X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=minetest.conf.example;h=40456f9530e5be41919c87cd7f0ff0bb3f7f8683;hb=9719aded5430dd57591310c9cae06944dc345d42;hp=acb8d3a5d15e6ae68b6521b2cf6dd7fd8792bb94;hpb=7b93408884336345dbe8779aaabcf46a51a3d257;p=oweals%2Fminetest.git diff --git a/minetest.conf.example b/minetest.conf.example index acb8d3a5d..40456f953 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -1,568 +1,1397 @@ -# This file is read by default from: -# ../minetest.conf -# ../../minetest.conf -# Any other path can be chosen by passing the path as a parameter -# to the program, eg. "minetest.exe --config ../minetest.conf.example" -# -# By default, all the settings are commented and not functional. -# Uncomment settings by removing the preceding #. -# -# Further documentation: -# http://wiki.minetest.net/ -# -# NOTE: This file might not be up-to-date, refer to the -# defaultsettings.cpp file for an up-to-date list: -# https://github.com/minetest/minetest/blob/master/src/defaultsettings.cpp -# -# A vim command to convert most of defaultsettings.cpp to conf file format: -# :'<,'>s/\tsettings->setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g -# Note: Some of the settings are implemented in Lua +# This file contains a list of all available settings and their default value for minetest.conf -# -# Client and server -# +# By default, all the settings are commented and not functional. +# Uncomment settings by removing the preceding #. -# Name of player; on a server this is the main admin -#name = +# minetest.conf is read by default from: +# ../minetest.conf +# ../../minetest.conf +# Any other path can be chosen by passing the path as a parameter +# to the program, eg. "minetest.exe --config ../minetest.conf.example". + +# Further documentation: +# http://wiki.minetest.net/ # -# Client stuff +# Client # -# Port to connect to (UDP) -#remote_port = -# Key mappings -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -#keymap_forward = KEY_KEY_W -#keymap_backward = KEY_KEY_S -#keymap_left = KEY_KEY_A -#keymap_right = KEY_KEY_D -#keymap_jump = KEY_SPACE -#keymap_sneak = KEY_LSHIFT -#keymap_inventory = KEY_KEY_I -# Go down ladder / go down in fly mode / go fast in fast mode -#keymap_special1 = KEY_KEY_E -#keymap_chat = KEY_KEY_T -#keymap_cmd = / -#keyman_console = KEY_F10 -#keymap_rangeselect = KEY_KEY_R -#keymap_freemove = KEY_KEY_K -#keymap_fastmove = KEY_KEY_J -#keymap_screenshot = KEY_F12 -# If true, keymap_special1 instead of keymap_sneak is used for climbing down and descending -#aux1_descends = false -# Double-tapping the jump key toggles fly mode -#doubletap_jump = false -# If false aux1 is used to fly fast -#always_fly_fast = true -# Some (temporary) keys for debugging -#keymap_print_debug_stacks = KEY_KEY_P -#keymap_quicktune_prev = KEY_HOME -#keymap_quicktune_next = KEY_END -#keymap_quicktune_dec = KEY_NEXT -#keymap_quicktune_inc = KEY_PRIOR - -# If set to true, you can place blocks at the position (feet + eye level) where you stand; this is helpful when working with nodeboxes -#enable_build_where_you_stand = false - -# Minimum FPS -# The amount of rendered stuff is dynamically set according to this -#wanted_fps = 30 -# If FPS would go higher than this, limit it by sleeping -# (to not waste CPU power for no benefit) -#fps_max = 60 -# Maximum FPS when game is paused -#pause_fps_max = 20 -# The allowed adjustment range for the automatic rendering range adjustment -#viewing_range_nodes_max = 160 -#viewing_range_nodes_min = 35 -# Initial window size -#screenW = 800 -#screenH = 600 -#fullscreen = false -#fullscreen_bpp = 24 -# Experimental option, might cause visible spaces between blocks -# when set to higher number than 0 -#fsaa = 0 -#vsync = false -#fov = 72 -# Address to connect to (#blank = start local server) -#address = -# Enable random user input, for testing -#random_input = false -# Timeout for client to remove unused map data from memory -#client_unload_unused_data_timeout = 600 -# Whether to fog out the end of the visible area -#enable_fog = true -# Whether to show the client debug info (has the same effect as hitting F5) -#show_debug = false -# Enable a bit lower water surface; disable for speed (not quite optimized) -#new_style_water = false -# Max liquids processed per step -#liquid_loop_max = 100000 -# The time (in seconds) that the liquids queue may grow beyond processing -# capacity until an attempt is made to decrease its size by dumping old queue -# items. A value of 0 disables the functionality. -#liquid_queue_purge_time = 0 -# Update liquids every .. recommend for finite: 0.2 -#liquid_update = 1.0 -# Enable nice leaves; disable for speed -#new_style_leaves = true -# Connects glass if supported by node -#connected_glass = false -# Enable smooth lighting with simple ambient occlusion; -# disable for speed or for different looks. -#smooth_lighting = true -# Path to texture directory. All textures are first searched from here. -#texture_path = -# Video back-end. -# Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl -#video_driver = opengl -# Unobstructed movement without physics, downwards key is keymap_special1 -#free_move = false -# Continuous forward movement (for testing) -#continuous_forward = false -# Fast movement (keymap_special1) -#fast_move = false -# Invert mouse -#invert_mouse = false -# Enable/disable clouds -#enable_clouds = true -#cloud_height = 120 -#enable_3d_clouds = true -# Use a cloud animation for the main menu background -#menu_clouds = true -# Path for screenshots -#screenshot_path = . -# Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double) -#view_bobbing_amount = 1.0 -# Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double) -#fall_bobbing_amount = 0.0 -# 3d support, -# right now: -# "none" = no 3d output, -# "anaglyph" = cyan/magenta color 3d, -# "interlaced" = odd/even line based polarisation screen support, -# "topbottom" = split screen top boton, -# "sidebyside" = split screen side by side -#3d_mode = none -#3d_paralax_strength = 0.025 -# In-game chat console background color (R,G,B) -#console_color = (0,0,0) -# In-game chat console background alpha (opaqueness, between 0 and 255) -#console_alpha = 200 -# Selection box border color (R,G,B) -#selectionbox_color = (0,0,0) -# Crosshair color (R,G,B) -#crosshair_color = (255,255,255) -# Cross alpha (opaqueness, between 0 and 255) -#crosshair_alpha = 255 -# scale gui by a user specified value -#gui_scaling = 1.0 -# Sensitivity multiplier -#mouse_sensitivity = 0.2 -# Sound settings -#enable_sound = true -#sound_volume = 0.7 -# Whether node texture animations should be desynchronized per MapBlock -#desynchronize_mapblock_texture_animation = true -# (useful if you've there's something to be displayed right or left of hotbar) -# Width of the selectionbox's lines (Between 1 and 5) -#selectionbox_width = 2 -# maximum percentage of current window to be used for hotbar -#hud_hotbar_max_width = 1.0 -# Save the map received by the client on disk -#enable_local_map_saving = false -# Enable highlighting for nodes (disables selectionboxes) -#enable_node_highlighting = false -# Texture filtering settings -#mip_map = false -#anisotropic_filter = false -#bilinear_filter = false -#trilinear_filter = false -# Set to true to pre-generate all item visuals -#preload_item_visuals = false -# Set to true to enable shaders. Disable them if video_driver = direct3d9/8. -#enable_shaders = true -# Set to true to enable textures bumpmapping. Requires shaders enabled. -#enable_bumpmapping = false -# Set to true enables parallax occlusion mapping. Requires shaders enabled. -#generate_normalmaps = false -# Set to true enables on the fly normalmap generation (Emboss effect). -# Requires bumpmapping enabled. -#normalmaps_strength = 0.6 -# Strength of generated normalmaps -#normalmaps_smooth = 1 -# Defines sampling step of texture (0 - 2) -# Higher the value normal maps will be smoother -#enable_parallax_occlusion = false -# Scale of parallax occlusion effect -#parallax_occlusion_scale = 0.08 -# Bias of parallax occlusion effect, usually scale/2 -#parallax_occlusion_bias = 0.04 -# Set to true enables waving water. Requires shaders enabled. -#enable_waving_water = false -# Parameters for waving water: -#water_wave_height = 1.0 -#water_wave_length = 20.0 -#water_wave_speed = 5.0 -# Set to true enables waving leaves. Requires shaders enabled. -#enable_waving_leaves = false -# Set to true enables waving plants. Requires shaders enabled. -#enable_waving_plants = false -# Enables caching of facedir rotated meshes -#enable_mesh_cache = true -# The time in seconds it takes between repeated -# right clicks when holding the right mouse button -#repeat_rightclick_time = 0.25 -# Make fog and sky colors depend on daytime (dawn/sunset) and view direction -#directional_colored_fog = true -#tooltip_show_delay = 400 -# Delay showing tooltips, in miliseconds -#screen_dpi = 72 -# adjust dpi configuration to your screen (Desktop only) e.g. for 4k screens - -# Default timeout for cURL, in milliseconds -# Only has an effect if compiled with cURL -#curl_timeout = 5000 -# Limits number of parallel HTTP requests. Affects: -# - Media fetch if server uses remote_media setting -# - Serverlist download and server announcement -# - Downloads performed by main menu (e.g. mod manager) -# Only has an effect if compiled with cURL -#curl_parallel_limit = 8 -# maximum time in ms a file download (e.g. a mod download) may take -#curl_file_download_timeout = 300000 - -# enable usage of remote media server (if provided by server) -#enable_remote_media_server = true - -# Url to the server list displayed in the Multiplayer Tab -#serverlist_url = servers.minetest.net -# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab -#serverlist_file = favoriteservers.txt - -# Whether freetype fonts are used, requires freetype support to be compiled in -#freetype = true -# Path to TrueTypeFont or bitmap -#font_path = fonts/liberationsans.ttf -#font_size = 13 -# Font shadow offset, if 0 then shadow will not be drawn. -#font_shadow = 1 -# Font shadow alpha (opaqueness, between 0 and 255) -#font_shadow_alpha = 128 -#mono_font_path = fonts/liberationmono.ttf -#mono_font_size = 13 - -# This font will be used for certain languages -#fallback_font_path = fonts/DroidSansFallbackFull.ttf -#fallback_font_size = 13 -#fallback_font_shadow = 1 -#fallback_font_shadow_alpha = 128 +## Controls -# -# Server stuff -# -# Network port to listen (UDP) -#port = 30000 -# Bind address -#bind_address = -# Name of server -#server_name = Minetest server -# Description of server -#server_description = mine here -# Domain name of server -#server_address = game.minetest.net -# Homepage of server -#server_url = http://minetest.net -# Automaticaly report to masterserver -#server_announce = 0 -# Announce to this masterserver. if you want to announce your ipv6 address - use serverlist_url = v6.servers.minetest.net -#serverlist_url = servers.minetest.net -# Default game (default when creating a new world) -#default_game = minetest -# World directory (everything in the world is stored here) -#map-dir = /custom/world -# Message of the Day -#motd = Welcome to this awesome Minetest server! -# Maximum number of players connected simultaneously -#max_users = 15 -# Set to true to disallow old clients from connecting -#strict_protocol_version_checking = false -# Time in seconds for item entity to live. Default value: 900s -# Setting it to -1 disables the feature -#item_entity_ttl = 900 -# Set to true to enable creative mode (unlimited inventory) -#creative_mode = false -# Enable players getting damage and dying -#enable_damage = false -# A chosen map seed for a new map, leave empty for random -#fixed_map_seed = -# Gives some stuff to players at the beginning -#give_initial_stuff = false -# New users need to input this password -#default_password = -# Available privileges: interact, shout, teleport, settime, privs, ... -# See /privs in game for a full list on your server and mod configuration. -#default_privs = interact, shout -# Whether players are shown to clients without any range limit -# deprecated, use the setting player_transfer_distance instead -#unlimited_player_transfer_distance = true -# Defines the maximal player transfer distance in blocks (0 = unlimited) -#player_transfer_distance = 0 -# Whether to enable players killing each other -#enable_pvp = true -# If this is set, players will always (re)spawn at the given position -#static_spawnpoint = 0, 10, 0 -# If true, new players cannot join with an empty password -#disallow_empty_password = false -# If true, disable cheat prevention in multiplayer -#disable_anticheat = false -# If true, actions are recorded for rollback -#enable_rollback_recording = false -# handling for deprecated lua api calls -# "legacy" = (try to) mimic old behaviour (default for release) -# "log" = mimic and log backtrace of deprecated call (default for debug) -# "error" = abort on usage of deprecated call (suggested for mod developers) -#deprecated_lua_api_handling = legacy - -# Mod profiler -#mod_profiling = false -# Detailed mod profile data -#detailed_profiling = false - -# Profiler data print interval. #0 = disable. -#profiler_print_interval = 0 -#enable_mapgen_debug_info = false -# from how far client knows about objects -#active_object_send_range_blocks = 3 -# how large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run) -#active_block_range = 2 -# how many blocks are flying in the wire simultaneously per client -#max_simultaneous_block_sends_per_client = 10 -# how many blocks are flying in the wire simultaneously per server -#max_simultaneous_block_sends_server_total = 40 -# From how far blocks are sent to clients (value * 16 nodes) -#max_block_send_distance = 10 -# From how far blocks are generated for clients (value * 16 nodes) -#max_block_generate_distance = 6 -# Number of extra blocks that can be loaded by /clearobjects at once -# This is a trade-off between sqlite transaction overhead and -# memory consumption (4096=100MB, as a rule of thumb) -#max_clearobjects_extra_loaded_blocks = 4096 -# Maximum number of forceloaded blocks -#max_forceloaded_blocks = 16 -# Interval of sending time of day to clients -#time_send_interval = 5 -# Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged -#time_speed = 72 -# Length of year in days for seasons change. With default time_speed 365 days = 5 real days for year. 30 days = 10 real hours -#year_days = 30 -#server_unload_unused_data_timeout = 29 -# Maximum number of statically stored objects in a block -#max_objects_per_block = 49 -# Interval of saving important changes in the world -#server_map_save_interval = 5.3 -# http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2 -#sqlite_synchronous = 2 -# To reduce lag, block transfers are slowed down when a player is building something. -# This determines how long they are slowed down after placing or removing a node. -#full_block_send_enable_min_time_from_building = 2.0 -# Length of a server tick and the interval at which objects are generally updated over network -#dedicated_server_step = 0.1 -# Can be set to true to disable shutting down on invalid world data -#ignore_world_load_errors = false -# Specifies URL from which client fetches media instead of using UDP -# $filename should be accessible from $remote_media$filename via cURL -# (obviously, remote_media should end with a slash) -# Files that are not present would be fetched the usual way -#remote_media = -# Level of logging to be written to debug.txt. -# 0 = none, 1 = errors and debug, 2 = action, 3 = info, 4 = verbose -#debug_log_level = 2 -# Maximum number of blocks that can be queued for loading. -#emergequeue_limit_total = 256 -# Maximum number of blocks to be queued that are to be loaded from file. -# Set to blank for an appropriate amount to be chosen automatically. -#emergequeue_limit_diskonly = 32 -# Maximum number of blocks to be queued that are to be generated. -# Set to blank for an appropriate amount to be chosen automatically. -#emergequeue_limit_generate = 32 -# Number of emerge threads to use. Make this field blank, or increase this number, to use multiple threads. -# On multiprocessor systems, this will improve mapgen speed greatly, at the cost of slightly buggy caves. -#num_emerge_threads = 1 -# maximum number of packets sent per send step, if you have a slow connection -# try reducing it, but don't reduce it to a number below double of targeted -# client number -#max_packets_per_iteration = 1024 +# If enabled, you can place blocks at the position (feet + eye level) where you stand. +# This is helpful when working with nodeboxes in small areas. +# type: bool +# enable_build_where_you_stand = false -# -# Physics stuff -# +# Player is able to fly without being affected by gravity. +# This requires the "fly" privilege on the server. +# type: bool +# free_move = false + +# Fast movement (via use key). +# This requires the "fast" privilege on the server. +# type: bool +# fast_move = false + +# If enabled together with fly mode, player is able to fly through solid nodes. +# This requires the "noclip" privilege on the server. +# type: bool +# noclip = false + +# Smooths camera when moving and looking around. +# Useful for recording videos. +# type: bool +# cinematic = false + +# Smooths rotation of camera. 0 to disable. +# type: float min: 0 max: 0.99 +# camera_smoothing = 0.0 + +# Smooths rotation of camera in cinematic mode. 0 to disable. +# type: float min: 0 max: 0.99 +# cinematic_camera_smoothing = 0.7 + +# Invert vertical mouse movement. +# type: bool +# invert_mouse = false + +# Mouse sensitivity multiplier. +# type: float +# mouse_sensitivity = 0.2 + +# If enabled, "use" key instead of "sneak" key is used for climbing down and descending. +# type: bool +# aux1_descends = false + +# Double-tapping the jump key toggles fly mode. +# type: bool +# doubletap_jump = false + +# If disabled "use" key is used to fly fast if both fly and fast mode are enabled. +# type: bool +# always_fly_fast = true + +# The time in seconds it takes between repeated right clicks when holding the right mouse button. +# type: float +# repeat_rightclick_time = 0.25 + +# Enable random user input (only used for testing). +# type: bool +# random_input = false + +# Continuous forward movement (only used for testing). +# type: bool +# continuous_forward = false + +# Key for moving the player forward. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_forward = KEY_KEY_W + +# Key for moving the player backward. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_backward = KEY_KEY_S + +# Key for moving the player left. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_left = KEY_KEY_A + +# Key for moving the player right. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_right = KEY_KEY_D + +# Key for jumping. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_jump = KEY_SPACE + +# Key for sneaking. +# Also used for climbing down and descending in water if aux1_descends is disabled. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_sneak = KEY_LSHIFT + +# Key for opening the inventory. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_inventory = KEY_KEY_I + +# Key for moving fast in fast mode. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_special1 = KEY_KEY_E + +# Key for opening the chat window. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_chat = KEY_KEY_T + +# Key for opening the chat window to type commands. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_cmd = / + +# Key for opening the chat console. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keyman_console = KEY_F10 + +# Key for toggling unlimited view range. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_rangeselect = KEY_KEY_R + +# Key for toggling flying. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_freemove = KEY_KEY_K + +# Key for toggling fast mode. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_fastmove = KEY_KEY_J + +# Key for toggling noclip mode. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_noclip = KEY_KEY_H + +# Key for toggling cinematic mode. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_cinematic = KEY_F8 + +# Key for toggling display of minimap. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_minimap = KEY_F9 + +# Key for taking screenshots. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_screenshot = KEY_F12 + +# Key for dropping the currently selected item. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_drop = KEY_KEY_Q + +# Key for toggling the display of the HUD. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_toggle_hud = KEY_F1 + +# Key for toggling the display of the chat. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_toggle_chat = KEY_F2 + +# Key for toggling the display of the fog. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_toggle_force_fog_off = KEY_F3 + +# Key for toggling the camrea update. Only used for development +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_toggle_update_camera = + +# Key for toggling the display of debug info. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_toggle_debug = KEY_F5 + +# Key for toggling the display of the profiler. Used for development. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_toggle_profiler = KEY_F6 + +# Key for switching between first- and third-person camera. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_camera_mode = KEY_F7 + +# Key for increasing the viewing range. Modifies the minimum viewing range. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_increase_viewing_range_min = + + +# Key for decreasing the viewing range. Modifies the minimum viewing range. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_decrease_viewing_range_min = - + +# Key for printing debug stacks. Used for development. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_print_debug_stacks = KEY_KEY_P + +## Network + +# Address to connect to. +# Leave this blank to start a local server. +# Note that the address field in the main menu overrides this setting. +# type: string +# address = + +# Port to connect to (UDP). +# Note that the port field in the main menu overrides this setting. +# type: int min: 1 max: 65535 +# remote_port = 30000 + +# Save the map received by the client on disk. +# type: bool +# enable_local_map_saving = false + +# Enable usage of remote media server (if provided by server). +# Remote servers offer a significantly faster way to download media (e.g. textures) +# when connecting to the server. +# type: bool +# enable_remote_media_server = true + +# URL to the server list displayed in the Multiplayer Tab. +# type: string +# serverlist_url = servers.minetest.net + +# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab. +# type: string +# serverlist_file = favoriteservers.txt + +## Graphics + +### In-Game + +#### Basic + +# Whether to fog out the end of the visible area. +# type: bool +# enable_fog = true + +# Enable a bit lower water surface, so it doesn't "fill" the node completely. +# Note that this is not quite optimized and that smooth lighting on the +# water surface doesn't work with this. +# type: bool +# new_style_water = false + +# Leaves style: +# - Fancy: all faces visible +# - Simple: only outer faces, if defined special_tiles are used +# - Opaque: disable transparency +# type: enum values: fancy, simple, opaque +# leaves_style = fancy + +# Connects glass if supported by node. +# type: bool +# connected_glass = false + +# Enable smooth lighting with simple ambient occlusion. +# Disable for speed or for different looks. +# type: bool +# smooth_lighting = true + +# Clouds are a client side effect. +# type: bool +# enable_clouds = true + +# Use 3D cloud look instead of flat. +# type: bool +# enable_3d_clouds = true + +#### Filtering + +# Use mip mapping to scale textures. May slightly increase performance. +# type: bool +# mip_map = false + +# Use anisotropic filtering when viewing at textures from an angle. +# type: bool +# anisotropic_filter = false + +# Use bilinear filtering when scaling textures. +# type: bool +# bilinear_filter = false + +# Use trilinear filtering when scaling textures. +# type: bool +# trilinear_filter = false + +# Filtered textures can blend RGB values with fully-transparent neighbors, +# which PNG optimizers usually discard, sometimes resulting in a dark or +# light edge to transparent textures. Apply this filter to clean that up +# at texture load time. +# type: bool +# texture_clean_transparent = false + +# When using bilinear/trilinear/anisotropic filters, low-resolution textures +# can be blurred, so automatically upscale them with nearest-neighbor +# interpolation to preserve crisp pixels. This sets the minimum texture size +# for the upscaled textures; higher values look sharper, but require more +# memory. Powers of 2 are recommended. Setting this higher than 1 may not +# have a visible effect unless bilinear/trilinear/anisotropic filtering is +# enabled. +# type: int +# texture_min_size = 64 + +# Pre-generate all item visuals used in the inventory. +# This increases startup time, but runs smoother in-game. +# The generated textures can easily exceed your VRAM, causing artifacts in the inventory. +# type: bool +# preload_item_visuals = false + +# Experimental option, might cause visible spaces between blocks +# when set to higher number than 0. +# type: enum values: 0, 1, 2, 4, 8, 16 +# fsaa = 0 + +#### Shaders + +# Shaders allow advanced visul effects and may increase performance on some video cards. +# Thy only work with the OpenGL video backend. +# type: bool +# enable_shaders = true + +##### Bumpmapping + +# Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack +# or need to be auto-generated. +# Requires shaders to be enabled. +# type: bool +# enable_bumpmapping = false + +# Enables on the fly normalmap generation (Emboss effect). +# Requires bumpmapping to be enabled. +# type: bool +# generate_normalmaps = false -#movement_acceleration_default = 3 -#movement_acceleration_air = 2 -#movement_acceleration_fast = 10 -#movement_speed_walk = 4 -#movement_speed_crouch = 1.35 -#movement_speed_fast = 20 -#movement_speed_climb = 2 -#movement_speed_jump = 6.5 -#movement_speed_descend = 6 -#movement_liquid_fluidity = 1 -#movement_liquid_fluidity_smooth = 0.5 -#movement_liquid_sink = 10 -#movement_gravity = 9.81 +# Strength of generated normalmaps. +# type: float +# normalmaps_strength = 0.6 + +# Defines sampling step of texture. +# A higher value results in smoother normal maps. +# type: int min: 0 max: 2 +# normalmaps_smooth = 0 + +##### Parallax Occlusion + +# Enables parallax occlusion mapping. +# Requires shaders to be enabled. +# type: bool +# enable_parallax_occlusion = false + +# 0 = parallax occlusion with slope information (faster). +# 1 = relief mapping (slower, more accurate). +# type: int min: 0 max: 1 +# parallax_occlusion_mode = 1 + +# Strength of parallax. +# type: float +# 3d_parallax_strength = 0.025 + +# Number of parallax occlusion iterations. +# type: int +# parallax_occlusion_iterations = 4 + +# Overall scale of parallax occlusion effect. +# type: float +# parallax_occlusion_scale = 0.08 + +# Overall bias of parallax occlusion effect, usually scale/2. +# type: float +# parallax_occlusion_bias = 0.04 + +##### Waving Nodes + +# Set to true enables waving water. +# Requires shaders to be enabled. +# type: bool +# enable_waving_water = false + +# type: float +# water_wave_height = 1.0 + +# type: float +# water_wave_length = 20.0 + +# type: float +# water_wave_speed = 5.0 + +# Set to true enables waving leaves. +# Requires shaders to be enabled. +# type: bool +# enable_waving_leaves = false + +# Set to true enables waving plants. +# Requires shaders to be enabled. +# type: bool +# enable_waving_plants = false + +#### Advanced + +# Minimum wanted FPS. +# The amount of rendered stuff is dynamically set according to this. and viewing range min and max. +# type: int +# wanted_fps = 30 + +# If FPS would go higher than this, limit it by sleeping +# to not waste CPU power for no benefit. +# type: int +# fps_max = 60 + +# Maximum FPS when game is paused. +# type: int +# pause_fps_max = 20 + +# The allowed adjustment range for the automatic rendering range adjustment. +# Set this to be equal to viewing range minimum to disable the auto-adjustment algorithm. +# type: int +# viewing_range_nodes_max = 160 + +# The allowed adjustment range for the automatic rendering range adjustment. +# Set this to be equal to viewing range maximum to disable the auto-adjustment algorithm. +# type: int +# viewing_range_nodes_min = 35 + +# Width component of the initial window size. +# type: int +# screenW = 800 + +# Height component of the initial window size. +# type: int +# screenH = 600 + +# Fullscreen mode. +# type: bool +# fullscreen = false + +# Bits per pixel (aka color depth) in fullscreen mode. +# type: int +# fullscreen_bpp = 24 + +# Vertical screen synchronization. +# type: bool +# vsync = false + +# Field of view in degrees. +# type: int min: 30 max: 160 +# fov = 72 + +# Adjust the gamma encoding for the light tables. Lower numbers are brighter. +# This setting is for the client only and is ignored by the server. +# type: float min: 1 max: 3 +# display_gamma = 1.8 + +# Path to texture directory. All textures are first searched from here. +# type: path +# texture_path = + +# The rendering back-end for Irrlicht. +# type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl +# video_driver = opengl + +# Height on which clouds are appearing. +# type: int +# cloud_height = 120 + +# Radius of cloud area stated in number of 64 node cloud squares. +# Values larger than 26 will start to produce sharp cutoffs at cloud area corners. +# type: int +# cloud_radius = 12 + +# Multiplier for view bobbing. +# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double. +# type: float +# view_bobbing_amount = 1.0 + +# Multiplier for fall bobbing. +# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double. +# type: float +# fall_bobbing_amount = 0.0 + +# 3D support. +# Currently supported: +# - none: no 3d output. +# - anaglyph: cyan/magenta color 3d. +# - interlaced: odd/even line based polarisation screen support. +# - topbottom: split screen top/bottom. +# - sidebyside: split screen side by side. +# type: enum values: none, anaglyph, interlaced, topbottom, sidebyside +# 3d_mode = none + +# In-game chat console background color (R,G,B). +# type: string +# console_color = (0,0,0) + +# In-game chat console background alpha (opaqueness, between 0 and 255). +# type: int min: 0 max: 255 +# console_alpha = 200 + +# Selection box border color (R,G,B). +# type: string +# selectionbox_color = (0,0,0) + +# Width of the selectionbox's lines around nodes. +# type: int min: 1 max: 5 +# selectionbox_width = 2 + +# Crosshair color (R,G,B). +# type: string +# crosshair_color = (255,255,255) + +# Crosshair alpha (opaqueness, between 0 and 255). +# type: int min: 0 max: 255 +# crosshair_alpha = 255 + +# Whether node texture animations should be desynchronized per mapblock. +# type: bool +# desynchronize_mapblock_texture_animation = true + +# Maximum proportion of current window to be used for hotbar. +# Useful if there's something to be displayed right or left of hotbar. +# type: float +# hud_hotbar_max_width = 1.0 + +# Enable selection highlighting for nodes (disables selectionbox). +# type: bool +# enable_node_highlighting = false + +# Enables caching of facedir rotated meshes. +# type: bool +# enable_mesh_cache = false + +# Enables minimap. +# type: bool +# enable_minimap = true + +# Shape of the minimap. Enabled = round, disabled = square. +# type: bool +# minimap_shape_round = true + +# True = 256 +# False = 128 +# Useable to make minimap smoother on slower machines. +# type: bool +# minimap_double_scan_height = true + +# Make fog and sky colors depend on daytime (dawn/sunset) and view direction. +# type: bool +# directional_colored_fog = true + +# The strength (darkness) of node ambient-occlusion shading. +# Lower is darker, Higher is lighter. The valid range of values for this +# setting is 0.25 to 4.0 inclusive. If the value is out of range it will be +# set to the nearest valid value. +# type: float min: 0.25 max: 4 +# ambient_occlusion_gamma = 2.2 + +### Menus + +# Use a cloud animation for the main menu background. +# type: bool +# menu_clouds = true + +# Scale gui by a user specified value. +# Use a nearest-neighbor-anti-alias filter to scale the GUI. +# This will smooth over some of the rough edges, and blend +# pixels when scaling down, at the cost of blurring some +# edge pixels when images are scaled by non-integer sizes. +# type: float +# gui_scaling = 1.0 + +# When gui_scaling_filter is true, all GUI images need to be +# filtered in software, but some images are generated directly +# to hardware (e.g. render-to-texture for nodes in inventory). +# type: bool +# gui_scaling_filter = false + +# When gui_scaling_filter_txr2img is true, copy those images +# from hardware to software for scaling. When false, fall back +# to the old scaling method, for video drivers that don't +# propery support downloading textures back from hardware. +# type: bool +# gui_scaling_filter_txr2img = true + +# Delay showing tooltips, stated in milliseconds. +# type: int +# tooltip_show_delay = 400 + +# Whether freetype fonts are used, requires freetype support to be compiled in. +# type: bool +# freetype = true + +# Path to TrueTypeFont or bitmap. +# type: path +# font_path = fonts/liberationsans.ttf + +# type: int +# font_size = 15 + +# Font shadow offset, if 0 then shadow will not be drawn. +# type: int +# font_shadow = 1 + +# Font shadow alpha (opaqueness, between 0 and 255). +# type: int min: 0 max: 255 +# font_shadow_alpha = 128 + +# type: path +# mono_font_path = fonts/liberationmono.ttf + +# type: int +# mono_font_size = 15 + +# This font will be used for certain languages. +# type: path +# fallback_font_path = fonts/DroidSansFallbackFull.ttf + +# type: int +# fallback_font_size = 15 + +# type: int +# fallback_font_shadow = 1 + +# type: int min: 0 max: 255 +# fallback_font_shadow_alpha = 128 + +# Path to save screenshots at. +# type: path +# screenshot_path = + +### Advanced + +# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens. +# type: int +# screen_dpi = 72 + +## Sound + +# type: bool +# enable_sound = true + +# type: float min: 0 max: 1 +# sound_volume = 0.7 + +## Advanced + +# Timeout for client to remove unused map data from memory. +# type: int +# client_unload_unused_data_timeout = 600 + +# Maximum number of mapblocks for client to be kept in memory. +# Set to -1 for unlimited amount. +# type: int +# client_mapblock_limit = 5000 + +# Whether to show the client debug info (has the same effect as hitting F5). +# type: bool +# show_debug = false # -# Mapgen stuff +# Server / Singleplayer # -# Name of map generator to be used. Currently supported: v5, v6, v7, singlenode. -#mg_name = v6 -# Water surface level of map. -#water_level = 1 -# Size of chunks to be generated. -#chunksize = 5 -# Global map generation attributes. Currently supported: trees, caves, flat, dungeons, light. -# Flags that are not specified in the flag string are not modified from the default. -# To explicitly turn off a flag, prepend "no" to the beginning, e.g. nolight. -#mg_flags = trees, caves -# Map generation attributes specific to Mapgen V6. Currently supported: biomeblend, jungles, mudflow. -#mgv6_spflags = biomeblend, jungles, mudflow -# Controls size of deserts and beaches in Mapgen V6. -#mgv6_freq_desert = 0.45 -#mgv6_freq_beach = 0.15 - -# Perlin noise attributes for different map generation parameters. -# Noise parameters can be specified as a set of positional values: -# Offset, scale, (spread factors), seed offset, number of octaves, persistence, lacunarity. -#mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0 - -# Or the new group format can be used instead: -#mgv6_np_terrain_base = { -# offset = -4 -# scale = 20 -# spread = (250, 250, 250) -# seed = 82341 -# octaves = 5 -# persistence = 0.6 -# lacunarity = 2.0 -# flags = "defaults" -#} -# Only the group format supports noise flags which are needed for eased noise. -# Mgv5 uses eased noise for np_cave1, no_cave2, np_ground and np_crumble, so these are shown in -# group format, all other noise parameters are shown in positional format to save space. - -#mgv5_spflags = blobs -#mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0 -#mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0 -#mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0 -#mgv5_np_cave1 = { -# offset = 0 -# scale = 6 -# spread = (50, 50, 50) -# seed = 52534 -# octaves = 4 -# persistence = 0.5 -# lacunarity = 2.0 -# flags = "eased" -#} -#mgv5_np_cave2 = { -# offset = 0 -# scale = 6 -# spread = (50, 50, 50) -# seed = 10325 -# octaves = 4 -# persistence = 0.5 -# lacunarity = 2.0 -# flags = "eased" -#} -#mgv5_np_ground = { -# offset = 0 -# scale = 40 -# spread = (80, 80, 80) -# seed = 983240 -# octaves = 4 -# persistence = 0.55 -# lacunarity = 2.0 -# flags = "eased" -#} -#mgv5_np_crumble = { -# offset = 0 -# scale = 1 -# spread = (20, 20, 20) -# seed = 34413 -# octaves = 3 -# persistence = 1.3 -# lacunarity = 2.0 -# flags = "eased" -#} -#mgv5_np_wetness = 0, 1, (40, 40, 40), 32474, 4, 1.1, 2.0 - -#mgv6_spflags = biomeblend, jungles, mudflow -#mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0 -#mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0 -#mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0 -#mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0 -#mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0 -#mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0 -#mgv6_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50, 2.0 -#mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0 -#mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 4, 0.66, 2.0 -#mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0 -#mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0 - -#mgv7_spflags = mountains, ridges -#mgv7_np_terrain_base = 4, 70, (300, 300, 300), 82341, 6, 0.7, 2.0 -#mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0 -#mgv7_np_terrain_persist = 0.6, 0.1, (500, 500, 500), 539, 3, 0.6, 2.0 -#mgv7_np_height_select = -0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0 -#mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 4, 0.7, 2.0 -#mgv7_np_mount_height = 100, 30, (500, 500, 500), 72449, 4, 0.6, 2.0 -#mgv7_np_ridge_uwater = 0, 1, (500, 500, 500), 85039, 4, 0.6, 2.0 -#mgv7_np_mountain = 0, 1, (250, 350, 250), 5333, 5, 0.68, 2.0 -#mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0 - -# Biome API temperature and humidity. -#mg_biome_np_heat = { -# offset = 50 -# scale = 50 -# spread = (500.0, 500.0, 500.0) -# seed = 5349 -# octaves = 3 -# persistence = 0.5 -# lacunarity = 2.0 -# flags = "defaults" -#} -#mg_biome_np_humidity = { -# offset = 50 -# scale = 50 -# spread = (500.0, 500.0, 500.0) -# seed = 842 -# octaves = 3 -# persistence = 0.5 -# lacunarity = 2.0 -# flags = "defaults" -#} - -# Enable/disable IPv6. -#enable_ipv6 = true +# Name of the server, to be displayed when players join and in the serverlist. +# type: string +# server_name = Minetest server + +# Description of server, to be displayed when players join and in the serverlist. +# type: string +# server_description = mine here + +# Domain name of server, to be displayed in the serverlist. +# type: string +# server_address = game.minetest.net + +# Homepage of server, to be displayed in the serverlist. +# type: string +# server_url = http://minetest.net + +# Automaticaly report to the serverlist. +# type: bool +# server_announce = false + +# Announce to this serverlist. +# If you want to announce your ipv6 address, use serverlist_url = v6.servers.minetest.net. +# type: string +# serverlist_url = servers.minetest.net + +## Network + +# Network port to listen (UDP). +# This value will be overridden when starting from the main menu. +# type: int +# port = 30000 + +# The network interface that the server listens on. +# type: string +# bind_address = + +# Enable to disallow old clients from connecting. +# Older clients are compatible in the sense that they will not crash when connecting +# to new servers, but they may not support all new features that you are expecting. +# type: bool +# strict_protocol_version_checking = false + +# Specifies URL from which client fetches media instead of using UDP. +# $filename should be accessible from $remote_media$filename via cURL +# (obviously, remote_media should end with a slash). +# Files that are not present will be fetched the usual way. +# type: string +# remote_media = + # Enable/disable running an IPv6 server. An IPv6 server may be restricted # to IPv6 clients, depending on system configuration. # Ignored if bind_address is set. -#ipv6_server = false +# type: bool +# ipv6_server = false + +### Advanced + +# How many blocks are flying in the wire simultaneously per client. +# type: int +# max_simultaneous_block_sends_per_client = 10 + +# How many blocks are flying in the wire simultaneously for the whole server. +# type: int +# max_simultaneous_block_sends_server_total = 40 + +# To reduce lag, block transfers are slowed down when a player is building something. +# This determines how long they are slowed down after placing or removing a node. +# type: float +# full_block_send_enable_min_time_from_building = 2.0 + +# Maximum number of packets sent per send step, if you have a slow connection +# try reducing it, but don't reduce it to a number below double of targeted +# client number. +# type: int +# max_packets_per_iteration = 1024 + +## Game + +# Default game when creating a new world. +# This will be overridden when creating a world from the main menu. +# type: string +# default_game = minetest + +# Message of the day displayed to players connecting. +# type: string +# motd = + +# Maximum number of players that can connect simultaneously. +# type: int +# max_users = 15 + +# World directory (everything in the world is stored here). +# Not needed if starting from the main menu. +# type: path +# map-dir = + +# Time in seconds for item entity (dropped items) to live. +# Setting it to -1 disables the feature. +# type: int +# item_entity_ttl = 900 + +# Enable players getting damage and dying. +# type: bool +# enable_damage = false + +# A chosen map seed for a new map, leave empty for random. +# Will be overridden when creating a new world in the main menu. +# type: string +# fixed_map_seed = + +# New users need to input this password. +# type: string +# default_password = + +# The privileges that new users automatically get. +# See /privs in game for a full list on your server and mod configuration. +# type: string +# default_privs = interact, shout + +# Whether players are shown to clients without any range limit. +# Deprecated, use the setting player_transfer_distance instead. +# type: bool +# unlimited_player_transfer_distance = true + +# Defines the maximal player transfer distance in blocks (0 = unlimited). +# type: int +# player_transfer_distance = 0 + +# Whether to allow players to damage and kill each other. +# type: bool +# enable_pvp = true + +# If this is set, players will always (re)spawn at the given position. +# type: string +# static_spawnpoint = + +# Maximum distance above water level for player spawn. +# Larger values result in spawn points closer to (x = 0, z = 0). +# Smaller values may result in a suitable spawn point not being found, +# resulting in a spawn at (0, 0, 0) possibly buried underground. +# type: int +# vertical_spawn_range = 16 + +# If enabled, new players cannot join with an empty password. +# type: bool +# disallow_empty_password = false + +# If enabled, disable cheat prevention in multiplayer. +# type: bool +# disable_anticheat = false + +# If enabled, actions are recorded for rollback. +# This option is only read when server starts. +# type: bool +# enable_rollback_recording = false + +# A message to be displayed to all clients when the server shuts down. +# type: string +# kick_msg_shutdown = Server shutting down. + +# A message to be displayed to all clients when the server crashes. +# type: string +# kick_msg_crash = This server has experienced an internal error. You will now be disconnected. + +# Whether to ask clients to reconnect after a (Lua) crash. +# Set this to true if your server is set up to restart automatically. +# type: bool +# ask_reconnect_on_crash = false + +# From how far clients know about objects, stated in mapblocks (16 nodes). +# type: int +# active_object_send_range_blocks = 3 + +# How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes). +# In active blocks objects are loaded and ABMs run. +# type: int +# active_block_range = 2 + +# From how far blocks are sent to clients, stated in mapblocks (16 nodes). +# type: int +# max_block_send_distance = 10 + +# Maximum number of forceloaded mapblocks. +# type: int +# max_forceloaded_blocks = 16 + +# Interval of sending time of day to clients. +# type: int +# time_send_interval = 5 + +# Controls length of day/night cycle. +# Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged. +# type: int +# time_speed = 72 + +# Interval of saving important changes in the world, stated in seconds. +# type: float +# server_map_save_interval = 5.3 + +### Physics + +# type: float +# movement_acceleration_default = 3 + +# type: float +# movement_acceleration_air = 2 + +# type: float +# movement_acceleration_fast = 10 + +# type: float +# movement_speed_walk = 4 + +# type: float +# movement_speed_crouch = 1.35 + +# type: float +# movement_speed_fast = 20 + +# type: float +# movement_speed_climb = 2 + +# type: float +# movement_speed_jump = 6.5 + +# type: float +# movement_speed_descend = 6 + +# type: float +# movement_liquid_fluidity = 1 + +# type: float +# movement_liquid_fluidity_smooth = 0.5 + +# type: float +# movement_liquid_sink = 10 + +# type: float +# movement_gravity = 9.81 + +### Advanced + +# Handling for deprecated lua api calls: +# - legacy: (try to) mimic old behaviour (default for release). +# - log: mimic and log backtrace of deprecated call (default for debug). +# - error: abort on usage of deprecated call (suggested for mod developers). +# type: enum values: legacy, log, error +# deprecated_lua_api_handling = legacy + +# Useful for mod developers. +# type: bool +# mod_profiling = false + +# Detailed mod profile data. Useful for mod developers. +# type: bool +# detailed_profiling = false + +# Profiler data print interval. 0 = disable. Useful for developers. +# type: int +# profiler_print_interval = 0 + +# Number of extra blocks that can be loaded by /clearobjects at once. +# This is a trade-off between sqlite transaction overhead and +# memory consumption (4096=100MB, as a rule of thumb). +# type: int +# max_clearobjects_extra_loaded_blocks = 4096 + +# How much the server will wait before unloading unused mapblocks. +# Higher value is smoother, but will use more RAM. +# type: int +# server_unload_unused_data_timeout = 29 + +# Maximum number of statically stored objects in a block. +# type: int +# max_objects_per_block = 49 + +# See http://www.sqlite.org/pragma.html#pragma_synchronous +# type: enum values: 0, 1, 2 +# sqlite_synchronous = 2 + +# Length of a server tick and the interval at which objects are generally updated over network. +# type: float +# dedicated_server_step = 0.1 + +# If enabled, invalid world data won't cause the server to shut down. +# Only enable this if you know what you are doing. +# type: bool +# ignore_world_load_errors = false + +# Max liquids processed per step. +# type: int +# liquid_loop_max = 100000 + +# The time (in seconds) that the liquids queue may grow beyond processing +# capacity until an attempt is made to decrease its size by dumping old queue +# items. A value of 0 disables the functionality. +# type: int +# liquid_queue_purge_time = 0 + +# Liquid update interval in seconds. +# type: float +# liquid_update = 1.0 + +## Mapgen + +# Name of map generator to be used when creating a new world. +# Creating a world in the main menu will override this. +# type: enum values: v5, v6, v7, flat, fractal, singlenode +# mg_name = v6 + +# Water surface level of the world. +# type: int +# water_level = 1 + +# From how far blocks are generated for clients, stated in mapblocks (16 nodes). +# type: int +# max_block_generate_distance = 6 + +# Where the map generator stops. +# Please note: +# - Limited to 31000 (setting above has no effect) +# - The map generator works in groups of 80x80x80 nodes (5x5x5 MapBlocks). +# - Those groups have an offset of -32, -32 nodes from the origin. +# - Only groups which are within the map_generation_limit are generated +# type: int min: 0 max: 31000 +# map_generation_limit = 31000 + +# Global map generation attributes. +# In Mapgen v6 the 'decorations' flag controls all decorations except trees +# and junglegrass, in all other mapgens this flag controls all decorations. +# Flags that are not specified in the flag string are not modified from the default. +# Flags starting with "no" are used to explicitly disable them. +# type: flags possible values: caves, dungeons, light, decorations, nocaves, nodungeons, nolight, nodecorations +# mg_flags = caves,dungeons,light,decorations + +### Advanced + +# Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes). +# type: int +# chunksize = 5 + +# Dump the mapgen debug infos. +# type: bool +# enable_mapgen_debug_info = false + +# Maximum number of blocks that can be queued for loading. +# type: int +# emergequeue_limit_total = 256 + +# Maximum number of blocks to be queued that are to be loaded from file. +# Set to blank for an appropriate amount to be chosen automatically. +# type: int +# emergequeue_limit_diskonly = 32 + +# Maximum number of blocks to be queued that are to be generated. +# Set to blank for an appropriate amount to be chosen automatically. +# type: int +# emergequeue_limit_generate = 32 + +# Number of emerge threads to use. Make this field blank, or increase this number +# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly +# at the cost of slightly buggy caves. +# type: int +# num_emerge_threads = 1 + +# Noise parameters for biome API temperature, humidity and biome blend. +# type: noise_params +# mg_biome_np_heat = 50, 50, (750, 750, 750), 5349, 3, 0.5, 2.0 + +# type: noise_params +# mg_biome_np_heat_blend = 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0 + +# type: noise_params +# mg_biome_np_humidity = 50, 50, (750, 750, 750), 842, 3, 0.5, 2.0 -#main_menu_script = -#main_menu_game_mgr = 0 -#main_menu_mod_mgr = 1 -#modstore_download_url = https://forum.minetest.net/media/ -#modstore_listmods_url = https://forum.minetest.net/mmdb/mods/ -#modstore_details_url = https://forum.minetest.net/mmdb/mod/*/ +# type: noise_params +# mg_biome_np_humidity_blend = 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0 + +#### Mapgen v5 + +# type: noise_params +# mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0 + +# type: noise_params +# mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0 + +# type: noise_params +# mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0 + +# type: noise_params +# mgv5_np_cave1 = 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0 + +# type: noise_params +# mgv5_np_cave2 = 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0 + +#### Mapgen v6 + +# Map generation attributes specific to Mapgen v6. +# When snowbiomes are enabled jungles are enabled and the jungles flag is ignored. +# Flags that are not specified in the flag string are not modified from the default. +# Flags starting with "no" are used to explicitly disable them. +# type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees +# mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,trees + +# Controls size of deserts and beaches in Mapgen v6. +# When snowbiomes are enabled 'mgv6_freq_desert' is ignored. +# type: float +# mgv6_freq_desert = 0.45 + +# type: float +# mgv6_freq_beach = 0.15 + +# type: noise_params +# mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0 + +# type: noise_params +# mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0 + +# type: noise_params +# mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0 + +# type: noise_params +# mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0 + +# type: noise_params +# mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0 + +# type: noise_params +# mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0 + +# type: noise_params +# mgv6_np_biome = 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0 + +# type: noise_params +# mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0 + +# type: noise_params +# mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0 + +# type: noise_params +# mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0 + +# type: noise_params +# mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0 + +#### Mapgen v7 + +# Map generation attributes specific to Mapgen v7. +# 'ridges' are the rivers. +# Flags that are not specified in the flag string are not modified from the default. +# Flags starting with "no" are used to explicitly disable them. +# type: flags possible values: mountains, ridges, nomountains, noridges +# mgv7_spflags = mountains,ridges + +# type: noise_params +# mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0 + +# type: noise_params +# mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0 + +# type: noise_params +# mgv7_np_terrain_persist = 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0 + +# type: noise_params +# mgv7_np_height_select = -12, 24, (500, 500, 500), 4213, 6, 0.7, 2.0 + +# type: noise_params +# mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 + +# type: noise_params +# mgv7_np_mount_height = 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0 + +# type: noise_params +# mgv7_np_ridge_uwater = 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0 + +# type: noise_params +# mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0 + +# type: noise_params +# mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0 + +# type: noise_params +# mgv7_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0 + +# type: noise_params +# mgv7_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0 + +#### Mapgen flat + +# Map generation attributes specific to Mapgen flat. +# Occasional lakes and hills added to the flat world. +# Flags that are not specified in the flag string are not modified from the default. +# Flags starting with "no" are used to explicitly disable them. +# type: flags possible values: lakes, hills, nolakes, nohills +# mgflat_spflags = nolakes,nohills + +# Y of flat ground. +# type: int +# mgflat_ground_level = 8 + +# Y of upper limit of large pseudorandom caves. +# type: int +# mgflat_large_cave_depth = -33 + +# Terrain noise threshold for lakes. +# Controls proportion of world area covered by lakes. +# Adjust towards 0.0 for a larger proportion. +# type: float +# mgflat_lake_threshold = -0.45 + +# Controls steepness/depth of lake depressions. +# type: float +# mgflat_lake_steepness = 48.0 + +# Terrain noise threshold for hills. +# Controls proportion of world area covered by hills. +# Adjust towards 0.0 for a larger proportion. +# type: float +# mgflat_hill_threshold = 0.45 + +# Controls steepness/height of hills. +# type: float +# mgflat_hill_steepness = 64.0 + +# Determines terrain shape. +# The 3 numbers in brackets control the scale of the +# terrain, the 3 numbers should be identical. +# type: noise_params +# mgflat_np_terrain = 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0 + +# type: noise_params +# mgflat_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 + +# type: noise_params +# mgflat_np_cave1 = 0, 12, (128, 128, 128), 52534, 4, 0.5, 2.0 + +# type: noise_params +# mgflat_np_cave2 = 0, 12, (128, 128, 128), 10325, 4, 0.5, 2.0 + +#### Mapgen fractal + +# Choice of 18 fractals from 9 formulas. +# 1 = 4D "Roundy" mandelbrot set. +# 2 = 4D "Roundy" julia set. +# 3 = 4D "Squarry" mandelbrot set. +# 4 = 4D "Squarry" julia set. +# 5 = 4D "Mandy Cousin" mandelbrot set. +# 6 = 4D "Mandy Cousin" julia set. +# 7 = 4D "Variation" mandelbrot set. +# 8 = 4D "Variation" julia set. +# 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set. +# 10 = 3D "Mandelbrot/Mandelbar" julia set. +# 11 = 3D "Christmas Tree" mandelbrot set. +# 12 = 3D "Christmas Tree" julia set. +# 13 = 3D "Mandelbulb" mandelbrot set. +# 14 = 3D "Mandelbulb" julia set. +# 15 = 3D "Cosine Mandelbulb" mandelbrot set. +# 16 = 3D "Cosine Mandelbulb" julia set. +# 17 = 4D "Mandelbulb" mandelbrot set. +# 18 = 4D "Mandelbulb" julia set. +# type: int min: 1 max: 18 +# mgfractal_fractal = 1 + +# Iterations of the recursive function. +# Controls the amount of fine detail. +# type: int +# mgfractal_iterations = 11 + +# Approximate (X,Y,Z) scale of fractal in nodes. +# type: v3f +# mgfractal_scale = (4096.0, 1024.0, 4096.0) + +# (X,Y,Z) offset of fractal from world centre in units of 'scale'. +# Used to move a suitable spawn area of low land close to (0, 0). +# The default is suitable for mandelbrot sets, it needs to be edited for julia sets. +# Range roughly -2 to 2. Multiply by 'scale' for offset in nodes. +# type: v3f +# mgfractal_offset = (1.79, 0.0, 0.0) + +# W co-ordinate of the generated 3D slice of a 4D fractal. +# Determines which 3D slice of the 4D shape is generated. +# Has no effect on 3D fractals. +# Range roughly -2 to 2. +# type: float +# mgfractal_slice_w = 0.0 + +# Julia set only: X component of hypercomplex constant determining julia shape. +# Range roughly -2 to 2. +# type: float +# mgfractal_julia_x = 0.33 + +# Julia set only: Y component of hypercomplex constant determining julia shape. +# Range roughly -2 to 2. +# type: float +# mgfractal_julia_y = 0.33 + +# Julia set only: Z component of hypercomplex constant determining julia shape. +# Range roughly -2 to 2. +# type: float +# mgfractal_julia_z = 0.33 + +# Julia set only: W component of hypercomplex constant determining julia shape. +# Has no effect on 3D fractals. +# Range roughly -2 to 2. +# type: float +# mgfractal_julia_w = 0.33 + +# type: noise_params +# mgfractal_np_seabed = -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0 + +# type: noise_params +# mgfractal_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 + +# type: noise_params +# mgfractal_np_cave1 = 0, 12, (128, 128, 128), 52534, 4, 0.5, 2.0 + +# type: noise_params +# mgfractal_np_cave2 = 0, 12, (128, 128, 128), 10325, 4, 0.5, 2.0 + +## Security + +# Prevent mods from doing insecure things like running shell commands. +# type: bool +# secure.enable_security = false + +# Comma-separated list of trusted mods that are allowed to access insecure +# functions even when mod security is on (via request_insecure_environment()). +# type: string +# secure.trusted_mods = + +# +# Client and Server +# + +# Name of the player. +# When running a server, clients connecting with this name are admins. +# When starting from the main menu, this is overridden. +# type: string +# name = + +# Set the language. Leave empty to use the system language. +# A restart is required after changing this. +# type: enum values: , be, cs, da, de, eo, es, et, fr, hu, id, it, ja, jbo, ko, ky, lt, nb, nl, pl, pt, pt_BR, ro, ru, tr, uk, zh_CN, zh_TW +# language = + +# Level of logging to be written to debug.txt: +# - (no logging) +# - none (messages with no level) +# - error +# - warning +# - action +# - info +# - verbose +# type: enum values: , warning, action, info, verbose +# debug_log_level = action + +# IPv6 support. +# type: bool +# enable_ipv6 = true + +## Advanced + +# Default timeout for cURL, stated in milliseconds. +# Only has an effect if compiled with cURL. +# type: int +# curl_timeout = 5000 + +# Limits number of parallel HTTP requests. Affects: +# - Media fetch if server uses remote_media setting. +# - Serverlist download and server announcement. +# - Downloads performed by main menu (e.g. mod manager). +# Only has an effect if compiled with cURL. +# type: int +# curl_parallel_limit = 8 + +# Maximum time in ms a file download (e.g. a mod download) may take. +# type: int +# curl_file_download_timeout = 300000 # Makes DirectX work with LuaJIT. Disable if it causes troubles. -#high_precision_fpu = true +# type: bool +# high_precision_fpu = true + +# Replaces the default main menu with a custom one. +# type: string +# main_menu_script = + +# type: int +# main_menu_game_mgr = 0 + +# type: int +# main_menu_mod_mgr = 1 + +# type: string +# modstore_download_url = https://forum.minetest.net/media/ + +# type: string +# modstore_listmods_url = https://forum.minetest.net/mmdb/mods/ + +# type: string +# modstore_details_url = https://forum.minetest.net/mmdb/mod/*/ -# Override language. When no value is provided (default) system language is used. -# Check "locale" directory for the list of available translations. -#language =