X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=minetest.conf.example;h=83519e145d610cd541c648da47ed58485411de1a;hb=1efdc36b22532807d21a0beac94524e3eacfe7bc;hp=440a26903c81dc500cf29d7a3c44a602ee5f3592;hpb=7c2639ddd9c345c7fb218a662c1ac4fc2bdd03c0;p=oweals%2Fminetest.git diff --git a/minetest.conf.example b/minetest.conf.example index 440a26903..83519e145 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -39,6 +39,8 @@ #keymap_jump = KEY_SPACE #keymap_sneak = KEY_LSHIFT #keymap_inventory = KEY_KEY_I +# Go down ladder / go down in fly mode / go fast in fast mode +#keymap_special1 = KEY_KEY_E #keymap_chat = KEY_KEY_T #keymap_rangeselect = KEY_KEY_R #keymap_freemove = KEY_KEY_K @@ -46,7 +48,6 @@ #keymap_frametime_graph = KEY_F1 #keymap_screenshot = KEY_F12 # Some (temporary) keys for debugging -#keymap_special1 = KEY_KEY_E #keymap_print_debug_stacks = KEY_KEY_P # The desired FPS @@ -58,8 +59,8 @@ #viewing_range_nodes_max = 300 #viewing_range_nodes_min = 25 # Initial window size -screenW# = 800 -screenH# = 600 +#screenW = 800 +#screenH = 600 # Address to connect to (#blank = start local server) #address = # Enable random user input, for testing @@ -99,8 +100,6 @@ screenH# = 600 #farmesh_distance = 40 # Enable/disable clouds #enable_clouds = true -# Don't draw stone (for testing) -#invisible_stone = false # Path for screenshots #screenshot_path = . # Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double) @@ -122,6 +121,8 @@ screenH# = 600 #creative_mode = false # Enable players getting damage and dying #enable_damage = false +# Despawn all non-peaceful mobs +#only_peaceful_mobs = false # A chosen map seed for a new map, leave empty for random #fixed_map_seed = # Gives some stuff to players at the beginning @@ -130,23 +131,25 @@ screenH# = 600 #default_password = # Available privileges: build, teleport, settime, privs, shout #default_privs = build, shout +# Whether players are transferred to client without any range limit +#unlimited_player_transfer_distance = true +# Whether to enable players killing each other +#enable_pvp = true # Profiler data print interval. #0 = disable. #profiler_print_interval = 0 #enable_mapgen_debug_info = false -# Player and object positions are sent at intervals specified by this -#objectdata_interval = 0.2 #active_object_send_range_blocks = 3 -#active_block_range = 5 +#active_block_range = 2 #max_simultaneous_block_sends_per_client = 2 #max_simultaneous_block_sends_server_total = 8 -#max_block_send_distance = 8 -#max_block_generate_distance = 8 +#max_block_send_distance = 7 +#max_block_generate_distance = 5 #time_send_interval = 20 # Length of day/night cycle. 72=20min, 360=4min, 1=24hour #time_speed = 72 -#server_unload_unused_data_timeout = 60 -#server_map_save_interval = 60 +#server_unload_unused_data_timeout = 29 +#server_map_save_interval = 5.3 #full_block_send_enable_min_time_from_building = 2.0 # Set to true to enable experimental features or stuff that is tested # (varies from version to version, usually not useful at all)