X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=src%2Fbiome.cpp;h=e1dfc47afbb021c31bf06e03a79d7f27c8d3d327;hb=37b7f094e3ea502339794f64e8bad22444c6fb54;hp=b50c562a06155c377840dd972767dfaae1036653;hpb=feb7de91ec34ef1ca3152270a7bc62b2e308f1bd;p=oweals%2Fminetest.git diff --git a/src/biome.cpp b/src/biome.cpp index b50c562a0..e1dfc47af 100644 --- a/src/biome.cpp +++ b/src/biome.cpp @@ -21,13 +21,13 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "nodedef.h" #include "map.h" //for ManualMapVoxelManipulator #include "log.h" +#include "util/numeric.h" #include "main.h" +#include "util/mathconstants.h" +#include "porting.h" - -NoiseParams nparams_biome_def_heat = - {50, 50, v3f(500.0, 500.0, 500.0), 5349, 3, 0.70}; -NoiseParams nparams_biome_def_humidity = - {50, 50, v3f(500.0, 500.0, 500.0), 842, 3, 0.55}; +NoiseParams nparams_biome_def_heat(50, 50, v3f(500.0, 500.0, 500.0), 5349, 3, 0.70); +NoiseParams nparams_biome_def_humidity(50, 50, v3f(500.0, 500.0, 500.0), 842, 3, 0.55); BiomeDefManager::BiomeDefManager() { @@ -41,16 +41,26 @@ BiomeDefManager::BiomeDefManager() { b->id = 0; b->name = "Default"; b->flags = 0; - - b->c_top = CONTENT_AIR; - b->top_depth = 0; - b->c_filler = b->c_top; - b->filler_height = MAP_GENERATION_LIMIT; - - b->height_min = -MAP_GENERATION_LIMIT; - b->height_max = MAP_GENERATION_LIMIT; - b->heat_point = 0.0; - b->humidity_point = 0.0; + + b->depth_top = 0; + b->depth_filler = 0; + + b->nname_top = "air"; + b->nname_filler = "air"; + b->nname_water = "mapgen_water_source"; + b->nname_dust = "air"; + b->nname_dust_water = "mapgen_water_source"; + + b->c_top = CONTENT_IGNORE; + b->c_filler = CONTENT_IGNORE; + b->c_water = CONTENT_IGNORE; + b->c_dust = CONTENT_IGNORE; + b->c_dust_water = CONTENT_IGNORE; + + b->height_min = -MAP_GENERATION_LIMIT; + b->height_max = MAP_GENERATION_LIMIT; + b->heat_point = 0.0; + b->humidity_point = 0.0; biomes.push_back(b); } @@ -101,27 +111,42 @@ void BiomeDefManager::resolveNodeNames(INodeDefManager *ndef) { biome_registration_finished = true; - for (size_t i = 0; i != biomes.size(); i++) { + for (size_t i = 0; i < biomes.size(); i++) { b = biomes[i]; - + + b->c_top = ndef->getId(b->nname_top); if (b->c_top == CONTENT_IGNORE) { - b->c_top = ndef->getId(b->top_nodename); - if (b->c_top == CONTENT_IGNORE) { - errorstream << "BiomeDefManager::resolveNodeNames: node '" - << b->top_nodename << "' not defined" << std::endl; - b->c_top = CONTENT_AIR; - b->top_depth = 0; - } + errorstream << "BiomeDefManager::resolveNodeNames: node '" + << b->nname_top << "' not defined" << std::endl; + b->c_top = CONTENT_AIR; + b->depth_top = 0; } - + + b->c_filler = ndef->getId(b->nname_filler); if (b->c_filler == CONTENT_IGNORE) { - b->c_filler = ndef->getId(b->filler_nodename); - if (b->c_filler == CONTENT_IGNORE) { - errorstream << "BiomeDefManager::resolveNodeNames: node '" - << b->filler_nodename << "' not defined" << std::endl; - b->c_filler = CONTENT_AIR; - b->filler_height = MAP_GENERATION_LIMIT; - } + errorstream << "BiomeDefManager::resolveNodeNames: node '" + << b->nname_filler << "' not defined" << std::endl; + b->c_filler = CONTENT_AIR; + b->depth_filler = 0; + } + + b->c_water = ndef->getId(b->nname_water); + if (b->c_water == CONTENT_IGNORE) { + errorstream << "BiomeDefManager::resolveNodeNames: node '" + << b->nname_water << "' not defined" << std::endl; + b->c_water = CONTENT_AIR; + } + + b->c_dust = ndef->getId(b->nname_dust); + if (b->c_dust == CONTENT_IGNORE) { + errorstream << "BiomeDefManager::resolveNodeNames: node '" + << b->nname_dust << "' not defined" << std::endl; + } + + b->c_dust_water = ndef->getId(b->nname_dust_water); + if (b->c_dust_water == CONTENT_IGNORE) { + errorstream << "BiomeDefManager::resolveNodeNames: node '" + << b->nname_dust_water << "' not defined" << std::endl; } } } @@ -156,8 +181,8 @@ Biome *BiomeDefManager::getBiome(float heat, float humidity, s16 y) { if (y > b->height_max || y < b->height_min) continue; - float d_heat = heat - b->heat_point; - float d_humidity = humidity - b->humidity_point; + float d_heat = heat - b->heat_point; + float d_humidity = humidity - b->humidity_point; float dist = (d_heat * d_heat) + (d_humidity * d_humidity); if (dist < dist_min) { @@ -168,3 +193,13 @@ Biome *BiomeDefManager::getBiome(float heat, float humidity, s16 y) { return biome_closest ? biome_closest : biomes[0]; } + + +u8 BiomeDefManager::getBiomeIdByName(const char *name) { + for (size_t i = 0; i != biomes.size(); i++) { + if (!strcasecmp(name, biomes[i]->name.c_str())) + return i; + } + + return 0; +}