X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=src%2Fcollision.h;h=4d47171eaff9f6e0bfdf7d841f43a9829a3d72d1;hb=9eb163ab4f72fad234d47e9446f5608d1c5c02dc;hp=17243140148a8686e1a1fe50974935816979eb6c;hpb=5a4d8ffad3b172eae67844deda6b65273b7c9757;p=oweals%2Fminetest.git diff --git a/src/collision.h b/src/collision.h index 172431401..4d47171ea 100644 --- a/src/collision.h +++ b/src/collision.h @@ -1,43 +1,77 @@ /* -Minetest-c55 -Copyright (C) 2010 celeron55, Perttu Ahola +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. +GNU Lesser General Public License for more details. -You should have received a copy of the GNU General Public License along +You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ -#ifndef COLLISION_HEADER -#define COLLISION_HEADER +#pragma once -#include "common_irrlicht.h" +#include "irrlichttypes_bloated.h" +#include class Map; +class IGameDef; +class Environment; +class ActiveObject; -struct collisionMoveResult +enum CollisionType +{ + COLLISION_NODE, + COLLISION_OBJECT, +}; + +struct CollisionInfo { - bool touching_ground; + CollisionInfo() = default; - collisionMoveResult(): - touching_ground(false) - {} + CollisionType type = COLLISION_NODE; + v3s16 node_p = v3s16(-32768,-32768,-32768); // COLLISION_NODE + v3f old_speed; + v3f new_speed; }; -collisionMoveResult collisionMoveSimple(Map *map, f32 pos_max_d, - const core::aabbox3d &box_0, - f32 dtime, v3f &pos_f, v3f &speed_f); -//{return collisionMoveResult();} +struct collisionMoveResult +{ + collisionMoveResult() = default; + + bool touching_ground = false; + bool collides = false; + bool standing_on_object = false; + std::vector collisions; +}; +// Moves using a single iteration; speed should not exceed pos_max_d/dtime +collisionMoveResult collisionMoveSimple(Environment *env,IGameDef *gamedef, + f32 pos_max_d, const aabb3f &box_0, + f32 stepheight, f32 dtime, + v3f *pos_f, v3f *speed_f, + v3f accel_f, ActiveObject *self=NULL, + bool collideWithObjects=true); -#endif +// Helper function: +// Checks for collision of a moving aabbox with a static aabbox +// Returns -1 if no collision, 0 if X collision, 1 if Y collision, 2 if Z collision +// dtime receives time until first collision, invalid if -1 is returned +int axisAlignedCollision( + const aabb3f &staticbox, const aabb3f &movingbox, + const v3f &speed, f32 d, f32 *dtime); +// Helper function: +// Checks if moving the movingbox up by the given distance would hit a ceiling. +bool wouldCollideWithCeiling( + const std::vector &staticboxes, + const aabb3f &movingbox, + f32 y_increase, f32 d);