X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=minetest.conf.example;h=86eba660f2818326d37d243d421926cf9ae366b5;hb=07a8067348457e779ad47d1e4e58e1941a7f0cf5;hp=b908ad24e42447bde4266188fadced39b2469b8d;hpb=954d64afdccb42be7c6c50d0803aeff9bb09b701;p=oweals%2Fminetest_game.git diff --git a/minetest.conf.example b/minetest.conf.example index b908ad24..86eba660 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -1,24 +1,77 @@ -# This file contains settings of minetest_game that can be changed in -# minetest.conf -# +# This file contains settings of Minetest Game that can be changed in +# minetest.conf. # By default, all the settings are commented and not functional. # Uncomment settings by removing the preceding #. -# Whether creative mode (fast digging of all blocks, unlimited resources) should be enabled +# Whether creative mode (fast digging of all blocks, unlimited resources) should +# be enabled. #creative_mode = false -# The time in seconds after which the bones of a dead player can be looted by everyone -# 0 to disable +# Sets the behaviour of the inventory items when a player dies. +# bones: Store items in a bone node but drop items if inside protected area. +# drop: Drop items on the ground. +# keep: Player keeps items. +#bones_mode = bones + +# The time in seconds after which the bones of a dead player can be looted by +# everyone. +# 0 to disable. #share_bones_time = 1200 -# Whether fire should be disabled (all fire nodes will instantly disappear) -#disable_fire = false +# How much earlier the bones of a dead player can be looted by +# everyone if the player dies in a protected area they don't own. +# 0 to disable. By default it is "share_bones_time" divide by four. +#share_bones_time_early = 300 + +# Inform player of condition and location of new bones. +#bones_position_message = false + +# Whether fire should be enabled. If disabled, 'basic_flame' nodes will +# disappear. +# 'permanent_flame' nodes will remain with either setting. +#enable_fire = true -# Whether steel tools, torches and cobblestone should be given to new players +# Enable flame sound. +#flame_sound = true + +# Whether lavacooling should be enabled. +#enable_lavacooling = true + +# Whether the stuff in initial_stuff should be given to new players. #give_initial_stuff = false +#initial_stuff = default:pick_steel,default:axe_steel,default:shovel_steel, +default:torch 99,default:cobble 99 -# Whether the TNT mod should be enabled +# Whether the TNT mod should be enabled. #enable_tnt = -# The radius of a TNT explosion +# The radius of a TNT explosion. #tnt_radius = 3 + +# Enable the stairs mod ABM that replaces the old 'upside down' +# stair and slab nodes in old maps with the new param2 versions. +#enable_stairs_replace_abm = false + +# Whether to allow respawning in beds. +# Default value is true. +#enable_bed_respawn = true + +# Whether players can skip night by sleeping. +# Default value is true. +#enable_bed_night_skip = true + +# If enabled, fences and walls cannot be jumped over. +#enable_fence_tall = false + +# Whether the engine's spawn search, which does not check for a suitable +# starting biome, is used. +# Default value is false. +#engine_spawn = false + +# Whether river water source nodes create flowing sounds. +# Helps rivers create more sound, especially on level sections. +#river_source_sounds = false + +# Enable cloud variation by the 'weather' mod. +# Non-functional in V6 or Singlenode mapgens. +#enable_weather = true