X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=src%2Fconstants.h;h=526e44159f3b82f01a69a719aad357c4fd986b24;hb=fa427d641b687dd8585adced708510b94588cf51;hp=e91ded0eb72f6760f29bc9ca71774abb99f068d1;hpb=4e249fb3fbf75f0359758760d88e22aa5b14533c;p=oweals%2Fminetest.git diff --git a/src/constants.h b/src/constants.h index e91ded0eb..526e44159 100644 --- a/src/constants.h +++ b/src/constants.h @@ -1,15 +1,45 @@ /* -(c) 2010 Perttu Ahola +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef CONSTANTS_HEADER #define CONSTANTS_HEADER -#define DEBUGFILE "debug.txt" +/* + All kinds of constants. + + Cross-platform compatibility crap should go in porting.h. + + Some things here are legacy crap. +*/ -// Define for simulating the quirks of sending through internet -// WARNING: This disables unit testing of socket and connection +/* + Connection +*/ + +#define PEER_ID_INEXISTENT 0 +#define PEER_ID_SERVER 1 + +// Define for simulating the quirks of sending through internet. +// Causes the socket class to deliberately drop random packets. +// This disables unit testing of socket and connection. #define INTERNET_SIMULATOR 0 +#define INTERNET_SIMULATOR_PACKET_LOSS 10 // 10 = easy, 4 = hard #define CONNECTION_TIMEOUT 30 @@ -18,55 +48,60 @@ // resend_timeout = avg_rtt * this #define RESEND_TIMEOUT_FACTOR 4 -#define PI 3.14159 - -#define SERVERMAP_DELETE_UNUSED_SECTORS_TIMEOUT (60*10) -#define SERVER_MAP_SAVE_INTERVAL (60) +/* + Server +*/ -//#define SERVERMAP_DELETE_UNUSED_SECTORS_TIMEOUT (5) -//#define SERVER_MAP_SAVE_INTERVAL (5) +// This many blocks are sent when player is building +#define LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS 0 +// Override for the previous one when distance of block is very low +#define BLOCK_SEND_DISABLE_LIMITS_MAX_D 1 -#define FOV_ANGLE (PI/2.5) +/* + Map-related things +*/ // The absolute working limit is (2^15 - viewing_range). +// I really don't want to make every algorithm to check if it's going near +// the limit or not, so this is lower. #define MAP_GENERATION_LIMIT (31000) -//#define MAX_SIMULTANEOUS_BLOCK_SENDS 7 -//#define MAX_SIMULTANEOUS_BLOCK_SENDS 3 -#define MAX_SIMULTANEOUS_BLOCK_SENDS 2 -//#define MAX_SIMULTANEOUS_BLOCK_SENDS 1 - -#define FULL_BLOCK_SEND_ENABLE_MIN_TIME_FROM_BUILDING 2.0 -#define LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS 1 - -// Viewing range stuff - -#define FPS_DEFAULT_WANTED 30 -#define FPS_DEFAULT_MAX 60 - -#define FORCEDFETCH_RANGE 80 +// Size of node in floating-point units +// The original idea behind this is to disallow plain casts between +// floating-point and integer positions, which potentially give wrong +// results. (negative coordinates, values between nodes, ...) +// Use floatToInt(p, BS) and intToFloat(p, BS). +#define BS (10.0) -#define HEIGHTMAP_RANGE_NODES 300 +// Dimension of a MapBlock +#define MAP_BLOCKSIZE 16 +// This makes mesh updates too slow, as many meshes are updated during +// the main loop (related to TempMods and day/night) +//#define MAP_BLOCKSIZE 32 -// The freetime ratio is dynamically kept high enough to make this -// dtime jitter possible -// Allow 50% = 0.1 -/*#define DTIME_JITTER_MAX_FRACTION 0.5 -#define FREETIME_RATIO_MIN 0.05 -#define FREETIME_RATIO_MAX 0.4*/ - -//#define FREETIME_RATIO 0.2 -#define FREETIME_RATIO 0.15 - -#define SECTOR_HEIGHTMAP_SPLIT 2 +/* + Old stuff that shouldn't be hardcoded +*/ +// Size of player's main inventory #define PLAYER_INVENTORY_SIZE (8*4) -#define SIGN_TEXT_MAX_LENGTH 50 +// Maximum hit points of a player +#define PLAYER_MAX_HP 20 -#define ACTIVE_OBJECT_D_BLOCKS 2 +// Number of different files to try to save a player to if the first fails +// (because of a case-insensitive filesystem) +// TODO: Use case-insensitive player names instead of this hack. +#define PLAYER_FILE_ALTERNATE_TRIES 1000 -#define CATCH_UNJANDLED_EXCEPTIONS 1 +/* + * GUI related things + */ +#define LEGACY_SCALING (2./3.) +#define DEFAULT_FONT_SIZE (13.0 / LEGACY_SCALING) +#define DEFAULT_IMGSIZE (48.0) +#define DEFAULT_XSPACING ((15.0 + (1.0 / 3.0))) +#define DEFAULT_YSPACING (9.0) #endif