X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=src%2Fclouds.cpp;h=13051f32ce16d5c03344312e69ab05c4dbabbab5;hb=de2c40c8fc189eeeeba010a0aaa1d28aed588c68;hp=146eeb8310d9ecb09f8bfe03dadade7fd4f51c4a;hpb=e9c123b1b9709e193f1b1eaad821f6de90a718b3;p=oweals%2Fminetest.git diff --git a/src/clouds.cpp b/src/clouds.cpp index 146eeb831..13051f32c 100644 --- a/src/clouds.cpp +++ b/src/clouds.cpp @@ -1,6 +1,6 @@ /* -Minetest-c55 -Copyright (C) 2010-2011 celeron55, Perttu Ahola +Minetest +Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by @@ -17,24 +17,35 @@ with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ +#include "client/renderingengine.h" #include "clouds.h" #include "noise.h" #include "constants.h" #include "debug.h" -#include "main.h" // For g_profiler and g_settings #include "profiler.h" #include "settings.h" +#include -Clouds::Clouds( - scene::ISceneNode* parent, - scene::ISceneManager* mgr, + +// Menu clouds are created later +class Clouds; +Clouds *g_menuclouds = NULL; +irr::scene::ISceneManager *g_menucloudsmgr = NULL; + +// Constant for now +static constexpr const float cloud_size = BS * 64.0f; + +static void cloud_3d_setting_changed(const std::string &settingname, void *data) +{ + ((Clouds *)data)->readSettings(); +} + +Clouds::Clouds(scene::ISceneManager* mgr, s32 id, u32 seed ): - scene::ISceneNode(parent, mgr, id), - m_seed(seed), - m_camera_pos(0,0), - m_time(0) + scene::ISceneNode(mgr->getRootSceneNode(), mgr, id), + m_seed(seed) { m_material.setFlag(video::EMF_LIGHTING, false); //m_material.setFlag(video::EMF_BACK_FACE_CULLING, false); @@ -45,16 +56,24 @@ Clouds::Clouds( //m_material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA; m_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; - m_cloud_y = BS*100; - //m_cloud_y = BS*50; + m_params.height = 120; + m_params.density = 0.4f; + m_params.thickness = 16.0f; + m_params.color_bright = video::SColor(229, 240, 240, 255); + m_params.color_ambient = video::SColor(255, 0, 0, 0); + m_params.speed = v2f(0.0f, -2.0f); - m_box = core::aabbox3d(-BS*1000000,m_cloud_y-BS,-BS*1000000, - BS*1000000,m_cloud_y+BS,BS*1000000); + readSettings(); + g_settings->registerChangedCallback("enable_3d_clouds", + &cloud_3d_setting_changed, this); + updateBox(); } Clouds::~Clouds() { + g_settings->deregisterChangedCallback("enable_3d_clouds", + &cloud_3d_setting_changed, this); } void Clouds::OnRegisterSceneNode() @@ -68,10 +87,12 @@ void Clouds::OnRegisterSceneNode() ISceneNode::OnRegisterSceneNode(); } -#define MYROUND(x) (x > 0.0 ? (int)x : (int)x - 1) - void Clouds::render() { + + if (m_params.density <= 0.0f) + return; // no need to do anything + video::IVideoDriver* driver = SceneManager->getVideoDriver(); if(SceneManager->getSceneNodeRenderPass() != scene::ESNRP_TRANSPARENT) @@ -79,41 +100,36 @@ void Clouds::render() return; ScopeProfiler sp(g_profiler, "Rendering of clouds, avg", SPT_AVG); - - bool enable_3d = g_settings->getBool("enable_3d_clouds"); - int num_faces_to_draw = enable_3d ? 6 : 1; - - m_material.setFlag(video::EMF_BACK_FACE_CULLING, enable_3d); + + int num_faces_to_draw = m_enable_3d ? 6 : 1; + + m_material.setFlag(video::EMF_BACK_FACE_CULLING, m_enable_3d); driver->setTransform(video::ETS_WORLD, AbsoluteTransformation); driver->setMaterial(m_material); - + /* - Clouds move from X+ towards X- + Clouds move from Z+ towards Z- */ - const s16 cloud_radius_i = 12; - const float cloud_size = BS*64; - const v2f cloud_speed(0, -BS*2); - - const float cloud_full_radius = cloud_size * cloud_radius_i; - - // Position of cloud noise origin in world coordinates - v2f world_cloud_origin_pos_f = m_time*cloud_speed; + const float cloud_full_radius = cloud_size * m_cloud_radius_i; + + v2f camera_pos_2d(m_camera_pos.X, m_camera_pos.Z); // Position of cloud noise origin from the camera - v2f cloud_origin_from_camera_f = world_cloud_origin_pos_f - m_camera_pos; + v2f cloud_origin_from_camera_f = m_origin - camera_pos_2d; // The center point of drawing in the noise v2f center_of_drawing_in_noise_f = -cloud_origin_from_camera_f; // The integer center point of drawing in the noise v2s16 center_of_drawing_in_noise_i( - MYROUND(center_of_drawing_in_noise_f.X / cloud_size), - MYROUND(center_of_drawing_in_noise_f.Y / cloud_size) + std::floor(center_of_drawing_in_noise_f.X / cloud_size), + std::floor(center_of_drawing_in_noise_f.Y / cloud_size) ); + // The world position of the integer center point of drawing in the noise v2f world_center_of_drawing_in_noise_f = v2f( center_of_drawing_in_noise_i.X * cloud_size, center_of_drawing_in_noise_i.Y * cloud_size - ) + world_cloud_origin_pos_f; + ) + m_origin; /*video::SColor c_top(128,b*240,b*240,b*255); video::SColor c_side_1(128,b*230,b*230,b*255); @@ -132,10 +148,6 @@ void Clouds::render() c_bottom_f.r *= 0.80; c_bottom_f.g *= 0.80; c_bottom_f.b *= 0.80; - c_top_f.a = 0.9; - c_side_1_f.a = 0.9; - c_side_2_f.a = 0.9; - c_bottom_f.a = 0.9; video::SColor c_top = c_top_f.toSColor(); video::SColor c_side_1 = c_side_1_f.toSColor(); video::SColor c_side_2 = c_side_2_f.toSColor(); @@ -151,64 +163,52 @@ void Clouds::render() bool fog_rangefog = false; driver->getFog(fog_color, fog_type, fog_start, fog_end, fog_density, fog_pixelfog, fog_rangefog); - + // Set our own fog driver->setFog(fog_color, fog_type, cloud_full_radius * 0.5, cloud_full_radius*1.2, fog_density, fog_pixelfog, fog_rangefog); // Read noise - bool *grid = new bool[cloud_radius_i*2*cloud_radius_i*2]; + bool *grid = new bool[m_cloud_radius_i * 2 * m_cloud_radius_i * 2]; - for(s16 zi=-cloud_radius_i; zi= 0.80); -#endif -#if 1 - double noise = noise2d_perlin( - (float)p_in_noise_i.X*cloud_size/BS/200, - (float)p_in_noise_i.Y*cloud_size/BS/200, - m_seed, 3, 0.5); - grid[i] = (noise >= 0.4); -#endif + + for(s16 zi = -m_cloud_radius_i; zi < m_cloud_radius_i; zi++) { + u32 si = (zi + m_cloud_radius_i) * m_cloud_radius_i * 2 + m_cloud_radius_i; + + for (s16 xi = -m_cloud_radius_i; xi < m_cloud_radius_i; xi++) { + u32 i = si + xi; + + grid[i] = gridFilled( + xi + center_of_drawing_in_noise_i.X, + zi + center_of_drawing_in_noise_i.Y + ); + } } #define GETINDEX(x, z, radius) (((z)+(radius))*(radius)*2 + (x)+(radius)) -#define CONTAINS(x, z, radius) \ +#define INAREA(x, z, radius) \ ((x) >= -(radius) && (x) < (radius) && (z) >= -(radius) && (z) < (radius)) - for(s16 zi0=-cloud_radius_i; zi0= 0) - zi = cloud_radius_i - zi - 1; + zi = m_cloud_radius_i - zi - 1; if(xi >= 0) - xi = cloud_radius_i - xi - 1; + xi = m_cloud_radius_i - xi - 1; - u32 i = GETINDEX(xi, zi, cloud_radius_i); + u32 i = GETINDEX(xi, zi, m_cloud_radius_i); - if(grid[i] == false) + if (!grid[i]) continue; v2f p0 = v2f(xi,zi)*cloud_size + world_center_of_drawing_in_noise_f; @@ -227,17 +227,18 @@ void Clouds::render() v[3].Color.setBlue(255); }*/ - f32 rx = cloud_size/2; - f32 ry = 8*BS; - f32 rz = cloud_size/2; + f32 rx = cloud_size / 2.0f; + // if clouds are flat, the top layer should be at the given height + f32 ry = m_enable_3d ? m_params.thickness * BS : 0.0f; + f32 rz = cloud_size / 2; for(int i=0; idrawVertexPrimitiveList(v, 4, indices, 2, video::EVT_STANDARD, scene::EPT_TRIANGLES, video::EIT_16BIT); @@ -327,7 +329,7 @@ void Clouds::render() } delete[] grid; - + // Restore fog settings driver->setFog(fog_color, fog_type, fog_start, fog_end, fog_density, fog_pixelfog, fog_rangefog); @@ -335,14 +337,50 @@ void Clouds::render() void Clouds::step(float dtime) { - m_time += dtime; + m_origin = m_origin + dtime * BS * m_params.speed; } -void Clouds::update(v2f camera_p, video::SColorf color) +void Clouds::update(const v3f &camera_p, const video::SColorf &color_diffuse) { m_camera_pos = camera_p; - m_color = color; - //m_brightness = brightness; - //dstream<<"m_brightness="<= m_box.MinEdge.Y && + camera_height <= m_box.MaxEdge.Y) { + v2f camera_in_noise; + camera_in_noise.X = floor((camera_p.X - m_origin.X) / cloud_size + 0.5); + camera_in_noise.Y = floor((camera_p.Z - m_origin.Y) / cloud_size + 0.5); + bool filled = gridFilled(camera_in_noise.X, camera_in_noise.Y); + m_camera_inside_cloud = filled; + } + } } +void Clouds::readSettings() +{ + m_cloud_radius_i = g_settings->getU16("cloud_radius"); + m_enable_3d = g_settings->getBool("enable_3d_clouds"); +} + +bool Clouds::gridFilled(int x, int y) const +{ + float cloud_size_noise = cloud_size / (BS * 200.f); + float noise = noise2d_perlin( + (float)x * cloud_size_noise, + (float)y * cloud_size_noise, + m_seed, 3, 0.5); + // normalize to 0..1 (given 3 octaves) + static constexpr const float noise_bound = 1.0f + 0.5f + 0.25f; + float density = noise / noise_bound * 0.5f + 0.5f; + return (density < m_params.density); +}