X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=builtin%2Fsettingtypes.txt;h=ad269d8b058e49e0b9af8123fde2b203eb9dd17c;hb=29877dfb4588c9a7fa4fb6321f625bcd8e0bcd84;hp=62f817062dbc6a8259bd59a0e9e706913e110b62;hpb=c26eb87aec7438d167fa2f460a3f412db09c0ac5;p=oweals%2Fminetest.git diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index 62f817062..ad269d8b0 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -209,11 +209,11 @@ keymap_toggle_profiler (Profiler toggle key) key KEY_F6 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_camera_mode (Toggle camera mode key) key KEY_F7 -# Key for increasing the viewing range. Modifies the minimum viewing range. +# Key for increasing the viewing range. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_increase_viewing_range_min (View range increase key) key + -# Key for decreasing the viewing range. Modifies the minimum viewing range. +# Key for decreasing the viewing range. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_decrease_viewing_range_min (View range decrease key) key - @@ -232,9 +232,18 @@ address (Server address) string # Note that the port field in the main menu overrides this setting. remote_port (Remote port) int 30000 1 65535 +# Whether to support older servers before protocol version 25. +# Enable if you want to connect to 0.4.12 servers and before. +# Servers starting with 0.4.13 will work, 0.4.12-dev servers may work. +# Disabling this option will protect your password better. +send_pre_v25_init (Support older servers) bool true + # Save the map received by the client on disk. enable_local_map_saving (Saving map received from server) bool false +# Show entity selection boxes +show_entity_selectionbox (Show entity selection boxes) bool true + # Enable usage of remote media server (if provided by server). # Remote servers offer a significantly faster way to download media (e.g. textures) # when connecting to the server. @@ -252,14 +261,12 @@ serverlist_file (Serverlist file) string favoriteservers.txt [***Basic] +# Enable VBO +enable_vbo (VBO) bool true + # Whether to fog out the end of the visible area. enable_fog (Fog) bool true -# Enable a bit lower water surface, so it doesn't "fill" the node completely. -# Note that this is not quite optimized and that smooth lighting on the -# water surface doesn't work with this. -new_style_water (New style water) bool false - # Leaves style: # - Fancy: all faces visible # - Simple: only outer faces, if defined special_tiles are used @@ -279,6 +286,9 @@ enable_clouds (Clouds) bool true # Use 3D cloud look instead of flat. enable_3d_clouds (3D clouds) bool true +# Method used to highlight selected object. +node_highlighting (Node highlighting) enum box box,halo + [***Filtering] # Use mip mapping to scale textures. May slightly increase performance. @@ -308,11 +318,6 @@ texture_clean_transparent (Clean transparent textures) bool false # enabled. texture_min_size (Minimum texture size for filters) int 64 -# Pre-generate all item visuals used in the inventory. -# This increases startup time, but runs smoother in-game. -# The generated textures can easily exceed your VRAM, causing artifacts in the inventory. -preload_item_visuals (Preload inventory textures) bool false - # Experimental option, might cause visible spaces between blocks # when set to higher number than 0. fsaa (FSAA) enum 0 0,1,2,4,8,16 @@ -323,6 +328,11 @@ fsaa (FSAA) enum 0 0,1,2,4,8,16 # Thy only work with the OpenGL video backend. enable_shaders (Shaders) bool true +[****Tone Mapping] + +# Enables filmic tone mapping +tone_mapping (Filmic tone mapping) bool false + [****Bumpmapping] # Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack @@ -385,10 +395,6 @@ enable_waving_plants (Waving plants) bool false [***Advanced] -# Minimum wanted FPS. -# The amount of rendered stuff is dynamically set according to this. and viewing range min and max. -wanted_fps (Wanted FPS) int 30 - # If FPS would go higher than this, limit it by sleeping # to not waste CPU power for no benefit. fps_max (Maximum FPS) int 60 @@ -396,13 +402,9 @@ fps_max (Maximum FPS) int 60 # Maximum FPS when game is paused. pause_fps_max (FPS in pause menu) int 20 -# The allowed adjustment range for the automatic rendering range adjustment. -# Set this to be equal to viewing range minimum to disable the auto-adjustment algorithm. -viewing_range_nodes_max (Viewing range maximum) int 160 - -# The allowed adjustment range for the automatic rendering range adjustment. -# Set this to be equal to viewing range maximum to disable the auto-adjustment algorithm. -viewing_range_nodes_min (Viewing range minimum) int 35 +# View distance in nodes. +# Min = 20 +viewing_range (Viewing range) int 100 # Width component of the initial window size. screenW (Screen width) int 800 @@ -454,7 +456,8 @@ fall_bobbing_amount (Fall bobbing) float 0.0 # - interlaced: odd/even line based polarisation screen support. # - topbottom: split screen top/bottom. # - sidebyside: split screen side by side. -3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside +# - pageflip: quadbuffer based 3d. +3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,pageflip # In-game chat console background color (R,G,B). console_color (Console color) string (0,0,0) @@ -481,9 +484,6 @@ desynchronize_mapblock_texture_animation (Desynchronize block animation) bool tr # Useful if there's something to be displayed right or left of hotbar. hud_hotbar_max_width (Maximum hotbar width) float 1.0 -# Enable selection highlighting for nodes (disables selectionbox). -enable_node_highlighting (Node highlighting) bool false - # Enables caching of facedir rotated meshes. enable_mesh_cache (Mesh cache) bool false @@ -507,6 +507,9 @@ directional_colored_fog (Colored fog) bool true # set to the nearest valid value. ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0 +# Enables animation of inventory items. +inventory_items_animations (Inventory items animations) bool false + [**Menus] # Use a cloud animation for the main menu background. @@ -560,6 +563,14 @@ fallback_font_shadow_alpha (Fallback font shadow alpha) int 128 0 255 # Path to save screenshots at. screenshot_path (Screenshot folder) path +# Format of screenshots. +screenshot_format (Screenshot format) enum png png,jpg,bmp,pcx,ppm,tga + +# Screenshot quality. Only used for JPEG format. +# 1 means worst quality; 100 means best quality. +# Use 0 for default quality. +screenshot_quality (Screenshot quality) int 0 0 100 + [**Advanced] # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens. @@ -680,6 +691,9 @@ default_password (Default password) string # See /privs in game for a full list on your server and mod configuration. default_privs (Default privileges) string interact, shout +# Privileges that players with basic_privs can grant +basic_privs (Basic Privileges) string interact, shout + # Whether players are shown to clients without any range limit. # Deprecated, use the setting player_transfer_distance instead. unlimited_player_transfer_distance (Unlimited player transfer distance) bool true @@ -693,12 +707,6 @@ enable_pvp (Player versus Player) bool true # If this is set, players will always (re)spawn at the given position. static_spawnpoint (Static spawnpoint) string -# Maximum distance above water level for player spawn. -# Larger values result in spawn points closer to (x = 0, z = 0). -# Smaller values may result in a suitable spawn point not being found, -# resulting in a spawn at (0, 0, 0) possibly buried underground. -vertical_spawn_range (Vertical spawn range) int 16 - # If enabled, new players cannot join with an empty password. disallow_empty_password (Disallow empty passwords) bool false @@ -793,6 +801,15 @@ sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2 # Length of a server tick and the interval at which objects are generally updated over network. dedicated_server_step (Dedicated server step) float 0.1 +# Time in between active block management cycles +active_block_mgmt_interval (Active Block Management interval) float 2.0 + +# Length of time between ABM execution cycles +abm_interval (Active Block Modifier interval) float 1.0 + +# Length of time between NodeTimer execution cycles +nodetimer_interval (NodeTimer interval) float 1.0 + # If enabled, invalid world data won't cause the server to shut down. # Only enable this if you know what you are doing. ignore_world_load_errors (Ignore world errors) bool false @@ -812,7 +829,7 @@ liquid_update (Liquid update tick) float 1.0 # Name of map generator to be used when creating a new world. # Creating a world in the main menu will override this. -mg_name (Mapgen name) enum v6 v5,v6,v7,flat,fractal,singlenode +mg_name (Mapgen name) enum v6 v5,v6,v7,flat,valleys,fractal,singlenode # Water surface level of the world. water_level (Water level) int 1 @@ -831,8 +848,10 @@ map_generation_limit (Map generation limit) int 31000 0 31000 # Global map generation attributes. # In Mapgen v6 the 'decorations' flag controls all decorations except trees # and junglegrass, in all other mapgens this flag controls all decorations. +# The default flags set in the engine are: caves, light, decorations +# The flags string modifies the engine defaults. # Flags that are not specified in the flag string are not modified from the default. -# Flags starting with "no" are used to explicitly disable them. +# Flags starting with 'no' are used to explicitly disable them. mg_flags (Mapgen flags) flags caves,dungeons,light,decorations caves,dungeons,light,decorations,nocaves,nodungeons,nolight,nodecorations [**Advanced] @@ -867,6 +886,9 @@ mg_biome_np_humidity_blend (Mapgen biome humidity blend noise parameters) noise_ [***Mapgen v5] +# Controls width of tunnels, a smaller value creates wider tunnels. +mgv5_cave_width (Mapgen v5 cave width) float 0.125 + mgv5_np_filler_depth (Mapgen v5 filler depth noise parameters) noise_params 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0 mgv5_np_factor (Mapgen v5 factor noise parameters) noise_params 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0 mgv5_np_height (Mapgen v5 height noise parameters) noise_params 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0 @@ -887,9 +909,11 @@ mgv5_np_cave2 (Mapgen v5 cave2 noise parameters) noise_params 0, 12, (50, 50, 50 [***Mapgen v6] # Map generation attributes specific to Mapgen v6. -# When snowbiomes are enabled jungles are enabled and the jungles flag is ignored. +# When snowbiomes are enabled jungles are automatically enabled, the 'jungles' flag is ignored. +# The default flags set in the engine are: biomeblend, mudflow +# The flags string modifies the engine defaults. # Flags that are not specified in the flag string are not modified from the default. -# Flags starting with "no" are used to explicitly disable them. +# Flags starting with 'no' are used to explicitly disable them. mgv6_spflags (Mapgen v6 flags) flags jungles,biomeblend,mudflow,snowbiomes,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees # Controls size of deserts and beaches in Mapgen v6. @@ -912,15 +936,20 @@ mgv6_np_apple_trees (Mapgen v6 apple trees noise parameters) noise_params 0, 1, [***Mapgen v7] # Map generation attributes specific to Mapgen v7. -# 'ridges' are the rivers. +# The 'ridges' flag controls the rivers. +# The default flags set in the engine are: mountains, ridges +# The flags string modifies the engine defaults. # Flags that are not specified in the flag string are not modified from the default. -# Flags starting with "no" are used to explicitly disable them. +# Flags starting with 'no' are used to explicitly disable them. mgv7_spflags (Mapgen v7 flags) flags mountains,ridges mountains,ridges,nomountains,noridges +# Controls width of tunnels, a smaller value creates wider tunnels. +mgv7_cave_width (Mapgen v7 cave width) float 0.3 + mgv7_np_terrain_base (Mapgen v7 terrain base noise parameters) noise_params 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0 mgv7_np_terrain_alt (Mapgen v7 terrain altitude noise parameters) noise_params 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0 mgv7_np_terrain_persist (Mapgen v7 terrain persistation noise parameters) noise_params 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0 -mgv7_np_height_select (Mapgen v7 height select noise parameters) noise_params -12, 24, (500, 500, 500), 4213, 6, 0.7, 2.0 +mgv7_np_height_select (Mapgen v7 height select noise parameters) noise_params -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0 mgv7_np_filler_depth (Mapgen v7 filler depth noise parameters) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 mgv7_np_mount_height (Mapgen v7 mount height noise parameters) noise_params 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0 mgv7_np_ridge_uwater (Mapgen v7 ridge water noise parameters) noise_params 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0 @@ -932,10 +961,12 @@ mgv7_np_cave2 (Mapgen v7 cave2 noise parameters) noise_params 0, 12, (100, 100, [***Mapgen flat] # Map generation attributes specific to Mapgen flat. -# Occasional lakes and hills added to the flat world. +# Occasional lakes and hills can be added to the flat world. +# The default flags set in the engine are: none +# The flags string modifies the engine defaults. # Flags that are not specified in the flag string are not modified from the default. -# Flags starting with "no" are used to explicitly disable them. -mgflat_spflags (Mapgen flat flags) flags nolakes,nohills lakes,hills,nolakes,nohills +# Flags starting with 'no' are used to explicitly disable them. +mgflat_spflags (Mapgen flat flags) flags lakes,hills,,nolakes,nohills # Y of flat ground. mgflat_ground_level (Mapgen flat ground level) int 8 @@ -943,6 +974,9 @@ mgflat_ground_level (Mapgen flat ground level) int 8 # Y of upper limit of large pseudorandom caves. mgflat_large_cave_depth (Mapgen flat large cave depth) int -33 +# Controls width of tunnels, a smaller value creates wider tunnels. +mgflat_cave_width (Mapgen flat cave width) float 0.3 + # Terrain noise threshold for lakes. # Controls proportion of world area covered by lakes. # Adjust towards 0.0 for a larger proportion. @@ -970,6 +1004,9 @@ mgflat_np_cave2 (Mapgen flat cave2 noise parameters) noise_params 0, 12, (128, 1 [***Mapgen fractal] +# Controls width of tunnels, a smaller value creates wider tunnels. +mgfractal_cave_width (Mapgen fractal cave width) float 0.3 + # Choice of 18 fractals from 9 formulas. # 1 = 4D "Roundy" mandelbrot set. # 2 = 4D "Roundy" julia set. @@ -1032,6 +1069,81 @@ mgfractal_np_filler_depth (Mapgen fractal filler depth noise parameters) noise_p mgfractal_np_cave1 (Mapgen fractal cave1 noise parameters) noise_params 0, 12, (128, 128, 128), 52534, 4, 0.5, 2.0 mgfractal_np_cave2 (Mapgen fractal cave2 noise parameters) noise_params 0, 12, (128, 128, 128), 10325, 4, 0.5, 2.0 +# Mapgen Valleys parameters +[***Mapgen Valleys] + +# General parameters +[****General] + +# Map generation attributes specific to Mapgen Valleys. +# 'altitude_chill' makes higher elevations colder, which may cause biome issues. +# 'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool, +# it may interfere with delicately adjusted biomes. +# The default flags set in the engine are: altitude_chill, humid_rivers +# The flags string modifies the engine defaults. +# Flags that are not specified in the flag string are not modified from the default. +# Flags starting with 'no' are used to explicitly disable them. +mg_valleys_spflags (Valleys C Flags) flags altitude_chill,humid_rivers altitude_chill,noaltitude_chill,humid_rivers,nohumid_rivers + +# The altitude at which temperature drops by 20C +mgvalleys_altitude_chill (Altitude Chill) int 90 + +# Depth below which you'll find large caves. +mgvalleys_large_cave_depth (Large cave depth) int -33 + +# Creates unpredictable lava features in caves. +# These can make mining difficult. Zero disables them. (0-10) +mgvalleys_lava_features (Lava Features) int 0 + +# Depth below which you'll find massive caves. +mgvalleys_massive_cave_depth (Massive cave depth) int -256 + +# How deep to make rivers +mgvalleys_river_depth (River Depth) int 4 + +# How wide to make rivers +mgvalleys_river_size (River Size) int 5 + +# Creates unpredictable water features in caves. +# These can make mining difficult. Zero disables them. (0-10) +mgvalleys_water_features (Water Features) int 0 + +# Controls width of tunnels, a smaller value creates wider tunnels. +mgvalleys_cave_width (Cave width) float 0.3 + +# Noise parameters +[****Noises] + +# Caves and tunnels form at the intersection of the two noises +mgvalleys_np_cave1 (Cave noise #1) noise_params 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0 + +# Caves and tunnels form at the intersection of the two noises +mgvalleys_np_cave2 (Cave noise #2) noise_params 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0 + +# The depth of dirt or other filler +mgvalleys_np_filler_depth (Filler Depth) noise_params 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0 + +# Massive caves form here. +mgvalleys_np_massive_caves (Massive cave noise) noise_params 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0 + +# River noise -- rivers occur close to zero +mgvalleys_np_rivers (River Noise) noise_params 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0 + +# Base terrain height +mgvalleys_np_terrain_height (Terrain Height) noise_params -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0 + +# Raises terrain to make valleys around the rivers +mgvalleys_np_valley_depth (Valley Depth) noise_params 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0 + +# Slope and fill work together to modify the heights +mgvalleys_np_inter_valley_fill (Valley Fill) noise_params 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0 + +# Amplifies the valleys +mgvalleys_np_valley_profile (Valley Profile) noise_params 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0 + +# Slope and fill work together to modify the heights +mgvalleys_np_inter_valley_slope (Valley Slope) noise_params 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0 + [*Security] # Prevent mods from doing insecure things like running shell commands. @@ -1041,6 +1153,10 @@ secure.enable_security (Enable mod security) bool false # functions even when mod security is on (via request_insecure_environment()). secure.trusted_mods (Trusted mods) string +# Comma-seperated list of mods that are allowed to access HTTP APIs, which +# allow them to upload and download data to/from the internet. +secure.http_mods (HTTP Mods) string + [Client and Server] # Name of the player.