X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=minetest.conf.example;h=1d32bac8bb4a9446ce7cc2f58fff45401a8086fe;hb=7294f28c3a023ebbef8ee490ca82a165528e1c2d;hp=a82ead6e8eabba6533aecd445dee3d4837a21370;hpb=e1f5227304239197fd76bc26c04352f8c1f1a150;p=oweals%2Fminetest.git diff --git a/minetest.conf.example b/minetest.conf.example index a82ead6e8..1d32bac8b 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -8,14 +8,15 @@ # Uncomment settings by removing the preceding #. # # Further documentation: -# http://celeron.55.lt/~celeron55/minetest/wiki/doku.php +# http://wiki.minetest.net/ # # NOTE: This file might not be up-to-date, refer to the # defaultsettings.cpp file for an up-to-date list: -# https://bitbucket.org/celeron55/minetest/src/tip/src/defaultsettings.cpp +# https://github.com/minetest/minetest/blob/master/src/defaultsettings.cpp # # A vim command to convert most of defaultsettings.cpp to conf file format: -# :'<,'>s/\tg_settings\.setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g +# :'<,'>s/\tsettings->setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g +# Note: Some of the settings are implemented in Lua # # Client and server @@ -47,22 +48,39 @@ #keymap_rangeselect = KEY_KEY_R #keymap_freemove = KEY_KEY_K #keymap_fastmove = KEY_KEY_J -#keymap_frametime_graph = KEY_F1 #keymap_screenshot = KEY_F12 +# If true, keymap_special1 instead of keymap_sneak is used for climbing down and descending +#aux1_descends = false +# Doubletaping the jump key toogles fly mode +#doubletap_jump = false +# If false aux1 is used to fly fast +#always_fly_fast = true # Some (temporary) keys for debugging #keymap_print_debug_stacks = KEY_KEY_P +#keymap_quicktune_prev = KEY_HOME +#keymap_quicktune_next = KEY_END +#keymap_quicktune_dec = KEY_NEXT +#keymap_quicktune_inc = KEY_PRIOR -# The desired FPS +# Minimum FPS +# The amount of rendered stuff is dynamically set according to this #wanted_fps = 30 # If FPS would go higher than this, limit it by sleeping # (to not waste CPU power for no benefit) #fps_max = 60 # The allowed adjustment range for the automatic rendering range adjustment -#viewing_range_nodes_max = 300 -#viewing_range_nodes_min = 25 +#viewing_range_nodes_max = 160 +#viewing_range_nodes_min = 35 # Initial window size #screenW = 800 #screenH = 600 +#fullscreen = false +#fullscreen_bpp = 24 +# Experimental option, might cause visible spaces between blocks +# when set to higher number than 0 +#fsaa = 0 +#vsync = false +#fov = 72 # Address to connect to (#blank = start local server) #address = # Enable random user input, for testing @@ -73,16 +91,29 @@ #enable_fog = true # Enable a bit lower water surface; disable for speed (not quite optimized) #new_style_water = false +# Constant volume liquids +#liquid_finite = false +# Max liquids processed per step +#liquid_loop_max = 1000 +# Update liquids every .. recommend for finite: 0.2 +#liquid_update = 1.0 +# Relax flowing blocks to source if level near max and N nearby +# source blocks, more realistic, but not true constant. +# values: 0,1,2,3,4 : 0 - disable, 1 - most aggresive +# (for finite liquids) +#liquid_relax = 2 +# Optimization: faster cave flood (and not true constant) +# (for finite liquids) +#liquid_fast_flood = 1 +# Underground water and lava springs, its infnity sources if liquid_finite enabled +#underground_springs = 1 +# Enable weather (cold-hot, water freeze-melt). use only with liquid_finite=1 +#weather = false # Enable nice leaves; disable for speed #new_style_leaves = true # Enable smooth lighting with simple ambient occlusion; # disable for speed or for different looks. #smooth_lighting = true -# Whether to draw a frametime graph (for debugging frametime) -#frametime_graph = false -# Enable combining mainly used textures to a bigger one for improved speed -# disable if it causes graphics glitches. -#enable_texture_atlas = true # Path to texture directory. All textures are first searched from here. #texture_path = # Video back-end. @@ -102,27 +133,96 @@ #farmesh_distance = 40 # Enable/disable clouds #enable_clouds = true +#cloud_height = 120 +#enable_3d_clouds = true +# Use a cloud animation for the main menu background +#menu_clouds = true # Path for screenshots #screenshot_path = . # Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double) #view_bobbing_amount = 1.0 +# Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double) +#fall_bobbing_amount = 0.0 +# Anaglyph stereo +#anaglyph = false +#anaglyph_strength = 0.1 # In-game chat console background color (R,G,B) #console_color = (0,0,0) # In-game chat console background alpha (opaqueness, between 0 and 255) #console_alpha = 200 +# Selection box border color (R,G,B) +#selectionbox_color = (0,0,0) +# Crosshair color (R,G,B) +#crosshair_color = (255,255,255) +# Cross alpha (opaqueness, between 0 and 255) +#crosshair_alpha = 255 +# Sensitivity multiplier +#mouse_sensitivity = 0.2 +# Sound settings +#enable_sound = true +#sound_volume = 0.7 +# Whether node texture animations should be desynchronized per MapBlock +#desynchronize_mapblock_texture_animation = true +# Texture filtering settings +#mip_map = false +#anisotropic_filter = false +#bilinear_filter = false +#trilinear_filter = false +# Set to true to pre-generate all item visuals +#preload_item_visuals = true +# 0: disable shaders +# (1: low level shaders; not implemented) +# 2: enable high level shaders +#enable_shaders = 2 +# Set to true to enable textures bumpmapping. Requires shaders enabled. +#enable_bumpmapping = false +# The time in seconds it takes between repeated +# right clicks when holding the right mouse button +#repeat_rightclick_time = 0.25 + +# will only work for servers which use remote_media setting +# and only for clients compiled with cURL +#media_fetch_threads = 8 + +# Url to the server list displayed in the Multiplayer Tab +#serverlist_url = servers.minetest.net +# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab +#serverlist_file = favoriteservers.txt + +# Whether freetype fonts are used, requires freetype support to be compiled in +#freetype = true +# Path to TrueTypeFont or bitmap +#font_path = fonts/liberationsans.ttf +#font_size = 13 +#mono_font_path = fonts/liberationmono.ttf +#mono_font_size = 13 # # Server stuff # -# Map directory (everything in the world is stored here) -#map-dir = /custom/map +# Name of server +#server_name = Minetest server +# Description of server +#server_description = mine here +# Domain name of server +#server_address = game.minetest.net +# Homepage of server +#server_url = http://minetest.net +# Automaticaly report to masterserver +#server_announce = 0 +# Announce to this masterserver. if you want to announce your ipv6 address - use serverlist_url = v6.servers.minetest.net +#serverlist_url = servers.minetest.net +# Default game (default when creating a new world) +#default_game = minetest +# World directory (everything in the world is stored here) +#map-dir = /custom/world # Message of the Day #motd = Welcome to this awesome Minetest server! # Maximum number of players connected simultaneously -#max_users = 20 -# Set to false to allow old clients to connect -#strict_protocol_version_checking = true +#max_users = 100 +# Set to true to disallow old clients from connecting +#strict_protocol_version_checking = false # Set to true to enable creative mode (unlimited inventory) #creative_mode = false # Enable players getting damage and dying @@ -135,12 +235,21 @@ #give_initial_stuff = false # New users need to input this password #default_password = -# Available privileges: build, teleport, settime, privs, shout -#default_privs = build, shout -# Whether players are transferred to client without any range limit +# Available privileges: interact, shout, teleport, settime, privs, ... +# See /privs in game for a full list on your server and mod configuration. +#default_privs = interact, shout +# Whether players are shown to clients without any range limit #unlimited_player_transfer_distance = true # Whether to enable players killing each other #enable_pvp = true +# If this is set, players will always (re)spawn at the given position +#static_spawnpoint = 0, 10, 0 +# If true, new players cannot join with an empty password +#disallow_empty_password = false +# If true, disable cheat prevention in multiplayer +#disable_anticheat = false +# If true, actions are recorded for rollback +#enable_rollback_recording = false # Profiler data print interval. #0 = disable. #profiler_print_interval = 0 @@ -153,17 +262,133 @@ #max_simultaneous_block_sends_per_client = 2 # how many blocks are flying in the wire simultaneously per server #max_simultaneous_block_sends_server_total = 8 -#max_block_send_distance = 7 -#max_block_generate_distance = 5 -#time_send_interval = 20 +# From how far blocks are sent to clients (value * 16 nodes) +#max_block_send_distance = 10 +# From how far blocks are generated for clients (value * 16 nodes) +#max_block_generate_distance = 6 +# Number of extra blocks that can be loaded by /clearobjects at once +# This is a trade-off between sqlite transaction overhead and +# memory consumption (4096=100MB, as a rule of thumb) +#max_clearobjects_extra_loaded_blocks = 4096 +# Interval of sending time of day to clients +#time_send_interval = 5 # Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged #time_speed = 72 +# Length of year in days for seasons change. With default time_speed 365 days = 5 real days for year. 30 days = 10 real hours +#year_days = 30 #server_unload_unused_data_timeout = 29 +# Maximum number of statically stored objects in a block +#max_objects_per_block = 49 +# Interval of saving important changes in the world #server_map_save_interval = 5.3 # To reduce lag, block transfers are slowed down when a player is building something. # This determines how long they are slowed down after placing or removing a node. #full_block_send_enable_min_time_from_building = 2.0 -# Set to true to enable experimental features or stuff that is tested -# (varies from version to version, usually not useful at all) -#enable_experimental = false +# Length of a server tick and the interval at which objects are generally updated over network +#dedicated_server_step = 0.1 +# Can be set to true to disable shutting down on invalid world data +#ignore_world_load_errors = false +# Congestion control parameters +# time in seconds, rate in ~500B packets +#congestion_control_aim_rtt = 0.2 +#congestion_control_max_rate = 400 +#congestion_control_min_rate = 10 +# Specifies URL from which client fetches media instead of using UDP +# $filename should be accessible from $remote_media$filename via cURL +# (obviously, remote_media should end with a slash) +# Files that are not present would be fetched the usual way +#remote_media = +# Level of logging to be written to debug.txt. +# 0 = none, 1 = errors and debug, 2 = action, 3 = info, 4 = verbose +#debug_log_level = 2 +# Maximum number of blocks that can be queued for loading. +#emergequeue_limit_total = 256 +# Maximum number of blocks to be queued that are to be loaded from file. +# Leave blank for an appropriate amount to be chosen automatically. +#emergequeue_limit_diskonly = +# Maximum number of blocks to be queued that are to be generated. +# Leave blank for an appropriate amount to be chosen automatically. +#emergequeue_limit_generate = +# Number of emerge threads to use. Make this field blank, or increase this number, to use multiple threads. +# On multiprocessor systems, this will improve mapgen speed greatly, at the cost of slightly buggy caves. +#num_emerge_threads = 1 + +# +# Physics stuff +# + +#movement_acceleration_default = 3 +#movement_acceleration_air = 2 +#movement_acceleration_fast = 10 +#movement_speed_walk = 4 +#movement_speed_crouch = 1.35 +#movement_speed_fast = 20 +#movement_speed_climb = 2 +#movement_speed_jump = 6.5 +#movement_speed_descend = 6 +#movement_liquid_fluidity = 1 +#movement_liquid_fluidity_smooth = 0.5 +#movement_liquid_sink = 10 +#movement_gravity = 9.81 + +# +# Mapgen stuff +# + +# Name of map generator to be used. Currently supported: v6, indev, singlenode, math +#mg_name = v6 +# Water level of map. +#water_level = 1 +# Size of chunks to be generated. +#chunksize = 5 +# Map generation attributes. Currently supported: trees, caves, flat, v6_biome_blend, v6_jungles, dungeons, nolight +#mg_flags = trees, caves, v6_biome_blend +# How large deserts and beaches are +#mgv6_freq_desert = 0.45 +#mgv6_freq_beach = 0.15 +# Perlin noise attributes for different map generation parameters +# Offset, scale, spread factor, seed offset, number of octaves, persistence +#mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6 +#mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6 +#mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7 +#mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69 +#mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55 +#mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50 +#mgv6_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50 +#mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50 +#mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 4, 0.66 +#mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66 +#mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45 + +#mgv7_np_terrain = 10, 12, (350, 350, 350), 82341, 5, 0.6 +#mgv7_np_bgroup = 0.5, 0.3125, (350, 350, 350), 5923, 2, 0.6 +#mgv7_np_heat = 25, 50, (500, 500, 500), 35293, 1, 0 +#mgv7_np_humidity = 50, 31.25, (750, 750, 750), 12094, 2, 0.6 + +# Offset, scale, spread factor, seed offset, number of octaves, persistence, farscale, farspread +#mgindev_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 10, 10 +#mgindev_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 10, 10 +#mgindev_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2, 10 +#mgindev_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 1, 1 +#mgindev_np_float_islands1 = 0, 1, (64, 64, 64 ), 3683, 5, 0.5, 1, 1.5 +#mgindev_np_float_islands2 = 0, 1, (8, 8, 8 ), 9292, 2, 0.5, 1, 1.5 +#mgindev_np_float_islands3 = 0, 1, (256, 256, 256), 6412, 2, 0.5, 1, 0.5 +#mgindev_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50, 1, 10 + +# Float islands starts from height, 0 to disable +#mgindev_float_islands = 500 + +# Math mapgen generator: sphere, mandelbox, mengersponge dont forget to lower water_level = -30000 +#mgmath_generator = mandelbox + +# Enable/disable IPv6 +#enable_ipv6 = true +# Enable/disable running an IPv6 server. An IPv6 server may be restricted +# to IPv6 clients, depending on system configuration. +#ipv6_server = false +#main_menu_game_mgr = 0 +#main_menu_mod_mgr = 1 +#modstore_download_url = https://forum.minetest.net/media/ +#modstore_listmods_url = https://forum.minetest.net/mmdb/mods/ +#modstore_details_url = https://forum.minetest.net/mmdb/mod/*/