X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=src%2Fcollision.h;h=32086aae3c49ca8fe223ebc28a46e162e5cd0300;hb=b97c9c65777b0389f4cc9a6e3257506f29761e03;hp=38cc3efb39c00149772f1b077ad7aabe28b18b02;hpb=22e186b4aa88b585e71500c4e9a03bf69b0b6191;p=oweals%2Fminetest.git diff --git a/src/collision.h b/src/collision.h index 38cc3efb3..32086aae3 100644 --- a/src/collision.h +++ b/src/collision.h @@ -25,10 +25,13 @@ with this program; if not, write to the Free Software Foundation, Inc., class Map; class IGameDef; +class Environment; +class ActiveObject; enum CollisionType { - COLLISION_NODE + COLLISION_NODE, + COLLISION_OBJECT, }; struct CollisionInfo @@ -65,10 +68,12 @@ struct collisionMoveResult }; // Moves using a single iteration; speed should not exceed pos_max_d/dtime -collisionMoveResult collisionMoveSimple(Map *map, IGameDef *gamedef, +collisionMoveResult collisionMoveSimple(Environment *env,IGameDef *gamedef, f32 pos_max_d, const aabb3f &box_0, f32 stepheight, f32 dtime, - v3f &pos_f, v3f &speed_f, v3f &accel_f); + v3f &pos_f, v3f &speed_f, + v3f &accel_f,ActiveObject* self=0, + bool collideWithObjects=true); #if 0 // This doesn't seem to work and isn't used