X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=src%2Fcontent_inventory.cpp;h=21acad30740b64687753fbc05cd376fafc26309e;hb=013921782b1a8506f4aee1d1be0312002eddd575;hp=1068defb5e8772a3289704fcef077aba8b5dfd03;hpb=7985d746f97ce1b37b6ca48a8a3e7ed70d02e4b0;p=oweals%2Fminetest.git diff --git a/src/content_inventory.cpp b/src/content_inventory.cpp index 1068defb5..21acad307 100644 --- a/src/content_inventory.cpp +++ b/src/content_inventory.cpp @@ -22,30 +22,11 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "content_mapnode.h" //#include "serverobject.h" #include "content_sao.h" +//#include "gamedef.h" +//#include "nodedef.h" -bool item_material_is_cookable(u8 content) -{ - if(content == CONTENT_TREE) - return true; - else if(content == CONTENT_COBBLE) - return true; - else if(content == CONTENT_SAND) - return true; - return false; -} - -InventoryItem* item_material_create_cook_result(u8 content) -{ - if(content == CONTENT_TREE) - return new CraftItem("lump_of_coal", 1); - else if(content == CONTENT_COBBLE) - return new MaterialItem(CONTENT_STONE, 1); - else if(content == CONTENT_SAND) - return new MaterialItem(CONTENT_GLASS, 1); - return NULL; -} - -std::string item_craft_get_image_name(const std::string &subname) +std::string item_craft_get_image_name(const std::string &subname, + IGameDef *gamedef) { if(subname == "Stick") return "stick.png"; @@ -65,52 +46,95 @@ std::string item_craft_get_image_name(const std::string &subname) return "clay_brick.png"; else if(subname == "rat") return "rat.png"; + else if(subname == "cooked_rat") + return "cooked_rat.png"; + else if(subname == "scorched_stuff") + return "scorched_stuff.png"; else if(subname == "firefly") return "firefly.png"; + else if(subname == "apple") + return "apple.png^[forcesingle"; + else if(subname == "apple_iron") + return "apple_iron.png"; + else if(subname == "testobject1") // test object + return "unknown_block.png^[forcesingle"; else return "cloud.png"; // just something } ServerActiveObject* item_craft_create_object(const std::string &subname, - ServerEnvironment *env, u16 id, v3f pos) + ServerEnvironment *env, v3f pos) { if(subname == "rat") { - ServerActiveObject *obj = new RatSAO(env, id, pos); + ServerActiveObject *obj = new RatSAO(env, pos); return obj; } else if(subname == "firefly") { - ServerActiveObject *obj = new FireflySAO(env, id, pos); + ServerActiveObject *obj = new FireflySAO(env, pos); + return obj; + } + else if(subname == "testobject1") + { + ServerActiveObject *obj = new LuaEntitySAO(env, pos, "testentity", ""); return obj; } return NULL; } -s16 item_craft_get_drop_count(const std::string &subname) +s16 item_craft_get_drop_count(const std::string &subname, IGameDef *gamedef) { - if(subname == "rat" || subname == "firefly") + if(subname == "rat" || subname == "firefly" || subname == "testobject1") return 1; return -1; } -bool item_craft_is_cookable(const std::string &subname) +bool item_craft_is_cookable(const std::string &subname, IGameDef *gamedef) { - if(subname == "lump_of_iron" || subname == "lump_of_clay") + if(subname == "lump_of_iron" || subname == "lump_of_clay" || subname == "rat" || subname == "cooked_rat") return true; return false; } -InventoryItem* item_craft_create_cook_result(const std::string &subname) +InventoryItem* item_craft_create_cook_result(const std::string &subname, + IGameDef *gamedef) { if(subname == "lump_of_iron") - return new CraftItem("steel_ingot", 1); + return new CraftItem(gamedef, "steel_ingot", 1); else if(subname == "lump_of_clay") - return new CraftItem("clay_brick", 1); + return new CraftItem(gamedef, "clay_brick", 1); + else if(subname == "rat") + return new CraftItem(gamedef, "cooked_rat", 1); + else if(subname == "cooked_rat") + return new CraftItem(gamedef, "scorched_stuff", 1); return NULL; } +bool item_craft_is_eatable(const std::string &subname, IGameDef *gamedef) +{ + if(subname == "cooked_rat") + return true; + else if(subname == "apple") + return true; + else if(subname == "apple_iron") + return true; + return false; +} + +s16 item_craft_eat_hp_change(const std::string &subname, IGameDef *gamedef) +{ + if(subname == "cooked_rat") + return 6; // 3 hearts + else if(subname == "apple") + return 4; // 2 hearts + else if(subname == "apple_iron") + return 8; // 4 hearts + return 0; +} + +