *block) { if(m_aabms.empty()) @@ -719,6 +649,10 @@ public: ServerMap *map = &m_env->getServerMap(); + u32 active_object_count_wider; + u32 active_object_count = this->countObjects(block, map, active_object_count_wider); + m_env->m_added_objects = 0; + v3s16 p0; for(p0.X=0; p0.Xm_static_objects.m_active.size(); - // Find out how many objects this and all the neighbors contain - u32 active_object_count_wider = 0; - u32 wider_unknown_count = 0; - for(s16 x=-1; x<=1; x++) - for(s16 y=-1; y<=1; y++) - for(s16 z=-1; z<=1; z++) - { - MapBlock *block2 = map->getBlockNoCreateNoEx( - block->getPos() + v3s16(x,y,z)); - if(block2==NULL){ - wider_unknown_count = 0; - continue; - } - active_object_count_wider += - block2->m_static_objects.m_active.size() - + block2->m_static_objects.m_stored.size(); - } - // Extrapolate - u32 wider_known_count = 3*3*3 - wider_unknown_count; - active_object_count_wider += wider_unknown_count * active_object_count_wider / wider_known_count; - // Call all the trigger variations i->abm->trigger(m_env, p, n); i->abm->trigger(m_env, p, n, active_object_count, active_object_count_wider); + + // Count surrounding objects again if the abms added any + if(m_env->m_added_objects > 0) { + active_object_count = countObjects(block, map, active_object_count_wider); + m_env->m_added_objects = 0; + } } } } @@ -852,19 +769,26 @@ bool ServerEnvironment::setNode(v3s16 p, const MapNode &n) { INodeDefManager *ndef = m_gamedef->ndef(); MapNode n_old = m_map->getNodeNoEx(p); + // Call destructor - if(ndef->get(n_old).has_on_destruct) + if (ndef->get(n_old).has_on_destruct) m_script->node_on_destruct(p, n_old); + // Replace node - bool succeeded = m_map->addNodeWithEvent(p, n); - if(!succeeded) + if (!m_map->addNodeWithEvent(p, n)) return false; + + // Update active VoxelManipulator if a mapgen thread + m_map->updateVManip(p); + // Call post-destructor - if(ndef->get(n_old).has_after_destruct) + if (ndef->get(n_old).has_after_destruct) m_script->node_after_destruct(p, n_old); + // Call constructor - if(ndef->get(n).has_on_construct) + if (ndef->get(n).has_on_construct) m_script->node_on_construct(p, n); + return true; } @@ -872,24 +796,36 @@ bool ServerEnvironment::removeNode(v3s16 p) { INodeDefManager *ndef = m_gamedef->ndef(); MapNode n_old = m_map->getNodeNoEx(p); + // Call destructor - if(ndef->get(n_old).has_on_destruct) + if (ndef->get(n_old).has_on_destruct) m_script->node_on_destruct(p, n_old); + // Replace with air // This is slightly optimized compared to addNodeWithEvent(air) - bool succeeded = m_map->removeNodeWithEvent(p); - if(!succeeded) + if (!m_map->removeNodeWithEvent(p)) return false; + + // Update active VoxelManipulator if a mapgen thread + m_map->updateVManip(p); + // Call post-destructor - if(ndef->get(n_old).has_after_destruct) + if (ndef->get(n_old).has_after_destruct) m_script->node_after_destruct(p, n_old); + // Air doesn't require constructor return true; } bool ServerEnvironment::swapNode(v3s16 p, const MapNode &n) { - return m_map->addNodeWithEvent(p, n, false); + if (!m_map->addNodeWithEvent(p, n, false)) + return false; + + // Update active VoxelManipulator if a mapgen thread + m_map->updateVManip(p); + + return true; } std::set ServerEnvironment::getObjectsInsideRadius(v3f pos, float radius) @@ -1084,7 +1020,7 @@ void ServerEnvironment::step(float dtime) continue; // Move - player->move(dtime, *m_map, 100*BS); + player->move(dtime, this, 100*BS); } } @@ -1358,6 +1294,7 @@ u16 getFreeServerActiveObjectId( u16 ServerEnvironment::addActiveObject(ServerActiveObject *object) { assert(object); + m_added_objects++; u16 id = addActiveObjectRaw(object, true, 0); return id; } @@ -1367,7 +1304,7 @@ bool ServerEnvironment::addActiveObjectAsStatic(ServerActiveObject *obj) { assert(obj); - v3f objectpos = obj->getBasePosition(); + v3f objectpos = obj->getBasePosition(); // The block in which the object resides in v3s16 blockpos_o = getNodeBlockPos(floatToInt(objectpos, BS)); @@ -1579,7 +1516,7 @@ u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object, object->m_static_block = blockpos; if(set_changed) - block->raiseModified(MOD_STATE_WRITE_NEEDED, + block->raiseModified(MOD_STATE_WRITE_NEEDED, "addActiveObjectRaw"); } else { v3s16 p = floatToInt(objectpos, BS); @@ -1816,7 +1753,7 @@ void ServerEnvironment::activateObjects(MapBlock *block, u32 dtime_s) If force_delete is set, active object is deleted nevertheless. It shall only be set so in the destructor of the environment. - If block wasn't generated (not in memory or on disk), + If block wasn't generated (not in memory or on disk), */ void ServerEnvironment::deactivateFarObjects(bool force_delete) { @@ -1837,7 +1774,7 @@ void ServerEnvironment::deactivateFarObjects(bool force_delete) continue; u16 id = i->first; - v3f objectpos = obj->getBasePosition(); + v3f objectpos = obj->getBasePosition(); // The block in which the object resides in v3s16 blockpos_o = getNodeBlockPos(floatToInt(objectpos, BS)); @@ -2066,6 +2003,8 @@ ClientEnvironment::ClientEnvironment(ClientMap *map, scene::ISceneManager *smgr, m_gamedef(gamedef), m_irr(irr) { + char zero = 0; + memset(m_attachements, zero, sizeof(m_attachements)); } ClientEnvironment::~ClientEnvironment() @@ -2381,7 +2320,7 @@ void ClientEnvironment::step(float dtime) if(player->isLocal() == false) { // Move - player->move(dtime, *m_map, 100*BS); + player->move(dtime, this, 100*BS); }