X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=minetest.conf.example;h=8967eff23f5904efb9f6c6834e3f3f3e96dd0106;hb=0c792db05c9e53a2e5dd7f6462f8aaa561fde858;hp=58039559697f13fb39938697c643d86afacd0cca;hpb=83bafbe08b508266d31a6a76f1ffc2cddc662390;p=oweals%2Fminetest.git diff --git a/minetest.conf.example b/minetest.conf.example index 580395596..8967eff23 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -1,38 +1,38 @@ -# This file is read by default from: -# ../minetest.conf -# ../../minetest.conf -# Any other path can be chosen by passing the path as a parameter -# to the program, eg. "minetest.exe --config ../minetest.conf.example" -# -# By default, all the settings are commented and not functional. -# Uncomment settings by removing the preceding #. -# -# Further documentation: -# http://wiki.minetest.net/ -# -# NOTE: This file might not be up-to-date, refer to the -# defaultsettings.cpp file for an up-to-date list: -# https://github.com/minetest/minetest/blob/master/src/defaultsettings.cpp -# -# A vim command to convert most of defaultsettings.cpp to conf file format: -# :'<,'>s/\tsettings->setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g -# Note: Some of the settings are implemented in Lua +# This file is read by default from: +# ../minetest.conf +# ../../minetest.conf +# Any other path can be chosen by passing the path as a parameter +# to the program, eg. "minetest.exe --config ../minetest.conf.example". + +# By default, all the settings are commented and not functional. +# Uncomment settings by removing the preceding #. + +# Further documentation: +# http://wiki.minetest.net/ + +# NOTE: This file might not be up-to-date, refer to the +# defaultsettings.cpp file for an up-to-date list: +# https://github.com/minetest/minetest/blob/master/src/defaultsettings.cpp + +# A vim command to convert most of defaultsettings.cpp to conf file format: +# :'<,'>s/\tsettings->setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g +# Note: Some of the settings are implemented in Lua. # -# Client and server +# Client and server # -# Name of player; on a server this is the main admin +# Name of player, on a server this is the main admin #name = # -# Client stuff +# Client stuff # -# Port to connect to (UDP) +# Port to connect to (UDP) #remote_port = -# Key mappings -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# Key mappings. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 #keymap_forward = KEY_KEY_W #keymap_backward = KEY_KEY_S #keymap_left = KEY_KEY_A @@ -40,7 +40,7 @@ #keymap_jump = KEY_SPACE #keymap_sneak = KEY_LSHIFT #keymap_inventory = KEY_KEY_I -# Go down ladder / go down in fly mode / go fast in fast mode +# Go down ladder / go down in fly mode / go fast in fast mode #keymap_special1 = KEY_KEY_E #keymap_chat = KEY_KEY_T #keymap_cmd = / @@ -48,313 +48,415 @@ #keymap_rangeselect = KEY_KEY_R #keymap_freemove = KEY_KEY_K #keymap_fastmove = KEY_KEY_J +#keymap_cinematic = KEY_F8 #keymap_screenshot = KEY_F12 -# If true, keymap_special1 instead of keymap_sneak is used for climbing down and descending +# If true, keymap_special1 instead of keymap_sneak is used for climbing down and descending #aux1_descends = false -# Doubletaping the jump key toogles fly mode +# Double-tapping the jump key toggles fly mode #doubletap_jump = false -# If false aux1 is used to fly fast +# If false aux1 is used to fly fast #always_fly_fast = true -# Some (temporary) keys for debugging +# Some (temporary) keys for debugging #keymap_print_debug_stacks = KEY_KEY_P #keymap_quicktune_prev = KEY_HOME #keymap_quicktune_next = KEY_END #keymap_quicktune_dec = KEY_NEXT #keymap_quicktune_inc = KEY_PRIOR -# Minimum FPS -# The amount of rendered stuff is dynamically set according to this +# If set to true, you can place blocks at the position (feet + eye level) where you stand. +# This is helpful when working with nodeboxes. +#enable_build_where_you_stand = false +# Minimum FPS. +# The amount of rendered stuff is dynamically set according to this. #wanted_fps = 30 -# If FPS would go higher than this, limit it by sleeping -# (to not waste CPU power for no benefit) +# If FPS would go higher than this, limit it by sleeping +# to not waste CPU power for no benefit. #fps_max = 60 -# Maximum FPS when game is paused +# Maximum FPS when game is paused #pause_fps_max = 20 -# The allowed adjustment range for the automatic rendering range adjustment +# The allowed adjustment range for the automatic rendering range adjustment #viewing_range_nodes_max = 160 #viewing_range_nodes_min = 35 -# Initial window size +# Initial window size #screenW = 800 #screenH = 600 #fullscreen = false #fullscreen_bpp = 24 -# Experimental option, might cause visible spaces between blocks -# when set to higher number than 0 +# Experimental option, might cause visible spaces between blocks +# when set to higher number than 0. #fsaa = 0 #vsync = false +# Field of view in degrees #fov = 72 -# Address to connect to (#blank = start local server) +# Address to connect to (#blank = start local server) #address = -# Enable random user input, for testing +# Enable random user input, for testing #random_input = false -# Timeout for client to remove unused map data from memory +# Timeout for client to remove unused map data from memory #client_unload_unused_data_timeout = 600 -# Whether to fog out the end of the visible area +# Whether to fog out the end of the visible area #enable_fog = true -# Enable a bit lower water surface; disable for speed (not quite optimized) +# Whether to show the client debug info (has the same effect as hitting F5) +#show_debug = false +# Enable a bit lower water surface; disable for speed (not quite optimized) #new_style_water = false -# Constant volume liquids -#liquid_finite = false -# Max liquids processed per step -#liquid_loop_max = 10000 -# Update liquids every .. recommend for finite: 0.2 +# Max liquids processed per step +#liquid_loop_max = 100000 +# The time (in seconds) that the liquids queue may grow beyond processing +# capacity until an attempt is made to decrease its size by dumping old queue +# items. A value of 0 disables the functionality. +#liquid_queue_purge_time = 0 +# Liquid update interval in seconds #liquid_update = 1.0 -# Relax flowing blocks to source if level near max and N nearby -# source blocks, more realistic, but not true constant. -# values: 0,1,2,3,4 : 0 - disable, 1 - most aggresive -# (for finite liquids) -#liquid_relax = 2 -# Optimization: faster cave flood (and not true constant) -# (for finite liquids) -#liquid_fast_flood = 1 -# Underground water and lava springs, its infnity sources if liquid_finite enabled -#underground_springs = 1 -# Enable weather (cold-hot, water freeze-melt). use only with liquid_finite=1 -#weather = false -# Enable nice leaves; disable for speed +# Enable transparent leaf textures, disable for speed #new_style_leaves = true -# Enable smooth lighting with simple ambient occlusion; -# disable for speed or for different looks. +# Connects glass if supported by node +#connected_glass = false +# Enable smooth lighting with simple ambient occlusion. +# Disable for speed or for different looks. #smooth_lighting = true +# Adjust the gamma encoding for the light tables. Valid values are in the range +# 1.1 to 3.0 (inclusive); lower numbers are brighter. This setting is for the +# client only and is ignored by the server +#display_gamma = 1.8 # Path to texture directory. All textures are first searched from here. #texture_path = -# Video back-end. -# Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl +# Video back-end. +# Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl. #video_driver = opengl -# Unobstructed movement without physics, downwards key is keymap_special1 +# Unobstructed movement without physics, downwards key is keymap_special1 #free_move = false -# Continuous forward movement (for testing) +# Continuous forward movement (for testing) #continuous_forward = false -# Fast movement (keymap_special1) +# Enable cinematic mode +#cinematic = false +# Camera smoothing - smooths rotation of camera. 0 is no smoothing. +# Must be equal to or greater than 0, and less than 1. +#camera_smoothing = 0.0 +# Camera smoothing when in cinematic mode +#cinematic_camera_smoothing = 0.7 +# Fast movement (keymap_special1) #fast_move = false -# Invert mouse +# Invert mouse #invert_mouse = false -# Enable/disable clouds +# Enable/disable clouds #enable_clouds = true #cloud_height = 120 #enable_3d_clouds = true -# Use a cloud animation for the main menu background +# Use a cloud animation for the main menu background #menu_clouds = true -# Path for screenshots -#screenshot_path = . -# Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double) +# Path for screenshots +#screenshot_path = +# Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double) #view_bobbing_amount = 1.0 -# Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double) +# Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double) #fall_bobbing_amount = 0.0 -# Anaglyph stereo -#anaglyph = false -#anaglyph_strength = 0.1 -# In-game chat console background color (R,G,B) +# 3d support. +# Currently: +# "none" = no 3d output. +# "anaglyph" = cyan/magenta color 3d. +# "interlaced" = odd/even line based polarisation screen support. +# "topbottom" = split screen top/bottom. +# "sidebyside" = split screen side by side. +#3d_mode = none +#3d_parallax_strength = 0.025 +# In-game chat console background color (R,G,B) #console_color = (0,0,0) -# In-game chat console background alpha (opaqueness, between 0 and 255) +# In-game chat console background alpha (opaqueness, between 0 and 255) #console_alpha = 200 -# Selection box border color (R,G,B) +# Selection box border color (R,G,B) #selectionbox_color = (0,0,0) -# Crosshair color (R,G,B) +# Crosshair color (R,G,B) #crosshair_color = (255,255,255) -# Cross alpha (opaqueness, between 0 and 255) +# Cross alpha (opaqueness, between 0 and 255) #crosshair_alpha = 255 -# Sensitivity multiplier +# Scale gui by a user specified value +#gui_scaling = 1.0 +# Use a nearest-neighbor-anti-alias filter to scale the GUI. +# This will smooth over some of the rough edges, and blend +# pixels when scaling down, at the cost of blurring some +# edge pixels when images are scaled by non-integer sizes. +#gui_scaling_filter = false +# When gui_scaling_filter is true, all GUI images need to be +# filtered in software, but some images are generated directly +# to hardware (e.g. render-to-texture for nodes in inventory). +# When gui_scaling_filter_txr2img is true, copy those images +# from hardware to software for scaling. When false, fall back +# to the old scaling method, for video drivers that don't +# propery support downloading textures back from hardware. +#gui_scaling_filter_txr2img = true +# Sensitivity multiplier #mouse_sensitivity = 0.2 -# Sound settings +# Sound settings #enable_sound = true #sound_volume = 0.7 -# Whether node texture animations should be desynchronized per MapBlock +# Whether node texture animations should be desynchronized per mapblock #desynchronize_mapblock_texture_animation = true -# Texture filtering settings +# Width of the selectionbox's lines (Between 1 and 5) +#selectionbox_width = 2 +# Maximum proportion of current window to be used for hotbar. +# Useful if there's something to be displayed right or left of hotbar. +#hud_hotbar_max_width = 1.0 +# Save the map received by the client on disk +#enable_local_map_saving = false +# Enable selection highlighting for nodes (disables selectionbox) +#enable_node_highlighting = false +# Texture filtering settings #mip_map = false #anisotropic_filter = false #bilinear_filter = false #trilinear_filter = false -# Set to true to pre-generate all item visuals -#preload_item_visuals = true -# Set to true to enable shaders. Disable them if video_driver = direct3d9/8. +# Filtered textures can blend RGB values with fully-transparent neighbors, +# which PNG optimizers usually discard, sometimes resulting in a dark or +# light edge to transparent textures. Apply this filter to clean that up +# at texture load time. +#texture_clean_transparent = false +# When using bilinear/trilinear/anisotropic filters, low-resolution textures +# can be blurred, so automatically upscale them with nearest-neighbor +# interpolation to preserve crisp pixels. This sets the minimum texture size +# for the upscaled textures; higher values look sharper, but require more +# memory. Powers of 2 are recommended. Setting this higher than 1 may not +# have a visible effect unless bilinear/trilinear/anisotropic filtering is +# enabled. +#texture_min_size = 64 +# Set to true to pre-generate all item visuals +#preload_item_visuals = false +# Set to true to enable shaders. Disable them if video_driver = direct3d9/8. #enable_shaders = true -# Set to true to enable textures bumpmapping. Requires shaders enabled. +# Set to true to enable textures bumpmapping. Requires shaders enabled. #enable_bumpmapping = false -# Set to true enables parallax occlusion mapping. Requires shaders enabled. +# Set to true enables parallax occlusion mapping. Requires shaders enabled. +#generate_normalmaps = false +# Set to true enables on the fly normalmap generation (Emboss effect). +# Requires bumpmapping enabled. +#normalmaps_strength = 0.6 +# Strength of generated normalmaps +#normalmaps_smooth = 1 +# Defines sampling step of texture (0 - 2). +# A higher value results in smoother normal maps. #enable_parallax_occlusion = false -# Scale of parallax occlusion effect +# Scale of parallax occlusion effect #parallax_occlusion_scale = 0.08 -# Bias of parallax occlusion effect, usually scale/2 +# Bias of parallax occlusion effect, usually scale/2 #parallax_occlusion_bias = 0.04 -# Set to true enables waving water. Requires shaders enabled. +# Set to true enables waving water. Requires shaders enabled. #enable_waving_water = false -# Parameters for waving water: +# Parameters for waving water: #water_wave_height = 1.0 #water_wave_length = 20.0 #water_wave_speed = 5.0 -# Set to true enables waving leaves. Requires shaders enabled. +# Set to true enables waving leaves. Requires shaders enabled. #enable_waving_leaves = false -# Set to true enables waving plants. Requires shaders enabled. +# Set to true enables waving plants. Requires shaders enabled. #enable_waving_plants = false -# The time in seconds it takes between repeated -# right clicks when holding the right mouse button +# Enables caching of facedir rotated meshes +#ambient_occlusion_gamma = 2.2 +# The strength (darkness) of node ambient-occlusion shading. +# Lower is darker, Higher is lighter. The valid range of values for this +# setting is 0.25 to 4.0 inclusive. If the value is out of range it will be +# set to the nearest valid value. +#enable_mesh_cache = true +# The time in seconds it takes between repeated +# right clicks when holding the right mouse button. #repeat_rightclick_time = 0.25 -# Make fog and sky colors depend on daytime (dawn/sunset) and view direction +# Make fog and sky colors depend on daytime (dawn/sunset) and view direction #directional_colored_fog = true - -# Default timeout for cURL, in milliseconds -# Only has an effect if compiled with cURL +# Delay showing tooltips, stated in milliseconds +#tooltip_show_delay = 400 +# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens +#screen_dpi = 72 +# Default timeout for cURL, stated in milliseconds. +# Only has an effect if compiled with cURL. #curl_timeout = 5000 -# Limits number of parallel HTTP requests. Affects: -# - Media fetch if server uses remote_media setting -# - Serverlist download and server announcement -# - Downloads performed by main menu (e.g. mod manager) -# Only has an effect if compiled with cURL +# Limits number of parallel HTTP requests. Affects: +# Media fetch if server uses remote_media setting. +# Serverlist download and server announcement. +# Downloads performed by main menu (e.g. mod manager). +# Only has an effect if compiled with cURL. #curl_parallel_limit = 8 - -# Url to the server list displayed in the Multiplayer Tab +# Maximum time in ms a file download (e.g. a mod download) may take +#curl_file_download_timeout = 300000 +# Enable usage of remote media server (if provided by server) +#enable_remote_media_server = true +# Url to the server list displayed in the Multiplayer Tab #serverlist_url = servers.minetest.net -# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab +# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab #serverlist_file = favoriteservers.txt - -# Whether freetype fonts are used, requires freetype support to be compiled in +# Whether freetype fonts are used, requires freetype support to be compiled in #freetype = true -# Path to TrueTypeFont or bitmap +# Path to TrueTypeFont or bitmap #font_path = fonts/liberationsans.ttf -#font_size = 13 -# Font shadow offset, if 0 then shadow will not be drawn. +#font_size = 15 +# Font shadow offset, if 0 then shadow will not be drawn #font_shadow = 1 -# Font shadow alpha (opaqueness, between 0 and 255) +# Font shadow alpha (opaqueness, between 0 and 255) #font_shadow_alpha = 128 #mono_font_path = fonts/liberationmono.ttf -#mono_font_size = 13 - -# This font will be used for certain languages +#mono_font_size = 15 +# This font will be used for certain languages #fallback_font_path = fonts/DroidSansFallbackFull.ttf -#fallback_font_size = 13 +#fallback_font_size = 15 #fallback_font_shadow = 1 #fallback_font_shadow_alpha = 128 # -# Server stuff +# Server stuff # -# Network port to listen (UDP) + +# Network port to listen (UDP) #port = 30000 -# Bind address +# Bind address #bind_address = -# Name of server +# Name of server #server_name = Minetest server -# Description of server +# Description of server #server_description = mine here -# Domain name of server +# Domain name of server #server_address = game.minetest.net -# Homepage of server +# Homepage of server #server_url = http://minetest.net -# Automaticaly report to masterserver +# Automaticaly report to masterserver #server_announce = 0 -# Announce to this masterserver. if you want to announce your ipv6 address - use serverlist_url = v6.servers.minetest.net +# Announce to this masterserver. +# If you want to announce your ipv6 address - use serverlist_url = v6.servers.minetest.net. #serverlist_url = servers.minetest.net -# Default game (default when creating a new world) +# Default game (default when creating a new world) #default_game = minetest -# World directory (everything in the world is stored here) +# World directory (everything in the world is stored here) #map-dir = /custom/world -# Message of the Day +# Message of the Day #motd = Welcome to this awesome Minetest server! -# Maximum number of players connected simultaneously +# Maximum number of players connected simultaneously #max_users = 15 -# Set to true to disallow old clients from connecting +# Set to true to disallow old clients from connecting #strict_protocol_version_checking = false -# Set to true to enable creative mode (unlimited inventory) +# Time in seconds for item entity to live. Default value: 900s. +# Setting it to -1 disables the feature. +#item_entity_ttl = 900 +# Set to true to enable creative mode (unlimited inventory) #creative_mode = false -# Enable players getting damage and dying +# Enable players getting damage and dying #enable_damage = false -# Despawn all non-peaceful mobs -#only_peaceful_mobs = false -# A chosen map seed for a new map, leave empty for random +# A chosen map seed for a new map, leave empty for random #fixed_map_seed = -# Gives some stuff to players at the beginning +# Gives some stuff to players at the beginning #give_initial_stuff = false -# New users need to input this password +# New users need to input this password #default_password = -# Available privileges: interact, shout, teleport, settime, privs, ... -# See /privs in game for a full list on your server and mod configuration. +# Available privileges: interact, shout, teleport, settime, privs, ... +# See /privs in game for a full list on your server and mod configuration. #default_privs = interact, shout -# Whether players are shown to clients without any range limit +# Whether players are shown to clients without any range limit. +# Deprecated, use the setting player_transfer_distance instead. #unlimited_player_transfer_distance = true -# Whether to enable players killing each other +# Defines the maximal player transfer distance in blocks (0 = unlimited) +#player_transfer_distance = 0 +# Whether to enable players killing each other #enable_pvp = true -# If this is set, players will always (re)spawn at the given position +# If this is set, players will always (re)spawn at the given position #static_spawnpoint = 0, 10, 0 -# If true, new players cannot join with an empty password +# If true, new players cannot join with an empty password #disallow_empty_password = false -# If true, disable cheat prevention in multiplayer +# If true, disable cheat prevention in multiplayer #disable_anticheat = false -# If true, actions are recorded for rollback +# If true, actions are recorded for rollback +# This option is only read when server starts #enable_rollback_recording = false - -# Profiler data print interval. #0 = disable. +# Handling for deprecated lua api calls: +# "legacy" = (try to) mimic old behaviour (default for release). +# "log" = mimic and log backtrace of deprecated call (default for debug). +# "error" = abort on usage of deprecated call (suggested for mod developers). +#deprecated_lua_api_handling = legacy +# Mod profiler +#mod_profiling = false +# Detailed mod profile data +#detailed_profiling = false +# Profiler data print interval. #0 = disable. #profiler_print_interval = 0 #enable_mapgen_debug_info = false -# from how far client knows about objects +# From how far client knows about objects #active_object_send_range_blocks = 3 -# how large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run) +# How large area of blocks are subject to the active block stuff. +# Active = objects are loaded and ABMs run. #active_block_range = 2 -# how many blocks are flying in the wire simultaneously per client -#max_simultaneous_block_sends_per_client = 2 -# how many blocks are flying in the wire simultaneously per server -#max_simultaneous_block_sends_server_total = 8 -# From how far blocks are sent to clients (value * 16 nodes) +# How many blocks are flying in the wire simultaneously per client +#max_simultaneous_block_sends_per_client = 10 +# How many blocks are flying in the wire simultaneously per server +#max_simultaneous_block_sends_server_total = 40 +# From how far blocks are sent to clients, stated in mapblocks (16 nodes) #max_block_send_distance = 10 -# From how far blocks are generated for clients (value * 16 nodes) +# From how far blocks are generated for clients, stated in mapblocks (16 nodes) #max_block_generate_distance = 6 -# Number of extra blocks that can be loaded by /clearobjects at once -# This is a trade-off between sqlite transaction overhead and -# memory consumption (4096=100MB, as a rule of thumb) +# Number of extra blocks that can be loaded by /clearobjects at once. +# This is a trade-off between sqlite transaction overhead and +# memory consumption (4096=100MB, as a rule of thumb). #max_clearobjects_extra_loaded_blocks = 4096 -# Maximum number of forceloaded blocks +# Maximum number of forceloaded blocks #max_forceloaded_blocks = 16 -# Interval of sending time of day to clients +# Interval of sending time of day to clients #time_send_interval = 5 -# Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged +# Controls length of day/night cycle. +# 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged. #time_speed = 72 -# Length of year in days for seasons change. With default time_speed 365 days = 5 real days for year. 30 days = 10 real hours -#year_days = 30 #server_unload_unused_data_timeout = 29 -# Maximum number of statically stored objects in a block +# Maximum number of statically stored objects in a block #max_objects_per_block = 49 -# Interval of saving important changes in the world +# Interval of saving important changes in the world, stated in seconds #server_map_save_interval = 5.3 -# http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2 +# http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2 #sqlite_synchronous = 2 -# To reduce lag, block transfers are slowed down when a player is building something. -# This determines how long they are slowed down after placing or removing a node. +# To reduce lag, block transfers are slowed down when a player is building something. +# This determines how long they are slowed down after placing or removing a node. #full_block_send_enable_min_time_from_building = 2.0 -# Length of a server tick and the interval at which objects are generally updated over network +# Length of a server tick and the interval at which objects are generally updated over network #dedicated_server_step = 0.1 -# Can be set to true to disable shutting down on invalid world data +# Can be set to true to disable shutting down on invalid world data #ignore_world_load_errors = false -# Congestion control parameters -# time in seconds, rate in ~500B packets -#congestion_control_aim_rtt = 0.2 -#congestion_control_max_rate = 400 -#congestion_control_min_rate = 10 -# Specifies URL from which client fetches media instead of using UDP -# $filename should be accessible from $remote_media$filename via cURL -# (obviously, remote_media should end with a slash) -# Files that are not present would be fetched the usual way +# Specifies URL from which client fetches media instead of using UDP. +# $filename should be accessible from $remote_media$filename via cURL +# (obviously, remote_media should end with a slash). +# Files that are not present would be fetched the usual way. #remote_media = -# Level of logging to be written to debug.txt. -# 0 = none, 1 = errors and debug, 2 = action, 3 = info, 4 = verbose +# Level of logging to be written to debug.txt: +# 0 = none, 1 = errors and debug, 2 = action, 3 = info, 4 = verbose. #debug_log_level = 2 -# Maximum number of blocks that can be queued for loading. +# Maximum number of blocks that can be queued for loading #emergequeue_limit_total = 256 -# Maximum number of blocks to be queued that are to be loaded from file. -# Leave blank for an appropriate amount to be chosen automatically. -#emergequeue_limit_diskonly = -# Maximum number of blocks to be queued that are to be generated. -# Leave blank for an appropriate amount to be chosen automatically. -#emergequeue_limit_generate = -# Number of emerge threads to use. Make this field blank, or increase this number, to use multiple threads. -# On multiprocessor systems, this will improve mapgen speed greatly, at the cost of slightly buggy caves. +# Maximum number of blocks to be queued that are to be loaded from file. +# Set to blank for an appropriate amount to be chosen automatically. +#emergequeue_limit_diskonly = 32 +# Maximum number of blocks to be queued that are to be generated. +# Set to blank for an appropriate amount to be chosen automatically. +#emergequeue_limit_generate = 32 +# Number of emerge threads to use. Make this field blank, or increase this number +# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly +# at the cost of slightly buggy caves. #num_emerge_threads = 1 -# maximum number of packets sent per send step, if you have a slow connection -# try reducing it, but don't reduce it to a number below double of targeted -# client number +# Maximum number of packets sent per send step, if you have a slow connection +# try reducing it, but don't reduce it to a number below double of targeted +# client number. #max_packets_per_iteration = 1024 + +# Enable/disable IPv6 +#enable_ipv6 = true +# Enable/disable running an IPv6 server. An IPv6 server may be restricted +# to IPv6 clients, depending on system configuration. +# Ignored if bind_address is set. +#ipv6_server = false +#main_menu_script = +#main_menu_game_mgr = 0 +#main_menu_mod_mgr = 1 +#modstore_download_url = https://forum.minetest.net/media/ +#modstore_listmods_url = https://forum.minetest.net/mmdb/mods/ +#modstore_details_url = https://forum.minetest.net/mmdb/mod/*/ +# Makes DirectX work with LuaJIT. Disable if it causes troubles. +#high_precision_fpu = true +# Override language. When no value is provided (default) system language is used. +# Check "locale" directory for the list of available translations. +#language = + # -# Physics stuff +# Physics stuff # #movement_acceleration_default = 3 @@ -372,76 +474,95 @@ #movement_gravity = 9.81 # -# Mapgen stuff +# Mapgen stuff # -# Name of map generator to be used. Currently supported: v6, v7, indev, singlenode, math +# Name of map generator to be used. Currently supported: v5, v6, v7, singlenode. #mg_name = v6 -# Water level of map. +# Water surface level of map #water_level = 1 -# Size of chunks to be generated. +# Size of chunks to be generated, stated in mapblocks (16 nodes) #chunksize = 5 -# Map generation attributes. Currently supported: trees, caves, flat, dungeons, light -# Flags that are not specified in the flag string are not modified from the default. -# To explicitly turn off a flag, prepend "no" to the beginning, e.g. nolight. -#mg_flags = trees, caves -# Map generation attributes specific to Mapgen V6. Currently supported: biomeblend, jungles, mudflow -#mgv6_spflags = biomeblend -# How large deserts and beaches are +# Global map generation attributes. Currently supported: trees, caves, flat, dungeons, light. +# Flags that are not specified in the flag string are not modified from the default. +# To explicitly turn off a flag, prepend "no" to the beginning, e.g. nolight. +#mg_flags = trees, caves, dungeons, light +# Enable/disable floating dungeons and dungeon slices +#enable_floating_dungeons = true + +# Map generation attributes specific to Mapgen V6. +# Currently supported: jungles, biomeblend, mudflow, snowbiomes. +# When snowbiomes are enabled jungles are enabled and the jungles flag is ignored. +#mgv6_spflags = jungles, biomeblend, mudflow +# Controls size of deserts and beaches in Mapgen V6 +# When snowbiomes are enabled 'mgv6_freq_desert' is ignored. #mgv6_freq_desert = 0.45 #mgv6_freq_beach = 0.15 -# Perlin noise attributes for different map generation parameters -# Offset, scale, spread factor, seed offset, number of octaves, persistence -#mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6 -#mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6 -#mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7 -#mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69 -#mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55 -#mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50 -#mgv6_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50 -#mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50 -#mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 4, 0.66 -#mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66 -#mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45 +# Map generation attributes specific to Mapgen V7. +# Currently supported: mountains, ridges. #mgv7_spflags = mountains, ridges -#mgv7_np_terrain = 10, 12, (350, 350, 350), 82341, 5, 0.6 -#mgv7_np_bgroup = 0.5, 0.3125, (350, 350, 350), 5923, 2, 0.6 -#mgv7_np_heat = 25, 50, (500, 500, 500), 35293, 1, 0 -#mgv7_np_humidity = 50, 31.25, (750, 750, 750), 12094, 2, 0.6 -# Offset, scale, spread factor, seed offset, number of octaves, persistence, farscale, farspread -#mgindev_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 10, 10 -#mgindev_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 10, 10 -#mgindev_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2, 10 -#mgindev_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 1, 1 -#mgindev_np_float_islands1 = 0, 1, (64, 64, 64 ), 3683, 5, 0.5, 1, 1.5 -#mgindev_np_float_islands2 = 0, 1, (8, 8, 8 ), 9292, 2, 0.5, 1, 1.5 -#mgindev_np_float_islands3 = 0, 1, (256, 256, 256), 6412, 2, 0.5, 1, 0.5 -#mgindev_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50, 1, 10 +# Perlin noise attributes for different map generation parameters. +# Noise parameters can be specified as a set of positional values: +# Offset, scale, (spread factors), seed offset, number of octaves, persistence, lacunarity. +#mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0 +# Or the new group format can be used instead, for example: +#mgv6_np_terrain_base = { +# offset = -4 +# scale = 20 +# spread = (250, 250, 250) +# seed = 82341 +# octaves = 5 +# persistence = 0.6 +# lacunarity = 2.0 +# flags = "defaults" +#} +# Only the group format supports noise flags which are needed for eased noise. +# Mgv5 uses eased noise for np_ground so this is shown in group format, +# other noise parameters are shown in positional format to save space. -# Float islands starts from height, 0 to disable -#mgindev_float_islands = 500 +# Noise parameters for biome API temperature and humidity +#mg_biome_np_heat = 50, 50, (500, 500, 500), 5349, 3, 0.5, 2.0 +#mg_biome_np_humidity = 50, 50, (500, 500, 500), 842, 3, 0.5, 2.0 -# Math mapgen generator: sphere, mandelbox, mengersponge dont forget to lower water_level = -30000 -#mgmath_generator = mandelbox +#mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0 +#mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0 +#mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0 +#mgv5_np_cave1 = 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0 +#mgv5_np_cave2 = 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0 +#mgv5_np_ground = { +# offset = 0 +# scale = 40 +# spread = (80, 80, 80) +# seed = 983240 +# octaves = 4 +# persistence = 0.55 +# lacunarity = 2.0 +# flags = "eased" +#} -# Enable/disable IPv6 -#enable_ipv6 = true -# Enable/disable running an IPv6 server. An IPv6 server may be restricted -# to IPv6 clients, depending on system configuration. -#ipv6_server = false +#mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0 +#mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0 +#mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0 +#mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0 +#mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0 +#mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0 +#mgv6_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50, 2.0 +#mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0 +#mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 4, 0.66, 2.0 +#mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0 +#mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0 -#main_menu_script = -#main_menu_game_mgr = 0 -#main_menu_mod_mgr = 1 -#modstore_download_url = https://forum.minetest.net/media/ -#modstore_listmods_url = https://forum.minetest.net/mmdb/mods/ -#modstore_details_url = https://forum.minetest.net/mmdb/mod/*/ - -# Makes DirectX work with LuaJIT. Disable if it causes troubles. -#high_precision_fpu = true +#mgv7_np_terrain_base = 4, 70, (300, 300, 300), 82341, 6, 0.7, 2.0 +#mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0 +#mgv7_np_terrain_persist = 0.6, 0.1, (500, 500, 500), 539, 3, 0.6, 2.0 +#mgv7_np_height_select = -0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0 +#mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 4, 0.7, 2.0 +#mgv7_np_mount_height = 100, 30, (500, 500, 500), 72449, 4, 0.6, 2.0 +#mgv7_np_ridge_uwater = 0, 1, (500, 500, 500), 85039, 4, 0.6, 2.0 +#mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.68, 2.0 +#mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0 +#mgv7_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0 +#mgv7_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0 -# Override language. When no value is provided (default) system language is used. -# Check "locale" directory for the list of available translations. -#language =