X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=src%2Fclient.cpp;h=30280369f81f539c56ae5a56f5b858da0d093819;hb=8852333eb3042580592ade478e5def20f8ed5d4c;hp=1c7ecf3f36225ef0446a33d508e54140778795ba;hpb=9edb91da5754cf194637d1d7faa513719b61f9b4;p=oweals%2Fminetest.git diff --git a/src/client.cpp b/src/client.cpp index 1c7ecf3f3..30280369f 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -50,6 +50,9 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "util/directiontables.h" #include "util/pointedthing.h" #include "version.h" +#include "drawscene.h" + +extern gui::IGUIEnvironment* guienv; /* QueuedMeshUpdate @@ -168,17 +171,10 @@ void * MeshUpdateThread::Thread() BEGIN_DEBUG_EXCEPTION_HANDLER + porting::setThreadName("MeshUpdateThread"); + while(!StopRequested()) { - /*// Wait for output queue to flush. - // Allow 2 in queue, this makes less frametime jitter. - // Umm actually, there is no much difference - if(m_queue_out.size() >= 2) - { - sleep_ms(3); - continue; - }*/ - QueuedMeshUpdate *q = m_queue_in.pop(); if(q == NULL) { @@ -188,7 +184,7 @@ void * MeshUpdateThread::Thread() ScopeProfiler sp(g_profiler, "Client: Mesh making"); - MapBlockMesh *mesh_new = new MapBlockMesh(q->data); + MapBlockMesh *mesh_new = new MapBlockMesh(q->data, m_camera_offset); if(mesh_new->getMesh()->getMeshBufferCount() == 0) { delete mesh_new; @@ -200,10 +196,6 @@ void * MeshUpdateThread::Thread() r.mesh = mesh_new; r.ack_block_to_server = q->ack_block_to_server; - /*infostream<<"MeshUpdateThread: Processed " - <<"("<p.X<<","<p.Y<<","<p.Z<<")" - <::iterator - i = m_detached_inventories.begin(); - i != m_detached_inventories.end(); i++){ - delete i->second; - } + for(std::map::iterator + i = m_detached_inventories.begin(); + i != m_detached_inventories.end(); i++){ + delete i->second; } // cleanup 3d model meshes on client shutdown @@ -339,32 +325,18 @@ Client::~Client() void Client::connect(Address address) { DSTACK(__FUNCTION_NAME); - //JMutexAutoLock lock(m_con_mutex); //bulk comment-out m_con.SetTimeoutMs(0); m_con.Connect(address); } -bool Client::connectedAndInitialized() -{ - //JMutexAutoLock lock(m_con_mutex); //bulk comment-out - - if(m_con.Connected() == false) - return false; - - if(m_server_ser_ver == SER_FMT_VER_INVALID) - return false; - - return true; -} - void Client::step(float dtime) { DSTACK(__FUNCTION_NAME); - + // Limit a bit if(dtime > 2.0) dtime = 2.0; - + if(m_ignore_damage_timer > dtime) m_ignore_damage_timer -= dtime; else @@ -375,21 +347,8 @@ void Client::step(float dtime) m_animation_time -= 60.0; m_time_of_day_update_timer += dtime; - - //infostream<<"Client steps "<applyControl(dtime); - //TimeTaker envtimer("env step", m_device); // Step environment m_env.step(dtime); @@ -669,9 +626,8 @@ void Client::step(float dtime) if(counter >= 10) { counter = 0.0; - //JMutexAutoLock lock(m_con_mutex); //bulk comment-out // connectedAndInitialized() is true, peer exists. - float avg_rtt = m_con.GetPeerAvgRTT(PEER_ID_SERVER); + float avg_rtt = getRTT(); infostream<<"Client: avg_rtt="<= m_recommended_send_interval) + if((m_state == LC_Ready) && (counter >= m_recommended_send_interval)) { counter = 0.0; sendPlayerPos(); @@ -693,15 +649,6 @@ void Client::step(float dtime) Replace updated meshes */ { - //JMutexAutoLock lock(m_env_mutex); //bulk comment-out - - //TimeTaker timer("** Processing mesh update result queue"); - // 0ms - - /*infostream<<"Mesh update result queue size is " - <mesh_mutex); - // Delete the old mesh if(block->mesh != NULL) { @@ -727,8 +672,6 @@ void Client::step(float dtime) } if(r.ack_block_to_server) { - /*infostream<<"Client: ACK block ("<isStarted()) { m_media_downloader->step(this); if (m_media_downloader->isDone()) { + received_media(); delete m_media_downloader; m_media_downloader = NULL; } @@ -833,7 +777,9 @@ void Client::step(float dtime) { std::ostringstream os(std::ios_base::binary); writeU16(os, TOSERVER_REMOVED_SOUNDS); - writeU16(os, removed_server_ids.size()); + size_t server_ids = removed_server_ids.size(); + assert(server_ids <= 0xFFFF); + writeU16(os, (u16) (server_ids & 0xFFFF)); for(std::set::iterator i = removed_server_ids.begin(); i != removed_server_ids.end(); i++) writeS32(os, *i); @@ -946,7 +892,9 @@ void Client::request_media(const std::list &file_requests) { std::ostringstream os(std::ios_base::binary); writeU16(os, TOSERVER_REQUEST_MEDIA); - writeU16(os, file_requests.size()); + size_t file_requests_size = file_requests.size(); + assert(file_requests_size <= 0xFFFF); + writeU16(os, (u16) (file_requests_size & 0xFFFF)); for(std::list::const_iterator i = file_requests.begin(); i != file_requests.end(); ++i) { @@ -1008,13 +956,7 @@ void Client::Receive() DSTACK(__FUNCTION_NAME); SharedBuffer data; u16 sender_peer_id; - u32 datasize; - { - //TimeTaker t1("con mutex and receive", m_device); - //JMutexAutoLock lock(m_con_mutex); //bulk comment-out - datasize = m_con.Receive(sender_peer_id, data); - } - //TimeTaker t1("ProcessData", m_device); + u32 datasize = m_con.Receive(sender_peer_id, data); ProcessData(*data, datasize, sender_peer_id); } @@ -1051,8 +993,6 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id) u8 ser_version = m_server_ser_ver; - //infostream<<"Client received command="<<(int)command<setPosition(playerpos_f); - } + // Set player position + Player *player = m_env.getLocalPlayer(); + assert(player != NULL); + player->setPosition(playerpos_f); if(datasize >= 2+1+6+8) { @@ -1109,6 +1046,8 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id) // Send as reliable m_con.Send(PEER_ID_SERVER, 1, reply, true); + m_state = LC_Init; + return; } @@ -1136,9 +1075,13 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id) return; } - // Just here to avoid putting the two if's together when - // making some copypasta - {} + /* + Handle runtime commands + */ + // there's no sane reason why we shouldn't have a player and + // almost everyone needs a player reference + Player *player = m_env.getLocalPlayer(); + assert(player != NULL); if(command == TOCLIENT_REMOVENODE) { @@ -1148,9 +1091,6 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id) p.X = readS16(&data[2]); p.Y = readS16(&data[4]); p.Z = readS16(&data[6]); - - //TimeTaker t1("TOCLIENT_REMOVENODE"); - removeNode(p); } else if(command == TOCLIENT_ADDNODE) @@ -1162,8 +1102,6 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id) p.X = readS16(&data[2]); p.Y = readS16(&data[4]); p.Z = readS16(&data[6]); - - //TimeTaker t1("TOCLIENT_ADDNODE"); MapNode n; n.deSerialize(&data[8], ser_version); @@ -1187,11 +1125,6 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id) p.Y = readS16(&data[4]); p.Z = readS16(&data[6]); - /*infostream<<"Client: Thread: BLOCKDATA for (" - <getPos() == p2d); - - //TimeTaker timer("MapBlock deSerialize"); - // 0ms block = sector->getBlockNoCreateNoEx(p.Y); if(block) @@ -1212,7 +1142,6 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id) /* Update an existing block */ - //infostream<<"Updating"<deSerialize(istr, ser_version, false); block->deSerializeNetworkSpecific(istr); } @@ -1221,37 +1150,15 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id) /* Create a new block */ - //infostream<<"Creating new"<deSerialize(istr, ser_version, false); block->deSerializeNetworkSpecific(istr); sector->insertBlock(block); } -#if 0 - /* - Acknowledge block - */ - /* - [0] u16 command - [2] u8 count - [3] v3s16 pos_0 - [3+6] v3s16 pos_1 - ... - */ - u32 replysize = 2+1+6; - SharedBuffer reply(replysize); - writeU16(&reply[0], TOSERVER_GOTBLOCKS); - reply[2] = 1; - writeV3S16(&reply[3], p); - // Send as reliable - m_con.Send(PEER_ID_SERVER, 1, reply, true); -#endif - /* Add it to mesh update queue and set it to be acknowledged after update. */ - //infostream<<"Adding mesh update task for received block"<inventory.deSerialize(is); - //t1.stop(); + player->inventory.deSerialize(is); - m_inventory_updated = true; + m_inventory_updated = true; - delete m_inventory_from_server; - m_inventory_from_server = new Inventory(player->inventory); - m_inventory_from_server_age = 0.0; + delete m_inventory_from_server; + m_inventory_from_server = new Inventory(player->inventory); + m_inventory_from_server_age = 0.0; - //infostream<<"Client got player inventory:"<inventory.print(infostream); - } } else if(command == TOCLIENT_TIME_OF_DAY) { if(datasize < 4) return; - u16 time_of_day = readU16(&data[2]); - time_of_day = time_of_day % 24000; - //infostream<<"Client: time_of_day="<= 2 + 2 + 4){ + + if(datasize >= 2 + 2 + 4) + { time_speed = readF1000(&data[4]); - } else { + } + else { // Old message; try to approximate speed of time by ourselves float time_of_day_f = (float)time_of_day / 24000.0; float tod_diff_f = 0; + if(time_of_day_f < 0.2 && m_last_time_of_day_f > 0.8) tod_diff_f = time_of_day_f - m_last_time_of_day_f + 1.0; else tod_diff_f = time_of_day_f - m_last_time_of_day_f; - m_last_time_of_day_f = time_of_day_f; - float time_diff = m_time_of_day_update_timer; + + m_last_time_of_day_f = time_of_day_f; + float time_diff = m_time_of_day_update_timer; m_time_of_day_update_timer = 0; + if(m_time_of_day_set){ - time_speed = 3600.0*24.0 * tod_diff_f / time_diff; + time_speed = (3600.0*24.0) * tod_diff_f / time_diff; infostream<<"Client: Measured time_of_day speed (old format): " <getBool("enable_experimental")) - { - /* - u16 command - u16 count of removed objects - for all removed objects { - u16 id - } - u16 count of added objects - for all added objects { - u16 id - u8 type - u32 initialization data length - string initialization data - } - */ + /* + u16 command + u16 count of removed objects + for all removed objects { + u16 id + } + u16 count of added objects + for all added objects { + u16 id + u8 type + u32 initialization data length + string initialization data + } + */ - char buf[6]; - // Get all data except the command number - std::string datastring((char*)&data[2], datasize-2); - // Throw them in an istringstream - std::istringstream is(datastring, std::ios_base::binary); + char buf[6]; + // Get all data except the command number + std::string datastring((char*)&data[2], datasize-2); + // Throw them in an istringstream + std::istringstream is(datastring, std::ios_base::binary); - // Read stuff - - // Read removed objects + // Read removed objects + is.read(buf, 2); + u16 removed_count = readU16((u8*)buf); + for(unsigned int i=0; igetBool("enable_experimental")) + /* + u16 command + for all objects + { + u16 id + u16 message length + string message + } + */ + char buf[6]; + // Get all data except the command number + std::string datastring((char*)&data[2], datasize-2); + // Throw them in an istringstream + std::istringstream is(datastring, std::ios_base::binary); + + while(is.eof() == false) { - /* - u16 command - for all objects - { - u16 id - u16 message length - string message - } - */ - char buf[6]; - // Get all data except the command number - std::string datastring((char*)&data[2], datasize-2); - // Throw them in an istringstream - std::istringstream is(datastring, std::ios_base::binary); - - while(is.eof() == false) + is.read(buf, 2); + u16 id = readU16((u8*)buf); + if(is.eof()) + break; + is.read(buf, 2); + size_t message_size = readU16((u8*)buf); + std::string message; + message.reserve(message_size); + for(unsigned int i=0; imovement_acceleration_default = readF1000(is) * BS; - player->movement_acceleration_air = readF1000(is) * BS; - player->movement_acceleration_fast = readF1000(is) * BS; - player->movement_speed_walk = readF1000(is) * BS; - player->movement_speed_crouch = readF1000(is) * BS; - player->movement_speed_fast = readF1000(is) * BS; - player->movement_speed_climb = readF1000(is) * BS; - player->movement_speed_jump = readF1000(is) * BS; - player->movement_liquid_fluidity = readF1000(is) * BS; + player->movement_acceleration_default = readF1000(is) * BS; + player->movement_acceleration_air = readF1000(is) * BS; + player->movement_acceleration_fast = readF1000(is) * BS; + player->movement_speed_walk = readF1000(is) * BS; + player->movement_speed_crouch = readF1000(is) * BS; + player->movement_speed_fast = readF1000(is) * BS; + player->movement_speed_climb = readF1000(is) * BS; + player->movement_speed_jump = readF1000(is) * BS; + player->movement_liquid_fluidity = readF1000(is) * BS; player->movement_liquid_fluidity_smooth = readF1000(is) * BS; - player->movement_liquid_sink = readF1000(is) * BS; - player->movement_gravity = readF1000(is) * BS; + player->movement_liquid_sink = readF1000(is) * BS; + player->movement_gravity = readF1000(is) * BS; } else if(command == TOCLIENT_HP) { std::string datastring((char*)&data[2], datasize-2); std::istringstream is(datastring, std::ios_base::binary); - Player *player = m_env.getLocalPlayer(); - assert(player != NULL); - u8 oldhp = player->hp; - u8 hp = readU8(is); + + u8 oldhp = player->hp; + u8 hp = readU8(is); player->hp = hp; if(hp < oldhp) @@ -1502,23 +1370,18 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id) { std::string datastring((char*)&data[2], datasize-2); std::istringstream is(datastring, std::ios_base::binary); - Player *player = m_env.getLocalPlayer(); - assert(player != NULL); - u16 breath = readU16(is); - player->setBreath(breath) ; + + player->setBreath(readU16(is)); } else if(command == TOCLIENT_MOVE_PLAYER) { std::string datastring((char*)&data[2], datasize-2); std::istringstream is(datastring, std::ios_base::binary); - Player *player = m_env.getLocalPlayer(); - assert(player != NULL); + v3f pos = readV3F1000(is); f32 pitch = readF1000(is); f32 yaw = readF1000(is); player->setPosition(pos); - /*player->setPitch(pitch); - player->setYaw(yaw);*/ infostream<<"Client got TOCLIENT_MOVE_PLAYER" <<" pos=("<addRemoteServer(baseurl); } } - catch(SerializationError) { + catch(SerializationError& e) { // not supported by server or turned off } m_media_downloader->step(this); - if (m_media_downloader->isDone()) { - // might be done already if all media is in the cache - delete m_media_downloader; - m_media_downloader = NULL; - } } else if(command == TOCLIENT_MEDIA) { @@ -1660,17 +1518,12 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id) // updating content definitions assert(!m_mesh_update_thread.IsRunning()); - for(u32 i=0; iconventionalTransferDone( name, data, this); } - - if (m_media_downloader->isDone()) { - delete m_media_downloader; - m_media_downloader = NULL; - } } else if(command == TOCLIENT_TOOLDEF) { @@ -1781,7 +1634,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id) m_privileges.clear(); infostream<<"Client: Privileges updated: "; u16 num_privileges = readU16(is); - for(u16 i=0; iinventory_formspec = deSerializeLongString(is); } else if(command == TOCLIENT_DETACHED_INVENTORY) @@ -1837,25 +1688,28 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id) std::string datastring((char*)&data[2], datasize-2); std::istringstream is(datastring, std::ios_base::binary); - v3f pos = readV3F1000(is); - v3f vel = readV3F1000(is); - v3f acc = readV3F1000(is); - float expirationtime = readF1000(is); - float size = readF1000(is); + v3f pos = readV3F1000(is); + v3f vel = readV3F1000(is); + v3f acc = readV3F1000(is); + float expirationtime = readF1000(is); + float size = readF1000(is); bool collisiondetection = readU8(is); - std::string texture = deSerializeLongString(is); + std::string texture = deSerializeLongString(is); + bool vertical = false; + try { + vertical = readU8(is); + } catch (...) {} ClientEvent event; - event.type = CE_SPAWN_PARTICLE; - event.spawn_particle.pos = new v3f (pos); - event.spawn_particle.vel = new v3f (vel); - event.spawn_particle.acc = new v3f (acc); - - event.spawn_particle.expirationtime = expirationtime; - event.spawn_particle.size = size; - event.spawn_particle.collisiondetection = - collisiondetection; - event.spawn_particle.texture = new std::string(texture); + event.type = CE_SPAWN_PARTICLE; + event.spawn_particle.pos = new v3f (pos); + event.spawn_particle.vel = new v3f (vel); + event.spawn_particle.acc = new v3f (acc); + event.spawn_particle.expirationtime = expirationtime; + event.spawn_particle.size = size; + event.spawn_particle.collisiondetection = collisiondetection; + event.spawn_particle.vertical = vertical; + event.spawn_particle.texture = new std::string(texture); m_client_event_queue.push_back(event); } @@ -1864,41 +1718,44 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id) std::string datastring((char*)&data[2], datasize-2); std::istringstream is(datastring, std::ios_base::binary); - u16 amount = readU16(is); - float spawntime = readF1000(is); - v3f minpos = readV3F1000(is); - v3f maxpos = readV3F1000(is); - v3f minvel = readV3F1000(is); - v3f maxvel = readV3F1000(is); - v3f minacc = readV3F1000(is); - v3f maxacc = readV3F1000(is); - float minexptime = readF1000(is); - float maxexptime = readF1000(is); - float minsize = readF1000(is); - float maxsize = readF1000(is); + u16 amount = readU16(is); + float spawntime = readF1000(is); + v3f minpos = readV3F1000(is); + v3f maxpos = readV3F1000(is); + v3f minvel = readV3F1000(is); + v3f maxvel = readV3F1000(is); + v3f minacc = readV3F1000(is); + v3f maxacc = readV3F1000(is); + float minexptime = readF1000(is); + float maxexptime = readF1000(is); + float minsize = readF1000(is); + float maxsize = readF1000(is); bool collisiondetection = readU8(is); - std::string texture = deSerializeLongString(is); - u32 id = readU32(is); + std::string texture = deSerializeLongString(is); + u32 id = readU32(is); + bool vertical = false; + try { + vertical = readU8(is); + } catch (...) {} ClientEvent event; - event.type = CE_ADD_PARTICLESPAWNER; - event.add_particlespawner.amount = amount; - event.add_particlespawner.spawntime = spawntime; - - event.add_particlespawner.minpos = new v3f (minpos); - event.add_particlespawner.maxpos = new v3f (maxpos); - event.add_particlespawner.minvel = new v3f (minvel); - event.add_particlespawner.maxvel = new v3f (maxvel); - event.add_particlespawner.minacc = new v3f (minacc); - event.add_particlespawner.maxacc = new v3f (maxacc); - - event.add_particlespawner.minexptime = minexptime; - event.add_particlespawner.maxexptime = maxexptime; - event.add_particlespawner.minsize = minsize; - event.add_particlespawner.maxsize = maxsize; + event.type = CE_ADD_PARTICLESPAWNER; + event.add_particlespawner.amount = amount; + event.add_particlespawner.spawntime = spawntime; + event.add_particlespawner.minpos = new v3f (minpos); + event.add_particlespawner.maxpos = new v3f (maxpos); + event.add_particlespawner.minvel = new v3f (minvel); + event.add_particlespawner.maxvel = new v3f (maxvel); + event.add_particlespawner.minacc = new v3f (minacc); + event.add_particlespawner.maxacc = new v3f (maxacc); + event.add_particlespawner.minexptime = minexptime; + event.add_particlespawner.maxexptime = maxexptime; + event.add_particlespawner.minsize = minsize; + event.add_particlespawner.maxsize = maxsize; event.add_particlespawner.collisiondetection = collisiondetection; - event.add_particlespawner.texture = new std::string(texture); - event.add_particlespawner.id = id; + event.add_particlespawner.vertical = vertical; + event.add_particlespawner.texture = new std::string(texture); + event.add_particlespawner.id = id; m_client_event_queue.push_back(event); } @@ -1910,7 +1767,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id) u32 id = readU16(is); ClientEvent event; - event.type = CE_DELETE_PARTICLESPAWNER; + event.type = CE_DELETE_PARTICLESPAWNER; event.delete_particlespawner.id = id; m_client_event_queue.push_back(event); @@ -1931,20 +1788,30 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id) u32 dir = readU32(is); v2f align = readV2F1000(is); v2f offset = readV2F1000(is); + v3f world_pos; + v2s32 size; + try{ + world_pos = readV3F1000(is); + }catch(SerializationError &e) {}; + try{ + size = readV2S32(is); + } catch(SerializationError &e) {}; ClientEvent event; - event.type = CE_HUDADD; - event.hudadd.id = id; - event.hudadd.type = type; - event.hudadd.pos = new v2f(pos); - event.hudadd.name = new std::string(name); - event.hudadd.scale = new v2f(scale); - event.hudadd.text = new std::string(text); - event.hudadd.number = number; - event.hudadd.item = item; - event.hudadd.dir = dir; - event.hudadd.align = new v2f(align); - event.hudadd.offset = new v2f(offset); + event.type = CE_HUDADD; + event.hudadd.id = id; + event.hudadd.type = type; + event.hudadd.pos = new v2f(pos); + event.hudadd.name = new std::string(name); + event.hudadd.scale = new v2f(scale); + event.hudadd.text = new std::string(text); + event.hudadd.number = number; + event.hudadd.item = item; + event.hudadd.dir = dir; + event.hudadd.align = new v2f(align); + event.hudadd.offset = new v2f(offset); + event.hudadd.world_pos = new v3f(world_pos); + event.hudadd.size = new v2s32(size); m_client_event_queue.push_back(event); } else if(command == TOCLIENT_HUDRM) @@ -1955,7 +1822,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id) u32 id = readU32(is); ClientEvent event; - event.type = CE_HUDRM; + event.type = CE_HUDRM; event.hudrm.id = id; m_client_event_queue.push_back(event); } @@ -1963,7 +1830,9 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id) { std::string sdata; v2f v2fdata; + v3f v3fdata; u32 intdata = 0; + v2s32 v2s32data; std::string datastring((char *)&data[2], datasize - 2); std::istringstream is(datastring, std::ios_base::binary); @@ -1976,16 +1845,22 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id) v2fdata = readV2F1000(is); else if (stat == HUD_STAT_NAME || stat == HUD_STAT_TEXT) sdata = deSerializeString(is); + else if (stat == HUD_STAT_WORLD_POS) + v3fdata = readV3F1000(is); + else if (stat == HUD_STAT_SIZE ) + v2s32data = readV2S32(is); else intdata = readU32(is); ClientEvent event; - event.type = CE_HUDCHANGE; + event.type = CE_HUDCHANGE; event.hudchange.id = id; event.hudchange.stat = (HudElementStat)stat; event.hudchange.v2fdata = new v2f(v2fdata); + event.hudchange.v3fdata = new v3f(v3fdata); event.hudchange.sdata = new std::string(sdata); event.hudchange.data = intdata; + event.hudchange.v2s32data = new v2s32(v2s32data); m_client_event_queue.push_back(event); } else if(command == TOCLIENT_HUD_SET_FLAGS) @@ -1993,9 +1868,6 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id) std::string datastring((char *)&data[2], datasize - 2); std::istringstream is(datastring, std::ios_base::binary); - Player *player = m_env.getLocalPlayer(); - assert(player != NULL); - u32 flags = readU32(is); u32 mask = readU32(is); @@ -2007,22 +1879,80 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id) std::string datastring((char *)&data[2], datasize - 2); std::istringstream is(datastring, std::ios_base::binary); - Player *player = m_env.getLocalPlayer(); - assert(player != NULL); - u16 param = readU16(is); std::string value = deSerializeString(is); - if(param == HUD_PARAM_HOTBAR_ITEMCOUNT && value.size() == 4){ + if(param == HUD_PARAM_HOTBAR_ITEMCOUNT && value.size() == 4) { s32 hotbar_itemcount = readS32((u8*) value.c_str()); if(hotbar_itemcount > 0 && hotbar_itemcount <= HUD_HOTBAR_ITEMCOUNT_MAX) player->hud_hotbar_itemcount = hotbar_itemcount; - } else if (param == HUD_PARAM_HOTBAR_IMAGE) { + } + else if (param == HUD_PARAM_HOTBAR_IMAGE) { ((LocalPlayer *) player)->hotbar_image = value; - } else if (param == HUD_PARAM_HOTBAR_SELECTED_IMAGE) { + } + else if (param == HUD_PARAM_HOTBAR_SELECTED_IMAGE) { ((LocalPlayer *) player)->hotbar_selected_image = value; } } + else if(command == TOCLIENT_SET_SKY) + { + std::string datastring((char *)&data[2], datasize - 2); + std::istringstream is(datastring, std::ios_base::binary); + + video::SColor *bgcolor = new video::SColor(readARGB8(is)); + std::string *type = new std::string(deSerializeString(is)); + u16 count = readU16(is); + std::vector *params = new std::vector; + + for(size_t i=0; ipush_back(deSerializeString(is)); + + ClientEvent event; + event.type = CE_SET_SKY; + event.set_sky.bgcolor = bgcolor; + event.set_sky.type = type; + event.set_sky.params = params; + m_client_event_queue.push_back(event); + } + else if(command == TOCLIENT_OVERRIDE_DAY_NIGHT_RATIO) + { + std::string datastring((char *)&data[2], datasize - 2); + std::istringstream is(datastring, std::ios_base::binary); + + bool do_override = readU8(is); + float day_night_ratio_f = (float)readU16(is) / 65536; + + ClientEvent event; + event.type = CE_OVERRIDE_DAY_NIGHT_RATIO; + event.override_day_night_ratio.do_override = do_override; + event.override_day_night_ratio.ratio_f = day_night_ratio_f; + m_client_event_queue.push_back(event); + } + else if(command == TOCLIENT_LOCAL_PLAYER_ANIMATIONS) + { + std::string datastring((char *)&data[2], datasize - 2); + std::istringstream is(datastring, std::ios_base::binary); + + LocalPlayer *player = m_env.getLocalPlayer(); + assert(player != NULL); + + player->local_animations[0] = readV2S32(is); + player->local_animations[1] = readV2S32(is); + player->local_animations[2] = readV2S32(is); + player->local_animations[3] = readV2S32(is); + player->local_animation_speed = readF1000(is); + } + else if(command == TOCLIENT_EYE_OFFSET) + { + std::string datastring((char *)&data[2], datasize - 2); + std::istringstream is(datastring, std::ios_base::binary); + + LocalPlayer *player = m_env.getLocalPlayer(); + assert(player != NULL); + + player->eye_offset_first = readV3F1000(is); + player->eye_offset_third = readV3F1000(is); + } else { infostream<<"Client: Ignoring unknown command " @@ -2038,7 +1968,7 @@ void Client::Send(u16 channelnum, SharedBuffer data, bool reliable) void Client::interact(u8 action, const PointedThing& pointed) { - if(connectedAndInitialized() == false){ + if(m_state != LC_Ready){ infostream<<"Client::interact() " "cancelled (not connected)" <::const_iterator i = fields.begin(); i != fields.end(); i++){ const std::string &name = i->first; @@ -2105,10 +2037,12 @@ void Client::sendInventoryFields(const std::string &formname, writeU16(os, TOSERVER_INVENTORY_FIELDS); os<::const_iterator i = fields.begin(); i != fields.end(); i++){ - const std::string &name = i->first; + const std::string &name = i->first; const std::string &value = i->second; os< 0xFFFF) { + messagesize = 0xFFFF; + } + writeU16(buf, (u16) messagesize); os.write((char*)buf, 2); // Write string - for(u32 i=0; i data((u8*)s.c_str(), s.size()); + // Send as reliable + Send(0, data, true); +} + void Client::sendPlayerPos() { - //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out - LocalPlayer *myplayer = m_env.getLocalPlayer(); if(myplayer == NULL) return; // Save bandwidth by only updating position when something changed - if(myplayer->last_position == myplayer->getPosition() && - myplayer->last_speed == myplayer->getSpeed() && - myplayer->last_pitch == myplayer->getPitch() && - myplayer->last_yaw == myplayer->getYaw() && + if(myplayer->last_position == myplayer->getPosition() && + myplayer->last_speed == myplayer->getSpeed() && + myplayer->last_pitch == myplayer->getPitch() && + myplayer->last_yaw == myplayer->getYaw() && myplayer->last_keyPressed == myplayer->keyPressed) return; - myplayer->last_position = myplayer->getPosition(); - myplayer->last_speed = myplayer->getSpeed(); - myplayer->last_pitch = myplayer->getPitch(); - myplayer->last_yaw = myplayer->getYaw(); + myplayer->last_position = myplayer->getPosition(); + myplayer->last_speed = myplayer->getSpeed(); + myplayer->last_pitch = myplayer->getPitch(); + myplayer->last_yaw = myplayer->getYaw(); myplayer->last_keyPressed = myplayer->keyPressed; u16 our_peer_id; @@ -2281,13 +2238,14 @@ void Client::sendPlayerPos() // Check that an existing peer_id is the same as the connection's assert(myplayer->peer_id == our_peer_id); - v3f pf = myplayer->getPosition(); + v3f pf = myplayer->getPosition(); + v3f sf = myplayer->getSpeed(); + s32 pitch = myplayer->getPitch() * 100; + s32 yaw = myplayer->getYaw() * 100; + u32 keyPressed = myplayer->keyPressed; + v3s32 position(pf.X*100, pf.Y*100, pf.Z*100); - v3f sf = myplayer->getSpeed(); v3s32 speed(sf.X*100, sf.Y*100, sf.Z*100); - s32 pitch = myplayer->getPitch() * 100; - s32 yaw = myplayer->getYaw() * 100; - u32 keyPressed=myplayer->keyPressed; /* Format: [0] u16 command @@ -2336,7 +2294,6 @@ void Client::removeNode(v3s16 p) try { - //TimeTaker t("removeNodeAndUpdate", m_device); m_env.getMap().removeNodeAndUpdate(p, modified_blocks); } catch(InvalidPositionException &e) @@ -2378,7 +2335,6 @@ void Client::addNode(v3s16 p, MapNode n, bool remove_metadata) void Client::setPlayerControl(PlayerControl &control) { - //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out LocalPlayer *player = m_env.getLocalPlayer(); assert(player != NULL); player->control = control; @@ -2386,7 +2342,6 @@ void Client::setPlayerControl(PlayerControl &control) void Client::selectPlayerItem(u16 item) { - //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out m_playeritem = item; m_inventory_updated = true; sendPlayerItem(item); @@ -2396,8 +2351,6 @@ void Client::selectPlayerItem(u16 item) // updated from the server. If it is true, it is set to false. bool Client::getLocalInventoryUpdated() { - // m_inventory_updated is behind envlock - //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out bool updated = m_inventory_updated; m_inventory_updated = false; return updated; @@ -2406,7 +2359,6 @@ bool Client::getLocalInventoryUpdated() // Copies the inventory of the local player to parameter void Client::getLocalInventory(Inventory &dst) { - //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out Player *player = m_env.getLocalPlayer(); assert(player != NULL); dst = player->inventory; @@ -2453,6 +2405,7 @@ Inventory* Client::getInventory(const InventoryLocation &loc) } return NULL; } + void Client::inventoryAction(InventoryAction *a) { /* @@ -2478,14 +2431,12 @@ ClientActiveObject * Client::getSelectedActiveObject( std::vector objects; m_env.getActiveObjects(from_pos_f_on_map, max_d, objects); - - //infostream<<"Collected "<fill(b); data->setCrack(m_crack_level, m_crack_pos); + data->setHighlighted(m_highlighted_pos, m_show_hud); data->setSmoothLighting(g_settings->getBool("smooth_lighting")); } - // Debug wait - //while(m_mesh_update_thread.m_queue_in.size() > 0) sleep_ms(10); - // Add task to queue m_mesh_update_thread.m_queue_in.addBlock(p, data, ack_to_server, urgent); - - /*infostream<<"Mesh update input queue size is " - <updateAliases(m_itemdef); - // Update node textures + // Update node textures and assign shaders to each tile infostream<<"- Updating node textures"<updateTextures(m_tsrc); + m_nodedef->updateTextures(m_tsrc, m_shsrc); // Preload item textures and meshes if configured to if(g_settings->getBool("preload_item_visuals")) { verbosestream<<"Updating item textures and meshes"< names = m_itemdef->getAll(); size_t size = names.size(); size_t count = 0; @@ -2772,7 +2701,7 @@ void Client::afterContentReceived(IrrlichtDevice *device, gui::IGUIFont* font) count++; percent = count*100/size; if (count%50 == 0) // only update every 50 item - draw_load_screen(text,device,font,0,percent); + draw_load_screen(text, device, guienv, font, 0, percent); } delete[] text; } @@ -2781,16 +2710,26 @@ void Client::afterContentReceived(IrrlichtDevice *device, gui::IGUIFont* font) infostream<<"- Starting mesh update thread"<second; + const std::string &data = i->second; scene::ISceneManager *smgr = m_device->getSceneManager(); // Create the mesh, remove it from cache and return it // This allows unique vertex colors and other properties for each instance Buffer data_rw(data.c_str(), data.size()); // Const-incorrect Irrlicht io::IFileSystem *irrfs = m_device->getFileSystem(); - io::IReadFile *rfile = irrfs->createMemoryReadFile( + io::IReadFile *rfile = irrfs->createMemoryReadFile( *data_rw, data_rw.getSize(), filename.c_str()); assert(rfile); + scene::IAnimatedMesh *mesh = smgr->getMesh(rfile); rfile->drop(); // NOTE: By playing with Irrlicht refcounts, maybe we could cache a bunch