X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=src%2Fclientobject.h;h=c85e1ec916ebffcc2996855f85e9adb7e3f60493;hb=5a3b8e34b36a1f9b1f38f91483fc25d23b142f21;hp=1d88f991f51769864ca10f3abc4b4fa9f82b0647;hpb=497ff1ecd64c8908f988e15ca879824f2781e3fd;p=oweals%2Fminetest.git diff --git a/src/clientobject.h b/src/clientobject.h index 1d88f991f..c85e1ec91 100644 --- a/src/clientobject.h +++ b/src/clientobject.h @@ -1,6 +1,6 @@ /* Minetest -Copyright (C) 2010-2011 celeron55, Perttu Ahola +Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by @@ -17,70 +17,60 @@ with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ -#ifndef CLIENTOBJECT_HEADER -#define CLIENTOBJECT_HEADER +#pragma once #include "irrlichttypes_extrabloated.h" #include "activeobject.h" - -/* - -Some planning -------------- - -* Client receives a network packet with information of added objects - in it -* Client supplies the information to its ClientEnvironment -* The environment adds the specified objects to itself - -*/ +#include class ClientEnvironment; class ITextureSource; +class Client; class IGameDef; class LocalPlayer; struct ItemStack; +class WieldMeshSceneNode; class ClientActiveObject : public ActiveObject { public: - ClientActiveObject(u16 id, IGameDef *gamedef, ClientEnvironment *env); + ClientActiveObject(u16 id, Client *client, ClientEnvironment *env); virtual ~ClientActiveObject(); - virtual void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, - IrrlichtDevice *irr){} - virtual void removeFromScene(bool permanent){} + virtual void addToScene(ITextureSource *tsrc) {}; + virtual void removeFromScene(bool permanent) {} // 0 <= light_at_pos <= LIGHT_SUN virtual void updateLight(u8 light_at_pos){} + virtual void updateLightNoCheck(u8 light_at_pos){} virtual v3s16 getLightPosition(){return v3s16(0,0,0);} - virtual core::aabbox3d* getSelectionBox(){return NULL;} - virtual core::aabbox3d* getCollisionBox(){return NULL;} - virtual v3f getPosition(){return v3f(0,0,0);} - virtual scene::IMeshSceneNode *getMeshSceneNode(){return NULL;} - virtual scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode(){return NULL;} - virtual scene::IBillboardSceneNode *getSpriteSceneNode(){return NULL;} - virtual bool isPlayer(){return false;} - virtual bool isLocalPlayer(){return false;} - virtual void setAttachments(){} + virtual bool getCollisionBox(aabb3f *toset) const { return false; } + virtual bool getSelectionBox(aabb3f *toset) const { return false; } + virtual bool collideWithObjects() const { return false; } + virtual v3f getPosition(){ return v3f(0,0,0); } + virtual float getYaw() const { return 0; } + virtual scene::ISceneNode *getSceneNode() { return NULL; } + virtual scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode() { return NULL; } + virtual bool isLocalPlayer() const {return false;} + virtual void setAttachments() {} virtual bool doShowSelectionBox(){return true;} - + // Step object in time virtual void step(float dtime, ClientEnvironment *env){} - + // Process a message sent by the server side object virtual void processMessage(const std::string &data){} virtual std::string infoText() {return "";} virtual std::string debugInfoText() {return "";} - + /* This takes the return value of ServerActiveObject::getClientInitializationData */ virtual void initialize(const std::string &data){} - + // Create a certain type of ClientActiveObject - static ClientActiveObject* create(u8 type, IGameDef *gamedef, + static ClientActiveObject* create(ActiveObjectType type, Client *client, ClientEnvironment *env); // If returns true, punch will not be sent to the server @@ -90,13 +80,13 @@ public: protected: // Used for creating objects based on type - typedef ClientActiveObject* (*Factory)(IGameDef *gamedef, ClientEnvironment *env); + typedef ClientActiveObject* (*Factory)(Client *client, ClientEnvironment *env); static void registerType(u16 type, Factory f); - IGameDef *m_gamedef; + Client *m_client; ClientEnvironment *m_env; private: // Used for creating objects based on type - static core::map m_types; + static std::unordered_map m_types; }; struct DistanceSortedActiveObject @@ -110,11 +100,8 @@ struct DistanceSortedActiveObject d = a_d; } - bool operator < (DistanceSortedActiveObject &other) + bool operator < (const DistanceSortedActiveObject &other) const { return d < other.d; } }; - -#endif -