X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=src%2Fcontent_sao.h;h=1321edb91633e84de419e064736333aad6aa6ac4;hb=cb00632e23a41d8d171631de9d85e168b251b80e;hp=9640e5f0883d4a40bb708ebc86f7593acea62fcc;hpb=742614180cbbe598694a48bd9eb6f7b97a762243;p=oweals%2Fminetest.git diff --git a/src/content_sao.h b/src/content_sao.h index 9640e5f08..1321edb91 100644 --- a/src/content_sao.h +++ b/src/content_sao.h @@ -17,105 +17,153 @@ with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ -#ifndef CONTENT_SAO_HEADER -#define CONTENT_SAO_HEADER +#pragma once +#include "network/networkprotocol.h" +#include "util/numeric.h" #include "serverobject.h" -#include "content_object.h" #include "itemgroup.h" -#include "player.h" #include "object_properties.h" +#include "constants.h" -ServerActiveObject* createItemSAO(ServerEnvironment *env, v3f pos, - const std::string itemstring); +class UnitSAO: public ServerActiveObject +{ +public: + UnitSAO(ServerEnvironment *env, v3f pos); + virtual ~UnitSAO() = default; + + void setRotation(v3f rotation) { m_rotation = rotation; } + const v3f &getRotation() const { return m_rotation; } + v3f getRadRotation() { return m_rotation * core::DEGTORAD; } + + // Deprecated + f32 getRadYawDep() const { return (m_rotation.Y + 90.) * core::DEGTORAD; } + + u16 getHP() const { return m_hp; } + // Use a function, if isDead can be defined by other conditions + bool isDead() const { return m_hp == 0; } + + inline bool isAttached() const + { return getParent(); } + + void setArmorGroups(const ItemGroupList &armor_groups); + const ItemGroupList &getArmorGroups(); + void setAnimation(v2f frame_range, float frame_speed, float frame_blend, bool frame_loop); + void getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend, bool *frame_loop); + void setAnimationSpeed(float frame_speed); + void setBonePosition(const std::string &bone, v3f position, v3f rotation); + void getBonePosition(const std::string &bone, v3f *position, v3f *rotation); + void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation); + void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation); + void clearChildAttachments(); + void clearParentAttachment(); + void addAttachmentChild(int child_id); + void removeAttachmentChild(int child_id); + const std::unordered_set &getAttachmentChildIds(); + ServerActiveObject *getParent() const; + ObjectProperties* accessObjectProperties(); + void notifyObjectPropertiesModified(); +protected: + u16 m_hp = 1; + + v3f m_rotation; + + bool m_properties_sent = true; + ObjectProperties m_prop; + + ItemGroupList m_armor_groups; + bool m_armor_groups_sent = false; + + v2f m_animation_range; + float m_animation_speed = 0.0f; + float m_animation_blend = 0.0f; + bool m_animation_loop = true; + bool m_animation_sent = false; + bool m_animation_speed_sent = false; + + // Stores position and rotation for each bone name + std::unordered_map> m_bone_position; + bool m_bone_position_sent = false; + + int m_attachment_parent_id = 0; + std::unordered_set m_attachment_child_ids; + std::string m_attachment_bone = ""; + v3f m_attachment_position; + v3f m_attachment_rotation; + bool m_attachment_sent = false; +private: + void onAttach(int parent_id); + void onDetach(int parent_id); +}; /* LuaEntitySAO needs some internals exposed. */ -class LuaEntitySAO : public ServerActiveObject +class LuaEntitySAO : public UnitSAO { public: LuaEntitySAO(ServerEnvironment *env, v3f pos, - const std::string &name, const std::string &state); + const std::string &name, const std::string &state); ~LuaEntitySAO(); - u8 getType() const + ActiveObjectType getType() const { return ACTIVEOBJECT_TYPE_LUAENTITY; } - u8 getSendType() const + ActiveObjectType getSendType() const { return ACTIVEOBJECT_TYPE_GENERIC; } virtual void addedToEnvironment(u32 dtime_s); static ServerActiveObject* create(ServerEnvironment *env, v3f pos, const std::string &data); - bool isAttached(); void step(float dtime, bool send_recommended); std::string getClientInitializationData(u16 protocol_version); - std::string getStaticData(); + bool isStaticAllowed() const + { return m_prop.static_save; } + void getStaticData(std::string *result) const; int punch(v3f dir, const ToolCapabilities *toolcap=NULL, ServerActiveObject *puncher=NULL, float time_from_last_punch=1000000); void rightClick(ServerActiveObject *clicker); - void setPos(v3f pos); + void setPos(const v3f &pos); void moveTo(v3f pos, bool continuous); float getMinimumSavedMovement(); std::string getDescription(); - void setHP(s16 hp); - s16 getHP() const; - void setArmorGroups(const ItemGroupList &armor_groups); - void setAnimation(v2f frame_range, float frame_speed, float frame_blend); - void setBonePosition(std::string bone, v3f position, v3f rotation); - void setAttachment(int parent_id, std::string bone, v3f position, v3f rotation); - ObjectProperties* accessObjectProperties(); - void notifyObjectPropertiesModified(); + void setHP(s32 hp, const PlayerHPChangeReason &reason); + u16 getHP() const; /* LuaEntitySAO-specific */ void setVelocity(v3f velocity); + void addVelocity(v3f velocity) + { + m_velocity += velocity; + } v3f getVelocity(); void setAcceleration(v3f acceleration); v3f getAcceleration(); - void setYaw(float yaw); - float getYaw(); + void setTextureMod(const std::string &mod); + std::string getTextureMod() const; void setSprite(v2s16 p, int num_frames, float framelength, bool select_horiz_by_yawpitch); std::string getName(); - bool getCollisionBox(aabb3f *toset); - bool collideWithObjects(); + bool getCollisionBox(aabb3f *toset) const; + bool getSelectionBox(aabb3f *toset) const; + bool collideWithObjects() const; private: std::string getPropertyPacket(); void sendPosition(bool do_interpolate, bool is_movement_end); std::string m_init_name; std::string m_init_state; - bool m_registered; - struct ObjectProperties m_prop; - - s16 m_hp; + bool m_registered = false; + v3f m_velocity; v3f m_acceleration; - float m_yaw; - ItemGroupList m_armor_groups; - - bool m_properties_sent; - float m_last_sent_yaw; + v3f m_last_sent_position; v3f m_last_sent_velocity; - float m_last_sent_position_timer; - float m_last_sent_move_precision; - bool m_armor_groups_sent; - - v2f m_animation_range; - float m_animation_speed; - float m_animation_blend; - bool m_animation_sent; - - std::map > m_bone_position; - bool m_bone_position_sent; - - int m_attachment_parent_id; - std::string m_attachment_bone; - v3f m_attachment_position; - v3f m_attachment_rotation; - bool m_attachment_sent; + v3f m_last_sent_rotation; + float m_last_sent_position_timer = 0.0f; + float m_last_sent_move_precision = 0.0f; + std::string m_current_texture_modifier = ""; }; /* @@ -124,43 +172,52 @@ private: class LagPool { - float pool; - float max; + float m_pool = 15.0f; + float m_max = 15.0f; public: - LagPool(): pool(15), max(15) - {} + LagPool() = default; + void setMax(float new_max) { - max = new_max; - if(pool > new_max) - pool = new_max; + m_max = new_max; + if(m_pool > new_max) + m_pool = new_max; } + void add(float dtime) { - pool -= dtime; - if(pool < 0) - pool = 0; + m_pool -= dtime; + if(m_pool < 0) + m_pool = 0; } + + void empty() + { + m_pool = m_max; + } + bool grab(float dtime) { if(dtime <= 0) return true; - if(pool + dtime > max) + if(m_pool + dtime > m_max) return false; - pool += dtime; + m_pool += dtime; return true; } }; -class PlayerSAO : public ServerActiveObject +class RemotePlayer; + +class PlayerSAO : public UnitSAO { public: - PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_, - const std::set &privs, bool is_singleplayer); + PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, session_t peer_id_, + bool is_singleplayer); ~PlayerSAO(); - u8 getType() const + ActiveObjectType getType() const { return ACTIVEOBJECT_TYPE_PLAYER; } - u8 getSendType() const + ActiveObjectType getSendType() const { return ACTIVEOBJECT_TYPE_GENERIC; } std::string getDescription(); @@ -170,17 +227,27 @@ public: void addedToEnvironment(u32 dtime_s); void removingFromEnvironment(); - bool isStaticAllowed() const; - bool unlimitedTransferDistance() const; + bool isStaticAllowed() const { return false; } std::string getClientInitializationData(u16 protocol_version); - std::string getStaticData(); - bool isAttached(); + void getStaticData(std::string *result) const; void step(float dtime, bool send_recommended); void setBasePosition(const v3f &position); - void setPos(v3f pos); + void setPos(const v3f &pos); void moveTo(v3f pos, bool continuous); - void setYaw(float); - void setPitch(float); + void setPlayerYaw(const float yaw); + // Data should not be sent at player initialization + void setPlayerYawAndSend(const float yaw); + void setLookPitch(const float pitch); + // Data should not be sent at player initialization + void setLookPitchAndSend(const float pitch); + f32 getLookPitch() const { return m_pitch; } + f32 getRadLookPitch() const { return m_pitch * core::DEGTORAD; } + // Deprecated + f32 getRadLookPitchDep() const { return -1.0 * m_pitch * core::DEGTORAD; } + void setFov(const float pitch); + f32 getFov() const { return m_fov; } + void setWantedRange(const s16 range); + s16 getWantedRange() const { return m_wanted_range; } /* Interaction interface @@ -190,17 +257,12 @@ public: const ToolCapabilities *toolcap, ServerActiveObject *puncher, float time_from_last_punch); - void rightClick(ServerActiveObject *clicker); - s16 getHP() const; - void setHP(s16 hp); - u16 getBreath() const; - void setBreath(u16 breath); - void setArmorGroups(const ItemGroupList &armor_groups); - void setAnimation(v2f frame_range, float frame_speed, float frame_blend); - void setBonePosition(std::string bone, v3f position, v3f rotation); - void setAttachment(int parent_id, std::string bone, v3f position, v3f rotation); - ObjectProperties* accessObjectProperties(); - void notifyObjectPropertiesModified(); + void rightClick(ServerActiveObject *clicker) {} + void setHP(s32 hp, const PlayerHPChangeReason &reason); + void setHPRaw(u16 hp) { m_hp = hp; } + s16 readDamage(); + u16 getBreath() const { return m_breath; } + void setBreath(const u16 breath, bool send = true); /* Inventory interface @@ -209,8 +271,10 @@ public: Inventory* getInventory(); const Inventory* getInventory() const; InventoryLocation getInventoryLocation() const; - void setInventoryModified(); std::string getWieldList() const; + ItemStack getWieldedItem() const; + ItemStack getWieldedItemOrHand() const; + bool setWieldedItem(const ItemStack &item); int getWieldIndex() const; void setWieldIndex(int i); @@ -220,14 +284,8 @@ public: void disconnected(); - Player* getPlayer() - { - return m_player; - } - u16 getPeerID() const - { - return m_peer_id; - } + RemotePlayer *getPlayer() { return m_player; } + session_t getPeerID() const { return m_peer_id; } // Cheat prevention @@ -241,7 +299,7 @@ public: m_time_from_last_punch = 0.0; return r; } - void noCheatDigStart(v3s16 p) + void noCheatDigStart(const v3s16 &p) { m_nocheat_dig_pos = p; m_nocheat_dig_time = 0; @@ -262,7 +320,8 @@ public: { return m_dig_pool; } - void checkMovementCheat(); + // Returns true if cheated + bool checkMovementCheat(); // Other @@ -273,62 +332,137 @@ public: m_is_singleplayer = is_singleplayer; } - bool getCollisionBox(aabb3f *toset); - bool collideWithObjects(); + bool getCollisionBox(aabb3f *toset) const; + bool getSelectionBox(aabb3f *toset) const; + bool collideWithObjects() const { return true; } + + void finalize(RemotePlayer *player, const std::set &privs); + + v3f getEyePosition() const { return m_base_position + getEyeOffset(); } + v3f getEyeOffset() const; + float getZoomFOV() const; + + inline Metadata &getMeta() { return m_meta; } private: std::string getPropertyPacket(); - - Player *m_player; - u16 m_peer_id; - Inventory *m_inventory; + void unlinkPlayerSessionAndSave(); + + RemotePlayer *m_player = nullptr; + session_t m_peer_id = 0; + Inventory *m_inventory = nullptr; // Cheat prevention LagPool m_dig_pool; LagPool m_move_pool; v3f m_last_good_position; - float m_time_from_last_punch; - v3s16 m_nocheat_dig_pos; - float m_nocheat_dig_time; + float m_time_from_last_teleport = 0.0f; + float m_time_from_last_punch = 0.0f; + v3s16 m_nocheat_dig_pos = v3s16(32767, 32767, 32767); + float m_nocheat_dig_time = 0.0f; - int m_wield_index; - bool m_position_not_sent; - ItemGroupList m_armor_groups; - bool m_armor_groups_sent; + // Timers + IntervalLimiter m_breathing_interval; + IntervalLimiter m_drowning_interval; + IntervalLimiter m_node_hurt_interval; + + int m_wield_index = 0; + bool m_position_not_sent = false; - bool m_properties_sent; - struct ObjectProperties m_prop; // Cached privileges for enforcement std::set m_privs; bool m_is_singleplayer; - v2f m_animation_range; - float m_animation_speed; - float m_animation_blend; - bool m_animation_sent; - - std::map > m_bone_position; // Stores position and rotation for each bone name - bool m_bone_position_sent; - - int m_attachment_parent_id; - std::string m_attachment_bone; - v3f m_attachment_position; - v3f m_attachment_rotation; - bool m_attachment_sent; + u16 m_breath = PLAYER_MAX_BREATH_DEFAULT; + f32 m_pitch = 0.0f; + f32 m_fov = 0.0f; + s16 m_wanted_range = 0.0f; + Metadata m_meta; public: - // Some flags used by Server - bool m_moved; - bool m_inventory_not_sent; - bool m_hp_not_sent; - bool m_breath_not_sent; - bool m_wielded_item_not_sent; - - float m_physics_override_speed; - float m_physics_override_jump; - float m_physics_override_gravity; - bool m_physics_override_sent; + float m_physics_override_speed = 1.0f; + float m_physics_override_jump = 1.0f; + float m_physics_override_gravity = 1.0f; + bool m_physics_override_sneak = true; + bool m_physics_override_sneak_glitch = false; + bool m_physics_override_new_move = true; + bool m_physics_override_sent = false; }; -#endif +struct PlayerHPChangeReason { + enum Type : u8 { + SET_HP, + PLAYER_PUNCH, + FALL, + NODE_DAMAGE, + DROWNING, + RESPAWN + }; + + Type type = SET_HP; + bool from_mod = false; + int lua_reference = -1; + + // For PLAYER_PUNCH + ServerActiveObject *object = nullptr; + // For NODE_DAMAGE + std::string node; + + inline bool hasLuaReference() const + { + return lua_reference >= 0; + } + + bool setTypeFromString(const std::string &typestr) + { + if (typestr == "set_hp") + type = SET_HP; + else if (typestr == "punch") + type = PLAYER_PUNCH; + else if (typestr == "fall") + type = FALL; + else if (typestr == "node_damage") + type = NODE_DAMAGE; + else if (typestr == "drown") + type = DROWNING; + else if (typestr == "respawn") + type = RESPAWN; + else + return false; + + return true; + } + + std::string getTypeAsString() const + { + switch (type) { + case PlayerHPChangeReason::SET_HP: + return "set_hp"; + case PlayerHPChangeReason::PLAYER_PUNCH: + return "punch"; + case PlayerHPChangeReason::FALL: + return "fall"; + case PlayerHPChangeReason::NODE_DAMAGE: + return "node_damage"; + case PlayerHPChangeReason::DROWNING: + return "drown"; + case PlayerHPChangeReason::RESPAWN: + return "respawn"; + default: + return "?"; + } + } + + PlayerHPChangeReason(Type type): + type(type) + {} + + PlayerHPChangeReason(Type type, ServerActiveObject *object): + type(type), object(object) + {} + + PlayerHPChangeReason(Type type, std::string node): + type(type), node(node) + {} +};