X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=src%2Fconstants.h;h=22cadc5a81642823fce0e2f6ef2b67eee253079c;hb=43fcfbfe05578d7471d40c8c087fd04e24b264b5;hp=f7ff0aef1488857547b8ee7d5d951c3cf2f69e98;hpb=e8fd5eb8eebbf12b0561d385ef8bc245d87e9ea6;p=oweals%2Fminetest.git diff --git a/src/constants.h b/src/constants.h index f7ff0aef1..22cadc5a8 100644 --- a/src/constants.h +++ b/src/constants.h @@ -1,68 +1,119 @@ /* -(c) 2010 Perttu Ahola +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef CONSTANTS_HEADER #define CONSTANTS_HEADER -#define DEBUGFILE "debug.txt" +/* + All kinds of constants. + + Cross-platform compatibility crap should go in porting.h. + + Some things here are legacy crap. +*/ -// Define for simulating the quirks of sending through internet -// WARNING: This disables unit testing of socket and connection +/* + Connection +*/ + +#define PEER_ID_INEXISTENT 0 +#define PEER_ID_SERVER 1 + +// Define for simulating the quirks of sending through internet. +// Causes the socket class to deliberately drop random packets. +// This disables unit testing of socket and connection. #define INTERNET_SIMULATOR 0 +#define INTERNET_SIMULATOR_PACKET_LOSS 10 // 10 = easy, 4 = hard #define CONNECTION_TIMEOUT 30 -#define RESEND_TIMEOUT_MIN 0.333 +#define RESEND_TIMEOUT_MIN 0.1 #define RESEND_TIMEOUT_MAX 3.0 // resend_timeout = avg_rtt * this #define RESEND_TIMEOUT_FACTOR 4 -#define PI 3.14159 +/* + Server +*/ -#define SERVERMAP_DELETE_UNUSED_SECTORS_TIMEOUT (60*10) -#define SERVER_MAP_SAVE_INTERVAL (60) +// This many blocks are sent when player is building +#define LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS 0 +// Override for the previous one when distance of block is very low +#define BLOCK_SEND_DISABLE_LIMITS_MAX_D 1 -#define FOV_ANGLE (PI/2.5) +/* + Map-related things +*/ // The absolute working limit is (2^15 - viewing_range). +// I really don't want to make every algorithm to check if it's going near +// the limit or not, so this is lower. #define MAP_GENERATION_LIMIT (31000) -#define MAX_SIMULTANEOUS_BLOCK_SENDS 2 - -#define FULL_BLOCK_SEND_ENABLE_MIN_TIME_FROM_BUILDING 2.0 -#define LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS 1 - -#define MAX_SIMULTANEOUS_BLOCK_SENDS_SERVER_TOTAL 4 - -// Viewing range stuff - -#define FPS_DEFAULT_WANTED 30 -#define FPS_DEFAULT_MAX 60 - -#define HEIGHTMAP_RANGE_NODES 300 +// Size of node in floating-point units +// The original idea behind this is to disallow plain casts between +// floating-point and integer positions, which potentially give wrong +// results. (negative coordinates, values between nodes, ...) +// Use floatToInt(p, BS) and intToFloat(p, BS). +#define BS (10.0) -//#define FREETIME_RATIO 0.2 -#define FREETIME_RATIO 0.15 +// Dimension of a MapBlock +#define MAP_BLOCKSIZE 16 +// This makes mesh updates too slow, as many meshes are updated during +// the main loop (related to TempMods and day/night) +//#define MAP_BLOCKSIZE 32 -// Sectors are split to SECTOR_HEIGHTMAP_SPLIT^2 heightmaps -#define SECTOR_HEIGHTMAP_SPLIT 2 +/* + Old stuff that shouldn't be hardcoded +*/ +// Size of player's main inventory #define PLAYER_INVENTORY_SIZE (8*4) -#define SIGN_TEXT_MAX_LENGTH 50 +// Maximum hit points of a player +#define PLAYER_MAX_HP 20 + +// Maximal breath of a player +#define PLAYER_MAX_BREATH 11 -// The distance of how far objects will be sent to client -//#define ACTIVE_OBJECT_D_BLOCKS 2 +// Number of different files to try to save a player to if the first fails +// (because of a case-insensitive filesystem) +// TODO: Use case-insensitive player names instead of this hack. +#define PLAYER_FILE_ALTERNATE_TRIES 1000 -// Wether to catch all std::exceptions -#define CATCH_UNJANDLED_EXCEPTIONS 1 +// For screenshots a serial number is appended to the filename + datetimestamp +// if filename + datetimestamp is not unique. +// This is the maximum number of attempts to try and add a serial to the end of +// the file attempting to ensure a unique filename +#define SCREENSHOT_MAX_SERIAL_TRIES 1000 /* - Collecting active blocks is stopped after object data - size reaches this + GUI related things */ -#define MAX_OBJECTDATA_SIZE 450 + +// TODO: implement dpi-based scaling for windows and remove this hack +#if defined(_WIN32) + #define TTF_DEFAULT_FONT_SIZE (18) +#else + #define TTF_DEFAULT_FONT_SIZE (15) +#endif +#define DEFAULT_FONT_SIZE (10) #endif