X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=src%2Fbiome.cpp;h=e1dfc47afbb021c31bf06e03a79d7f27c8d3d327;hb=58e6d25e033c76dc91aaac18fdeda92ac23fe0e1;hp=7e3dcac77da172a70dd8aed4a13d4db506c866dd;hpb=9e6bdc377fcbc8e4c795bd76d582197e8afb3530;p=oweals%2Fminetest.git diff --git a/src/biome.cpp b/src/biome.cpp index 7e3dcac77..e1dfc47af 100644 --- a/src/biome.cpp +++ b/src/biome.cpp @@ -24,11 +24,10 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "util/numeric.h" #include "main.h" #include "util/mathconstants.h" +#include "porting.h" -NoiseParams nparams_biome_def_heat = - {50, 50, v3f(500.0, 500.0, 500.0), 5349, 3, 0.70}; -NoiseParams nparams_biome_def_humidity = - {50, 50, v3f(500.0, 500.0, 500.0), 842, 3, 0.55}; +NoiseParams nparams_biome_def_heat(50, 50, v3f(500.0, 500.0, 500.0), 5349, 3, 0.70); +NoiseParams nparams_biome_def_humidity(50, 50, v3f(500.0, 500.0, 500.0), 842, 3, 0.55); BiomeDefManager::BiomeDefManager() { @@ -204,54 +203,3 @@ u8 BiomeDefManager::getBiomeIdByName(const char *name) { return 0; } - - -///////////////////////////// Weather - - -s16 BiomeDefManager::calcBlockHeat(v3s16 p, u64 seed, float timeofday, float totaltime) { - //variant 1: full random - //f32 heat = NoisePerlin3D(np_heat, p.X, env->getGameTime()/100, p.Z, seed); - - //variant 2: season change based on default heat map - const f32 offset = 20; // = np_heat->offset - const f32 scale = 20; // = np_heat->scale - const f32 range = 20; - f32 heat = NoisePerlin2D(np_heat, p.X, p.Z, seed); // 0..50..100 - - heat -= np_heat->offset; // -50..0..+50 - - // normalizing - todo REMOVE after fixed NoiseParams nparams_biome_def_heat = {50, 50, -> 20, 50, - if (np_heat->scale) - heat /= np_heat->scale / scale; // -20..0..+20 - - f32 seasonv = totaltime; - seasonv /= 86400 * g_settings->getS16("year_days"); // season change speed - seasonv += (f32)p.X / 3000; // you can walk to area with other season - seasonv = sin(seasonv * M_PI); - heat += (range * (heat < 0 ? 2 : 0.5)) * seasonv; // -60..0..30 - - heat += offset; // -40..0..50 - heat += p.Y / -333; // upper=colder, lower=hotter, 3c per 1000 - - // daily change, hotter at sun +4, colder at night -4 - heat += 8 * (sin(cycle_shift(timeofday, -0.25) * M_PI) - 0.5); //-44..20..54 - - return heat; -} - - -s16 BiomeDefManager::calcBlockHumidity(v3s16 p, u64 seed, float timeofday, float totaltime) { - - f32 humidity = NoisePerlin2D(np_humidity, p.X, p.Z, seed); - - f32 seasonv = totaltime; - seasonv /= 86400 * 2; // bad weather change speed (2 days) - seasonv += (f32)p.Z / 300; - humidity += 30 * sin(seasonv * M_PI); - - humidity += -12 * (sin(cycle_shift(timeofday, -0.1) * M_PI) - 0.5); - humidity = rangelim(humidity, 0, 100); - - return humidity; -}