X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=minetest.conf.example;h=5e1609de63dfcaf1d9e507cd9dda77311ab4d100;hb=099624a513198334ba66c4770e8679d6b2a9138a;hp=13b2dc7a7d503e76167e01f35e286148f7077b02;hpb=7ae7f1ea4cbbda7d7849a1240ce30d867e850bfb;p=oweals%2Fminetest.git diff --git a/minetest.conf.example b/minetest.conf.example index 13b2dc7a7..5e1609de6 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -87,6 +87,14 @@ # type: bool # enable_joysticks = false +# The identifier of the joystick to use +# type: int +# joystick_id = 0 + +# The type of joystick +# type: enum values: auto, generic, xbox +# joystick_type = auto + # The time in seconds it takes between repeated events # when holding down a joystick button combination. # type: float @@ -148,6 +156,11 @@ # type: key # keymap_cmd = / +# Key for opening the chat window to type local commands. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_cmd_local = . + # Key for opening the chat console. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key @@ -173,6 +186,31 @@ # type: key # keymap_noclip = KEY_KEY_H +# Key for selecting the next item in the hotbar. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_hotbar_next = KEY_KEY_N + +# Key for selecting the previous item in the hotbar. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_hotbar_previous = KEY_KEY_B + +# Key for muting the game. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_mute = KEY_KEY_M + +# Key for increasing the volume. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_increase_volume = + +# Key for decreasing the volume. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_decrease_volume = + # Key for toggling autorun. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key @@ -198,6 +236,11 @@ # type: key # keymap_drop = KEY_KEY_Q +# Key to use view zoom when possible. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_zoom = KEY_KEY_Z + # Key for toggling the display of the HUD. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key @@ -208,6 +251,11 @@ # type: key # keymap_toggle_chat = KEY_F2 +# Key for toggling the display of the large chat console. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_console = KEY_F10 + # Key for toggling the display of the fog. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key @@ -282,6 +330,11 @@ # type: bool # enable_remote_media_server = true +# Enable Lua modding support on client. +# This support is experimental and API can change. +# type: bool +# enable_client_modding = false + # URL to the server list displayed in the Multiplayer Tab. # type: string # serverlist_url = servers.minetest.net @@ -290,6 +343,10 @@ # type: string # serverlist_file = favoriteservers.txt +# Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited +# type: int min: -1 +max_out_chat_queue_size = 20 + ## Graphics ### In-Game @@ -329,9 +386,13 @@ # enable_3d_clouds = true # Method used to highlight selected object. -# type: enum values: box, halo +# type: enum values: box, halo, none # node_highlighting = box +# Adds particles when digging a node. +# type: bool +# enable_particles = true + #### Filtering # Use mip mapping to scale textures. May slightly increase performance. @@ -372,13 +433,23 @@ # type: enum values: 0, 1, 2, 4, 8, 16 # fsaa = 0 +# Undersampling is similar to using lower screen resolution, but it applies +# to the game world only, keeping the GUI intact. +# It should give significant performance boost at the cost of less detailed image. +# type: enum values: 0, 2, 3, 4 +# undersampling = 0 + #### Shaders # Shaders allow advanced visual effects and may increase performance on some video cards. -# Thy only work with the OpenGL video backend. +# This only works with the OpenGL video backend. # type: bool # enable_shaders = true +# Path to shader directory. If no path is defined, default location will be used. +# type: path +# shader_path = + ##### Tone Mapping # Enables filmic tone mapping @@ -421,7 +492,7 @@ # Strength of parallax. # type: float -# 3d_parallax_strength = 0.025 +# 3d_paralax_strength = 0.025 # Number of parallax occlusion iterations. # type: int @@ -484,6 +555,10 @@ # type: int # screenH = 600 +# Save the window size automatically when modified. +# type: bool +# autosave_screensize = true + # Fullscreen mode. # type: bool # fullscreen = false @@ -502,7 +577,7 @@ # Field of view while zooming in degrees. # This requires the "zoom" privilege on the server. -# type: int min: 15 max: 160 +# type: int min: 7 max: 160 # zoom_fov = 15 # Adjust the gamma encoding for the light tables. Higher numbers are brighter. @@ -527,7 +602,7 @@ # type: int # cloud_radius = 12 -# Multiplier for view bobbing. +# Enable view bobbing and amount of view bobbing. # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double. # type: float # view_bobbing_amount = 1.0 @@ -548,6 +623,10 @@ # type: enum values: none, anaglyph, interlaced, topbottom, sidebyside, pageflip # 3d_mode = none +# In-game chat console height, between 0.1 (10%) and 1.0 (100%). +# type: float min: 0.1 max: 1 +# console_height = 1.0 + # In-game chat console background color (R,G,B). # type: string # console_color = (0,0,0) @@ -581,10 +660,25 @@ # type: float # hud_hotbar_max_width = 1.0 +# Modifies the size of the hudbar elements. +# type: float +# hud_scaling = 1.0 + # Enables caching of facedir rotated meshes. # type: bool # enable_mesh_cache = false +# Delay between mesh updates on the client in ms. Increasing this will slow +# down the rate of mesh updates, thus reducing jitter on slower clients. +# type: int min: 0 max: 50 +# mesh_generation_interval = 0 + +# Size of the MapBlock cache of the mesh generator. Increasing this will +# increase the cache hit %, reducing the data being copied from the main +# thread, thus reducing jitter. +# type: int min: 0 max: 1000 +# meshgen_block_cache_size = 20 + # Enables minimap. # type: bool # enable_minimap = true @@ -614,10 +708,19 @@ # type: bool # inventory_items_animations = false +# Android systems only: Tries to create inventory textures from meshes +# when no supported render was found. +# type: bool +# inventory_image_hack = false + # Fraction of the visible distance at which fog starts to be rendered # type: float min: 0 max: 0.99 # fog_start = 0.4 +# Makes all liquids opaque +# type: bool +# opaque_water = false + ### Menus # Use a cloud animation for the main menu background. @@ -707,6 +810,11 @@ # type: int # screen_dpi = 72 +# Windows systems only: Start Minetest with the command line window in the background. +# Contains the same information as the file debug.txt (default name). +# type: bool +# enable_console = false + ## Sound # type: bool @@ -841,10 +949,18 @@ # type: int # item_entity_ttl = 900 +# If enabled, show the server status message on player connection. +# type: bool +# show_statusline_on_connect = true + # Enable players getting damage and dying. # type: bool # enable_damage = false +# Enable creative mode for new created maps. +# type: bool +# creative_mode = false + # A chosen map seed for a new map, leave empty for random. # Will be overridden when creating a new world in the main menu. # type: string @@ -957,7 +1073,7 @@ # movement_speed_fast = 20 # type: float -# movement_speed_climb = 2 +# movement_speed_climb = 3 # type: float # movement_speed_jump = 6.5 @@ -1019,7 +1135,7 @@ # Length of time between NodeTimer execution cycles # type: float -# nodetimer_interval = 1.0 +# nodetimer_interval = 0.2 # If enabled, invalid world data won't cause the server to shut down. # Only enable this if you know what you are doing. @@ -1048,6 +1164,13 @@ # type: int min: 2 # block_send_optimize_distance = 4 +# If enabled the server will perform map block occlusion culling based on +# on the eye position of the player. This can reduce the number of blocks +# sent to the client 50-80%. The client will not longer receive most invisible +# so that the utility of noclip mode is reduced. +# type: bool +# server_side_occlusion_culling = true + ## Mapgen # Name of map generator to be used when creating a new world. @@ -1063,14 +1186,11 @@ # type: int # max_block_generate_distance = 6 -# Where the map generator stops. -# Please note: -# - Limited to 31000 (setting above has no effect) -# - The map generator works in groups of 80x80x80 nodes (5x5x5 MapBlocks). -# - Those groups have an offset of -32, -32 nodes from the origin. -# - Only groups which are within the map_generation_limit are generated +# Limit of map generation, in nodes, in all 6 directions from (0, 0, 0). +# Only mapchunks completely within the mapgen limit are generated. +# Value is stored per-world. # type: int min: 0 max: 31000 -# map_generation_limit = 31000 +# mapgen_limit = 31000 # Global map generation attributes. # In Mapgen v6 the 'decorations' flag controls all decorations except trees @@ -1110,120 +1230,134 @@ # type: int # num_emerge_threads = 1 -#### Noise parameters and formats +#### Biome API temperature and humidity noise parameters -# Noise parameters can be specified as a set of positional values, for example: -# Offset, scale, (spread factors), seed offset, number of octaves, persistence, lacunarity -# mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0 -# Or the group format can be used instead, for example: -# mgv6_np_terrain_base = { -# offset = -4, -# scale = 20, -# spread = (250, 250, 250), -# seed = 82341, -# octaves = 5, -# persistence = 0.6, -# lacunarity = 2.0, -# flags = "defaults" -# } -# Only the group format supports noise flags which are needed for eased noise. -# Mgv5 uses eased noise for np_ground so this is shown in group format below. - -# Noise parameters for biome API temperature, humidity and biome blend. +# Temperature variation for biomes. # type: noise_params -# mg_biome_np_heat = 50, 50, (750, 750, 750), 5349, 3, 0.5, 2.0 +# mg_biome_np_heat = 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0 +# Small-scale temperature variation for blending biomes on borders. # type: noise_params # mg_biome_np_heat_blend = 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0 +# Humidity variation for biomes. # type: noise_params -# mg_biome_np_humidity = 50, 50, (750, 750, 750), 842, 3, 0.5, 2.0 +# mg_biome_np_humidity = 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0 +# Small-scale humidity variation for blending biomes on borders. # type: noise_params # mg_biome_np_humidity_blend = 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0 #### Mapgen v5 +# Map generation attributes specific to Mapgen v5. +# Flags that are not specified in the flag string are not modified from the default. +# Flags starting with 'no' are used to explicitly disable them. +# type: flags possible values: caverns, nocaverns +# mgv5_spflags = caverns + # Controls width of tunnels, a smaller value creates wider tunnels. # type: float # mgv5_cave_width = 0.125 +# Y-level of cavern upper limit. +# type: int +# mgv5_cavern_limit = -256 + +# Y-distance over which caverns expand to full size. +# type: int +# mgv5_cavern_taper = 256 + +# Defines full size of caverns, smaller values create larger caverns. +# type: float +# mgv5_cavern_threshold = 0.7 + +# Variation of biome filler depth. # type: noise_params # mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0 +# Variation of terrain vertical scale. +# When noise is < -0.55 terrain is near-flat. # type: noise_params # mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0 +# Y-level of average terrain surface. # type: noise_params # mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0 +# First of 2 3D noises that together define tunnels. # type: noise_params # mgv5_np_cave1 = 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0 +# Second of 2 3D noises that together define tunnels. # type: noise_params # mgv5_np_cave2 = 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0 -# Noise parameters in group format, unsupported by advanced settings -# menu but settable in minetest.conf. -# See documentation of noise parameter formats above. -# mgv5_np_ground = { -# offset = 0, -# scale = 40, -# spread = (80, 80, 80), -# seed = 983240, -# octaves = 4, -# persistence = 0.55, -# lacunarity = 2.0, -# flags = "eased" -# } +# 3D noise defining giant caverns. +# type: noise_params +# mgv5_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0 #### Mapgen v6 # Map generation attributes specific to Mapgen v6. -# When snowbiomes are enabled jungles are automatically enabled, the 'jungles' flag is ignored. +# The 'snowbiomes' flag enables the new 5 biome system. +# When the new biome system is enabled jungles are automatically enabled and +# the 'jungles' flag is ignored. # Flags that are not specified in the flag string are not modified from the default. # Flags starting with 'no' are used to explicitly disable them. # type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees # mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,trees -# Controls size of deserts and beaches in Mapgen v6. -# When snowbiomes are enabled 'mgv6_freq_desert' is ignored. +# Deserts occur when np_biome exceeds this value. +# When the new biome system is enabled, this is ignored. # type: float # mgv6_freq_desert = 0.45 +# Sandy beaches occur when np_beach exceeds this value. # type: float # mgv6_freq_beach = 0.15 +# Y-level of lower terrain and lakebeds. # type: noise_params # mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0 +# Y-level of higher (cliff-top) terrain. # type: noise_params # mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0 +# Varies steepness of cliffs. # type: noise_params # mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0 +# Defines areas of 'terrain_higher' (cliff-top terrain). # type: noise_params # mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0 +# Varies depth of biome surface nodes. # type: noise_params # mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0 +# Defines areas with sandy beaches. # type: noise_params # mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0 +# Temperature variation for biomes. # type: noise_params # mgv6_np_biome = 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0 +# Variation of number of caves. # type: noise_params # mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0 +# Humidity variation for biomes. # type: noise_params # mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0 +# Defines tree areas and tree density. # type: noise_params # mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0 +# Defines areas where trees have apples. # type: noise_params # mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0 @@ -1234,8 +1368,8 @@ # Floatlands are currently experimental and subject to change. # Flags that are not specified in the flag string are not modified from the default. # Flags starting with 'no' are used to explicitly disable them. -# type: flags possible values: mountains, ridges, floatlands, nomountains, noridges, nofloatlands -# mgv7_spflags = mountains,ridges +# type: flags possible values: mountains, ridges, floatlands, caverns, nomountains, noridges, nofloatlands, nocaverns +# mgv7_spflags = mountains,ridges,nofloatlands,caverns # Controls width of tunnels, a smaller value creates wider tunnels. # type: float @@ -1258,42 +1392,74 @@ # type: int # mgv7_shadow_limit = 1024 +# Y-level of cavern upper limit. +# type: int +# mgv7_cavern_limit = -256 + +# Y-distance over which caverns expand to full size. +# type: int +# mgv7_cavern_taper = 256 + +# Defines full size of caverns, smaller values create larger caverns. +# type: float +# mgv7_cavern_threshold = 0.7 + +# Y-level of higher (cliff-top) terrain. # type: noise_params # mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0 +# Y-level of lower terrain and lakebeds. # type: noise_params # mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0 +# Varies roughness of terrain. +# Defines the 'persistence' value for terrain_base and terrain_alt noises. # type: noise_params # mgv7_np_terrain_persist = 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0 +# Defines areas of higher (cliff-top) terrain and affects steepness of cliffs. # type: noise_params # mgv7_np_height_select = -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0 +# Variation of biome filler depth. # type: noise_params # mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 +# Variation of maximum mountain height (in nodes). # type: noise_params # mgv7_np_mount_height = 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0 +# Defines large-scale river channel structure. # type: noise_params # mgv7_np_ridge_uwater = 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0 +# Defines areas of floatland smooth terrain. +# Smooth floatlands occur when noise > 0. # type: noise_params # mgv7_np_floatland_base = -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0 +# Variation of hill height and lake depth on floatland smooth terrain. # type: noise_params # mgv7_np_float_base_height = 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0 +# 3D noise defining mountain structure and height. +# Also defines structure of floatland mountain terrain. # type: noise_params # mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0 +# 3D noise defining structure of river canyon walls. # type: noise_params # mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0 +# 3D noise defining giant caverns. +# type: noise_params +# mgv7_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0 + +# First of 2 3D noises that together define tunnels. # type: noise_params # mgv7_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 +# Second of 2 3D noises that together define tunnels. # type: noise_params # mgv7_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 @@ -1303,8 +1469,8 @@ # Occasional lakes and hills can be added to the flat world. # Flags that are not specified in the flag string are not modified from the default. # Flags starting with 'no' are used to explicitly disable them. -# type: flags possible values: lakes, hills, , nolakes, nohills -# mgflat_spflags = +# type: flags possible values: lakes, hills, nolakes, nohills +# mgflat_spflags = nolakes,nohills # Y of flat ground. # type: int @@ -1338,18 +1504,19 @@ # type: float # mgflat_hill_steepness = 64.0 -# Determines terrain shape. -# The 3 numbers in brackets control the scale of the -# terrain, the 3 numbers should be identical. +# Defines location and terrain of optional hills and lakes. # type: noise_params # mgflat_np_terrain = 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0 +# Variation of biome filler depth. # type: noise_params # mgflat_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 +# First of 2 3D noises that together define tunnels. # type: noise_params # mgflat_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 +# Second of 2 3D noises that together define tunnels. # type: noise_params # mgflat_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 @@ -1425,15 +1592,19 @@ # type: float # mgfractal_julia_w = 0.33 +# Y-level of seabed. # type: noise_params # mgfractal_np_seabed = -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0 +# Variation of biome filler depth. # type: noise_params # mgfractal_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 +# First of 2 3D noises that together define tunnels. # type: noise_params # mgfractal_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 +# Second of 2 3D noises that together define tunnels. # type: noise_params # mgfractal_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 @@ -1558,7 +1729,6 @@ # profiler.default_report_format = txt # The file path relative to your worldpath in which profiles will be saved to. -# # type: string # profiler.report_path = "" @@ -1674,4 +1844,3 @@ # Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers. # type: int # profiler_print_interval = 0 -