X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=src%2Fcontent_sao.h;h=065c6a0397da31d040afc1c139ac5926dd7cf07d;hb=8e5b33d3590719ff2cf1138f563e928d05754d7a;hp=1cbf492b1fccefe354d0a1a0b2731cbb30361d6d;hpb=ba4d93027f7b1590f303eff2138cae413faf5c34;p=oweals%2Fminetest.git diff --git a/src/content_sao.h b/src/content_sao.h index 1cbf492b1..065c6a039 100644 --- a/src/content_sao.h +++ b/src/content_sao.h @@ -46,8 +46,9 @@ public: virtual void addedToEnvironment(u32 dtime_s); static ServerActiveObject* create(ServerEnvironment *env, v3f pos, const std::string &data); + bool isAttached(); void step(float dtime, bool send_recommended); - std::string getClientInitializationData(); + std::string getClientInitializationData(u16 protocol_version); std::string getStaticData(); int punch(v3f dir, const ToolCapabilities *toolcap=NULL, @@ -61,6 +62,9 @@ public: void setHP(s16 hp); s16 getHP() const; void setArmorGroups(const ItemGroupList &armor_groups); + void setAnimation(v2f frame_range, float frame_speed, float frame_blend); + void setBonePosition(std::string bone, v3f position, v3f rotation); + void setAttachment(int parent_id, std::string bone, v3f position, v3f rotation); ObjectProperties* accessObjectProperties(); void notifyObjectPropertiesModified(); /* LuaEntitySAO-specific */ @@ -73,7 +77,6 @@ public: void setTextureMod(const std::string &mod); void setSprite(v2s16 p, int num_frames, float framelength, bool select_horiz_by_yawpitch); - void setAnimations(int frame_start, int frame_end, float frame_speed, float frame_blend); std::string getName(); private: std::string getPropertyPacket(); @@ -97,6 +100,20 @@ private: float m_last_sent_position_timer; float m_last_sent_move_precision; bool m_armor_groups_sent; + + v2f m_animation_range; + float m_animation_speed; + float m_animation_blend; + bool m_animation_sent; + + std::map > m_bone_position; + bool m_bone_position_sent; + + int m_attachment_parent_id; + std::string m_attachment_bone; + v3f m_attachment_position; + v3f m_attachment_rotation; + bool m_attachment_sent; }; /* @@ -123,8 +140,9 @@ public: void removingFromEnvironment(); bool isStaticAllowed() const; bool unlimitedTransferDistance() const; - std::string getClientInitializationData(); + std::string getClientInitializationData(u16 protocol_version); std::string getStaticData(); + bool isAttached(); void step(float dtime, bool send_recommended); void setBasePosition(const v3f &position); void setPos(v3f pos); @@ -143,6 +161,9 @@ public: void setHP(s16 hp); void setArmorGroups(const ItemGroupList &armor_groups); + void setAnimation(v2f frame_range, float frame_speed, float frame_blend); + void setBonePosition(std::string bone, v3f position, v3f rotation); + void setAttachment(int parent_id, std::string bone, v3f position, v3f rotation); ObjectProperties* accessObjectProperties(); void notifyObjectPropertiesModified(); @@ -230,15 +251,32 @@ private: bool m_position_not_sent; ItemGroupList m_armor_groups; bool m_armor_groups_sent; + + + bool m_properties_sent; struct ObjectProperties m_prop; // Cached privileges for enforcement std::set m_privs; bool m_is_singleplayer; + v2f m_animation_range; + float m_animation_speed; + float m_animation_blend; + bool m_animation_sent; + + std::map > m_bone_position; // Stores position and rotation for each bone name + bool m_bone_position_sent; + + int m_attachment_parent_id; + std::string m_attachment_bone; + v3f m_attachment_position; + v3f m_attachment_rotation; + bool m_attachment_sent; + public: // Some flags used by Server - bool m_teleported; + bool m_moved; bool m_inventory_not_sent; bool m_hp_not_sent; bool m_wielded_item_not_sent;