X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Fserver.h;h=4425d139b1658860d643c7243b339c468c341396;hb=ba52a34f94504e966ee3842e724561eec037cbc0;hp=a61b70ec069a3c3d5f27ba31e8c775df9cc4c597;hpb=a704c04f00bfea4b77550169fa08105c2ee0dfd0;p=oweals%2Fminetest.git diff --git a/src/server.h b/src/server.h index a61b70ec0..4425d139b 100644 --- a/src/server.h +++ b/src/server.h @@ -20,7 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #ifndef SERVER_HEADER #define SERVER_HEADER -#include "connection.h" +#include "network/connection.h" #include "irr_v3d.h" #include "map.h" #include "hud.h" @@ -32,8 +32,10 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "util/numeric.h" #include "util/thread.h" #include "environment.h" +#include "chat_interface.h" #include "clientiface.h" -#include "network/toserverpacket.h" +#include "remoteplayer.h" +#include "network/networkpacket.h" #include #include #include @@ -47,7 +49,6 @@ class IWritableCraftDefManager; class BanManager; class EventManager; class Inventory; -class Player; class PlayerSAO; class IRollbackManager; struct RollbackAction; @@ -63,36 +64,6 @@ enum ClientDeletionReason { CDR_DENY }; -/* - Some random functions -*/ -v3f findSpawnPos(ServerMap &map); - -class MapEditEventIgnorer -{ -public: - MapEditEventIgnorer(bool *flag): - m_flag(flag) - { - if(*m_flag == false) - *m_flag = true; - else - m_flag = NULL; - } - - ~MapEditEventIgnorer() - { - if(m_flag) - { - assert(*m_flag); - *m_flag = false; - } - } - -private: - bool *m_flag; -}; - class MapEditEventAreaIgnorer { public: @@ -161,7 +132,7 @@ struct ServerSoundParams struct ServerPlayingSound { ServerSoundParams params; - std::set clients; // peer ids + UNORDERED_SET clients; // peer ids }; class Server : public con::PeerHandler, public MapEventReceiver, @@ -176,7 +147,8 @@ public: const std::string &path_world, const SubgameSpec &gamespec, bool simple_singleplayer_mode, - bool ipv6 + bool ipv6, + ChatInterface *iface = NULL ); ~Server(); void start(Address bind_addr); @@ -193,33 +165,44 @@ public: * Command Handlers */ - void handleCommand(ToServerPacket* pkt); - - void handleCommand_Null(ToServerPacket* pkt) {}; - void handleCommand_Deprecated(ToServerPacket* pkt); - void handleCommand_Init(ToServerPacket* pkt); - void handleCommand_Init2(ToServerPacket* pkt); - void handleCommand_RequestMedia(ToServerPacket* pkt); - void handleCommand_ReceivedMedia(ToServerPacket* pkt); - void handleCommand_ClientReady(ToServerPacket* pkt); - void handleCommand_GotBlocks(ToServerPacket* pkt); - void handleCommand_PlayerPos(ToServerPacket* pkt); - void handleCommand_DeletedBlocks(ToServerPacket* pkt); - void handleCommand_InventoryAction(ToServerPacket* pkt); - void handleCommand_ChatMessage(ToServerPacket* pkt); - void handleCommand_Damage(ToServerPacket* pkt); - void handleCommand_Breath(ToServerPacket* pkt); - void handleCommand_Password(ToServerPacket* pkt); - void handleCommand_PlayerItem(ToServerPacket* pkt); - void handleCommand_Respawn(ToServerPacket* pkt); - void handleCommand_Interact(ToServerPacket* pkt); - void handleCommand_RemovedSounds(ToServerPacket* pkt); - void handleCommand_NodeMetaFields(ToServerPacket* pkt); - void handleCommand_InventoryFields(ToServerPacket* pkt); - - void ProcessData(u8 *data, u32 datasize, u16 peer_id); - - // Environment must be locked when called + void handleCommand(NetworkPacket* pkt); + + void handleCommand_Null(NetworkPacket* pkt) {}; + void handleCommand_Deprecated(NetworkPacket* pkt); + void handleCommand_Init(NetworkPacket* pkt); + void handleCommand_Init_Legacy(NetworkPacket* pkt); + void handleCommand_Init2(NetworkPacket* pkt); + void handleCommand_RequestMedia(NetworkPacket* pkt); + void handleCommand_ReceivedMedia(NetworkPacket* pkt); + void handleCommand_ClientReady(NetworkPacket* pkt); + void handleCommand_GotBlocks(NetworkPacket* pkt); + void handleCommand_PlayerPos(NetworkPacket* pkt); + void handleCommand_DeletedBlocks(NetworkPacket* pkt); + void handleCommand_InventoryAction(NetworkPacket* pkt); + void handleCommand_ChatMessage(NetworkPacket* pkt); + void handleCommand_Damage(NetworkPacket* pkt); + void handleCommand_Breath(NetworkPacket* pkt); + void handleCommand_Password(NetworkPacket* pkt); + void handleCommand_PlayerItem(NetworkPacket* pkt); + void handleCommand_Respawn(NetworkPacket* pkt); + void handleCommand_Interact(NetworkPacket* pkt); + void handleCommand_RemovedSounds(NetworkPacket* pkt); + void handleCommand_NodeMetaFields(NetworkPacket* pkt); + void handleCommand_InventoryFields(NetworkPacket* pkt); + void handleCommand_FirstSrp(NetworkPacket* pkt); + void handleCommand_SrpBytesA(NetworkPacket* pkt); + void handleCommand_SrpBytesM(NetworkPacket* pkt); + + void ProcessData(NetworkPacket *pkt); + + void Send(NetworkPacket* pkt); + + // Helper for handleCommand_PlayerPos and handleCommand_Interact + void process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao, + NetworkPacket *pkt); + + // Both setter and getter need no envlock, + // can be called freely from threads void setTimeOfDay(u32 time); /* @@ -233,18 +216,22 @@ public: Shall be called with the environment and the connection locked. */ Inventory* getInventory(const InventoryLocation &loc); - void setInventoryModified(const InventoryLocation &loc); + void setInventoryModified(const InventoryLocation &loc, bool playerSend = true); // Connection must be locked when called std::wstring getStatusString(); + inline double getUptime() const { return m_uptime.m_value; } // read shutdown state - inline bool getShutdownRequested() - { return m_shutdown_requested; } + inline bool getShutdownRequested() const { return m_shutdown_requested; } // request server to shutdown - inline void requestShutdown(void) - { m_shutdown_requested = true; } + void requestShutdown(const std::string &msg, bool reconnect) + { + m_shutdown_requested = true; + m_shutdown_msg = msg; + m_shutdown_ask_reconnect = reconnect; + } // Returns -1 if failed, sound handle on success // Envlock @@ -263,44 +250,31 @@ public: void notifyPlayer(const char *name, const std::wstring &msg); void notifyPlayers(const std::wstring &msg); - void spawnParticle(const char *playername, + void spawnParticle(const std::string &playername, v3f pos, v3f velocity, v3f acceleration, float expirationtime, float size, - bool collisiondetection, bool vertical, std::string texture); - - void spawnParticleAll(v3f pos, v3f velocity, v3f acceleration, - float expirationtime, float size, - bool collisiondetection, bool vertical, std::string texture); - - u32 addParticleSpawner(const char *playername, - u16 amount, float spawntime, - v3f minpos, v3f maxpos, - v3f minvel, v3f maxvel, - v3f minacc, v3f maxacc, - float minexptime, float maxexptime, - float minsize, float maxsize, - bool collisiondetection, bool vertical, std::string texture); + bool collisiondetection, bool collision_removal, + bool vertical, const std::string &texture); - u32 addParticleSpawnerAll(u16 amount, float spawntime, + u32 addParticleSpawner(u16 amount, float spawntime, v3f minpos, v3f maxpos, v3f minvel, v3f maxvel, v3f minacc, v3f maxacc, float minexptime, float maxexptime, float minsize, float maxsize, - bool collisiondetection, bool vertical, std::string texture); + bool collisiondetection, bool collision_removal, + ServerActiveObject *attached, + bool vertical, const std::string &texture, + const std::string &playername); - void deleteParticleSpawner(const char *playername, u32 id); - void deleteParticleSpawnerAll(u32 id); + void deleteParticleSpawner(const std::string &playername, u32 id); // Creates or resets inventory - Inventory* createDetachedInventory(const std::string &name); + Inventory* createDetachedInventory(const std::string &name, const std::string &player=""); // Envlock and conlock should be locked when using scriptapi GameScripting *getScriptIface(){ return m_script; } - //TODO: determine what (if anything) should be locked to access EmergeManager - EmergeManager *getEmergeManager(){ return m_emerge; } - // actions: time-reversed list // Return value: success/failure bool rollbackRevertActions(const std::list &actions, @@ -318,17 +292,17 @@ public: virtual MtEventManager* getEventManager(); virtual scene::ISceneManager* getSceneManager(); virtual IRollbackManager *getRollbackManager() { return m_rollback; } - + virtual EmergeManager *getEmergeManager() { return m_emerge; } IWritableItemDefManager* getWritableItemDefManager(); IWritableNodeDefManager* getWritableNodeDefManager(); IWritableCraftDefManager* getWritableCraftDefManager(); - const ModSpec* getModSpec(const std::string &modname); - void getModNames(std::list &modlist); + const std::vector &getMods() const { return m_mods; } + const ModSpec* getModSpec(const std::string &modname) const; + void getModNames(std::vector &modlist); std::string getBuiltinLuaPath(); - inline std::string getWorldPath() - { return m_path_world; } + inline std::string getWorldPath() const { return m_path_world; } inline bool isSingleplayer() { return m_simple_singleplayer_mode; } @@ -340,39 +314,61 @@ public: Map & getMap() { return m_env->getMap(); } ServerEnvironment & getEnv() { return *m_env; } - u32 hudAdd(Player *player, HudElement *element); - bool hudRemove(Player *player, u32 id); - bool hudChange(Player *player, u32 id, HudElementStat stat, void *value); - bool hudSetFlags(Player *player, u32 flags, u32 mask); - bool hudSetHotbarItemcount(Player *player, s32 hotbar_itemcount); - void hudSetHotbarImage(Player *player, std::string name); - void hudSetHotbarSelectedImage(Player *player, std::string name); + u32 hudAdd(RemotePlayer *player, HudElement *element); + bool hudRemove(RemotePlayer *player, u32 id); + bool hudChange(RemotePlayer *player, u32 id, HudElementStat stat, void *value); + bool hudSetFlags(RemotePlayer *player, u32 flags, u32 mask); + bool hudSetHotbarItemcount(RemotePlayer *player, s32 hotbar_itemcount); + s32 hudGetHotbarItemcount(RemotePlayer *player) const + { return player->getHotbarItemcount(); } + void hudSetHotbarImage(RemotePlayer *player, std::string name); + std::string hudGetHotbarImage(RemotePlayer *player); + void hudSetHotbarSelectedImage(RemotePlayer *player, std::string name); + const std::string &hudGetHotbarSelectedImage(RemotePlayer *player) const + { + return player->getHotbarSelectedImage(); + } inline Address getPeerAddress(u16 peer_id) { return m_con.GetPeerAddress(peer_id); } - bool setLocalPlayerAnimations(Player *player, v2s32 animation_frames[4], f32 frame_speed); - bool setPlayerEyeOffset(Player *player, v3f first, v3f third); + bool setLocalPlayerAnimations(RemotePlayer *player, v2s32 animation_frames[4], + f32 frame_speed); + bool setPlayerEyeOffset(RemotePlayer *player, v3f first, v3f third); - bool setSky(Player *player, const video::SColor &bgcolor, + bool setSky(RemotePlayer *player, const video::SColor &bgcolor, const std::string &type, const std::vector ¶ms); - bool overrideDayNightRatio(Player *player, bool do_override, - float brightness); + bool overrideDayNightRatio(RemotePlayer *player, bool do_override, float brightness); /* con::PeerHandler implementation. */ void peerAdded(con::Peer *peer); void deletingPeer(con::Peer *peer, bool timeout); - void DenyAccess(u16 peer_id, const std::wstring &reason); + void DenySudoAccess(u16 peer_id); + void DenyAccessVerCompliant(u16 peer_id, u16 proto_ver, AccessDeniedCode reason, + const std::string &str_reason = "", bool reconnect = false); + void DenyAccess(u16 peer_id, AccessDeniedCode reason, const std::string &custom_reason=""); + void acceptAuth(u16 peer_id, bool forSudoMode); + void DenyAccess_Legacy(u16 peer_id, const std::wstring &reason); bool getClientConInfo(u16 peer_id, con::rtt_stat_type type,float* retval); bool getClientInfo(u16 peer_id,ClientState* state, u32* uptime, u8* ser_vers, u16* prot_vers, u8* major, u8* minor, u8* patch, std::string* vers_string); + void printToConsoleOnly(const std::string &text); + + void SendPlayerHPOrDie(PlayerSAO *player); + void SendPlayerBreath(u16 peer_id); + void SendInventory(PlayerSAO* playerSAO); + void SendMovePlayer(u16 peer_id); + // Bind address Address m_bind_addr; + // Environment mutex (envlock) + Mutex m_env_mutex; + private: friend class EmergeThread; @@ -381,7 +377,9 @@ private: void SendMovement(u16 peer_id); void SendHP(u16 peer_id, u8 hp); void SendBreath(u16 peer_id, u16 breath); - void SendAccessDenied(u16 peer_id,const std::wstring &reason); + void SendAccessDenied(u16 peer_id, AccessDeniedCode reason, + const std::string &custom_reason, bool reconnect = false); + void SendAccessDenied_Legacy(u16 peer_id, const std::wstring &reason); void SendDeathscreen(u16 peer_id,bool set_camera_point_target, v3f camera_point_target); void SendItemDef(u16 peer_id,IItemDefManager *itemdef, u16 protocol_version); void SendNodeDef(u16 peer_id,INodeDefManager *nodedef, u16 protocol_version); @@ -389,13 +387,11 @@ private: /* mark blocks not sent for all clients */ void SetBlocksNotSent(std::map& block); - // Envlock and conlock should be locked when calling these - void SendInventory(u16 peer_id); + void SendChatMessage(u16 peer_id, const std::wstring &message); void SendTimeOfDay(u16 peer_id, u16 time, f32 time_speed); void SendPlayerHP(u16 peer_id); - void SendPlayerBreath(u16 peer_id); - void SendMovePlayer(u16 peer_id); + void SendLocalPlayerAnimations(u16 peer_id, v2s32 animation_frames[4], f32 animation_speed); void SendEyeOffset(u16 peer_id, v3f first, v3f third); void SendPlayerPrivileges(u16 peer_id); @@ -417,9 +413,9 @@ private: */ // Envlock and conlock should be locked when calling these void sendRemoveNode(v3s16 p, u16 ignore_id=0, - std::list *far_players=NULL, float far_d_nodes=100); + std::vector *far_players=NULL, float far_d_nodes=100); void sendAddNode(v3s16 p, MapNode n, u16 ignore_id=0, - std::list *far_players=NULL, float far_d_nodes=100, + std::vector *far_players=NULL, float far_d_nodes=100, bool remove_metadata=true); void setBlockNotSent(v3s16 p); @@ -432,7 +428,7 @@ private: void fillMediaCache(); void sendMediaAnnouncement(u16 peer_id); void sendRequestedMedia(u16 peer_id, - const std::list &tosend); + const std::vector &tosend); void sendDetachedInventory(const std::string &name, u16 peer_id); void sendDetachedInventories(u16 peer_id); @@ -444,7 +440,9 @@ private: v3f minacc, v3f maxacc, float minexptime, float maxexptime, float minsize, float maxsize, - bool collisiondetection, bool vertical, std::string texture, u32 id); + bool collisiondetection, bool collision_removal, + u16 attached_id, + bool vertical, const std::string &texture, u32 id); void SendDeleteParticleSpawner(u16 peer_id, u32 id); @@ -452,8 +450,11 @@ private: void SendSpawnParticle(u16 peer_id, v3f pos, v3f velocity, v3f acceleration, float expirationtime, float size, - bool collisiondetection, bool vertical, std::string texture); + bool collisiondetection, bool collision_removal, + bool vertical, const std::string &texture); + u32 SendActiveObjectRemoveAdd(u16 peer_id, const std::string &datas); + void SendActiveObjectMessages(u16 peer_id, const std::string &datas, bool reliable = true); /* Something random */ @@ -461,7 +462,18 @@ private: void DiePlayer(u16 peer_id); void RespawnPlayer(u16 peer_id); void DeleteClient(u16 peer_id, ClientDeletionReason reason); - void UpdateCrafting(u16 peer_id); + void UpdateCrafting(RemotePlayer *player); + + void handleChatInterfaceEvent(ChatEvent *evt); + + // This returns the answer to the sender of wmessage, or "" if there is none + std::wstring handleChat(const std::string &name, const std::wstring &wname, + const std::wstring &wmessage, + bool check_shout_priv = false, + RemotePlayer *player = NULL); + void handleAdminChat(const ChatEventChat *evt); + + v3f findSpawnPos(); // When called, connection mutex should be locked RemoteClient* getClient(u16 peer_id,ClientState state_min=CS_Active); @@ -478,7 +490,7 @@ private: Call with env and con locked. */ - PlayerSAO *emergePlayer(const char *name, u16 peer_id); + PlayerSAO *emergePlayer(const char *name, u16 peer_id, u16 proto_version); void handlePeerChanges(); @@ -493,6 +505,7 @@ private: // If true, do not allow multiple players and hide some multiplayer // functionality bool m_simple_singleplayer_mode; + u16 m_max_chatmessage_length; // Thread can set; step() will throw as ServerError MutexedVariable m_async_fatal_error; @@ -500,16 +513,13 @@ private: // Some timers float m_liquid_transform_timer; float m_liquid_transform_every; - float m_print_info_timer; float m_masterserver_timer; - float m_objectdata_timer; float m_emergethread_trigger_timer; float m_savemap_timer; IntervalLimiter m_map_timer_and_unload_interval; // Environment ServerEnvironment *m_env; - JMutex m_env_mutex; // server connection con::Connection m_con; @@ -550,7 +560,7 @@ private: // A buffer for time steps // step() increments and AsyncRunStep() run by m_thread reads it. float m_step_dtime; - JMutex m_step_dtime_mutex; + Mutex m_step_dtime_mutex; // current server step lag counter float m_lag; @@ -577,16 +587,18 @@ private: Queues stuff from peerAdded() and deletingPeer() to handlePeerChanges() */ - Queue m_peer_change_queue; + std::queue m_peer_change_queue; /* Random stuff */ - // Mod parent directory paths - std::list m_modspaths; - bool m_shutdown_requested; + std::string m_shutdown_msg; + bool m_shutdown_ask_reconnect; + + ChatInterface *m_admin_chat; + std::string m_admin_nick; /* Map edit event queue. Automatically receives all map edits. @@ -601,7 +613,7 @@ private: Queue of map edits from the environment for sending to the clients This is behind m_env_mutex */ - Queue m_unsent_map_edit_queue; + std::queue m_unsent_map_edit_queue; /* Set to true when the server itself is modifying the map and does all sending of information by itself. @@ -623,12 +635,12 @@ private: u16 m_ignore_map_edit_events_peer_id; // media files known to server - std::map m_media; + UNORDERED_MAP m_media; /* Sounds */ - std::map m_playing_sounds; + UNORDERED_MAP m_playing_sounds; s32 m_next_sound_id; /* @@ -636,19 +648,18 @@ private: */ // key = name std::map m_detached_inventories; + // value = "" (visible to all players) or player name + std::map m_detached_inventories_player; - /* - Particles - */ - std::vector m_particlespawner_ids; + DISABLE_CLASS_COPY(Server); }; /* Runs a simple dedicated server loop. - Shuts down when run is set to false. + Shuts down when kill is set to true. */ -void dedicated_server_loop(Server &server, bool &run); +void dedicated_server_loop(Server &server, bool &kill); #endif