X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=src%2Fclientobject.h;h=2d0089bcfc7f65580bd22a79091b1b2d6d41d21a;hb=92ae11bd3b5e95ff837f98463931e7772c455ad3;hp=c90648483005105d11ccab1db507ac8008074256;hpb=91cfbe2891a3fbec2aac019ccfba74b667d94fc4;p=oweals%2Fminetest.git diff --git a/src/clientobject.h b/src/clientobject.h index c90648483..2d0089bcf 100644 --- a/src/clientobject.h +++ b/src/clientobject.h @@ -36,14 +36,19 @@ Some planning */ class ClientEnvironment; +class ITextureSource; +class IGameDef; +class LocalPlayer; +struct ItemStack; class ClientActiveObject : public ActiveObject { public: - ClientActiveObject(u16 id); + ClientActiveObject(u16 id, IGameDef *gamedef, ClientEnvironment *env); virtual ~ClientActiveObject(); - virtual void addToScene(scene::ISceneManager *smgr){} + virtual void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, + IrrlichtDevice *irr){} virtual void removeFromScene(){} // 0 <= light_at_pos <= LIGHT_SUN virtual void updateLight(u8 light_at_pos){} @@ -51,6 +56,7 @@ public: virtual core::aabbox3d* getSelectionBox(){return NULL;} virtual core::aabbox3d* getCollisionBox(){return NULL;} virtual v3f getPosition(){return v3f(0,0,0);} + virtual bool doShowSelectionBox(){return true;} // Step object in time virtual void step(float dtime, ClientEnvironment *env){} @@ -59,7 +65,8 @@ public: virtual void processMessage(const std::string &data){} virtual std::string infoText() {return "";} - + virtual std::string debugInfoText() {return "";} + /* This takes the return value of ServerActiveObject::getClientInitializationData @@ -67,12 +74,20 @@ public: virtual void initialize(const std::string &data){} // Create a certain type of ClientActiveObject - static ClientActiveObject* create(u8 type); + static ClientActiveObject* create(u8 type, IGameDef *gamedef, + ClientEnvironment *env); + + // If returns true, punch will not be sent to the server + virtual bool directReportPunch(v3f dir, const ItemStack *punchitem=NULL, + float time_from_last_punch=1000000) + { return false; } protected: // Used for creating objects based on type - typedef ClientActiveObject* (*Factory)(); + typedef ClientActiveObject* (*Factory)(IGameDef *gamedef, ClientEnvironment *env); static void registerType(u16 type, Factory f); + IGameDef *m_gamedef; + ClientEnvironment *m_env; private: // Used for creating objects based on type static core::map m_types;