X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=src%2Fclientobject.h;h=2d0089bcfc7f65580bd22a79091b1b2d6d41d21a;hb=92ae11bd3b5e95ff837f98463931e7772c455ad3;hp=0b3d8623a20ff2ffcd5116aacb02cdd015fed735;hpb=abceeee92f99b84ebb79968269835a4f509bfb90;p=oweals%2Fminetest.git diff --git a/src/clientobject.h b/src/clientobject.h index 0b3d8623a..2d0089bcf 100644 --- a/src/clientobject.h +++ b/src/clientobject.h @@ -38,14 +38,17 @@ Some planning class ClientEnvironment; class ITextureSource; class IGameDef; +class LocalPlayer; +struct ItemStack; class ClientActiveObject : public ActiveObject { public: - ClientActiveObject(u16 id, IGameDef *gamedef); + ClientActiveObject(u16 id, IGameDef *gamedef, ClientEnvironment *env); virtual ~ClientActiveObject(); - virtual void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc){} + virtual void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, + IrrlichtDevice *irr){} virtual void removeFromScene(){} // 0 <= light_at_pos <= LIGHT_SUN virtual void updateLight(u8 light_at_pos){} @@ -62,6 +65,7 @@ public: virtual void processMessage(const std::string &data){} virtual std::string infoText() {return "";} + virtual std::string debugInfoText() {return "";} /* This takes the return value of @@ -70,17 +74,20 @@ public: virtual void initialize(const std::string &data){} // Create a certain type of ClientActiveObject - static ClientActiveObject* create(u8 type, IGameDef *gamedef); + static ClientActiveObject* create(u8 type, IGameDef *gamedef, + ClientEnvironment *env); // If returns true, punch will not be sent to the server - virtual bool directReportPunch(const std::string &toolname, v3f dir) + virtual bool directReportPunch(v3f dir, const ItemStack *punchitem=NULL, + float time_from_last_punch=1000000) { return false; } protected: // Used for creating objects based on type - typedef ClientActiveObject* (*Factory)(IGameDef *gamedef); + typedef ClientActiveObject* (*Factory)(IGameDef *gamedef, ClientEnvironment *env); static void registerType(u16 type, Factory f); IGameDef *m_gamedef; + ClientEnvironment *m_env; private: // Used for creating objects based on type static core::map m_types;