X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=builtin%2Fgame%2Fitem_entity.lua;h=a66bf33d0e3935b58f70296bf7ea25f9556c5610;hb=29877dfb4588c9a7fa4fb6321f625bcd8e0bcd84;hp=8150e6da171b9422655db5dfbd98a67e2ccecec6;hpb=1cd512913e4d4ad1fb43d4b6e3d7971bb6c67528;p=oweals%2Fminetest.git diff --git a/builtin/game/item_entity.lua b/builtin/game/item_entity.lua index 8150e6da1..a66bf33d0 100644 --- a/builtin/game/item_entity.lua +++ b/builtin/game/item_entity.lua @@ -1,117 +1,215 @@ -- Minetest: builtin/item_entity.lua -function minetest.spawn_item(pos, item) +function core.spawn_item(pos, item) -- Take item in any format local stack = ItemStack(item) - local obj = minetest.add_entity(pos, "__builtin:item") - obj:get_luaentity():set_item(stack:to_string()) + local obj = core.add_entity(pos, "__builtin:item") + -- Don't use obj if it couldn't be added to the map. + if obj then + obj:get_luaentity():set_item(stack:to_string()) + end return obj end -minetest.register_entity(":__builtin:item", { +-- If item_entity_ttl is not set, enity will have default life time +-- Setting it to -1 disables the feature + +local time_to_live = tonumber(core.setting_get("item_entity_ttl")) +if not time_to_live then + time_to_live = 900 +end + +core.register_entity(":__builtin:item", { initial_properties = { hp_max = 1, physical = true, collide_with_objects = false, - collisionbox = {-0.17,-0.17,-0.17, 0.17,0.17,0.17}, - visual = "sprite", - visual_size = {x=0.5, y=0.5}, + collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.3, 0.3}, + visual = "wielditem", + visual_size = {x = 0.4, y = 0.4}, textures = {""}, - spritediv = {x=1, y=1}, - initial_sprite_basepos = {x=0, y=0}, + spritediv = {x = 1, y = 1}, + initial_sprite_basepos = {x = 0, y = 0}, is_visible = false, + infotext = "", }, - + itemstring = '', physical_state = true, + age = 0, set_item = function(self, itemstring) self.itemstring = itemstring local stack = ItemStack(itemstring) + local count = stack:get_count() + local max_count = stack:get_stack_max() + if count > max_count then + count = max_count + self.itemstring = stack:get_name().." "..max_count + end + local s = 0.2 + 0.1 * (count / max_count) + local c = s local itemtable = stack:to_table() local itemname = nil + local description = "" if itemtable then itemname = stack:to_table().name end local item_texture = nil local item_type = "" - if minetest.registered_items[itemname] then - item_texture = minetest.registered_items[itemname].inventory_image - item_type = minetest.registered_items[itemname].type + if core.registered_items[itemname] then + item_texture = core.registered_items[itemname].inventory_image + item_type = core.registered_items[itemname].type + description = core.registered_items[itemname].description end - prop = { + local prop = { is_visible = true, - visual = "sprite", - textures = {"unknown_item.png"} + visual = "wielditem", + textures = {itemname}, + visual_size = {x = s, y = s}, + collisionbox = {-c, -c, -c, c, c, c}, + automatic_rotate = math.pi * 0.5, + infotext = description, } - if item_texture and item_texture ~= "" then - prop.visual = "sprite" - prop.textures = {item_texture} - prop.visual_size = {x=0.50, y=0.50} - else - prop.visual = "wielditem" - prop.textures = {itemname} - prop.visual_size = {x=0.20, y=0.20} - prop.automatic_rotate = math.pi * 0.25 - end self.object:set_properties(prop) end, get_staticdata = function(self) - --return self.itemstring - return minetest.serialize({ + return core.serialize({ itemstring = self.itemstring, always_collect = self.always_collect, + age = self.age, + dropped_by = self.dropped_by }) end, - on_activate = function(self, staticdata) + on_activate = function(self, staticdata, dtime_s) if string.sub(staticdata, 1, string.len("return")) == "return" then - local data = minetest.deserialize(staticdata) + local data = core.deserialize(staticdata) if data and type(data) == "table" then self.itemstring = data.itemstring self.always_collect = data.always_collect + if data.age then + self.age = data.age + dtime_s + else + self.age = dtime_s + end + self.dropped_by = data.dropped_by end else self.itemstring = staticdata end - self.object:set_armor_groups({immortal=1}) - self.object:setvelocity({x=0, y=2, z=0}) - self.object:setacceleration({x=0, y=-10, z=0}) + self.object:set_armor_groups({immortal = 1}) + self.object:setvelocity({x = 0, y = 2, z = 0}) + self.object:setacceleration({x = 0, y = -10, z = 0}) self:set_item(self.itemstring) end, + try_merge_with = function(self, own_stack, object, obj) + local stack = ItemStack(obj.itemstring) + if own_stack:get_name() == stack:get_name() and stack:get_free_space() > 0 then + local overflow = false + local count = stack:get_count() + own_stack:get_count() + local max_count = stack:get_stack_max() + if count > max_count then + overflow = true + count = count - max_count + else + self.itemstring = '' + end + local pos = object:getpos() + pos.y = pos.y + (count - stack:get_count()) / max_count * 0.15 + object:moveto(pos, false) + local s, c + local max_count = stack:get_stack_max() + local name = stack:get_name() + if not overflow then + obj.itemstring = name .. " " .. count + s = 0.2 + 0.1 * (count / max_count) + c = s + object:set_properties({ + visual_size = {x = s, y = s}, + collisionbox = {-c, -c, -c, c, c, c} + }) + self.object:remove() + -- merging succeeded + return true + else + s = 0.4 + c = 0.3 + object:set_properties({ + visual_size = {x = s, y = s}, + collisionbox = {-c, -c, -c, c, c, c} + }) + obj.itemstring = name .. " " .. max_count + s = 0.2 + 0.1 * (count / max_count) + c = s + self.object:set_properties({ + visual_size = {x = s, y = s}, + collisionbox = {-c, -c, -c, c, c, c} + }) + self.itemstring = name .. " " .. count + end + end + -- merging didn't succeed + return false + end, + on_step = function(self, dtime) + self.age = self.age + dtime + if time_to_live > 0 and self.age > time_to_live then + self.itemstring = '' + self.object:remove() + return + end local p = self.object:getpos() - p.y = p.y - 0.3 - local nn = minetest.get_node(p).name + p.y = p.y - 0.5 + local node = core.get_node_or_nil(p) + local in_unloaded = (node == nil) + if in_unloaded then + -- Don't infinetly fall into unloaded map + self.object:setvelocity({x = 0, y = 0, z = 0}) + self.object:setacceleration({x = 0, y = 0, z = 0}) + self.physical_state = false + self.object:set_properties({physical = false}) + return + end + local nn = node.name -- If node is not registered or node is walkably solid and resting on nodebox local v = self.object:getvelocity() - if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable and v.y == 0 then + if not core.registered_nodes[nn] or core.registered_nodes[nn].walkable and v.y == 0 then if self.physical_state then - self.object:setvelocity({x=0,y=0,z=0}) - self.object:setacceleration({x=0, y=0, z=0}) + local own_stack = ItemStack(self.object:get_luaentity().itemstring) + -- Merge with close entities of the same item + for _, object in ipairs(core.get_objects_inside_radius(p, 0.8)) do + local obj = object:get_luaentity() + if obj and obj.name == "__builtin:item" + and obj.physical_state == false then + if self:try_merge_with(own_stack, object, obj) then + return + end + end + end + self.object:setvelocity({x = 0, y = 0, z = 0}) + self.object:setacceleration({x = 0, y = 0, z = 0}) self.physical_state = false - self.object:set_properties({ - physical = false - }) + self.object:set_properties({physical = false}) end else if not self.physical_state then - self.object:setvelocity({x=0,y=0,z=0}) - self.object:setacceleration({x=0, y=-10, z=0}) + self.object:setvelocity({x = 0, y = 0, z = 0}) + self.object:setacceleration({x = 0, y = -10, z = 0}) self.physical_state = true - self.object:set_properties({ - physical = true - }) + self.object:set_properties({physical = true}) end end end, on_punch = function(self, hitter) - if self.itemstring ~= '' then - local left = hitter:get_inventory():add_item("main", self.itemstring) - if not left:is_empty() then + local inv = hitter:get_inventory() + if inv and self.itemstring ~= '' then + local left = inv:add_item("main", self.itemstring) + if left and not left:is_empty() then self.itemstring = left:to_string() return end @@ -120,4 +218,3 @@ minetest.register_entity(":__builtin:item", { self.object:remove() end, }) -