X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=src%2Fconstants.h;h=97e94b361373d79b54a92837ee373c70e8943b37;hb=d5029958b9017ad89775bc4f68c4de3db603e618;hp=7668c74515cd4cced4d69a370bf7a8d0585bbdab;hpb=3b0bff2f743a3abf100368f94efafa7c2843a9b7;p=oweals%2Fminetest.git diff --git a/src/constants.h b/src/constants.h index 7668c7451..97e94b361 100644 --- a/src/constants.h +++ b/src/constants.h @@ -3,31 +3,38 @@ Minetest-c55 Copyright (C) 2010 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. +GNU Lesser General Public License for more details. -You should have received a copy of the GNU General Public License along +You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ -/* -(c) 2010 Perttu Ahola -*/ - #ifndef CONSTANTS_HEADER #define CONSTANTS_HEADER -#define DEBUGFILE "debug.txt" +/* + All kinds of constants. + + Cross-platform compatibility crap should go in porting.h. + + Some things here are legacy crap. +*/ + +/* + Connection +*/ -// Define for simulating the quirks of sending through internet -// WARNING: This disables unit testing of socket and connection +// Define for simulating the quirks of sending through internet. +// Causes the socket class to deliberately drop random packets. +// This disables unit testing of socket and connection. #define INTERNET_SIMULATOR 0 #define CONNECTION_TIMEOUT 30 @@ -37,46 +44,52 @@ with this program; if not, write to the Free Software Foundation, Inc., // resend_timeout = avg_rtt * this #define RESEND_TIMEOUT_FACTOR 4 -#define PI 3.14159 - -// This is the same as in minecraft and everything else -#define FOV_ANGLE (PI/2.5) - -// The absolute working limit is (2^15 - viewing_range). -#define MAP_GENERATION_LIMIT (31000) +/* + Server +*/ -// Time after building, during which the following limit -// is in use -#define FULL_BLOCK_SEND_ENABLE_MIN_TIME_FROM_BUILDING 2.0 // This many blocks are sent when player is building #define LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS 0 -// Override for the previous one when distance of block -// is very low +// Override for the previous one when distance of block is very low #define BLOCK_SEND_DISABLE_LIMITS_MAX_D 1 -// Viewing range stuff +/* + Map-related things +*/ -//#define FREETIME_RATIO 0.15 -#define FREETIME_RATIO 0.0 +// The absolute working limit is (2^15 - viewing_range). +// I really don't want to make every algorithm to check if it's going near +// the limit or not, so this is lower. +#define MAP_GENERATION_LIMIT (31000) -// Sectors are split to SECTOR_HEIGHTMAP_SPLIT^2 heightmaps -#define SECTOR_HEIGHTMAP_SPLIT 2 +// Size of node in floating-point units +// The original idea behind this is to disallow plain casts between +// floating-point and integer positions, which potentially give wrong +// results. (negative coordinates, values between nodes, ...) +// Use floatToInt(p, BS) and intToFloat(p, BS). +#define BS (10.0) -#define PLAYER_INVENTORY_SIZE (8*4) +// Dimension of a MapBlock +#define MAP_BLOCKSIZE 16 +// This makes mesh updates too slow, as many meshes are updated during +// the main loop (related to TempMods and day/night) +//#define MAP_BLOCKSIZE 32 -#define SIGN_TEXT_MAX_LENGTH 50 +/* + Old stuff that shouldn't be hardcoded +*/ -// Whether to catch all std::exceptions. -// Assert will be called on such an event. -#define CATCH_UNHANDLED_EXCEPTIONS 1 +// Size of player's main inventory +#define PLAYER_INVENTORY_SIZE (8*4) /* - Collecting active blocks is stopped after object data - size reaches this + This is good to be a bit different than 0 so that water level is not + between two MapBlocks */ -#define MAX_OBJECTDATA_SIZE 450 +#define WATER_LEVEL 1 -#define WATER_LEVEL (0) +// Maximum hit points of a player +#define PLAYER_MAX_HP 20 #endif