X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=src%2FCMakeLists.txt;h=9d699e976bcf887388f0d1779faa17ef91e0ec11;hb=8492796a5c45787810aad7fe08fc63cadc0c96b5;hp=c18bb64a70ddaea2272d2ac53312cc4e7cf1e754;hpb=0ccc0ac927bdbfcc97c1b5c9d5dc64754946f817;p=oweals%2Fminetest.git diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index c18bb64a7..9d699e976 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -84,18 +84,29 @@ endif() find_package(Jthread REQUIRED) find_package(Sqlite3 REQUIRED) +# TODO: Create proper find script for Lua +set(LUA_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/lua/src") +set(LUA_LIBRARY "lua") + configure_file( "${PROJECT_SOURCE_DIR}/cmake_config.h.in" "${PROJECT_BINARY_DIR}/cmake_config.h" ) set(common_SRCS + craftdef.cpp + nameidmapping.cpp + tooldef.cpp + nodedef.cpp + luaentity_common.cpp + scriptapi.cpp + script.cpp + log.cpp content_sao.cpp mapgen.cpp content_inventory.cpp content_nodemeta.cpp content_craft.cpp - content_mapblock.cpp content_mapnode.cpp auth.cpp collision.cpp @@ -108,7 +119,6 @@ set(common_SRCS defaultsettings.cpp mapnode.cpp voxel.cpp - mapblockobject.cpp inventory.cpp debug.cpp serialization.cpp @@ -131,17 +141,28 @@ set(common_SRCS ) # This gives us the icon -if(WIN32 AND MSVC) - set(common_SRCS ${common_SRCS} winresource.rc) +if(WIN32) + if(MINGW) + ADD_CUSTOM_COMMAND(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o + COMMAND windres.exe -I${CMAKE_CURRENT_SOURCE_DIR} + -i${CMAKE_CURRENT_SOURCE_DIR}/winresource.rc + -o ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o) + SET(common_SRCS ${common_SRCS} ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o) + else(MINGW) # Probably MSVC + set(common_SRCS ${common_SRCS} winresource.rc) + endif(MINGW) endif() # Client sources set(minetest_SRCS ${common_SRCS} + MyBillboardSceneNode.cpp + content_mapblock.cpp content_cao.cpp mapblock_mesh.cpp farmesh.cpp keycode.cpp + camera.cpp clouds.cpp clientobject.cpp guiMainMenu.cpp @@ -151,6 +172,7 @@ set(minetest_SRCS guiInventoryMenu.cpp guiPauseMenu.cpp guiPasswordChange.cpp + guiDeathScreen.cpp client.cpp tile.cpp game.cpp @@ -172,6 +194,7 @@ include_directories( ${GETTEXT_INCLUDE_DIR} ${JTHREAD_INCLUDE_DIR} ${SQLITE3_INCLUDE_DIR} + ${LUA_INCLUDE_DIR} ) set(EXECUTABLE_OUTPUT_PATH "${CMAKE_SOURCE_DIR}/bin") @@ -190,6 +213,7 @@ if(BUILD_CLIENT) ${GETTEXT_LIBRARY} ${JTHREAD_LIBRARY} ${SQLITE3_LIBRARY} + ${LUA_LIBRARY} ${PLATFORM_LIBS} ${CLIENT_PLATFORM_LIBS} ) @@ -202,6 +226,7 @@ if(BUILD_SERVER) ${ZLIB_LIBRARIES} ${JTHREAD_LIBRARY} ${SQLITE3_LIBRARY} + ${LUA_LIBRARY} ${PLATFORM_LIBS} ) endif(BUILD_SERVER) @@ -216,13 +241,17 @@ if(MSVC) # Visual Studio # EHa enables SEH exceptions (used for catching segfaults) - set(CMAKE_CXX_FLAGS_RELEASE "/EHa /MD /O2 /Ob2 /Oi /Ot /Oy /GL /FD /MT /GS- /arch:SSE /fp:fast /D NDEBUG /D _HAS_ITERATOR_DEBUGGING=0 /TP") + set(CMAKE_CXX_FLAGS_RELEASE "/EHa /O2 /Ob2 /Oi /Ot /Oy /GL /FD /MT /GS- /arch:SSE /fp:fast /D NDEBUG /D _HAS_ITERATOR_DEBUGGING=0 /TP") #set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/LTCG /NODEFAULTLIB:\"libcmtd.lib\" /NODEFAULTLIB:\"libcmt.lib\"") set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/LTCG") # Debug build doesn't catch exceptions by itself # Add some optimizations because otherwise it's VERY slow set(CMAKE_CXX_FLAGS_DEBUG "/MDd /Zi /Ob0 /Od /RTC1") + + # Flags for C files (sqlite) + # /MT = Link statically with standard library stuff + set(CMAKE_C_FLAGS_RELEASE "/O2 /Ob2 /MT") if(BUILD_SERVER) set_target_properties(${PROJECT_NAME}server PROPERTIES @@ -277,9 +306,8 @@ install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/../minetest.conf.example" DESTINATION if(BUILD_CLIENT) install(TARGETS ${PROJECT_NAME} DESTINATION ${BINDIR}) - file(GLOB images "${CMAKE_CURRENT_SOURCE_DIR}/../data/*.png") - - install(FILES ${images} DESTINATION ${DATADIR}) + file(GLOB images "${CMAKE_CURRENT_SOURCE_DIR}/../data/textures/*.png") + install(FILES ${images} DESTINATION ${DATADIR}/textures) if(USE_GETTEXT) foreach(LOCALE ${GETTEXT_AVAILABLE_LOCALES}) @@ -346,7 +374,12 @@ endif (JTHREAD_FOUND) if (SQLITE3_FOUND) else (SQLITE3_FOUND) -add_subdirectory(sqlite) + add_subdirectory(sqlite) endif (SQLITE3_FOUND) +if (LUA_FOUND) +else (LUA_FOUND) + add_subdirectory(lua) +endif (LUA_FOUND) + #end