X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=src%2Fconstants.h;h=22cadc5a81642823fce0e2f6ef2b67eee253079c;hb=da34a2b33e1f600ec11172f599384b9a92835403;hp=9ba10b51c6b0ec8560e7360adf8aea5435944c6f;hpb=71418639d3e81a0c4f03633042f9c3472572a87e;p=oweals%2Fminetest.git diff --git a/src/constants.h b/src/constants.h index 9ba10b51c..22cadc5a8 100644 --- a/src/constants.h +++ b/src/constants.h @@ -1,18 +1,18 @@ /* -Minetest-c55 -Copyright (C) 2010 celeron55, Perttu Ahola +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. +GNU Lesser General Public License for more details. -You should have received a copy of the GNU General Public License along +You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ @@ -24,84 +24,96 @@ with this program; if not, write to the Free Software Foundation, Inc., All kinds of constants. Cross-platform compatibility crap should go in porting.h. + + Some things here are legacy crap. */ -//#define HAXMODE 0 +/* + Connection +*/ -#define DEBUGFILE "debug.txt" +#define PEER_ID_INEXISTENT 0 +#define PEER_ID_SERVER 1 // Define for simulating the quirks of sending through internet. // Causes the socket class to deliberately drop random packets. // This disables unit testing of socket and connection. #define INTERNET_SIMULATOR 0 +#define INTERNET_SIMULATOR_PACKET_LOSS 10 // 10 = easy, 4 = hard #define CONNECTION_TIMEOUT 30 -#define RESEND_TIMEOUT_MIN 0.333 +#define RESEND_TIMEOUT_MIN 0.1 #define RESEND_TIMEOUT_MAX 3.0 // resend_timeout = avg_rtt * this #define RESEND_TIMEOUT_FACTOR 4 -#define PI 3.14159 +/* + Server +*/ + +// This many blocks are sent when player is building +#define LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS 0 +// Override for the previous one when distance of block is very low +#define BLOCK_SEND_DISABLE_LIMITS_MAX_D 1 + +/* + Map-related things +*/ // The absolute working limit is (2^15 - viewing_range). -// I really don't want to make every algorithm to check if it's -// going near the limit or not, so this is lower. +// I really don't want to make every algorithm to check if it's going near +// the limit or not, so this is lower. #define MAP_GENERATION_LIMIT (31000) -// Size of node in rendering units -#define BS 10 +// Size of node in floating-point units +// The original idea behind this is to disallow plain casts between +// floating-point and integer positions, which potentially give wrong +// results. (negative coordinates, values between nodes, ...) +// Use floatToInt(p, BS) and intToFloat(p, BS). +#define BS (10.0) +// Dimension of a MapBlock #define MAP_BLOCKSIZE 16 -/* - This makes mesh updates too slow, as many meshes are updated during - the main loop (related to TempMods and day/night) -*/ +// This makes mesh updates too slow, as many meshes are updated during +// the main loop (related to TempMods and day/night) //#define MAP_BLOCKSIZE 32 -// Sectors are split to SECTOR_HEIGHTMAP_SPLIT^2 heightmaps -#define SECTOR_HEIGHTMAP_SPLIT (MAP_BLOCKSIZE/8) - -// Time after building, during which the following limit -// is in use -//#define FULL_BLOCK_SEND_ENABLE_MIN_TIME_FROM_BUILDING 2.0 -// This many blocks are sent when player is building -#define LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS 0 -// Override for the previous one when distance of block -// is very low -#define BLOCK_SEND_DISABLE_LIMITS_MAX_D 1 +/* + Old stuff that shouldn't be hardcoded +*/ +// Size of player's main inventory #define PLAYER_INVENTORY_SIZE (8*4) -#define SIGN_TEXT_MAX_LENGTH 50 +// Maximum hit points of a player +#define PLAYER_MAX_HP 20 -// Whether to catch all std::exceptions. -// Assert will be called on such an event. -// In debug mode, leave these for the debugger and don't catch them. -#ifdef NDEBUG - #define CATCH_UNHANDLED_EXCEPTIONS 1 -#else - #define CATCH_UNHANDLED_EXCEPTIONS 0 -#endif +// Maximal breath of a player +#define PLAYER_MAX_BREATH 11 -/* - Collecting active blocks is stopped after object data - size reaches this -*/ -#define MAX_OBJECTDATA_SIZE 450 +// Number of different files to try to save a player to if the first fails +// (because of a case-insensitive filesystem) +// TODO: Use case-insensitive player names instead of this hack. +#define PLAYER_FILE_ALTERNATE_TRIES 1000 + +// For screenshots a serial number is appended to the filename + datetimestamp +// if filename + datetimestamp is not unique. +// This is the maximum number of attempts to try and add a serial to the end of +// the file attempting to ensure a unique filename +#define SCREENSHOT_MAX_SERIAL_TRIES 1000 /* - This is good to be a bit different than 0 so that water level - is not between two MapBlocks + GUI related things */ -#define WATER_LEVEL 1 -// Length of cracking animation in count of images -#define CRACK_ANIMATION_LENGTH 5 - -// Some stuff needed by old code moved to here from heightmap.h -#define GROUNDHEIGHT_NOTFOUND_SETVALUE (-10e6) -#define GROUNDHEIGHT_VALID_MINVALUE ( -9e6) +// TODO: implement dpi-based scaling for windows and remove this hack +#if defined(_WIN32) + #define TTF_DEFAULT_FONT_SIZE (18) +#else + #define TTF_DEFAULT_FONT_SIZE (15) +#endif +#define DEFAULT_FONT_SIZE (10) #endif