X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=minetest.conf.example;h=30adc5e601cb472ce85232c65d44001bafcb3445;hb=refs%2Fheads%2Fstable-0.3;hp=ed3f8ebefbf7414a4544300675290a91850d717b;hpb=6350c5d7a606924a12ba41468d126ff94d9e6d36;p=oweals%2Fminetest.git diff --git a/minetest.conf.example b/minetest.conf.example index ed3f8ebef..30adc5e60 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -2,70 +2,156 @@ # ../minetest.conf # ../../minetest.conf # Any other path can be chosen by passing the path as a parameter -# to the program, eg. "minetest.exe ../minetest.conf.example" +# to the program, eg. "minetest.exe --config ../minetest.conf.example" # # By default, all the settings are commented and not functional. # Uncomment settings by removing the preceding #. +# +# Further documentation: +# http://celeron.55.lt/~celeron55/minetest/wiki/doku.php +# +# NOTE: This file might not be up-to-date, refer to the +# defaultsettings.cpp file for an up-to-date list: +# https://bitbucket.org/celeron55/minetest/src/tip/src/defaultsettings.cpp +# +# A vim command to convert most of defaultsettings.cpp to conf file format: +# :'<,'>s/\tg_settings\.setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g -# Client side stuff +# +# Client and server +# + +# Network port (UDP) +#port = +# Name of player; on a server this is the main admin +#name = +# +# Client stuff +# + +# Key mappings +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +#keymap_forward = KEY_KEY_W +#keymap_backward = KEY_KEY_S +#keymap_left = KEY_KEY_A +#keymap_right = KEY_KEY_D +#keymap_jump = KEY_SPACE +#keymap_sneak = KEY_LSHIFT +#keymap_inventory = KEY_KEY_I +# Go down ladder / go down in fly mode / go fast in fast mode +#keymap_special1 = KEY_KEY_E +#keymap_chat = KEY_KEY_T +#keymap_rangeselect = KEY_KEY_R +#keymap_freemove = KEY_KEY_K +#keymap_fastmove = KEY_KEY_J +#keymap_frametime_graph = KEY_F1 +#keymap_screenshot = KEY_F12 +# Some (temporary) keys for debugging +#keymap_print_debug_stacks = KEY_KEY_P + +# The desired FPS #wanted_fps = 30 +# If FPS would go higher than this, limit it by sleeping +# (to not waste CPU power for no benefit) #fps_max = 60 +# The allowed adjustment range for the automatic rendering range adjustment #viewing_range_nodes_max = 300 -#viewing_range_nodes_min = 50 -#screenW = -#screenH = -#host_game = -#port = 30000 -#address = kray.dy.fi -#name = - +#viewing_range_nodes_min = 25 +# Initial window size +#screenW = 800 +#screenH = 600 +# Address to connect to (#blank = start local server) +#address = +# Enable random user input, for testing #random_input = false -#client_delete_unused_sectors_timeout = 1200 - +# Timeout for client to remove unused map data from memory +#client_unload_unused_data_timeout = 600 +# Whether to fog out the end of the visible area #enable_fog = true +# Enable a bit lower water surface; disable for speed (not quite optimized) +#new_style_water = false +# Enable nice leaves; disable for speed +#new_style_leaves = true +# Enable smooth lighting with simple ambient occlusion; +# disable for speed or for different looks. +#smooth_lighting = true +# Whether to draw a frametime graph (for debugging frametime) +#frametime_graph = false +# Enable combining mainly used textures to a bigger one for improved speed +# disable if it causes graphics glitches. +#enable_texture_atlas = true +# Path to texture directory. All textures are first searched from here. +#texture_path = +# Video back-end. +# Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl +#video_driver = opengl +# Unobstructed movement without physics, downwards key is keymap_special1 +#free_move = false +# Continuous forward movement (for testing) +#continuous_forward = false +# Fast movement (keymap_special1) +#fast_move = false +# Invert mouse +#invert_mouse = false +# FarMesh thingy +#enable_farmesh = false +#farmesh_trees = true +#farmesh_distance = 40 +# Enable/disable clouds +#enable_clouds = true +# Don't draw stone (for testing) +#invisible_stone = false +# Path for screenshots +#screenshot_path = . +# Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double) +#view_bobbing_amount = 1.0 -# Server side stuff - -# - The possible generators are: -# (Indeed you can do all of them with only "power" 8)) -# H=value: -# constant -# H=slope.dot(pos): -# linear -# H=slope.dot(pos^power): -# power - -#mapgen_heightmap_blocksize = 32 -#height_randmax = constant 50.0 -#height_randfactor = constant 0.6 -#height_base = linear 0 0 0 -#plants_amount = 1.0 -#ravines_amount = 1.0 +# +# Server stuff +# +# Map directory (everything in the world is stored here) +#map-dir = /custom/map +# Message of the Day +#motd = Welcome to this awesome Minetest server! +# Maximum number of players connected simultaneously +#max_users = 20 +# Set to false to allow old clients to connect +#strict_protocol_version_checking = true # Set to true to enable creative mode (unlimited inventory) #creative_mode = false -# Player and object positions are sent at intervals specified by this -#objectdata_inverval = 0.2 +# Enable players getting damage and dying +#enable_damage = false +# Despawn all non-peaceful mobs +#only_peaceful_mobs = false +# A chosen map seed for a new map, leave empty for random +#fixed_map_seed = +# Gives some stuff to players at the beginning +#give_initial_stuff = false +# New users need to input this password +#default_password = +# Available privileges: build, teleport, settime, privs, shout +#default_privs = build, shout -#active_object_range = 2 - -#max_simultaneous_block_sends_per_client = 1 -#max_simultaneous_block_sends_server_total = 4 - -#max_block_send_distance = 5 -#max_block_generate_distance = 4 - -#disable_water_climb = true -# Note that this gets applied at map generation time -#endless_water = true - -# 20 min/day +# Profiler data print interval. #0 = disable. +#profiler_print_interval = 0 +#enable_mapgen_debug_info = false +# Player and object positions are sent at intervals specified by this +#objectdata_interval = 0.2 +#active_object_send_range_blocks = 3 +#active_block_range = 2 +#max_simultaneous_block_sends_per_client = 2 +#max_simultaneous_block_sends_server_total = 8 +#max_block_send_distance = 7 +#max_block_generate_distance = 5 +#time_send_interval = 20 +# Length of day/night cycle. 72=20min, 360=4min, 1=24hour #time_speed = 72 -# 4 min/day -#time_speed = 360 -# 1 min/day -#time_speed = 1440 - -#time_send_interval = 5 +#server_unload_unused_data_timeout = 60 +#server_map_save_interval = 60 +#full_block_send_enable_min_time_from_building = 2.0 +# Set to true to enable experimental features or stuff that is tested +# (varies from version to version, usually not useful at all) +#enable_experimental = false