X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=README.txt;h=6857c6e49e78dd2ab932e30c71e78a1fb25c5e78;hb=15c7460edaa279b96c235ec8bc4ae9bad5739e66;hp=43b31d70f3350b0ecb20a1519705e6d4f91beae3;hpb=730d316efe18c57760cd5ec518a6191ac271ce61;p=oweals%2Fminetest.git diff --git a/README.txt b/README.txt index 43b31d70f..6857c6e49 100644 --- a/README.txt +++ b/README.txt @@ -1,5 +1,5 @@ -Minetest -============ +Minetest +======== An InfiniMiner/Minecraft inspired game. @@ -16,7 +16,7 @@ See the README.txt in it. Further documentation ---------------------- - Website: http://minetest.net/ -- Wiki: http://wiki.minetest.com/ +- Wiki: http://wiki.minetest.net/ - Developer wiki: http://dev.minetest.net/ - Forum: http://forum.minetest.net/ - Github: https://github.com/minetest/minetest/ @@ -32,14 +32,33 @@ Default Controls - WASD: move - Space: jump/climb - Shift: sneak/go down -- Q: drop item +- Q: drop itemstack (+ SHIFT for single item) - I: inventory - Mouse: turn/look - Mouse left: dig/punch - Mouse right: place/use - Mouse wheel: select item -- Esc: pause menu - T: chat +- 1-8: select item + +- Esc: pause menu (pauses only singleplayer game) +- R: Enable/Disable full range view +- +: Increase view range +- -: Decrease view range +- K: Enable/Disable fly (needs fly privilege) +- J: Enable/Disable fast (needs fast privilege) +- H: Enable/Disable noclip (needs noclip privilege) + +- F1: Hide/Show HUD +- F2: Hide/Show Chat +- F3: Disable/Enable Fog +- F4: Disable/Enable Camera update (Mapblocks are not updated anymore when disabled) +- F5: Toogle through debug info screens +- F6: Toogle through output data +- F7: Toggle through camera modes +- F10: Show/Hide console +- F12: Take screenshot + - Settable in the configuration file, see the section below. Paths @@ -113,6 +132,79 @@ $ ./minetest - Debug build is slower, but gives much more useful output in a debugger - If you build a bare server, you don't need to have Irrlicht installed. In that case use -DIRRLICHT_SOURCE_DIR=/the/irrlicht/source +CMake options +------------- +General options: + +BUILD_CLIENT - Build Minetest client +BUILD_SERVER - Build Minetest server +CMAKE_BUILD_TYPE - Type of build (Release vs. Debug) + Release - Release build + Debug - Debug build + RelWithDebInfo - Release build with Debug information + MinSizeRel - Release build with -Os passed to compiler to make executable as small as possible +ENABLE_CURL - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http +ENABLE_FREETYPE - Build with Freetype2; Allows using TTF fonts +ENABLE_GETTEXT - Build with Gettext; Allows using translations +ENABLE_GLES - Search for Open GLES headers & libraries and use them +ENABLE_LEVELDB - Build with LevelDB; Enables use of LevelDB, which is much faster than SQLite, as map backend +ENABLE_REDIS - Build with libhiredis; Enables use of redis map backend +ENABLE_SOUND - Build with OpenAL, libogg & libvorbis; in-game Sounds +DISABLE_LUAJIT - Do not search for LuaJIT headers & library +RUN_IN_PLACE - Create a portable install (worlds, settings etc. in current directory) +USE_GPROF - Enable profiling using GProf +VERSION_EXTRA - Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar) + +Library specific options: + +BZIP2_INCLUDE_DIR - Linux only; directory where bzlib.h is located +BZIP2_LIBRARY - Linux only; path to libbz2.a/libbz2.so +CURL_DLL - Only if building with cURL on Windows; path to libcurl.dll +CURL_INCLUDE_DIR - Only if building with cURL; directory where curl.h is located +CURL_LIBRARY - Only if building with cURL; path to libcurl.a/libcurl.so/libcurl.lib +EGL_INCLUDE_DIR - Only if building with GLES; directory that contains egl.h +EGL_egl_LIBRARY - Only if building with GLES; path to libEGL.a/libEGL.so +FREETYPE_INCLUDE_DIR_freetype2 - Only if building with Freetype2; directory that contains an freetype directory with files such as ftimage.h in it +FREETYPE_INCLUDE_DIR_ft2build - Only if building with Freetype2; directory that contains ft2build.h +FREETYPE_LIBRARY - Only if building with Freetype2; path to libfreetype.a/libfreetype.so/freetype.lib +FREETYPE_DLL - Only if building with Freetype2 on Windows; path to libfreetype.dll +GETTEXT_DLL - Only when building with Gettext on Windows; path to libintl3.dll +GETTEXT_ICONV_DLL - Only when building with Gettext on Windows; path to libiconv2.dll +GETTEXT_INCLUDE_DIR - Only when building with Gettext; directory that contains iconv.h +GETTEXT_LIBRARY - Only when building with Gettext on Windows; path to libintl.dll.a +GETTEXT_MSGFMT - Only when building with Gettext; path to msgfmt/msgfmt.exe +IRRLICHT_DLL - path to Irrlicht.dll +IRRLICHT_INCLUDE_DIR - directory that contains IrrCompileConfig.h +IRRLICHT_LIBRARY - path to libIrrlicht.a/libIrrlicht.so/libIrrlicht.dll.a +LEVELDB_INCLUDE_DIR - Only when building with LevelDB; directory that contains db.h +LEVELDB_LIBRARY - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll.a +LEVELDB_DLL - Only when building with LevelDB on Windows; path to libleveldb.dll +REDIS_INCLUDE_DIR - Only when building with redis support; directory that contains hiredis.h +REDIS_LIBRARY - Only when building with redis support; path to libhiredis.a/libhiredis.so +LUA_INCLUDE_DIR - Only if you want to use LuaJIT; directory where luajit.h is located +LUA_LIBRARY - Only if you want to use LuaJIT; path to libluajit.a/libluajit.so +MINGWM10_DLL - Only if compiling with MinGW; path to mingwm10.dll +OGG_DLL - Only if building with sound on Windows; path to libogg.dll +OGG_INCLUDE_DIR - Only if building with sound; directory that contains an ogg directory which contains ogg.h +OGG_LIBRARY - Only if building with sound; path to libogg.a/libogg.so/libogg.dll.a +OPENAL_DLL - Only if building with sound on Windows; path to OpenAL32.dll +OPENAL_INCLUDE_DIR - Only if building with sound; directory where al.h is located +OPENAL_LIBRARY - Only if building with sound; path to libopenal.a/libopenal.so/OpenAL32.lib +OPENGLES2_INCLUDE_DIR - Only if building with GLES; directory that contains gl2.h +OPENGLES2_gl_LIBRARY - Only if building with GLES; path to libGLESv2.a/libGLESv2.so +SQLITE3_INCLUDE_DIR - Only if you want to use SQLite from your OS; directory that contains sqlite3.h +SQLITE3_LIBRARY - Only if you want to use the SQLite from your OS; path to libsqlite3.a/libsqlite3.so +VORBISFILE_DLL - Only if building with sound on Windows; path to libvorbisfile-3.dll +VORBISFILE_LIBRARY - Only if building with sound; path to libvorbisfile.a/libvorbisfile.so/libvorbisfile.dll.a +VORBIS_DLL - Only if building with sound on Windows; path to libvorbis-0.dll +VORBIS_INCLUDE_DIR - Only if building with sound; directory that contains a directory vorbis with vorbisenc.h inside +VORBIS_LIBRARY - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a +XXF86VM_LIBRARY - Only on Linux; path to libXXf86vm.a/libXXf86vm.so +ZLIB_DLL - Only on Windows; path to zlib1.dll +ZLIBWAPI_DLL - Only on Windows; path to zlibwapi.dll +ZLIB_INCLUDE_DIR - directory where zlib.h is located +ZLIB_LIBRARY - path to libz.a/libz.so/zlibwapi.lib + Compiling on Windows: --------------------- - This section is outdated. In addition to what is described here: @@ -382,17 +474,31 @@ DejaVu Sans Mono: Fonts are (c) Bitstream (see below). DejaVu changes are in public domain. Glyphs imported from Arev fonts are (c) Tavmjong Bah (see below) - Bitstream Vera Fonts Copyright: +Bitstream Vera Fonts Copyright: Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Bitstream Vera is a trademark of Bitstream, Inc. - Arev Fonts Copyright: +Arev Fonts Copyright: Copyright (c) 2006 by Tavmjong Bah. All Rights Reserved. - Liberation Fonts Copyright: +Liberation Fonts Copyright: Copyright (c) 2007 Red Hat, Inc. All rights reserved. LIBERATION is a trademark of Red Hat, Inc. +DroidSansFallback: + + Copyright (C) 2008 The Android Open Source Project + + Licensed under the Apache License, Version 2.0 (the "License"); + you may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License.