X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=src%2Fcontent_sao.h;h=1321edb91633e84de419e064736333aad6aa6ac4;hb=cb00632e23a41d8d171631de9d85e168b251b80e;hp=9c66068b308e3fdadf7683818025d00dce8da13b;hpb=52ba1f867e5edb579a59a44fbb8286d4f1e54931;p=oweals%2Fminetest.git diff --git a/src/content_sao.h b/src/content_sao.h index 9c66068b3..1321edb91 100644 --- a/src/content_sao.h +++ b/src/content_sao.h @@ -17,10 +17,10 @@ with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ -#ifndef CONTENT_SAO_HEADER -#define CONTENT_SAO_HEADER +#pragma once -#include +#include "network/networkprotocol.h" +#include "util/numeric.h" #include "serverobject.h" #include "itemgroup.h" #include "object_properties.h" @@ -29,23 +29,71 @@ with this program; if not, write to the Free Software Foundation, Inc., class UnitSAO: public ServerActiveObject { public: - UnitSAO(ServerEnvironment *env, v3f pos): - ServerActiveObject(env, pos), - m_hp(-1), m_yaw(0) {} - virtual ~UnitSAO() {} - - virtual void setYaw(const float yaw) { m_yaw = yaw; } - float getYaw() const { return m_yaw; }; - f32 getRadYaw() const { return m_yaw * core::DEGTORAD; } + UnitSAO(ServerEnvironment *env, v3f pos); + virtual ~UnitSAO() = default; + + void setRotation(v3f rotation) { m_rotation = rotation; } + const v3f &getRotation() const { return m_rotation; } + v3f getRadRotation() { return m_rotation * core::DEGTORAD; } + // Deprecated - f32 getRadYawDep() const { return (m_yaw + 90.) * core::DEGTORAD; } + f32 getRadYawDep() const { return (m_rotation.Y + 90.) * core::DEGTORAD; } - s16 getHP() const { return m_hp; } + u16 getHP() const { return m_hp; } // Use a function, if isDead can be defined by other conditions bool isDead() const { return m_hp == 0; } + + inline bool isAttached() const + { return getParent(); } + + void setArmorGroups(const ItemGroupList &armor_groups); + const ItemGroupList &getArmorGroups(); + void setAnimation(v2f frame_range, float frame_speed, float frame_blend, bool frame_loop); + void getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend, bool *frame_loop); + void setAnimationSpeed(float frame_speed); + void setBonePosition(const std::string &bone, v3f position, v3f rotation); + void getBonePosition(const std::string &bone, v3f *position, v3f *rotation); + void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation); + void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation); + void clearChildAttachments(); + void clearParentAttachment(); + void addAttachmentChild(int child_id); + void removeAttachmentChild(int child_id); + const std::unordered_set &getAttachmentChildIds(); + ServerActiveObject *getParent() const; + ObjectProperties* accessObjectProperties(); + void notifyObjectPropertiesModified(); protected: - s16 m_hp; - float m_yaw; + u16 m_hp = 1; + + v3f m_rotation; + + bool m_properties_sent = true; + ObjectProperties m_prop; + + ItemGroupList m_armor_groups; + bool m_armor_groups_sent = false; + + v2f m_animation_range; + float m_animation_speed = 0.0f; + float m_animation_blend = 0.0f; + bool m_animation_loop = true; + bool m_animation_sent = false; + bool m_animation_speed_sent = false; + + // Stores position and rotation for each bone name + std::unordered_map> m_bone_position; + bool m_bone_position_sent = false; + + int m_attachment_parent_id = 0; + std::unordered_set m_attachment_child_ids; + std::string m_attachment_bone = ""; + v3f m_attachment_position; + v3f m_attachment_rotation; + bool m_attachment_sent = false; +private: + void onAttach(int parent_id); + void onDetach(int parent_id); }; /* @@ -65,10 +113,11 @@ public: virtual void addedToEnvironment(u32 dtime_s); static ServerActiveObject* create(ServerEnvironment *env, v3f pos, const std::string &data); - bool isAttached(); void step(float dtime, bool send_recommended); std::string getClientInitializationData(u16 protocol_version); - std::string getStaticData(); + bool isStaticAllowed() const + { return m_prop.static_save; } + void getStaticData(std::string *result) const; int punch(v3f dir, const ToolCapabilities *toolcap=NULL, ServerActiveObject *puncher=NULL, @@ -78,70 +127,43 @@ public: void moveTo(v3f pos, bool continuous); float getMinimumSavedMovement(); std::string getDescription(); - void setHP(s16 hp); - s16 getHP() const; - void setArmorGroups(const ItemGroupList &armor_groups); - ItemGroupList getArmorGroups(); - void setAnimation(v2f frame_range, float frame_speed, float frame_blend, bool frame_loop); - void getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend, bool *frame_loop); - void setBonePosition(const std::string &bone, v3f position, v3f rotation); - void getBonePosition(const std::string &bone, v3f *position, v3f *rotation); - void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation); - void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation); - void addAttachmentChild(int child_id); - void removeAttachmentChild(int child_id); - UNORDERED_SET getAttachmentChildIds(); - ObjectProperties* accessObjectProperties(); - void notifyObjectPropertiesModified(); + void setHP(s32 hp, const PlayerHPChangeReason &reason); + u16 getHP() const; /* LuaEntitySAO-specific */ void setVelocity(v3f velocity); + void addVelocity(v3f velocity) + { + m_velocity += velocity; + } v3f getVelocity(); void setAcceleration(v3f acceleration); v3f getAcceleration(); void setTextureMod(const std::string &mod); + std::string getTextureMod() const; void setSprite(v2s16 p, int num_frames, float framelength, bool select_horiz_by_yawpitch); std::string getName(); - bool getCollisionBox(aabb3f *toset); - bool collideWithObjects(); + bool getCollisionBox(aabb3f *toset) const; + bool getSelectionBox(aabb3f *toset) const; + bool collideWithObjects() const; private: std::string getPropertyPacket(); void sendPosition(bool do_interpolate, bool is_movement_end); std::string m_init_name; std::string m_init_state; - bool m_registered; - struct ObjectProperties m_prop; + bool m_registered = false; v3f m_velocity; v3f m_acceleration; - ItemGroupList m_armor_groups; - - bool m_properties_sent; - float m_last_sent_yaw; v3f m_last_sent_position; v3f m_last_sent_velocity; - float m_last_sent_position_timer; - float m_last_sent_move_precision; - bool m_armor_groups_sent; - - v2f m_animation_range; - float m_animation_speed; - float m_animation_blend; - bool m_animation_loop; - bool m_animation_sent; - - UNORDERED_MAP > m_bone_position; - bool m_bone_position_sent; - - int m_attachment_parent_id; - UNORDERED_SET m_attachment_child_ids; - std::string m_attachment_bone; - v3f m_attachment_position; - v3f m_attachment_rotation; - bool m_attachment_sent; + v3f m_last_sent_rotation; + float m_last_sent_position_timer = 0.0f; + float m_last_sent_move_precision = 0.0f; + std::string m_current_texture_modifier = ""; }; /* @@ -150,23 +172,30 @@ private: class LagPool { - float m_pool; - float m_max; + float m_pool = 15.0f; + float m_max = 15.0f; public: - LagPool(): m_pool(15), m_max(15) - {} + LagPool() = default; + void setMax(float new_max) { m_max = new_max; if(m_pool > new_max) m_pool = new_max; } + void add(float dtime) { m_pool -= dtime; if(m_pool < 0) m_pool = 0; } + + void empty() + { + m_pool = m_max; + } + bool grab(float dtime) { if(dtime <= 0) @@ -183,7 +212,8 @@ class RemotePlayer; class PlayerSAO : public UnitSAO { public: - PlayerSAO(ServerEnvironment *env_, u16 peer_id_, bool is_singleplayer); + PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, session_t peer_id_, + bool is_singleplayer); ~PlayerSAO(); ActiveObjectType getType() const { return ACTIVEOBJECT_TYPE_PLAYER; } @@ -197,24 +227,23 @@ public: void addedToEnvironment(u32 dtime_s); void removingFromEnvironment(); - bool isStaticAllowed() const; + bool isStaticAllowed() const { return false; } std::string getClientInitializationData(u16 protocol_version); - std::string getStaticData(); - bool isAttached(); + void getStaticData(std::string *result) const; void step(float dtime, bool send_recommended); void setBasePosition(const v3f &position); void setPos(const v3f &pos); void moveTo(v3f pos, bool continuous); - void setYaw(const float yaw); + void setPlayerYaw(const float yaw); // Data should not be sent at player initialization - void setYawAndSend(const float yaw); - void setPitch(const float pitch); + void setPlayerYawAndSend(const float yaw); + void setLookPitch(const float pitch); // Data should not be sent at player initialization - void setPitchAndSend(const float pitch); - f32 getPitch() const { return m_pitch; } - f32 getRadPitch() const { return m_pitch * core::DEGTORAD; } + void setLookPitchAndSend(const float pitch); + f32 getLookPitch() const { return m_pitch; } + f32 getRadLookPitch() const { return m_pitch * core::DEGTORAD; } // Deprecated - f32 getRadPitchDep() const { return -1.0 * m_pitch * core::DEGTORAD; } + f32 getRadLookPitchDep() const { return -1.0 * m_pitch * core::DEGTORAD; } void setFov(const float pitch); f32 getFov() const { return m_fov; } void setWantedRange(const s16 range); @@ -228,25 +257,12 @@ public: const ToolCapabilities *toolcap, ServerActiveObject *puncher, float time_from_last_punch); - void rightClick(ServerActiveObject *clicker); - void setHP(s16 hp); - void setHPRaw(s16 hp) { m_hp = hp; } + void rightClick(ServerActiveObject *clicker) {} + void setHP(s32 hp, const PlayerHPChangeReason &reason); + void setHPRaw(u16 hp) { m_hp = hp; } s16 readDamage(); u16 getBreath() const { return m_breath; } void setBreath(const u16 breath, bool send = true); - void setArmorGroups(const ItemGroupList &armor_groups); - ItemGroupList getArmorGroups(); - void setAnimation(v2f frame_range, float frame_speed, float frame_blend, bool frame_loop); - void getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend, bool *frame_loop); - void setBonePosition(const std::string &bone, v3f position, v3f rotation); - void getBonePosition(const std::string &bone, v3f *position, v3f *rotation); - void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation); - void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation); - void addAttachmentChild(int child_id); - void removeAttachmentChild(int child_id); - UNORDERED_SET getAttachmentChildIds(); - ObjectProperties* accessObjectProperties(); - void notifyObjectPropertiesModified(); /* Inventory interface @@ -257,6 +273,7 @@ public: InventoryLocation getInventoryLocation() const; std::string getWieldList() const; ItemStack getWieldedItem() const; + ItemStack getWieldedItemOrHand() const; bool setWieldedItem(const ItemStack &item); int getWieldIndex() const; void setWieldIndex(int i); @@ -268,7 +285,7 @@ public: void disconnected(); RemotePlayer *getPlayer() { return m_player; } - u16 getPeerID() const { return m_peer_id; } + session_t getPeerID() const { return m_peer_id; } // Cheat prevention @@ -282,7 +299,7 @@ public: m_time_from_last_punch = 0.0; return r; } - void noCheatDigStart(v3s16 p) + void noCheatDigStart(const v3s16 &p) { m_nocheat_dig_pos = p; m_nocheat_dig_time = 0; @@ -315,73 +332,137 @@ public: m_is_singleplayer = is_singleplayer; } - bool getCollisionBox(aabb3f *toset); - bool collideWithObjects(); + bool getCollisionBox(aabb3f *toset) const; + bool getSelectionBox(aabb3f *toset) const; + bool collideWithObjects() const { return true; } - void initialize(RemotePlayer *player, const std::set &privs); + void finalize(RemotePlayer *player, const std::set &privs); v3f getEyePosition() const { return m_base_position + getEyeOffset(); } - v3f getEyeOffset() const { return v3f(0, BS * 1.625f, 0); } + v3f getEyeOffset() const; + float getZoomFOV() const; + + inline Metadata &getMeta() { return m_meta; } private: std::string getPropertyPacket(); void unlinkPlayerSessionAndSave(); - RemotePlayer *m_player; - u16 m_peer_id; - Inventory *m_inventory; - s16 m_damage; + RemotePlayer *m_player = nullptr; + session_t m_peer_id = 0; + Inventory *m_inventory = nullptr; // Cheat prevention LagPool m_dig_pool; LagPool m_move_pool; v3f m_last_good_position; - float m_time_from_last_punch; - v3s16 m_nocheat_dig_pos; - float m_nocheat_dig_time; + float m_time_from_last_teleport = 0.0f; + float m_time_from_last_punch = 0.0f; + v3s16 m_nocheat_dig_pos = v3s16(32767, 32767, 32767); + float m_nocheat_dig_time = 0.0f; // Timers IntervalLimiter m_breathing_interval; IntervalLimiter m_drowning_interval; + IntervalLimiter m_node_hurt_interval; - int m_wield_index; - bool m_position_not_sent; - ItemGroupList m_armor_groups; - bool m_armor_groups_sent; + int m_wield_index = 0; + bool m_position_not_sent = false; - bool m_properties_sent; - struct ObjectProperties m_prop; // Cached privileges for enforcement std::set m_privs; bool m_is_singleplayer; - v2f m_animation_range; - float m_animation_speed; - float m_animation_blend; - bool m_animation_loop; - bool m_animation_sent; - - // Stores position and rotation for each bone name - UNORDERED_MAP > m_bone_position; - bool m_bone_position_sent; + u16 m_breath = PLAYER_MAX_BREATH_DEFAULT; + f32 m_pitch = 0.0f; + f32 m_fov = 0.0f; + s16 m_wanted_range = 0.0f; - int m_attachment_parent_id; - UNORDERED_SET m_attachment_child_ids; - std::string m_attachment_bone; - v3f m_attachment_position; - v3f m_attachment_rotation; - bool m_attachment_sent; - u16 m_breath; - f32 m_pitch; - f32 m_fov; - s16 m_wanted_range; + Metadata m_meta; public: - float m_physics_override_speed; - float m_physics_override_jump; - float m_physics_override_gravity; - bool m_physics_override_sneak; - bool m_physics_override_sneak_glitch; - bool m_physics_override_sent; + float m_physics_override_speed = 1.0f; + float m_physics_override_jump = 1.0f; + float m_physics_override_gravity = 1.0f; + bool m_physics_override_sneak = true; + bool m_physics_override_sneak_glitch = false; + bool m_physics_override_new_move = true; + bool m_physics_override_sent = false; }; -#endif + +struct PlayerHPChangeReason { + enum Type : u8 { + SET_HP, + PLAYER_PUNCH, + FALL, + NODE_DAMAGE, + DROWNING, + RESPAWN + }; + + Type type = SET_HP; + bool from_mod = false; + int lua_reference = -1; + + // For PLAYER_PUNCH + ServerActiveObject *object = nullptr; + // For NODE_DAMAGE + std::string node; + + inline bool hasLuaReference() const + { + return lua_reference >= 0; + } + + bool setTypeFromString(const std::string &typestr) + { + if (typestr == "set_hp") + type = SET_HP; + else if (typestr == "punch") + type = PLAYER_PUNCH; + else if (typestr == "fall") + type = FALL; + else if (typestr == "node_damage") + type = NODE_DAMAGE; + else if (typestr == "drown") + type = DROWNING; + else if (typestr == "respawn") + type = RESPAWN; + else + return false; + + return true; + } + + std::string getTypeAsString() const + { + switch (type) { + case PlayerHPChangeReason::SET_HP: + return "set_hp"; + case PlayerHPChangeReason::PLAYER_PUNCH: + return "punch"; + case PlayerHPChangeReason::FALL: + return "fall"; + case PlayerHPChangeReason::NODE_DAMAGE: + return "node_damage"; + case PlayerHPChangeReason::DROWNING: + return "drown"; + case PlayerHPChangeReason::RESPAWN: + return "respawn"; + default: + return "?"; + } + } + + PlayerHPChangeReason(Type type): + type(type) + {} + + PlayerHPChangeReason(Type type, ServerActiveObject *object): + type(type), object(object) + {} + + PlayerHPChangeReason(Type type, std::string node): + type(type), node(node) + {} +};