X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=README.txt;h=9ca9b331e4ab1ee7549e5f476c7924c25e4e43e6;hb=88acda02567d586820867059718cac551dc7a58b;hp=20917d77292c59faf263180cd3e77c1457ff1ba4;hpb=6d0ea26c2d62c3774ff384cf1bfc2a3372b49a3b;p=oweals%2Fminetest.git diff --git a/README.txt b/README.txt index 20917d772..9ca9b331e 100644 --- a/README.txt +++ b/README.txt @@ -1,5 +1,5 @@ Minetest -============ +======== An InfiniMiner/Minecraft inspired game. @@ -16,7 +16,7 @@ See the README.txt in it. Further documentation ---------------------- - Website: http://minetest.net/ -- Wiki: http://wiki.minetest.com/ +- Wiki: http://wiki.minetest.net/ - Developer wiki: http://dev.minetest.net/ - Forum: http://forum.minetest.net/ - Github: https://github.com/minetest/minetest/ @@ -29,13 +29,36 @@ This game is not finished Default Controls ----------------- -- WASD: Move -- Space: Jump -- E: Go down -- Shift: Sneak -- Q: Drop item -- I: Open inventory -- Mouse: Turn/look +- WASD: move +- Space: jump/climb +- Shift: sneak/go down +- Q: drop itemstack (+ SHIFT for single item) +- I: inventory +- Mouse: turn/look +- Mouse left: dig/punch +- Mouse right: place/use +- Mouse wheel: select item +- T: chat +- 1-8: select item + +- Esc: pause menu (pauses only singleplayer game) +- R: Enable/Disable full range view +- +: Increase view range +- -: Decrease view range +- K: Enable/Disable fly (needs fly privilege) +- J: Enable/Disable fast (needs fast privilege) +- H: Enable/Disable noclip (needs noclip privilege) + +- F1: Hide/Show HUD +- F2: Hide/Show Chat +- F3: Disable/Enable Fog +- F4: Disable/Enable Camera update (Mapblocks are not updated anymore when disabled) +- F5: Toogle through debug info screens +- F6: Toogle through output data +- F7: Toggle through camera modes +- F10: Show/Hide console +- F12: Take screenshot + - Settable in the configuration file, see the section below. Paths @@ -55,9 +78,9 @@ $share = /usr/share/minetest $user = ~/.minetest OS X: -$bin = ? -$share = ? -$user = ~/Library/Application Support/minetest +$bin = Contents/MacOS +$share = Contents/Resources +$user = Contents/User OR ~/Library/Application Support/minetest World directory ---------------- @@ -80,33 +103,133 @@ Compiling on GNU/Linux: ----------------------- Install dependencies. Here's an example for Debian/Ubuntu: -$ apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev +$ sudo apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev + +For Fedora users: +$ sudo dnf install make automake gcc gcc-c++ kernel-devel cmake libcurl* openal* libvorbis* libXxf86vm-devel libogg-devel freetype-devel mesa-libGL-devel zlib-devel jsoncpp-devel irrlicht-devel bzip2-libs gmp-devel sqlite-devel luajit-devel leveldb-devel ncurses-devel doxygen spatialindex-devel bzip2-devel + +You can install git for easily keeping your copy up to date. +If you dont want git, read below on how to get the source without git. +This is an example for installing git on Debian/Ubuntu: +$ sudo apt-get install git-core + +For Fedora users: +$ sudo dnf install git-core -Download source, extract (this is the URL to the latest of source repository, which might not work at all times): -$ wget https://github.com/minetest/minetest/tarball/master -O master.tar.gz +Download source (this is the URL to the latest of source repository, which might not work at all times) using git: +$ git clone --depth 1 https://github.com/minetest/minetest.git +$ cd minetest + +Download minetest_game (otherwise only the "Minimal development test" game is available) using git: +$ git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game + +Download source, without using git: +$ wget https://github.com/minetest/minetest/archive/master.tar.gz $ tar xf master.tar.gz -$ cd minetest-minetest-286edd4 (or similar) +$ cd minetest-master -Download minetest_game (otherwise only the "Minimal development test" game is available) +Download minetest_game, without using git: $ cd games/ -$ wget https://github.com/minetest/minetest_game/tarball/master -O master.tar.gz +$ wget https://github.com/minetest/minetest_game/archive/master.tar.gz $ tar xf master.tar.gz -$ mv minetest-minetest_game-* minetest_game +$ mv minetest_game-master minetest_game $ cd .. Build a version that runs directly from the source directory: -$ cmake . -DRUN_IN_PLACE=1 -$ make -j2 +$ cmake . -DRUN_IN_PLACE=TRUE +$ make -j Run it: -$ cd bin -$ ./minetest +$ ./bin/minetest - Use cmake . -LH to see all CMake options and their current state -- If you want to install it system-wide (or are making a distribution package), you will want to use -DRUN_IN_PLACE=0 -- You can build a bare server or a bare client by specifying -DBUILD_CLIENT=0 or -DBUILD_SERVER=0 +- If you want to install it system-wide (or are making a distribution package), + you will want to use -DRUN_IN_PLACE=FALSE +- You can build a bare server by specifying -DBUILD_SERVER=TRUE +- You can disable the client build by specifying -DBUILD_CLIENT=FALSE - You can select between Release and Debug build by -DCMAKE_BUILD_TYPE= - Debug build is slower, but gives much more useful output in a debugger +- If you build a bare server, you don't need to have Irrlicht installed. + In that case use -DIRRLICHT_SOURCE_DIR=/the/irrlicht/source + +CMake options +------------- +General options: + +BUILD_CLIENT - Build Minetest client +BUILD_SERVER - Build Minetest server +CMAKE_BUILD_TYPE - Type of build (Release vs. Debug) + Release - Release build + Debug - Debug build + SemiDebug - Partially optimized debug build + RelWithDebInfo - Release build with Debug information + MinSizeRel - Release build with -Os passed to compiler to make executable as small as possible +ENABLE_CURL - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http +ENABLE_CURSES - Build with (n)curses; Enables a server side terminal (command line option: --terminal) +ENABLE_FREETYPE - Build with FreeType2; Allows using TTF fonts +ENABLE_GETTEXT - Build with Gettext; Allows using translations +ENABLE_GLES - Search for Open GLES headers & libraries and use them +ENABLE_LEVELDB - Build with LevelDB; Enables use of LevelDB map backend (faster than SQLite3) +ENABLE_REDIS - Build with libhiredis; Enables use of Redis map backend +ENABLE_SPATIAL - Build with LibSpatial; Speeds up AreaStores +ENABLE_SOUND - Build with OpenAL, libogg & libvorbis; in-game Sounds +ENABLE_LUAJIT - Build with LuaJIT (much faster than non-JIT Lua) +ENABLE_SYSTEM_GMP - Use GMP from system (much faster than bundled mini-gmp) +RUN_IN_PLACE - Create a portable install (worlds, settings etc. in current directory) +USE_GPROF - Enable profiling using GProf +VERSION_EXTRA - Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar) + +Library specific options: + +BZIP2_INCLUDE_DIR - Linux only; directory where bzlib.h is located +BZIP2_LIBRARY - Linux only; path to libbz2.a/libbz2.so +CURL_DLL - Only if building with cURL on Windows; path to libcurl.dll +CURL_INCLUDE_DIR - Only if building with cURL; directory where curl.h is located +CURL_LIBRARY - Only if building with cURL; path to libcurl.a/libcurl.so/libcurl.lib +EGL_INCLUDE_DIR - Only if building with GLES; directory that contains egl.h +EGL_LIBRARY - Only if building with GLES; path to libEGL.a/libEGL.so +FREETYPE_INCLUDE_DIR_freetype2 - Only if building with Freetype2; directory that contains an freetype directory with files such as ftimage.h in it +FREETYPE_INCLUDE_DIR_ft2build - Only if building with Freetype2; directory that contains ft2build.h +FREETYPE_LIBRARY - Only if building with Freetype2; path to libfreetype.a/libfreetype.so/freetype.lib +FREETYPE_DLL - Only if building with Freetype2 on Windows; path to libfreetype.dll +GETTEXT_DLL - Only when building with Gettext on Windows; path to libintl3.dll +GETTEXT_ICONV_DLL - Only when building with Gettext on Windows; path to libiconv2.dll +GETTEXT_INCLUDE_DIR - Only when building with Gettext; directory that contains iconv.h +GETTEXT_LIBRARY - Only when building with Gettext on Windows; path to libintl.dll.a +GETTEXT_MSGFMT - Only when building with Gettext; path to msgfmt/msgfmt.exe +IRRLICHT_DLL - Only on Windows; path to Irrlicht.dll +IRRLICHT_INCLUDE_DIR - Directory that contains IrrCompileConfig.h +IRRLICHT_LIBRARY - Path to libIrrlicht.a/libIrrlicht.so/libIrrlicht.dll.a/Irrlicht.lib +LEVELDB_INCLUDE_DIR - Only when building with LevelDB; directory that contains db.h +LEVELDB_LIBRARY - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll.a +LEVELDB_DLL - Only when building with LevelDB on Windows; path to libleveldb.dll +REDIS_INCLUDE_DIR - Only when building with Redis; directory that contains hiredis.h +REDIS_LIBRARY - Only when building with Redis; path to libhiredis.a/libhiredis.so +SPATIAL_INCLUDE_DIR - Only when building with LibSpatial; directory that contains spatialindex/SpatialIndex.h +SPATIAL_LIBRARY - Only when building with LibSpatial; path to libspatialindex_c.so/spatialindex-32.lib +LUA_INCLUDE_DIR - Only if you want to use LuaJIT; directory where luajit.h is located +LUA_LIBRARY - Only if you want to use LuaJIT; path to libluajit.a/libluajit.so +MINGWM10_DLL - Only if compiling with MinGW; path to mingwm10.dll +OGG_DLL - Only if building with sound on Windows; path to libogg.dll +OGG_INCLUDE_DIR - Only if building with sound; directory that contains an ogg directory which contains ogg.h +OGG_LIBRARY - Only if building with sound; path to libogg.a/libogg.so/libogg.dll.a +OPENAL_DLL - Only if building with sound on Windows; path to OpenAL32.dll +OPENAL_INCLUDE_DIR - Only if building with sound; directory where al.h is located +OPENAL_LIBRARY - Only if building with sound; path to libopenal.a/libopenal.so/OpenAL32.lib +OPENGLES2_INCLUDE_DIR - Only if building with GLES; directory that contains gl2.h +OPENGLES2_LIBRARY - Only if building with GLES; path to libGLESv2.a/libGLESv2.so +SQLITE3_INCLUDE_DIR - Directory that contains sqlite3.h +SQLITE3_LIBRARY - Path to libsqlite3.a/libsqlite3.so/sqlite3.lib +VORBISFILE_DLL - Only if building with sound on Windows; path to libvorbisfile-3.dll +VORBISFILE_LIBRARY - Only if building with sound; path to libvorbisfile.a/libvorbisfile.so/libvorbisfile.dll.a +VORBIS_DLL - Only if building with sound on Windows; path to libvorbis-0.dll +VORBIS_INCLUDE_DIR - Only if building with sound; directory that contains a directory vorbis with vorbisenc.h inside +VORBIS_LIBRARY - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a +XXF86VM_LIBRARY - Only on Linux; path to libXXf86vm.a/libXXf86vm.so +ZLIB_DLL - Only on Windows; path to zlib1.dll +ZLIBWAPI_DLL - Only on Windows; path to zlibwapi.dll +ZLIB_INCLUDE_DIR - Directory that contains zlib.h +ZLIB_LIBRARY - Path to libz.a/libz.so/zlibwapi.lib Compiling on Windows: --------------------- @@ -130,7 +253,7 @@ Compiling on Windows: http://gnuwin32.sourceforge.net/downlinks/gettext.php - This is used for other UI languages. Feel free to leave it out. * And, of course, Minetest: - http://minetest.net/download.php + http://minetest.net/download - Steps: - Select a directory called DIR hereafter in which you will operate. - Make sure you have CMake and a compiler installed. @@ -228,7 +351,7 @@ set irrlichtpath="C:\tmp\irrlicht-1.7.2" set builddir=%sourcedir%\bvc10 mkdir %builddir% pushd %builddir% -cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DRUN_IN_PLACE=1 -DCMAKE_INSTALL_PREFIX=%installpath% +cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DRUN_IN_PLACE=TRUE -DCMAKE_INSTALL_PREFIX=%installpath% if %errorlevel% neq 0 goto fail "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" ALL_BUILD.vcxproj /p:Configuration=Release if %errorlevel% neq 0 goto fail @@ -254,6 +377,20 @@ distribution. Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) http://creativecommons.org/licenses/by-sa/3.0/ +Authors of media files +----------------------- +Everything not listed in here: +Copyright (C) 2010-2012 celeron55, Perttu Ahola + +Paramat: + textures/base/pack/menu_header.png + +erlehmann: + misc/minetest-icon-24x24.png + misc/minetest-icon.ico + misc/minetest.svg + textures/base/pack/logo.png + License of Minetest source code ------------------------------- @@ -268,7 +405,7 @@ the Free Software Foundation; either version 2.1 of the License, or This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. +GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., @@ -363,17 +500,31 @@ DejaVu Sans Mono: Fonts are (c) Bitstream (see below). DejaVu changes are in public domain. Glyphs imported from Arev fonts are (c) Tavmjong Bah (see below) - Bitstream Vera Fonts Copyright: +Bitstream Vera Fonts Copyright: Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Bitstream Vera is a trademark of Bitstream, Inc. - Arev Fonts Copyright: +Arev Fonts Copyright: Copyright (c) 2006 by Tavmjong Bah. All Rights Reserved. - Liberation Fonts Copyright: +Liberation Fonts Copyright: Copyright (c) 2007 Red Hat, Inc. All rights reserved. LIBERATION is a trademark of Red Hat, Inc. +DroidSansFallback: + + Copyright (C) 2008 The Android Open Source Project + + Licensed under the Apache License, Version 2.0 (the "License"); + you may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License.