X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=src%2Fclientobject.h;h=233617b5c1c5ffc29f5267c60550c8f89c0a3849;hb=9056c163a738a2f66725ca9a3e48b59b2b0e2603;hp=569e9eca6905857cfa69943fd34c28a8eccdff4c;hpb=5a4d8ffad3b172eae67844deda6b65273b7c9757;p=oweals%2Fminetest.git diff --git a/src/clientobject.h b/src/clientobject.h index 569e9eca6..233617b5c 100644 --- a/src/clientobject.h +++ b/src/clientobject.h @@ -1,18 +1,18 @@ /* -Minetest-c55 -Copyright (C) 2010-2011 celeron55, Perttu Ahola +Minetest +Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. +GNU Lesser General Public License for more details. -You should have received a copy of the GNU General Public License along +You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ @@ -20,8 +20,9 @@ with this program; if not, write to the Free Software Foundation, Inc., #ifndef CLIENTOBJECT_HEADER #define CLIENTOBJECT_HEADER -#include "common_irrlicht.h" +#include "irrlichttypes_extrabloated.h" #include "activeobject.h" +#include /* @@ -35,79 +36,36 @@ Some planning */ -/* - SmoothTranslator -*/ - -struct SmoothTranslator -{ - v3f vect_old; - f32 anim_counter; - f32 anim_time; - f32 anim_time_counter; - v3f vect_show; - v3f vect_aim; - - SmoothTranslator(): - vect_old(0,0,0), - anim_counter(0), - anim_time(0), - anim_time_counter(0), - vect_show(0,0,0), - vect_aim(0,0,0) - {} - - void init(v3f vect) - { - vect_old = vect; - vect_show = vect; - vect_aim = vect; - } - - void update(v3f vect_new) - { - vect_old = vect_show; - vect_aim = vect_new; - if(anim_time < 0.001 || anim_time > 1.0) - anim_time = anim_time_counter; - else - anim_time = anim_time * 0.9 + anim_time_counter * 0.1; - anim_time_counter = 0; - anim_counter = 0; - } - - void translate(f32 dtime) - { - anim_time_counter = anim_time_counter + dtime; - anim_counter = anim_counter + dtime; - v3f vect_move = vect_aim - vect_old; - f32 moveratio = 1.0; - if(anim_time > 0.001) - moveratio = anim_time_counter / anim_time; - // Move a bit less than should, to avoid oscillation - moveratio = moveratio * 0.8; - if(moveratio > 1.5) - moveratio = 1.5; - vect_show = vect_old + vect_move * moveratio; - } -}; - class ClientEnvironment; +class ITextureSource; +class IGameDef; +class LocalPlayer; +struct ItemStack; class ClientActiveObject : public ActiveObject { public: - ClientActiveObject(u16 id); + ClientActiveObject(u16 id, IGameDef *gamedef, ClientEnvironment *env); virtual ~ClientActiveObject(); - virtual void addToScene(scene::ISceneManager *smgr){} - virtual void removeFromScene(){} + virtual void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, + IrrlichtDevice *irr){} + virtual void removeFromScene(bool permanent){} // 0 <= light_at_pos <= LIGHT_SUN virtual void updateLight(u8 light_at_pos){} virtual v3s16 getLightPosition(){return v3s16(0,0,0);} virtual core::aabbox3d* getSelectionBox(){return NULL;} - virtual core::aabbox3d* getCollisionBox(){return NULL;} + virtual bool getCollisionBox(aabb3f *toset){return false;} + virtual bool collideWithObjects(){return false;} virtual v3f getPosition(){return v3f(0,0,0);} + virtual scene::IMeshSceneNode *getMeshSceneNode(){return NULL;} + virtual scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode(){return NULL;} + virtual scene::IBillboardSceneNode *getSpriteSceneNode(){return NULL;} + virtual bool isPlayer(){return false;} + virtual bool isLocalPlayer(){return false;} + virtual void setAttachments(){} + virtual bool doShowSelectionBox(){return true;} + virtual void updateCameraOffset(v3s16 camera_offset){}; // Step object in time virtual void step(float dtime, ClientEnvironment *env){} @@ -116,7 +74,8 @@ public: virtual void processMessage(const std::string &data){} virtual std::string infoText() {return "";} - + virtual std::string debugInfoText() {return "";} + /* This takes the return value of ServerActiveObject::getClientInitializationData @@ -124,15 +83,23 @@ public: virtual void initialize(const std::string &data){} // Create a certain type of ClientActiveObject - static ClientActiveObject* create(u8 type); + static ClientActiveObject* create(u8 type, IGameDef *gamedef, + ClientEnvironment *env); + + // If returns true, punch will not be sent to the server + virtual bool directReportPunch(v3f dir, const ItemStack *punchitem=NULL, + float time_from_last_punch=1000000) + { return false; } protected: // Used for creating objects based on type - typedef ClientActiveObject* (*Factory)(); + typedef ClientActiveObject* (*Factory)(IGameDef *gamedef, ClientEnvironment *env); static void registerType(u16 type, Factory f); + IGameDef *m_gamedef; + ClientEnvironment *m_env; private: // Used for creating objects based on type - static core::map m_types; + static std::map m_types; }; struct DistanceSortedActiveObject @@ -146,126 +113,11 @@ struct DistanceSortedActiveObject d = a_d; } - bool operator < (DistanceSortedActiveObject &other) + bool operator < (const DistanceSortedActiveObject &other) const { return d < other.d; } }; -/* - TestCAO -*/ - -class TestCAO : public ClientActiveObject -{ -public: - TestCAO(); - virtual ~TestCAO(); - - u8 getType() const - { - return ACTIVEOBJECT_TYPE_TEST; - } - - static ClientActiveObject* create(); - - void addToScene(scene::ISceneManager *smgr); - void removeFromScene(); - void updateLight(u8 light_at_pos); - v3s16 getLightPosition(); - void updateNodePos(); - - void step(float dtime, ClientEnvironment *env); - - void processMessage(const std::string &data); - -private: - scene::IMeshSceneNode *m_node; - v3f m_position; -}; - -/* - ItemCAO -*/ - -class ItemCAO : public ClientActiveObject -{ -public: - ItemCAO(); - virtual ~ItemCAO(); - - u8 getType() const - { - return ACTIVEOBJECT_TYPE_ITEM; - } - - static ClientActiveObject* create(); - - void addToScene(scene::ISceneManager *smgr); - void removeFromScene(); - void updateLight(u8 light_at_pos); - v3s16 getLightPosition(); - void updateNodePos(); - - void step(float dtime, ClientEnvironment *env); - - void processMessage(const std::string &data); - - void initialize(const std::string &data); - - core::aabbox3d* getSelectionBox() - {return &m_selection_box;} - v3f getPosition() - {return m_position;} - -private: - core::aabbox3d m_selection_box; - scene::IMeshSceneNode *m_node; - v3f m_position; - std::string m_inventorystring; -}; - -/* - RatCAO -*/ - -class RatCAO : public ClientActiveObject -{ -public: - RatCAO(); - virtual ~RatCAO(); - - u8 getType() const - { - return ACTIVEOBJECT_TYPE_RAT; - } - - static ClientActiveObject* create(); - - void addToScene(scene::ISceneManager *smgr); - void removeFromScene(); - void updateLight(u8 light_at_pos); - v3s16 getLightPosition(); - void updateNodePos(); - - void step(float dtime, ClientEnvironment *env); - - void processMessage(const std::string &data); - - void initialize(const std::string &data); - - core::aabbox3d* getSelectionBox() - {return &m_selection_box;} - v3f getPosition() - {return m_position;} - -private: - core::aabbox3d m_selection_box; - scene::IMeshSceneNode *m_node; - v3f m_position; - float m_yaw; - SmoothTranslator pos_translator; -}; - #endif