X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=builtin%2Fsettingtypes.txt;h=55107a8c7888056c5508d52c6d95d5c3a6986bdb;hb=1b0fd195c614ffa1b04d687e7793fb5bb266c535;hp=d969799ce5c87ee21c3ae26ee46219cddd1fe3a5;hpb=bc9bb63aed82fb98eeab641eb8515c4cc1779230;p=oweals%2Fminetest.git diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index d969799ce..55107a8c7 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -72,6 +72,9 @@ enable_build_where_you_stand (Build inside player) bool false # This requires the "fly" privilege on the server. free_move (Flying) bool false +# If enabled together with fly mode, makes move directions relative to the player's pitch. +pitch_fly (Pitch fly mode) bool false + # Fast movement (via the "special" key). # This requires the "fast" privilege on the server. fast_move (Fast movement) bool false @@ -96,18 +99,25 @@ invert_mouse (Invert mouse) bool false # Mouse sensitivity multiplier. mouse_sensitivity (Mouse sensitivity) float 0.2 -# If enabled, "special" key instead of "sneak" key is used for climbing down and descending. +# If enabled, "special" key instead of "sneak" key is used for climbing down and +# descending. aux1_descends (Special key for climbing/descending) bool false # Double-tapping the jump key toggles fly mode. doubletap_jump (Double tap jump for fly) bool false -# If disabled, "special" key is used to fly fast if both fly and fast mode are enabled. +# If disabled, "special" key is used to fly fast if both fly and fast mode are +# enabled. always_fly_fast (Always fly and fast) bool true -# The time in seconds it takes between repeated right clicks when holding the right mouse button. +# The time in seconds it takes between repeated right clicks when holding the right +# mouse button. repeat_rightclick_time (Rightclick repetition interval) float 0.25 +# Automatically jump up single-node obstacles. +# type: bool +autojump (Automatic jumping) bool false + # Prevent digging and placing from repeating when holding the mouse buttons. # Enable this when you dig or place too often by accident. safe_dig_and_place (Safe digging and placing) bool false @@ -201,6 +211,10 @@ keymap_rangeselect (Range select key) key KEY_KEY_R # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_freemove (Fly key) key KEY_KEY_K +# Key for toggling pitch fly mode. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_pitchfly (Pitch fly key) key KEY_KEY_L + # Key for toggling fast mode. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_fastmove (Fast key) key KEY_KEY_J @@ -333,23 +347,59 @@ keymap_slot19 (Hotbar slot 19 key) key # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_slot20 (Hotbar slot 20 key) key -# Key for selecting the 21th hotbar slot. +# Key for selecting the 21st hotbar slot. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_slot21 (Hotbar slot 21 key) key -# Key for selecting the 22th hotbar slot. +# Key for selecting the 22nd hotbar slot. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_slot22 (Hotbar slot 22 key) key -# Key for selecting the 23th hotbar slot. +# Key for selecting the 23rd hotbar slot. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_slot23 (Hotbar slot 23 key) key +# Key for selecting the 24th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot24 (Hotbar slot 24 key) key + +# Key for selecting the 25th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot25 (Hotbar slot 25 key) key + +# Key for selecting the 26th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot26 (Hotbar slot 26 key) key + +# Key for selecting the 27th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot27 (Hotbar slot 27 key) key + +# Key for selecting the 28th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot28 (Hotbar slot 28 key) key + +# Key for selecting the 29th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot29 (Hotbar slot 29 key) key + +# Key for selecting the 30th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot30 (Hotbar slot 30 key) key + +# Key for selecting the 31st hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot31 (Hotbar slot 31 key) key + +# Key for selecting the 32nd hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot32 (Hotbar slot 32 key) key + # Key for toggling the display of the HUD. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_toggle_hud (HUD toggle key) key KEY_F1 -# Key for toggling the display of the chat. +# Key for toggling the display of chat. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_toggle_chat (Chat toggle key) key KEY_F2 @@ -357,7 +407,7 @@ keymap_toggle_chat (Chat toggle key) key KEY_F2 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_console (Large chat console key) key KEY_F10 -# Key for toggling the display of the fog. +# Key for toggling the display of fog. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3 @@ -424,7 +474,9 @@ enable_particles (Digging particles) bool true [**Filtering] -# Use mip mapping to scale textures. May slightly increase performance. +# Use mip mapping to scale textures. May slightly increase performance, +# especially when using a high resolution texture pack. +# Gamma correct downscaling is not supported. mip_map (Mipmapping) bool false # Use anisotropic filtering when viewing at textures from an angle. @@ -438,15 +490,15 @@ trilinear_filter (Trilinear filtering) bool false # Filtered textures can blend RGB values with fully-transparent neighbors, # which PNG optimizers usually discard, sometimes resulting in a dark or -# light edge to transparent textures. Apply this filter to clean that up +# light edge to transparent textures. Apply this filter to clean that up # at texture load time. texture_clean_transparent (Clean transparent textures) bool false # When using bilinear/trilinear/anisotropic filters, low-resolution textures # can be blurred, so automatically upscale them with nearest-neighbor -# interpolation to preserve crisp pixels. This sets the minimum texture size +# interpolation to preserve crisp pixels. This sets the minimum texture size # for the upscaled textures; higher values look sharper, but require more -# memory. Powers of 2 are recommended. Setting this higher than 1 may not +# memory. Powers of 2 are recommended. Setting this higher than 1 may not # have a visible effect unless bilinear/trilinear/anisotropic filtering is # enabled. # This is also used as the base node texture size for world-aligned @@ -464,7 +516,8 @@ undersampling (Undersampling) enum 0 0,2,3,4 [**Shaders] -# Shaders allow advanced visual effects and may increase performance on some video cards. +# Shaders allow advanced visual effects and may increase performance on some video +# cards. # This only works with the OpenGL video backend. enable_shaders (Shaders) bool true @@ -549,7 +602,8 @@ fps_max (Maximum FPS) int 60 # Maximum FPS when game is paused. pause_fps_max (FPS in pause menu) int 20 -# Open the pause menu when the window's focus is lost. Does not pause if a formspec is open. +# Open the pause menu when the window's focus is lost. Does not pause if a formspec is +# open. pause_on_lost_focus (Pause on lost window focus) bool false # View distance in nodes. @@ -577,7 +631,7 @@ fullscreen (Full screen) bool false fullscreen_bpp (Full screen BPP) int 24 # Vertical screen synchronization. -vsync (V-Sync) bool false +vsync (VSync) bool false # Field of view in degrees. fov (Field of view) int 72 45 160 @@ -606,6 +660,10 @@ lighting_boost_spread (Light curve mid boost spread) float 0.2 0.0 1.0 texture_path (Texture path) path # The rendering back-end for Irrlicht. +# A restart is required after changing this. +# Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise. +# On other platforms, OpenGL is recommended, and it’s the only driver with +# shader support currently. video_driver (Video driver) enum opengl null,software,burningsvideo,direct3d8,direct3d9,opengl,ogles1,ogles2 # Radius of cloud area stated in number of 64 node cloud squares. @@ -618,7 +676,7 @@ view_bobbing_amount (View bobbing factor) float 1.0 # Multiplier for fall bobbing. # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double. -fall_bobbing_amount (Fall bobbing factor) float 0.0 +fall_bobbing_amount (Fall bobbing factor) float 0.03 # 3D support. # Currently supported: @@ -656,7 +714,7 @@ formspec_default_bg_color (Formspec Default Background Color) string (0,0,0) # Selection box border color (R,G,B). selectionbox_color (Selection box color) string (0,0,0) -# Width of the selectionbox's lines around nodes. +# Width of the selection box lines around nodes. selectionbox_width (Selection box width) int 2 1 5 # Crosshair color (R,G,B). @@ -688,7 +746,7 @@ mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50 # Size of the MapBlock cache of the mesh generator. Increasing this will # increase the cache hit %, reducing the data being copied from the main # thread, thus reducing jitter. -meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size MB) int 20 0 1000 +meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size in MB) int 20 0 1000 # Enables minimap. enable_minimap (Minimap) bool true @@ -713,10 +771,6 @@ ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0 # Enables animation of inventory items. inventory_items_animations (Inventory items animations) bool false -# Android systems only: Tries to create inventory textures from meshes -# when no supported render was found. -inventory_image_hack (Inventory image hack) bool false - # Fraction of the visible distance at which fog starts to be rendered fog_start (Fog start) float 0.4 0.0 0.99 @@ -736,7 +790,7 @@ world_aligned_mode (World-aligned textures mode) enum enable disable,enable,forc # a specially-designed texture pack; with this option, the client tries # to determine the scale automatically basing on the texture size. # See also texture_min_size. -# Warning: this option is EXPERIMENTAL! +# Warning: This option is EXPERIMENTAL! autoscale_mode (Autoscaling mode) enum disable disable,enable,force # Show entity selection boxes @@ -747,7 +801,7 @@ show_entity_selectionbox (Show entity selection boxes) bool true # Use a cloud animation for the main menu background. menu_clouds (Clouds in menu) bool true -# Scale gui by a user specified value. +# Scale GUI by a user specified value. # Use a nearest-neighbor-anti-alias filter to scale the GUI. # This will smooth over some of the rough edges, and blend # pixels when scaling down, at the cost of blurring some @@ -771,8 +825,8 @@ tooltip_show_delay (Tooltip delay) int 400 # Append item name to tooltip. tooltip_append_itemname (Append item name) bool false -# Whether freetype fonts are used, requires freetype support to be compiled in. -freetype (Freetype fonts) bool true +# Whether FreeType fonts are used, requires FreeType support to be compiled in. +freetype (FreeType fonts) bool true # Path to TrueTypeFont or bitmap. font_path (Font path) filepath fonts/liberationsans.ttf @@ -851,10 +905,12 @@ enable_client_modding (Client modding) bool false # URL to the server list displayed in the Multiplayer Tab. serverlist_url (Serverlist URL) string servers.minetest.net -# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab. +# File in client/serverlist/ that contains your favorite servers displayed in the +# Multiplayer Tab. serverlist_file (Serverlist file) string favoriteservers.txt -# Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited +# Maximum size of the out chat queue. +# 0 to disable queueing and -1 to make the queue size unlimited. max_out_chat_queue_size (Maximum size of the out chat queue) int 20 [*Advanced] @@ -881,16 +937,16 @@ server_description (Server description) string mine here server_address (Server address) string game.minetest.net # Homepage of server, to be displayed in the serverlist. -server_url (Server URL) string http://minetest.net +server_url (Server URL) string https://minetest.net -# Automaticaly report to the serverlist. +# Automatically report to the serverlist. server_announce (Announce server) bool false # Announce to this serverlist. serverlist_url (Serverlist URL) string servers.minetest.net -# Remove color codes from incoming chat messages -# Use this to stop players from being able to use color in their messages +# Remove color codes from incoming chat messages +# Use this to stop players from being able to use color in their messages strip_color_codes (Strip color codes) bool false [*Network] @@ -913,8 +969,7 @@ strict_protocol_version_checking (Strict protocol checking) bool false # Files that are not present will be fetched the usual way. remote_media (Remote media) string -# Enable/disable running an IPv6 server. An IPv6 server may be restricted -# to IPv6 clients, depending on system configuration. +# Enable/disable running an IPv6 server. # Ignored if bind_address is set. ipv6_server (IPv6 server) bool false @@ -943,7 +998,7 @@ default_game (Default game) string minetest # Message of the day displayed to players connecting. motd (Message of the day) string -# Maximum number of players that can connect simultaneously. +# Maximum number of players that can be connected simultaneously. max_users (Maximum users) int 15 # World directory (everything in the world is stored here). @@ -1017,7 +1072,8 @@ ask_reconnect_on_crash (Ask to reconnect after crash) bool false # player is looking. (This can avoid mobs suddenly disappearing from view) active_object_send_range_blocks (Active object send range) int 3 -# How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes). +# The radius of the volume of blocks around every player that is subject to the +# active block stuff, stated in mapblocks (16 nodes). # In active blocks objects are loaded and ABMs run. # This is also the minimum range in which active objects (mobs) are maintained. # This should be configured together with active_object_range. @@ -1033,7 +1089,8 @@ max_forceloaded_blocks (Maximum forceloaded blocks) int 16 time_send_interval (Time send interval) int 5 # Controls length of day/night cycle. -# Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged. +# Examples: +# 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged. time_speed (Time speed) int 72 # Time of day when a new world is started, in millihours (0-23999). @@ -1043,13 +1100,13 @@ world_start_time (World start time) int 5250 0 23999 server_map_save_interval (Map save interval) float 5.3 # Set the maximum character length of a chat message sent by clients. -# chat_message_max_size int 500 +chat_message_max_size (Chat message max length) int 500 -# Limit a single player to send X messages per 10 seconds. -# chat_message_limit_per_10sec float 10.0 +# Amount of messages a player may send per 10 seconds. +chat_message_limit_per_10sec (Chat message count limit) float 10.0 -# Kick player if send more than X messages per 10 seconds. -# chat_message_limit_trigger_kick int 50 +# Kick players who sent more than X messages per 10 seconds. +chat_message_limit_trigger_kick (Chat message kick threshold) int 50 [**Physics] @@ -1057,13 +1114,13 @@ movement_acceleration_default (Default acceleration) float 3 movement_acceleration_air (Acceleration in air) float 2 movement_acceleration_fast (Fast mode acceleration) float 10 movement_speed_walk (Walking speed) float 4 -movement_speed_crouch (Crouch speed) float 1.35 +movement_speed_crouch (Sneaking speed) float 1.35 movement_speed_fast (Fast mode speed) float 20 movement_speed_climb (Climbing speed) float 3 movement_speed_jump (Jumping speed) float 6.5 movement_liquid_fluidity (Liquid fluidity) float 1 movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5 -movement_liquid_sink (Liquid sink) float 10 +movement_liquid_sink (Liquid sinking speed) float 10 movement_gravity (Gravity) float 9.81 [**Advanced] @@ -1086,17 +1143,18 @@ server_unload_unused_data_timeout (Unload unused server data) int 29 # Maximum number of statically stored objects in a block. max_objects_per_block (Maximum objects per block) int 64 -# See http://www.sqlite.org/pragma.html#pragma_synchronous +# See https://www.sqlite.org/pragma.html#pragma_synchronous sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2 -# Length of a server tick and the interval at which objects are generally updated over network. +# Length of a server tick and the interval at which objects are generally updated over +# network. dedicated_server_step (Dedicated server step) float 0.09 -# Time in between active block management cycles -active_block_mgmt_interval (Active Block Management interval) float 2.0 +# Length of time between active block management cycles +active_block_mgmt_interval (Active block management interval) float 2.0 -# Length of time between ABM execution cycles -abm_interval (Active Block Modifier interval) float 1.0 +# Length of time between Active Block Modifier (ABM) execution cycles +abm_interval (ABM interval) float 1.0 # Length of time between NodeTimer execution cycles nodetimer_interval (NodeTimer interval) float 0.2 @@ -1116,11 +1174,14 @@ liquid_queue_purge_time (Liquid queue purge time) int 0 # Liquid update interval in seconds. liquid_update (Liquid update tick) float 1.0 -# At this distance the server will aggressively optimize which blocks are sent to clients. -# Small values potentially improve performance a lot, at the expense of visible rendering glitches. -# (some blocks will not be rendered under water and in caves, as well as sometimes on land) -# Setting this to a value greater than max_block_send_distance disables this optimization. -# Stated in mapblocks (16 nodes) +# At this distance the server will aggressively optimize which blocks are sent to +# clients. +# Small values potentially improve performance a lot, at the expense of visible +# rendering glitches (some blocks will not be rendered under water and in caves, +# as well as sometimes on land). +# Setting this to a value greater than max_block_send_distance disables this +# optimization. +# Stated in mapblocks (16 nodes). block_send_optimize_distance (Block send optimize distance) int 4 2 # If enabled the server will perform map block occlusion culling based on @@ -1130,17 +1191,18 @@ block_send_optimize_distance (Block send optimize distance) int 4 2 server_side_occlusion_culling (Server side occlusion culling) bool true # Restricts the access of certain client-side functions on servers -# Combine these byteflags below to restrict more client-side features: +# Combine these byteflags below to restrict client-side features: # LOAD_CLIENT_MODS: 1 (disable client mods loading) # CHAT_MESSAGES: 2 (disable send_chat_message call client-side) # READ_ITEMDEFS: 4 (disable get_item_def call client-side) # READ_NODEDEFS: 8 (disable get_node_def call client-side) -# LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to csm_restriction_noderange) -csm_restriction_flags (Client side modding restrictions) int 18 +# LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to +# csm_restriction_noderange) +csm_restriction_flags (Client side modding restrictions) int 30 # If the CSM restriction for node range is enabled, get_node calls are limited # to this distance from the player to the node. -csm_restriction_noderange (Client side node lookup range restriction) int 8 +csm_restriction_noderange (Client side node lookup range restriction) int 0 [*Security] @@ -1151,8 +1213,8 @@ secure.enable_security (Enable mod security) bool true # functions even when mod security is on (via request_insecure_environment()). secure.trusted_mods (Trusted mods) string -# Comma-separated list of mods that are allowed to access HTTP APIs, which -# allow them to upload and download data to/from the internet. +# Comma-separated list of mods that are allowed to access HTTP APIs, which +# allow them to upload and download data to/from the internet. secure.http_mods (HTTP mods) string [*Advanced] @@ -1245,24 +1307,26 @@ high_precision_fpu (High-precision FPU) bool true # Changes the main menu UI: # - Full: Multple singleplayer worlds, game choice, texture pack chooser, etc. -# - Simple: One singleplayer world, no game or texture pack choosers. May be necessary for smaller screens. +# - Simple: One singleplayer world, no game or texture pack choosers. May be +# necessary for smaller screens. # - Auto: Simple on Android, full on everything else. main_menu_style (Main menu style) enum auto auto,full,simple # Replaces the default main menu with a custom one. main_menu_script (Main menu script) string -main_menu_game_mgr (Main menu game manager) int 0 - -main_menu_mod_mgr (Main menu mod manager) int 1 - -# Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers. +# Print the engine's profiling data in regular intervals (in seconds). +# 0 = disable. Useful for developers. profiler_print_interval (Engine profiling data print interval) int 0 [Mapgen] # Name of map generator to be used when creating a new world. # Creating a world in the main menu will override this. +# Current stable mapgens: v6, v7 (except floatlands). +# 'stable' means the terrain shape in an existing world will not +# be changed in the future. Note that biomes are defined by games +# and may still change. mg_name (Mapgen name) enum v7 v5,v6,v7,flat,valleys,fractal,singlenode # Water surface level of the world. @@ -1308,7 +1372,7 @@ mg_biome_np_humidity_blend (Humidity blend noise) noise_params_2d 0, 1.5, (8, 8, mgv5_spflags (Mapgen V5 specific flags) flags caverns caverns,nocaverns # Controls width of tunnels, a smaller value creates wider tunnels. -mgv5_cave_width (Cave width) float 0.125 +mgv5_cave_width (Cave width) float 0.09 # Y of upper limit of large caves. mgv5_large_cave_depth (Large cave depth) int -256 @@ -1343,11 +1407,11 @@ mgv5_np_factor (Factor noise) noise_params_2d 0, 1, (250, 250, 250), 920381, 3, # Y-level of average terrain surface. mgv5_np_height (Height noise) noise_params_2d 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0, eased -# First of 2 3D noises that together define tunnels. -mgv5_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0 +# First of two 3D noises that together define tunnels. +mgv5_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 -# Second of 2 3D noises that together define tunnels. -mgv5_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0 +# Second of two 3D noises that together define tunnels. +mgv5_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 # 3D noise defining giant caverns. mgv5_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0 @@ -1380,16 +1444,16 @@ mgv6_dungeon_ymax (Dungeon maximum Y) int 31000 [**Noises] -# Y-level of lower terrain and lakebeds. +# Y-level of lower terrain and seabed. mgv6_np_terrain_base (Terrain base noise) noise_params_2d -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0, eased -# Y-level of higher (cliff-top) terrain. +# Y-level of higher terrain that creates cliffs. mgv6_np_terrain_higher (Terrain higher noise) noise_params_2d 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0, eased # Varies steepness of cliffs. mgv6_np_steepness (Steepness noise) noise_params_2d 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0, eased -# Defines areas of 'terrain_higher' (cliff-top terrain). +# Defines distribution of higher terrain. mgv6_np_height_select (Height select noise) noise_params_2d 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0, eased # Varies depth of biome surface nodes. @@ -1466,17 +1530,17 @@ mgv7_dungeon_ymax (Dungeon maximum Y) int 31000 [**Noises] -# Y-level of higher (cliff-top) terrain. +# Y-level of higher terrain that creates cliffs. mgv7_np_terrain_base (Terrain base noise) noise_params_2d 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0, eased -# Y-level of lower terrain and lakebeds. -mgv7_np_terrain_alt (Terrain alt noise) noise_params_2d 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0, eased +# Y-level of lower terrain and seabed. +mgv7_np_terrain_alt (Terrain alternative noise) noise_params_2d 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0, eased # Varies roughness of terrain. # Defines the 'persistence' value for terrain_base and terrain_alt noises. mgv7_np_terrain_persist (Terrain persistence noise) noise_params_2d 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0, eased -# Defines areas of higher (cliff-top) terrain and affects steepness of cliffs. +# Defines distribution of higher terrain and steepness of cliffs. mgv7_np_height_select (Height select noise) noise_params_2d -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0, eased # Variation of biome filler depth. @@ -1505,10 +1569,10 @@ mgv7_np_ridge (Ridge noise) noise_params_3d 0, 1, (100, 100, 100), 6467, 4, 0.75 # 3D noise defining giant caverns. mgv7_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0 -# First of 2 3D noises that together define tunnels. +# First of two 3D noises that together define tunnels. mgv7_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 -# Second of 2 3D noises that together define tunnels. +# Second of two 3D noises that together define tunnels. mgv7_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 [*Mapgen Carpathian] @@ -1583,10 +1647,10 @@ mgcarpathian_np_step_mnt (Step mountain size noise) noise_params_2d 0, 8, (509, # 3D noise for mountain overhangs, cliffs, etc. Usually small variations. mgcarpathian_np_mnt_var (Mountain variation noise) noise_params_3d 0, 1, (499, 499, 499), 2490, 5, 0.55, 2.0 -# First of 2 3D noises that together define tunnels. +# First of two 3D noises that together define tunnels. mgcarpathian_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 -# Second of 2 3D noises that together define tunnels. +# Second of two 3D noises that together define tunnels. mgcarpathian_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 # 3D noise defining giant caverns. @@ -1642,10 +1706,10 @@ mgflat_np_terrain (Terrain noise) noise_params_2d 0, 1, (600, 600, 600), 7244, 5 # Variation of biome filler depth. mgflat_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased -# First of 2 3D noises that together define tunnels. +# First of two 3D noises that together define tunnels. mgflat_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 -# Second of 2 3D noises that together define tunnels. +# Second of two 3D noises that together define tunnels. mgflat_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 [*Mapgen Fractal] @@ -1701,8 +1765,8 @@ mgfractal_iterations (Iterations) int 11 # an island, set all 3 numbers equal for the raw shape. mgfractal_scale (Scale) v3f (4096.0, 1024.0, 4096.0) -# (X,Y,Z) offset of fractal from world centre in units of 'scale'. -# Can be used to move a desired point to (0, 0): to create a +# (X,Y,Z) offset of fractal from world center in units of 'scale'. +# Can be used to move a desired point to (0, 0) to create a # suitable spawn point, or to allow 'zooming in' on a desired # point by increasing 'scale'. # The default is tuned for a suitable spawn point for mandelbrot @@ -1711,7 +1775,7 @@ mgfractal_scale (Scale) v3f (4096.0, 1024.0, 4096.0) # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes. mgfractal_offset (Offset) v3f (1.79, 0.0, 0.0) -# W co-ordinate of the generated 3D slice of a 4D fractal. +# W coordinate of the generated 3D slice of a 4D fractal. # Determines which 3D slice of the 4D shape is generated. # Alters the shape of the fractal. # Has no effect on 3D fractals. @@ -1751,10 +1815,10 @@ mgfractal_np_seabed (Seabed noise) noise_params_2d -14, 9, (600, 600, 600), 4190 # Variation of biome filler depth. mgfractal_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased -# First of 2 3D noises that together define tunnels. +# First of two 3D noises that together define tunnels. mgfractal_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 -# Second of 2 3D noises that together define tunnels. +# Second of two 3D noises that together define tunnels. mgfractal_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 [*Mapgen Valleys] @@ -1767,30 +1831,30 @@ mgfractal_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, # 'altitude_dry': Reduces humidity with altitude. mgvalleys_spflags (Mapgen Valleys specific flags) flags altitude_chill,humid_rivers,vary_river_depth,altitude_dry altitude_chill,noaltitude_chill,humid_rivers,nohumid_rivers,vary_river_depth,novary_river_depth,altitude_dry,noaltitude_dry -# The vertical distance over which heat drops by 20 if 'altitude_chill' is -# enabled. Also the vertical distance over which humidity drops by 10 if -# 'altitude_dry' is enabled. +# The vertical distance over which heat drops by 20 if 'altitude_chill' is +# enabled. Also the vertical distance over which humidity drops by 10 if +# 'altitude_dry' is enabled. mgvalleys_altitude_chill (Altitude chill) int 90 -# Depth below which you'll find large caves. +# Depth below which you'll find large caves. mgvalleys_large_cave_depth (Large cave depth) int -33 -# Y of upper limit of lava in large caves. +# Y of upper limit of lava in large caves. mgvalleys_lava_depth (Lava depth) int 1 -# Depth below which you'll find giant caverns. +# Depth below which you'll find giant caverns. mgvalleys_cavern_limit (Cavern upper limit) int -256 -# Y-distance over which caverns expand to full size. +# Y-distance over which caverns expand to full size. mgvalleys_cavern_taper (Cavern taper) int 192 -# Defines full size of caverns, smaller values create larger caverns. +# Defines full size of caverns, smaller values create larger caverns. mgvalleys_cavern_threshold (Cavern threshold) float 0.6 -# How deep to make rivers. +# How deep to make rivers. mgvalleys_river_depth (River depth) int 4 -# How wide to make rivers. +# How wide to make rivers. mgvalleys_river_size (River size) int 5 # Controls width of tunnels, a smaller value creates wider tunnels. @@ -1804,47 +1868,47 @@ mgvalleys_dungeon_ymax (Dungeon maximum Y) int 63 [**Noises] -# Caves and tunnels form at the intersection of the two noises. +# First of two 3D noises that together define tunnels. mgvalleys_np_cave1 (Cave noise #1) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 -# Caves and tunnels form at the intersection of the two noises. +# Second of two 3D noises that together define tunnels. mgvalleys_np_cave2 (Cave noise #2) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 -# The depth of dirt or other biome filler node. +# The depth of dirt or other biome filler node. mgvalleys_np_filler_depth (Filler depth) noise_params_2d 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0, eased -# 3D noise defining giant caverns. +# 3D noise defining giant caverns. mgvalleys_np_cavern (Cavern noise) noise_params_3d 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0 -# River noise. Rivers occur close to noise value zero. +# Defines large-scale river channel structure. mgvalleys_np_rivers (River noise) noise_params_2d 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0, eased -# Base terrain height. +# Base terrain height. mgvalleys_np_terrain_height (Terrain height) noise_params_2d -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0, eased -# Raises terrain to make valleys around the rivers. +# Raises terrain to make valleys around the rivers. mgvalleys_np_valley_depth (Valley depth) noise_params_2d 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0, eased -# Slope and fill work together to modify the heights. +# Slope and fill work together to modify the heights. mgvalleys_np_inter_valley_fill (Valley fill) noise_params_3d 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0 -# Amplifies the valleys. +# Amplifies the valleys. mgvalleys_np_valley_profile (Valley profile) noise_params_2d 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0, eased -# Slope and fill work together to modify the heights. +# Slope and fill work together to modify the heights. mgvalleys_np_inter_valley_slope (Valley slope) noise_params_2d 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0, eased [*Advanced] -# Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes). -# Increasing this by 1 almost doubles the 3D noise calculation load. -# High values can cause noise calculation to overload. -# Values smaller than 5 cause a terrain bug in mgv6. -# Since there is a fixed number of large caves and dungeons per -# mapchunk, values other than 5 alter the density of these. +# Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes). +# WARNING!: There is no benefit, and there are several dangers, in +# increasing this value above 5. +# Reducing this value increases cave and dungeon density. +# Altering this value is for special usage, leaving it unchanged is +# recommended. chunksize (Chunk size) int 5 -# Dump the mapgen debug infos. +# Dump the mapgen debug information. enable_mapgen_debug_info (Mapgen debug) bool false # Maximum number of blocks that can be queued for loading. @@ -1858,7 +1922,14 @@ emergequeue_limit_diskonly (Limit of emerge queues on disk) int 64 # Set to blank for an appropriate amount to be chosen automatically. emergequeue_limit_generate (Limit of emerge queues to generate) int 64 -# Number of emerge threads to use. Make this field blank or 0, or increase this number -# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly -# at the cost of slightly buggy caves. +# Number of emerge threads to use. +# Make this field blank or 0, or increase this number to use multiple threads. +# On multiprocessor systems, this will improve mapgen speed greatly at the cost +# of slightly buggy caves. num_emerge_threads (Number of emerge threads) int 0 + +[Content Store] + +# Show packages in the content store that do not qualify as 'free software' +# as defined by the Free Software Foundation. +show_nonfree_packages (Show non-free packages) bool false