X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=src%2Fdatabase-sqlite3.cpp;h=4d48796fc7d38995eea86da92d46ab474981a96a;hb=86a0f5603b9e936b8527ae22c4aeaf5714c9d279;hp=b86f0806f25579fc526621bcb50ce3e2376fa272;hpb=aa172bdda47555096524ac2331f0a285666f037b;p=oweals%2Fminetest.git diff --git a/src/database-sqlite3.cpp b/src/database-sqlite3.cpp index b86f0806f..4d48796fc 100644 --- a/src/database-sqlite3.cpp +++ b/src/database-sqlite3.cpp @@ -20,13 +20,13 @@ with this program; if not, write to the Free Software Foundation, Inc., /* SQLite format specification: - Initially only replaces sectors/ and sectors2/ - + If map.sqlite does not exist in the save dir or the block was not found in the database the map will try to load from sectors folder. In either case, map.sqlite will be created and all future saves will save there. - + Structure of map.sqlite: Tables: blocks @@ -63,13 +63,13 @@ int Database_SQLite3::Initialized(void) void Database_SQLite3::beginSave() { verifyDatabase(); if(sqlite3_exec(m_database, "BEGIN;", NULL, NULL, NULL) != SQLITE_OK) - infostream<<"WARNING: beginSave() failed, saving might be slow."; + errorstream<<"WARNING: beginSave() failed, saving might be slow."; } void Database_SQLite3::endSave() { verifyDatabase(); if(sqlite3_exec(m_database, "COMMIT;", NULL, NULL, NULL) != SQLITE_OK) - infostream<<"WARNING: endSave() failed, map might not have saved."; + errorstream<<"WARNING: endSave() failed, map might not have saved."; } void Database_SQLite3::createDirs(std::string path) @@ -85,227 +85,150 @@ void Database_SQLite3::createDirs(std::string path) void Database_SQLite3::verifyDatabase() { if(m_database) return; - - { - std::string dbp = m_savedir + DIR_DELIM + "map.sqlite"; - bool needs_create = false; - int d; - - /* - Open the database connection - */ - - createDirs(m_savedir); // ? - - if(!fs::PathExists(dbp)) - needs_create = true; - - d = sqlite3_open_v2(dbp.c_str(), &m_database, SQLITE_OPEN_READWRITE | SQLITE_OPEN_CREATE, NULL); - if(d != SQLITE_OK) { - infostream<<"WARNING: SQLite3 database failed to open: "<isDummy()) - { - /*v3s16 p = block->getPos(); - infostream<<"Database_SQLite3::saveBlock(): WARNING: Not writing dummy block " - <<"("<getPos(); - - -#if 0 - v2s16 p2d(p3d.X, p3d.Z); - std::string sectordir = getSectorDir(p2d); - - createDirs(sectordir); - - std::string fullpath = sectordir+DIR_DELIM+getBlockFilename(p3d); - std::ofstream o(fullpath.c_str(), std::ios_base::binary); - if(o.good() == false) - throw FileNotGoodException("Cannot open block data"); + d = sqlite3_prepare(m_database, "SELECT `data` FROM `blocks` WHERE `pos`=? LIMIT 1", -1, &m_database_read, NULL); + if(d != SQLITE_OK) { + errorstream<<"SQLite3 read statment failed to prepare: "<serialize(o, version, true); - - // Write block to database - - std::string tmp = o.str(); - const char *bytes = tmp.c_str(); - - if(sqlite3_bind_int64(m_database_write, 1, getBlockAsInteger(p3d)) != SQLITE_OK) - infostream<<"WARNING: Block position failed to bind: "<resetModified(); + if(d != SQLITE_OK) { + errorstream<<"SQLite3 write statment failed to prepare: "<createSector(p2d); - - /* - Load block - */ - const char *data = (const char *)sqlite3_column_blob(m_database_read, 0); - size_t len = sqlite3_column_bytes(m_database_read, 0); - if (data == NULL || len == 0) { - errorstream << "Blank block data in database (data == NULL || len" - " == 0) (" << blockpos.X << "," << blockpos.Y << "," - << blockpos.Z << ")" << std::endl; - - if (g_settings->getBool("ignore_world_load_errors")) { - errorstream << "Ignoring block load error. Duck and cover! " - << "(ignore_world_load_errors)" << std::endl; - } else { - throw SerializationError("Blank block data in database"); - } + if (sqlite3_bind_int64(m_database_delete, 1, getBlockAsInteger(blockpos)) != SQLITE_OK) { + infostream << "WARNING: Could not bind block position for delete: " + << sqlite3_errmsg(m_database)<loadBlock(&datastr, blockpos, sector, false); + if (sqlite3_bind_int64(m_database_write, 1, getBlockAsInteger(blockpos)) != SQLITE_OK) { + errorstream << "WARNING: saveBlock: Block position failed to bind: " + << PP(blockpos) << ": " << sqlite3_errmsg(m_database) << std::endl; + sqlite3_reset(m_database_write); + return false; + } - try { - std::istringstream is(datastr, std::ios_base::binary); + if (sqlite3_bind_blob(m_database_write, 2, (void *) data.c_str(), data.size(), NULL) != SQLITE_OK) { + errorstream << "WARNING: saveBlock: Block data failed to bind: " + << PP(blockpos) << ": " << sqlite3_errmsg(m_database) << std::endl; + sqlite3_reset(m_database_write); + return false; + } - u8 version = SER_FMT_VER_INVALID; - is.read((char*)&version, 1); + if (sqlite3_step(m_database_write) != SQLITE_DONE) { + errorstream << "WARNING: saveBlock: Block failed to save " + << PP(blockpos) << ": " << sqlite3_errmsg(m_database) << std::endl; + sqlite3_reset(m_database_write); + return false; + } - if (is.fail()) - throw SerializationError("ServerMap::loadBlock(): Failed" - " to read MapBlock version"); + sqlite3_reset(m_database_write); - MapBlock *block = NULL; - bool created_new = false; - block = sector->getBlockNoCreateNoEx(blockpos.Y); - if (block == NULL) - { - block = sector->createBlankBlockNoInsert(blockpos.Y); - created_new = true; - } + return true; +} - // Read basic data - block->deSerialize(is, version, true); +std::string Database_SQLite3::loadBlock(v3s16 blockpos) +{ + verifyDatabase(); - // If it's a new block, insert it to the map - if (created_new) - sector->insertBlock(block); + if (sqlite3_bind_int64(m_database_read, 1, getBlockAsInteger(blockpos)) != SQLITE_OK) { + errorstream << "Could not bind block position for load: " + << sqlite3_errmsg(m_database)<resetModified(); - } - catch(SerializationError &e) - { - errorstream << "Invalid block data in database" - << " (" << blockpos.X << "," << blockpos.Y << "," << blockpos.Z << ")" - << " (SerializationError): " << e.what() << std::endl; - - // TODO: Block should be marked as invalid in memory so that it is - // not touched but the game can run - - if (g_settings->getBool("ignore_world_load_errors")) { - errorstream << "Ignoring block load error. Duck and cover! " - << "(ignore_world_load_errors)" << std::endl; - } else { - throw SerializationError("Invalid block data in database"); - //assert(0); - } - } + std::string s = ""; + if(data) + s = std::string(data, len); sqlite3_step(m_database_read); // We should never get more than 1 row, so ok to reset sqlite3_reset(m_database_read); - return srvmap->getBlockNoCreateNoEx(blockpos); // should not be using this here + return s; } + sqlite3_reset(m_database_read); - return NULL; + return ""; } void Database_SQLite3::createDatabase() @@ -318,17 +241,17 @@ void Database_SQLite3::createDatabase() "`data` BLOB" ");" , NULL, NULL, NULL); - if(e == SQLITE_ABORT) + if(e != SQLITE_OK) throw FileNotGoodException("Could not create sqlite3 database structure"); else infostream<<"ServerMap: SQLite3 database structure was created"; - + } void Database_SQLite3::listAllLoadableBlocks(std::list &dst) { verifyDatabase(); - + while(sqlite3_step(m_database_list) == SQLITE_ROW) { sqlite3_int64 block_i = sqlite3_column_int64(m_database_list, 0); @@ -338,13 +261,27 @@ void Database_SQLite3::listAllLoadableBlocks(std::list &dst) } } + +#define FINALIZE_STATEMENT(statement) \ + if ( statement ) \ + rc = sqlite3_finalize(statement); \ + if ( rc != SQLITE_OK ) \ + errorstream << "Database_SQLite3::~Database_SQLite3():" \ + << "Failed to finalize: " << #statement << ": rc=" << rc << std::endl; + Database_SQLite3::~Database_SQLite3() { - if(m_database_read) - sqlite3_finalize(m_database_read); - if(m_database_write) - sqlite3_finalize(m_database_write); + int rc = SQLITE_OK; + + FINALIZE_STATEMENT(m_database_read) + FINALIZE_STATEMENT(m_database_write) + FINALIZE_STATEMENT(m_database_list) + if(m_database) - sqlite3_close(m_database); -} + rc = sqlite3_close(m_database); + if (rc != SQLITE_OK) { + errorstream << "Database_SQLite3::~Database_SQLite3(): " + << "Failed to close database: rc=" << rc << std::endl; + } +}