X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=minetest.conf.example;h=b81cc5fc61f3d3ff1ef9ecec9b63609147d10b30;hb=831003156c77c811e7f1fcb65811d1d099587442;hp=c78266e7bb0353139decd210eb95646882f703d9;hpb=9778347c7f118f6b74153f1d2c8070920352eb68;p=oweals%2Fminetest.git diff --git a/minetest.conf.example b/minetest.conf.example index c78266e7b..b81cc5fc6 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -2,75 +2,138 @@ # ../minetest.conf # ../../minetest.conf # Any other path can be chosen by passing the path as a parameter -# to the program, eg. "minetest.exe ../minetest.conf.example" +# to the program, eg. "minetest.exe --config ../minetest.conf.example" # # By default, all the settings are commented and not functional. # Uncomment settings by removing the preceding #. +# +# Further documentation: +# http://celeron.55.lt/~celeron55/minetest/wiki/doku.php +# +# NOTE: This file might not be up-to-date, refer to the +# defaultsettings.cpp file for an up-to-date list: +# https://bitbucket.org/celeron55/minetest/src/tip/src/defaultsettings.cpp +# +# A vim command to convert most of defaultsettings.cpp to conf file format: +# :'<,'>s/\tg_settings\.setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g # -# Client side stuff +# Client and server # +# Network port (UDP) +#port = +# Name of player; on a server this is the main admin +#name = + +# +# Client stuff +# + +# Key mappings +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +#keymap_forward = KEY_KEY_W +#keymap_backward = KEY_KEY_S +#keymap_left = KEY_KEY_A +#keymap_right = KEY_KEY_D +#keymap_jump = KEY_SPACE +#keymap_sneak = KEY_LSHIFT +#keymap_inventory = KEY_KEY_I +#keymap_chat = KEY_KEY_T +#keymap_rangeselect = KEY_KEY_R +#keymap_freemove = KEY_KEY_K +#keymap_fastmove = KEY_KEY_J +#keymap_frametime_graph = KEY_F1 +#keymap_screenshot = KEY_F12 +# Some (temporary) keys for debugging +#keymap_special1 = KEY_KEY_E +#keymap_print_debug_stacks = KEY_KEY_P + +# The desired FPS #wanted_fps = 30 +# If FPS would go higher than this, limit it by sleeping +# (to not waste CPU power for no benefit) #fps_max = 60 +# The allowed adjustment range for the automatic rendering range adjustment #viewing_range_nodes_max = 300 -#viewing_range_nodes_min = 35 -#screenW = 800 -#screenH = 600 -#port = 30000 +#viewing_range_nodes_min = 25 +# Initial window size +screenW# = 800 +screenH# = 600 +# Address to connect to (#blank = start local server) #address = -#name = - -# Whether to try to fog out the border of the visible area +# Enable random user input, for testing +#random_input = false +# Timeout for client to remove unused map data from memory +#client_unload_unused_data_timeout = 600 +# Whether to fog out the end of the visible area #enable_fog = true -# Enable a bit lower water surface; disable for speed -#new_style_water = true +# Enable a bit lower water surface; disable for speed (not quite optimized) +#new_style_water = false # Enable nice leaves; disable for speed #new_style_leaves = true -# Whether to draw a frametime graph +# Enable smooth lighting with simple ambient occlusion; +# disable for speed or for different looks. +#smooth_lighting = true +# Whether to draw a frametime graph (for debugging frametime) #frametime_graph = false -# Enable combining mainly used textures to a bigger one +# Enable combining mainly used textures to a bigger one for improved speed +# disable if it causes graphics glitches. #enable_texture_atlas = true -# Path to texture directory -#texture_path = +# Path to texture directory. All textures are first searched from here. +#texture_path = +# Video back-end. # Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl #video_driver = opengl - -# -#random_input = false -#client_delete_unused_sectors_timeout = 1200 +# Unobstructed movement without physics, downwards key is keymap_special1 +#free_move = false +# Continuous forward movement (for testing) +#continuous_forward = false +# Fast movement (keymap_special1) +#fast_move = false +# Invert mouse +#invert_mouse = false +# FarMesh thingy +#enable_farmesh = false +# Enable/disable clouds +#enable_clouds = true +# Don't draw stone (for testing) +#invisible_stone = false +# Path for screenshots +#screenshot_path = . # -# Server side stuff +# Server stuff # -# Set to true to enable experimental features +# Map directory (everything in the world is stored here) +#map-#dir = /custom/map +# Set to true to enable experimental features or stuff that is tested +# (varies from version to version, usually not useful at all) #enable_experimental = false - -#map-dir = /home/palle/custom_map - # Set to true to enable creative mode (unlimited inventory) #creative_mode = false +#enable_damage = false +# Gives some stuff to players at the beginning +#give_initial_stuff = false +#default_password = +# Available privileges: build, teleport, settime, privs, shout +#default_privs = build, shout +# Profiler data print interval. #0 = disable. +#profiler_print_interval = 0 +#enable_mapgen_debug_info = false # Player and object positions are sent at intervals specified by this -#objectdata_inverval = 0.2 - +#objectdata_interval = 0.2 #active_object_range = 2 - -#max_simultaneous_block_sends_per_client = 1 -#max_simultaneous_block_sends_server_total = 4 - -#max_block_send_distance = 5 -#max_block_generate_distance = 4 - -# 20 min/day +#max_simultaneous_block_sends_per_client = 2 +#max_simultaneous_block_sends_server_total = 8 +#max_block_send_distance = 8 +#max_block_generate_distance = 8 +#time_send_interval = 20 +# Length of day/night cycle. 72=20min, 360=4min, 1=24hour #time_speed = 72 -# 4 min/day -#time_speed = 360 -# 1 min/day -#time_speed = 1440 - -#time_send_interval = 5 -#server_unload_unused_sectors_timeout = 60 +#server_unload_unused_data_timeout = 60 #server_map_save_interval = 60 +#full_block_send_enable_min_time_from_building = 2.0