X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Fserver.cpp;h=b0f69f1c384fc472badeac8fe6ae2abf0400f6bd;hb=e0b57c1140554fccbf3e57a036cc4100887ab8f1;hp=921dd14de4e6b9f3d3232cecc2640a8685c2767d;hpb=ccc09abc2d4a712c17de833d52cb5aa91b7bf980;p=oweals%2Fminetest.git diff --git a/src/server.cpp b/src/server.cpp index 921dd14de..b0f69f1c3 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -26,7 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "ban.h" #include "environment.h" #include "map.h" -#include "jthread/jmutexautolock.h" +#include "threading/mutex_auto_lock.h" #include "constants.h" #include "voxel.h" #include "config.h" @@ -71,61 +71,44 @@ public: {} }; -class ServerThread : public JThread +class ServerThread : public Thread { - Server *m_server; - public: ServerThread(Server *server): - JThread(), + Thread("Server"), m_server(server) - { - } + {} + + void *run(); - void * Thread(); +private: + Server *m_server; }; -void * ServerThread::Thread() +void *ServerThread::run() { - log_register_thread("ServerThread"); - DSTACK(__FUNCTION_NAME); BEGIN_DEBUG_EXCEPTION_HANDLER m_server->AsyncRunStep(true); - ThreadStarted(); - - porting::setThreadName("ServerThread"); - - while(!StopRequested()) - { - try{ + while (!stopRequested()) { + try { //TimeTaker timer("AsyncRunStep() + Receive()"); m_server->AsyncRunStep(); m_server->Receive(); - } - catch(con::NoIncomingDataException &e) - { - } - catch(con::PeerNotFoundException &e) - { + } catch (con::NoIncomingDataException &e) { + } catch (con::PeerNotFoundException &e) { infostream<<"Server: PeerNotFoundException"<setAsyncFatalError(e.what()); - } - catch(LuaError &e) - { + } catch (ClientNotFoundException &e) { + } catch (con::ConnectionBindFailed &e) { m_server->setAsyncFatalError(e.what()); + } catch (LuaError &e) { + m_server->setAsyncFatalError("Lua: " + std::string(e.what())); } } @@ -191,6 +174,7 @@ Server::Server( m_uptime(0), m_clients(&m_con), m_shutdown_requested(false), + m_shutdown_ask_reconnect(false), m_ignore_map_edit_events(false), m_ignore_map_edit_events_peer_id(0), m_next_sound_id(0) @@ -239,11 +223,9 @@ Server::Server( m_mods = modconf.getMods(); std::vector unsatisfied_mods = modconf.getUnsatisfiedMods(); // complain about mods with unsatisfied dependencies - if(!modconf.isConsistent()) - { + if(!modconf.isConsistent()) { for(std::vector::iterator it = unsatisfied_mods.begin(); - it != unsatisfied_mods.end(); ++it) - { + it != unsatisfied_mods.end(); ++it) { ModSpec mod = *it; errorstream << "mod \"" << mod.name << "\" has unsatisfied dependencies: "; for(std::set::iterator dep_it = mod.unsatisfied_depends.begin(); @@ -259,8 +241,7 @@ Server::Server( std::vector names = worldmt_settings.getNames(); std::set load_mod_names; for(std::vector::iterator it = names.begin(); - it != names.end(); ++it) - { + it != names.end(); ++it) { std::string name = *it; if(name.compare(0,9,"load_mod_")==0 && worldmt_settings.getBool(name)) load_mod_names.insert(name.substr(9)); @@ -272,8 +253,7 @@ Server::Server( for(std::vector::iterator it = unsatisfied_mods.begin(); it != unsatisfied_mods.end(); ++it) load_mod_names.erase((*it).name); - if(!load_mod_names.empty()) - { + if(!load_mod_names.empty()) { errorstream << "The following mods could not be found:"; for(std::set::iterator it = load_mod_names.begin(); it != load_mod_names.end(); ++it) @@ -281,8 +261,8 @@ Server::Server( errorstream << std::endl; } - // Lock environment - JMutexAutoLock envlock(m_env_mutex); + //lock environment + MutexAutoLock envlock(m_env_mutex); // Load mapgen params from Settings m_emerge->loadMapgenParams(); @@ -295,31 +275,41 @@ Server::Server( m_script = new GameScripting(this); - std::string scriptpath = getBuiltinLuaPath() + DIR_DELIM "init.lua"; + std::string script_path = getBuiltinLuaPath() + DIR_DELIM "init.lua"; + std::string error_msg; - if (!m_script->loadScript(scriptpath)) - throw ModError("Failed to load and run " + scriptpath); + if (!m_script->loadMod(script_path, BUILTIN_MOD_NAME, &error_msg)) + throw ModError("Failed to load and run " + script_path + + "\nError from Lua:\n" + error_msg); - // Print 'em - infostream<<"Server: Loading mods: "; + // Print mods + infostream << "Server: Loading mods: "; for(std::vector::iterator i = m_mods.begin(); - i != m_mods.end(); i++){ + i != m_mods.end(); ++i) { const ModSpec &mod = *i; - infostream<::iterator i = m_mods.begin(); - i != m_mods.end(); i++){ + for (std::vector::iterator i = m_mods.begin(); + i != m_mods.end(); ++i) { const ModSpec &mod = *i; - std::string scriptpath = mod.path + DIR_DELIM + "init.lua"; - infostream<<" ["<loadMod(scriptpath, mod.name); - if(!success){ - errorstream<<"Server: Failed to load and run " - <loadMod(script_path, mod.name, &error_msg)) { + errorstream << "Server: Failed to load and run " + << script_path << std::endl; + throw ModError("Failed to load and run " + script_path + + "\nError from Lua:\n" + error_msg); } } @@ -329,6 +319,11 @@ Server::Server( // Apply item aliases in the node definition manager m_nodedef->updateAliases(m_itemdef); + // Apply texture overrides from texturepack/override.txt + std::string texture_path = g_settings->get("texture_path"); + if (texture_path != "" && fs::IsDir(texture_path)) + m_nodedef->applyTextureOverrides(texture_path + DIR_DELIM + "override.txt"); + m_nodedef->setNodeRegistrationStatus(true); // Perform pending node name resolutions @@ -378,15 +373,28 @@ Server::~Server() SendChatMessage(PEER_ID_INEXISTENT, L"*** Server shutting down"); { - JMutexAutoLock envlock(m_env_mutex); + MutexAutoLock envlock(m_env_mutex); // Execute script shutdown hooks m_script->on_shutdown(); - infostream<<"Server: Saving players"<saveLoadedPlayers(); - infostream<<"Server: Saving environment metadata"<get("kick_msg_shutdown"); + } + m_env->kickAllPlayers(SERVER_ACCESSDENIED_SHUTDOWN, + kick_msg, reconnect); + + infostream << "Server: Saving environment metadata" << std::endl; m_env->saveMeta(); } @@ -418,7 +426,7 @@ Server::~Server() // Delete detached inventories for (std::map::iterator i = m_detached_inventories.begin(); - i != m_detached_inventories.end(); i++) { + i != m_detached_inventories.end(); ++i) { delete i->second; } } @@ -433,14 +441,14 @@ void Server::start(Address bind_addr) << bind_addr.serializeString() <<"..."<Stop(); + m_thread->stop(); // Initialize connection m_con.SetTimeoutMs(30); m_con.Serve(bind_addr); // Start thread - m_thread->Start(); + m_thread->start(); // ASCII art for the win! actionstream @@ -463,9 +471,9 @@ void Server::stop() infostream<<"Server: Stopping and waiting threads"<Stop(); + m_thread->stop(); //m_emergethread.setRun(false); - m_thread->Wait(); + m_thread->wait(); //m_emergethread.stop(); infostream<<"Server: Threads stopped"< 2.0) dtime = 2.0; { - JMutexAutoLock lock(m_step_dtime_mutex); + MutexAutoLock lock(m_step_dtime_mutex); m_step_dtime += dtime; } // Throw if fatal error occurred in thread @@ -488,6 +496,9 @@ void Server::step(float dtime) throw ServerError(async_err); } else { + m_env->kickAllPlayers(SERVER_ACCESSDENIED_CRASH, + g_settings->get("kick_msg_crash"), + g_settings->getBool("ask_reconnect_on_crash")); errorstream << "UNRECOVERABLE error occurred. Stopping server. " << "Please fix the following error:" << std::endl << async_err << std::endl; @@ -504,7 +515,7 @@ void Server::AsyncRunStep(bool initial_step) float dtime; { - JMutexAutoLock lock1(m_step_dtime_mutex); + MutexAutoLock lock1(m_step_dtime_mutex); dtime = m_step_dtime; } @@ -522,7 +533,7 @@ void Server::AsyncRunStep(bool initial_step) //infostream<<"Server::AsyncRunStep(): dtime="<getMaxLagEstimate(); max_lag *= 0.9998; // Decrease slowly (about half per 5 minutes) @@ -573,11 +584,12 @@ void Server::AsyncRunStep(bool initial_step) static const float map_timer_and_unload_dtime = 2.92; if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime)) { - JMutexAutoLock lock(m_env_mutex); + MutexAutoLock lock(m_env_mutex); // Run Map's timers and unload unused data ScopeProfiler sp(g_profiler, "Server: map timer and unload"); m_env->getMap().timerUpdate(map_timer_and_unload_dtime, - g_settings->getFloat("server_unload_unused_data_timeout")); + g_settings->getFloat("server_unload_unused_data_timeout"), + U32_MAX); } /* @@ -590,7 +602,7 @@ void Server::AsyncRunStep(bool initial_step) { m_liquid_transform_timer -= m_liquid_transform_every; - JMutexAutoLock lock(m_env_mutex); + MutexAutoLock lock(m_env_mutex); ScopeProfiler sp(g_profiler, "Server: liquid transform"); @@ -651,9 +663,9 @@ void Server::AsyncRunStep(bool initial_step) */ { //infostream<<"Server: Checking added and deleted active objects"< clients = m_clients.getClientList(); ScopeProfiler sp(g_profiler, "Server: checking added and deleted objs"); @@ -668,10 +680,9 @@ void Server::AsyncRunStep(bool initial_step) radius *= MAP_BLOCKSIZE; player_radius *= MAP_BLOCKSIZE; - for(std::map::iterator + for (std::map::iterator i = clients.begin(); - i != clients.end(); ++i) - { + i != clients.end(); ++i) { RemoteClient *client = i->second; // If definitions and textures have not been sent, don't @@ -680,27 +691,23 @@ void Server::AsyncRunStep(bool initial_step) continue; Player *player = m_env->getPlayer(client->peer_id); - if(player==NULL) - { + if(player == NULL) { // This can happen if the client timeouts somehow /*infostream<<"WARNING: "<<__FUNCTION_NAME<<": Client " <peer_id <<" has no associated player"<getPosition(), BS); - std::set removed_objects; - std::set added_objects; - m_env->getRemovedActiveObjects(pos, radius, player_radius, + std::queue removed_objects; + std::queue added_objects; + m_env->getRemovedActiveObjects(player, radius, player_radius, client->m_known_objects, removed_objects); - m_env->getAddedActiveObjects(pos, radius, player_radius, + m_env->getAddedActiveObjects(player, radius, player_radius, client->m_known_objects, added_objects); // Ignore if nothing happened - if(removed_objects.empty() && added_objects.empty()) - { - //infostream<<"active objects: none changed"<::iterator - i = removed_objects.begin(); - i != removed_objects.end(); ++i) - { + while (!removed_objects.empty()) { // Get object - u16 id = *i; + u16 id = removed_objects.front(); ServerActiveObject* obj = m_env->getActiveObject(id); // Add to data buffer for sending @@ -728,17 +732,15 @@ void Server::AsyncRunStep(bool initial_step) if(obj && obj->m_known_by_count > 0) obj->m_known_by_count--; + removed_objects.pop(); } // Handle added objects writeU16((u8*)buf, added_objects.size()); data_buffer.append(buf, 2); - for(std::set::iterator - i = added_objects.begin(); - i != added_objects.end(); ++i) - { + while (!added_objects.empty()) { // Get object - u16 id = *i; + u16 id = added_objects.front(); ServerActiveObject* obj = m_env->getActiveObject(id); // Get object type @@ -766,6 +768,8 @@ void Server::AsyncRunStep(bool initial_step) if(obj) obj->m_known_by_count++; + + added_objects.pop(); } u32 pktSize = SendActiveObjectRemoveAdd(client->peer_id, data_buffer); @@ -774,14 +778,14 @@ void Server::AsyncRunStep(bool initial_step) << added_objects.size() << " added, " << "packet size is " << pktSize << std::endl; } - m_clients.Unlock(); + m_clients.unlock(); } /* Send object messages */ { - JMutexAutoLock envlock(m_env_mutex); + MutexAutoLock envlock(m_env_mutex); ScopeProfiler sp(g_profiler, "Server: sending object messages"); // Key = object id @@ -807,7 +811,7 @@ void Server::AsyncRunStep(bool initial_step) message_list->push_back(aom); } - m_clients.Lock(); + m_clients.lock(); std::map clients = m_clients.getClientList(); // Route data to every client for (std::map::iterator @@ -858,7 +862,7 @@ void Server::AsyncRunStep(bool initial_step) SendActiveObjectMessages(client->peer_id, unreliable_data, false); } } - m_clients.Unlock(); + m_clients.unlock(); // Clear buffered_messages for(std::map* >::iterator @@ -873,7 +877,7 @@ void Server::AsyncRunStep(bool initial_step) */ { // We will be accessing the environment - JMutexAutoLock lock(m_env_mutex); + MutexAutoLock lock(m_env_mutex); // Don't send too many at a time //u32 count = 0; @@ -994,7 +998,7 @@ void Server::AsyncRunStep(bool initial_step) if(counter >= g_settings->getFloat("server_map_save_interval")) { counter = 0.0; - JMutexAutoLock lock(m_env_mutex); + MutexAutoLock lock(m_env_mutex); ScopeProfiler sp(g_profiler, "Server: saving stuff"); @@ -1050,33 +1054,33 @@ PlayerSAO* Server::StageTwoClientInit(u16 peer_id) { std::string playername = ""; PlayerSAO *playersao = NULL; - m_clients.Lock(); + m_clients.lock(); try { RemoteClient* client = m_clients.lockedGetClientNoEx(peer_id, CS_InitDone); if (client != NULL) { playername = client->getName(); - playersao = emergePlayer(playername.c_str(), peer_id); + playersao = emergePlayer(playername.c_str(), peer_id, client->net_proto_version); } } catch (std::exception &e) { - m_clients.Unlock(); + m_clients.unlock(); throw; } - m_clients.Unlock(); + m_clients.unlock(); RemotePlayer *player = static_cast(m_env->getPlayer(playername.c_str())); // If failed, cancel - if((playersao == NULL) || (player == NULL)) { - if(player && player->peer_id != 0) { - errorstream<<"Server: "<peer_id != 0) { + actionstream << "Server: Failed to emerge player \"" << playername + << "\" (player allocated to an another client)" << std::endl; DenyAccess_Legacy(peer_id, L"Another client is connected with this " L"name. If your client closed unexpectedly, try again in " L"a minute."); } else { - errorstream<<"Server: "<getHP() == 0); + SendPlayerHPOrDie(playersao); // Send Breath SendPlayerBreath(peer_id); @@ -1137,7 +1141,7 @@ PlayerSAO* Server::StageTwoClientInit(u16 peer_id) actionstream<getName() <<" joins game. List of players: "; for (std::vector::iterator i = names.begin(); - i != names.end(); i++) { + i != names.end(); ++i) { actionstream << *i << " "; } @@ -1156,7 +1160,7 @@ void Server::ProcessData(NetworkPacket *pkt) { DSTACK(__FUNCTION_NAME); // Environment is locked first. - JMutexAutoLock envlock(m_env_mutex); + MutexAutoLock envlock(m_env_mutex); ScopeProfiler sp(g_profiler, "Server::ProcessData"); u32 peer_id = pkt->getPeerId(); @@ -1172,7 +1176,7 @@ void Server::ProcessData(NetworkPacket *pkt) << ban_name << std::endl; // This actually doesn't seem to transfer to the client DenyAccess_Legacy(peer_id, L"Your ip is banned. Banned name was " - + narrow_to_wide(ban_name)); + + utf8_to_wide(ban_name)); return; } } @@ -1195,6 +1199,7 @@ void Server::ProcessData(NetworkPacket *pkt) if (command >= TOSERVER_NUM_MSG_TYPES) { infostream << "Server: Ignoring unknown command " << command << std::endl; + return; } if (toServerCommandTable[command].state == TOSERVER_STATE_NOT_CONNECTED) { @@ -1227,11 +1232,14 @@ void Server::ProcessData(NetworkPacket *pkt) } handleCommand(pkt); - } - catch(SendFailedException &e) { + } catch (SendFailedException &e) { errorstream << "Server::ProcessData(): SendFailedException: " << "what=" << e.what() << std::endl; + } catch (PacketError &e) { + actionstream << "Server::ProcessData(): PacketError: " + << "what=" << e.what() + << std::endl; } } @@ -1334,14 +1342,14 @@ void Server::setInventoryModified(const InventoryLocation &loc, bool playerSend) void Server::SetBlocksNotSent(std::map& block) { std::vector clients = m_clients.getClientIDs(); - m_clients.Lock(); + m_clients.lock(); // Set the modified blocks unsent for all the clients for (std::vector::iterator i = clients.begin(); i != clients.end(); ++i) { if (RemoteClient *client = m_clients.lockedGetClientNoEx(*i)) client->SetBlocksNotSent(block); } - m_clients.Unlock(); + m_clients.unlock(); } void Server::peerAdded(con::Peer *peer) @@ -1391,11 +1399,11 @@ bool Server::getClientInfo( ) { *state = m_clients.getClientState(peer_id); - m_clients.Lock(); + m_clients.lock(); RemoteClient* client = m_clients.lockedGetClientNoEx(peer_id, CS_Invalid); if (client == NULL) { - m_clients.Unlock(); + m_clients.unlock(); return false; } @@ -1408,7 +1416,7 @@ bool Server::getClientInfo( *patch = client->getPatch(); *vers_string = client->getPatch(); - m_clients.Unlock(); + m_clients.unlock(); return true; } @@ -1472,6 +1480,20 @@ void Server::SendMovement(u16 peer_id) Send(&pkt); } +void Server::SendPlayerHPOrDie(PlayerSAO *playersao) +{ + if (!g_settings->getBool("enable_damage")) + return; + + u16 peer_id = playersao->getPeerID(); + bool is_alive = playersao->getHP() > 0; + + if (is_alive) + SendPlayerHP(peer_id); + else + DiePlayer(peer_id); +} + void Server::SendHP(u16 peer_id, u8 hp) { DSTACK(__FUNCTION_NAME); @@ -1490,16 +1512,18 @@ void Server::SendBreath(u16 peer_id, u16 breath) Send(&pkt); } -void Server::SendAccessDenied(u16 peer_id, AccessDeniedCode reason, const std::string &custom_reason) +void Server::SendAccessDenied(u16 peer_id, AccessDeniedCode reason, + const std::string &custom_reason, bool reconnect) { - DSTACK(__FUNCTION_NAME); + assert(reason < SERVER_ACCESSDENIED_MAX); NetworkPacket pkt(TOCLIENT_ACCESS_DENIED, 1, peer_id); - pkt << (u8) reason; - - if (reason == SERVER_ACCESSDENIED_CUSTOM_STRING) { + pkt << (u8)reason; + if (reason == SERVER_ACCESSDENIED_CUSTOM_STRING) pkt << custom_reason; - } + else if (reason == SERVER_ACCESSDENIED_SHUTDOWN || + reason == SERVER_ACCESSDENIED_CRASH) + pkt << custom_reason << (u8)reconnect; Send(&pkt); } @@ -1880,7 +1904,7 @@ void Server::SendPlayerPrivileges(u16 peer_id) pkt << (u16) privs.size(); for(std::set::const_iterator i = privs.begin(); - i != privs.end(); i++) { + i != privs.end(); ++i) { pkt << (*i); } @@ -1980,7 +2004,7 @@ s32 Server::playSound(const SimpleSoundSpec &spec, << (u8) params.type << pos << params.object << params.loop; for(std::vector::iterator i = dst_clients.begin(); - i != dst_clients.end(); i++) { + i != dst_clients.end(); ++i) { psound.clients.insert(*i); m_clients.send(*i, 0, &pkt, true); } @@ -1999,7 +2023,7 @@ void Server::stopSound(s32 handle) pkt << handle; for(std::set::iterator i = psound.clients.begin(); - i != psound.clients.end(); i++) { + i != psound.clients.end(); ++i) { // Send as reliable m_clients.send(*i, 0, &pkt, true); } @@ -2060,7 +2084,7 @@ void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id, } NetworkPacket pkt(TOCLIENT_ADDNODE, 6 + 2 + 1 + 1 + 1); - m_clients.Lock(); + m_clients.lock(); RemoteClient* client = m_clients.lockedGetClientNoEx(*i); if (client != 0) { pkt << p << n.param0 << n.param1 << n.param2 @@ -2070,11 +2094,11 @@ void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id, if (client->net_proto_version <= 21) { // Old clients always clear metadata; fix it // by sending the full block again. - client->SetBlockNotSent(p); + client->SetBlockNotSent(getNodeBlockPos(p)); } } } - m_clients.Unlock(); + m_clients.unlock(); // Send as reliable if (pkt.getSize() > 0) @@ -2085,13 +2109,13 @@ void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id, void Server::setBlockNotSent(v3s16 p) { std::vector clients = m_clients.getClientIDs(); - m_clients.Lock(); + m_clients.lock(); for(std::vector::iterator i = clients.begin(); i != clients.end(); ++i) { RemoteClient *client = m_clients.lockedGetClientNoEx(*i); client->SetBlockNotSent(p); } - m_clients.Unlock(); + m_clients.unlock(); } void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver, u16 net_proto_version) @@ -2120,7 +2144,7 @@ void Server::SendBlocks(float dtime) { DSTACK(__FUNCTION_NAME); - JMutexAutoLock envlock(m_env_mutex); + MutexAutoLock envlock(m_env_mutex); //TODO check if one big lock could be faster then multiple small ones ScopeProfiler sp(g_profiler, "Server: sel and send blocks to clients"); @@ -2134,7 +2158,7 @@ void Server::SendBlocks(float dtime) std::vector clients = m_clients.getClientIDs(); - m_clients.Lock(); + m_clients.lock(); for(std::vector::iterator i = clients.begin(); i != clients.end(); ++i) { RemoteClient *client = m_clients.lockedGetClientNoEx(*i, CS_Active); @@ -2145,7 +2169,7 @@ void Server::SendBlocks(float dtime) total_sending += client->SendingCount(); client->GetNextBlocks(m_env,m_emerge, dtime, queue); } - m_clients.Unlock(); + m_clients.unlock(); } // Sort. @@ -2153,7 +2177,7 @@ void Server::SendBlocks(float dtime) // Lowest is most important. std::sort(queue.begin(), queue.end()); - m_clients.Lock(); + m_clients.lock(); for(u32 i=0; iSentBlock(q.pos); total_sending++; } - m_clients.Unlock(); + m_clients.unlock(); } void Server::fillMediaCache() @@ -2195,7 +2219,7 @@ void Server::fillMediaCache() // Collect all media file paths std::vector paths; for(std::vector::iterator i = m_mods.begin(); - i != m_mods.end(); i++) { + i != m_mods.end(); ++i) { const ModSpec &mod = *i; paths.push_back(mod.path + DIR_DELIM + "textures"); paths.push_back(mod.path + DIR_DELIM + "sounds"); @@ -2206,7 +2230,7 @@ void Server::fillMediaCache() // Collect media file information from paths into cache for(std::vector::iterator i = paths.begin(); - i != paths.end(); i++) { + i != paths.end(); ++i) { std::string mediapath = *i; std::vector dirlist = fs::GetDirListing(mediapath); for (u32 j = 0; j < dirlist.size(); j++) { @@ -2282,44 +2306,22 @@ void Server::fillMediaCache() } } -struct SendableMediaAnnouncement -{ - std::string name; - std::string sha1_digest; - - SendableMediaAnnouncement(const std::string &name_="", - const std::string &sha1_digest_=""): - name(name_), - sha1_digest(sha1_digest_) - {} -}; - void Server::sendMediaAnnouncement(u16 peer_id) { DSTACK(__FUNCTION_NAME); - verbosestream<<"Server: Announcing files to id("< file_announcements; - - for (std::map::iterator i = m_media.begin(); - i != m_media.end(); i++){ - // Put in list - file_announcements.push_back( - SendableMediaAnnouncement(i->first, i->second.sha1_digest)); - } + verbosestream << "Server: Announcing files to id(" << peer_id << ")" + << std::endl; // Make packet std::ostringstream os(std::ios_base::binary); NetworkPacket pkt(TOCLIENT_ANNOUNCE_MEDIA, 0, peer_id); - pkt << (u16) file_announcements.size(); + pkt << (u16) m_media.size(); - for (std::vector::iterator - j = file_announcements.begin(); - j != file_announcements.end(); ++j) { - pkt << j->name << j->sha1_digest; + for (std::map::iterator i = m_media.begin(); + i != m_media.end(); ++i) { + pkt << i->first << i->second.sha1_digest; } pkt << g_settings->get("remote_media"); @@ -2479,7 +2481,7 @@ void Server::sendDetachedInventories(u16 peer_id) for(std::map::iterator i = m_detached_inventories.begin(); - i != m_detached_inventories.end(); i++) { + i != m_detached_inventories.end(); ++i) { const std::string &name = i->first; //Inventory *inv = i->second; sendDetachedInventory(name, peer_id); @@ -2535,6 +2537,33 @@ void Server::RespawnPlayer(u16 peer_id) } } + +void Server::DenySudoAccess(u16 peer_id) +{ + DSTACK(__FUNCTION_NAME); + + NetworkPacket pkt(TOCLIENT_DENY_SUDO_MODE, 0, peer_id); + Send(&pkt); +} + + +void Server::DenyAccessVerCompliant(u16 peer_id, u16 proto_ver, AccessDeniedCode reason, + const std::string &str_reason, bool reconnect) +{ + if (proto_ver >= 25) { + SendAccessDenied(peer_id, reason, str_reason); + } else { + std::wstring wreason = utf8_to_wide( + reason == SERVER_ACCESSDENIED_CUSTOM_STRING ? str_reason : + accessDeniedStrings[(u8)reason]); + SendAccessDenied_Legacy(peer_id, wreason); + } + + m_clients.event(peer_id, CSE_SetDenied); + m_con.DisconnectPeer(peer_id); +} + + void Server::DenyAccess(u16 peer_id, AccessDeniedCode reason, const std::string &custom_reason) { DSTACK(__FUNCTION_NAME); @@ -2555,6 +2584,37 @@ void Server::DenyAccess_Legacy(u16 peer_id, const std::wstring &reason) m_con.DisconnectPeer(peer_id); } +void Server::acceptAuth(u16 peer_id, bool forSudoMode) +{ + DSTACK(__FUNCTION_NAME); + + if (!forSudoMode) { + RemoteClient* client = getClient(peer_id, CS_Invalid); + + NetworkPacket resp_pkt(TOCLIENT_AUTH_ACCEPT, 1 + 6 + 8 + 4, peer_id); + + // Right now, the auth mechs don't change between login and sudo mode. + u32 sudo_auth_mechs = client->allowed_auth_mechs; + client->allowed_sudo_mechs = sudo_auth_mechs; + + resp_pkt << v3f(0,0,0) << (u64) m_env->getServerMap().getSeed() + << g_settings->getFloat("dedicated_server_step") + << sudo_auth_mechs; + + Send(&resp_pkt); + m_clients.event(peer_id, CSE_AuthAccept); + } else { + NetworkPacket resp_pkt(TOCLIENT_ACCEPT_SUDO_MODE, 1 + 6 + 8 + 4, peer_id); + + // We only support SRP right now + u32 sudo_auth_mechs = AUTH_MECHANISM_FIRST_SRP; + + resp_pkt << sudo_auth_mechs; + Send(&resp_pkt); + m_clients.event(peer_id, CSE_SudoSuccess); + } +} + void Server::DeleteClient(u16 peer_id, ClientDeletionReason reason) { DSTACK(__FUNCTION_NAME); @@ -2572,7 +2632,7 @@ void Server::DeleteClient(u16 peer_id, ClientDeletionReason reason) if(psound.clients.empty()) m_playing_sounds.erase(i++); else - i++; + ++i; } Player *player = m_env->getPlayer(peer_id); @@ -2628,7 +2688,7 @@ void Server::DeleteClient(u16 peer_id, ClientDeletionReason reason) } } { - JMutexAutoLock env_lock(m_env_mutex); + MutexAutoLock env_lock(m_env_mutex); m_clients.DeleteClient(peer_id); } } @@ -2646,7 +2706,8 @@ void Server::UpdateCrafting(Player* player) ItemStack preview; InventoryLocation loc; loc.setPlayer(player->getName()); - getCraftingResult(&player->inventory, preview, false, this); + std::vector output_replacements; + getCraftingResult(&player->inventory, preview, output_replacements, false, this); m_env->getScriptIface()->item_CraftPredict(preview, player->getPlayerSAO(), (&player->inventory)->getList("craft"), loc); // Put the new preview in @@ -2783,8 +2844,12 @@ std::string Server::getBanDescription(const std::string &ip_or_name) void Server::notifyPlayer(const char *name, const std::wstring &msg) { + // m_env will be NULL if the server is initializing + if (!m_env) + return; + Player *player = m_env->getPlayer(name); - if(!player) + if (!player) return; if (player->peer_id == PEER_ID_INEXISTENT) @@ -2793,21 +2858,23 @@ void Server::notifyPlayer(const char *name, const std::wstring &msg) SendChatMessage(player->peer_id, msg); } -bool Server::showFormspec(const char *playername, const std::string &formspec, const std::string &formname) +bool Server::showFormspec(const char *playername, const std::string &formspec, + const std::string &formname) { - Player *player = m_env->getPlayer(playername); + // m_env will be NULL if the server is initializing + if (!m_env) + return false; - if(!player) - { - infostream<<"showFormspec: couldn't find player:"<getPlayer(playername); + if (!player) return false; - } SendShowFormspecMessage(player->peer_id, formspec, formname); return true; } -u32 Server::hudAdd(Player *player, HudElement *form) { +u32 Server::hudAdd(Player *player, HudElement *form) +{ if (!player) return -1; @@ -2833,7 +2900,8 @@ bool Server::hudRemove(Player *player, u32 id) { return true; } -bool Server::hudChange(Player *player, u32 id, HudElementStat stat, void *data) { +bool Server::hudChange(Player *player, u32 id, HudElementStat stat, void *data) +{ if (!player) return false; @@ -2841,7 +2909,8 @@ bool Server::hudChange(Player *player, u32 id, HudElementStat stat, void *data) return true; } -bool Server::hudSetFlags(Player *player, u32 flags, u32 mask) { +bool Server::hudSetFlags(Player *player, u32 flags, u32 mask) +{ if (!player) return false; @@ -2857,37 +2926,67 @@ bool Server::hudSetFlags(Player *player, u32 flags, u32 mask) { return true; } -bool Server::hudSetHotbarItemcount(Player *player, s32 hotbar_itemcount) { +bool Server::hudSetHotbarItemcount(Player *player, s32 hotbar_itemcount) +{ if (!player) return false; if (hotbar_itemcount <= 0 || hotbar_itemcount > HUD_HOTBAR_ITEMCOUNT_MAX) return false; + player->setHotbarItemcount(hotbar_itemcount); std::ostringstream os(std::ios::binary); writeS32(os, hotbar_itemcount); SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_ITEMCOUNT, os.str()); return true; } -void Server::hudSetHotbarImage(Player *player, std::string name) { +s32 Server::hudGetHotbarItemcount(Player *player) +{ + if (!player) + return 0; + return player->getHotbarItemcount(); +} + +void Server::hudSetHotbarImage(Player *player, std::string name) +{ if (!player) return; + player->setHotbarImage(name); SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_IMAGE, name); } -void Server::hudSetHotbarSelectedImage(Player *player, std::string name) { +std::string Server::hudGetHotbarImage(Player *player) +{ + if (!player) + return ""; + return player->getHotbarImage(); +} + +void Server::hudSetHotbarSelectedImage(Player *player, std::string name) +{ if (!player) return; + player->setHotbarSelectedImage(name); SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_SELECTED_IMAGE, name); } -bool Server::setLocalPlayerAnimations(Player *player, v2s32 animation_frames[4], f32 frame_speed) +std::string Server::hudGetHotbarSelectedImage(Player *player) +{ + if (!player) + return ""; + + return player->getHotbarSelectedImage(); +} + +bool Server::setLocalPlayerAnimations(Player *player, + v2s32 animation_frames[4], f32 frame_speed) { if (!player) return false; + player->setLocalAnimations(animation_frames, frame_speed); SendLocalPlayerAnimations(player->peer_id, animation_frames, frame_speed); return true; } @@ -2897,26 +2996,30 @@ bool Server::setPlayerEyeOffset(Player *player, v3f first, v3f third) if (!player) return false; + player->eye_offset_first = first; + player->eye_offset_third = third; SendEyeOffset(player->peer_id, first, third); return true; } bool Server::setSky(Player *player, const video::SColor &bgcolor, - const std::string &type, const std::vector ¶ms) + const std::string &type, const std::vector ¶ms) { if (!player) return false; + player->setSky(bgcolor, type, params); SendSetSky(player->peer_id, bgcolor, type, params); return true; } bool Server::overrideDayNightRatio(Player *player, bool do_override, - float ratio) + float ratio) { if (!player) return false; + player->overrideDayNightRatio(do_override, ratio); SendOverrideDayNightRatio(player->peer_id, do_override, ratio); return true; } @@ -2926,68 +3029,45 @@ void Server::notifyPlayers(const std::wstring &msg) SendChatMessage(PEER_ID_INEXISTENT,msg); } -void Server::spawnParticle(const char *playername, v3f pos, - v3f velocity, v3f acceleration, - float expirationtime, float size, bool - collisiondetection, bool vertical, std::string texture) +void Server::spawnParticle(const std::string &playername, v3f pos, + v3f velocity, v3f acceleration, + float expirationtime, float size, bool + collisiondetection, bool vertical, const std::string &texture) { - Player *player = m_env->getPlayer(playername); - if(!player) + // m_env will be NULL if the server is initializing + if (!m_env) return; - SendSpawnParticle(player->peer_id, pos, velocity, acceleration, - expirationtime, size, collisiondetection, vertical, texture); -} -void Server::spawnParticleAll(v3f pos, v3f velocity, v3f acceleration, - float expirationtime, float size, - bool collisiondetection, bool vertical, std::string texture) -{ - SendSpawnParticle(PEER_ID_INEXISTENT,pos, velocity, acceleration, + u16 peer_id = PEER_ID_INEXISTENT; + if (playername != "") { + Player* player = m_env->getPlayer(playername.c_str()); + if (!player) + return; + peer_id = player->peer_id; + } + + SendSpawnParticle(peer_id, pos, velocity, acceleration, expirationtime, size, collisiondetection, vertical, texture); } -u32 Server::addParticleSpawner(const char *playername, - u16 amount, float spawntime, - v3f minpos, v3f maxpos, - v3f minvel, v3f maxvel, - v3f minacc, v3f maxacc, - float minexptime, float maxexptime, - float minsize, float maxsize, - bool collisiondetection, bool vertical, std::string texture) +u32 Server::addParticleSpawner(u16 amount, float spawntime, + v3f minpos, v3f maxpos, v3f minvel, v3f maxvel, v3f minacc, v3f maxacc, + float minexptime, float maxexptime, float minsize, float maxsize, + bool collisiondetection, bool vertical, const std::string &texture, + const std::string &playername) { - Player *player = m_env->getPlayer(playername); - if(!player) + // m_env will be NULL if the server is initializing + if (!m_env) return -1; - u32 id = 0; - for(;;) // look for unused particlespawner id - { - id++; - if (std::find(m_particlespawner_ids.begin(), - m_particlespawner_ids.end(), id) - == m_particlespawner_ids.end()) - { - m_particlespawner_ids.push_back(id); - break; - } + u16 peer_id = PEER_ID_INEXISTENT; + if (playername != "") { + Player* player = m_env->getPlayer(playername.c_str()); + if (!player) + return -1; + peer_id = player->peer_id; } - SendAddParticleSpawner(player->peer_id, amount, spawntime, - minpos, maxpos, minvel, maxvel, minacc, maxacc, - minexptime, maxexptime, minsize, maxsize, - collisiondetection, vertical, texture, id); - - return id; -} - -u32 Server::addParticleSpawnerAll(u16 amount, float spawntime, - v3f minpos, v3f maxpos, - v3f minvel, v3f maxvel, - v3f minacc, v3f maxacc, - float minexptime, float maxexptime, - float minsize, float maxsize, - bool collisiondetection, bool vertical, std::string texture) -{ u32 id = 0; for(;;) // look for unused particlespawner id { @@ -3001,7 +3081,7 @@ u32 Server::addParticleSpawnerAll(u16 amount, float spawntime, } } - SendAddParticleSpawner(PEER_ID_INEXISTENT, amount, spawntime, + SendAddParticleSpawner(peer_id, amount, spawntime, minpos, maxpos, minvel, maxvel, minacc, maxacc, minexptime, maxexptime, minsize, maxsize, collisiondetection, vertical, texture, id); @@ -3009,26 +3089,25 @@ u32 Server::addParticleSpawnerAll(u16 amount, float spawntime, return id; } -void Server::deleteParticleSpawner(const char *playername, u32 id) +void Server::deleteParticleSpawner(const std::string &playername, u32 id) { - Player *player = m_env->getPlayer(playername); - if(!player) - return; + // m_env will be NULL if the server is initializing + if (!m_env) + throw ServerError("Can't delete particle spawners during initialisation!"); - m_particlespawner_ids.erase( - std::remove(m_particlespawner_ids.begin(), - m_particlespawner_ids.end(), id), - m_particlespawner_ids.end()); - SendDeleteParticleSpawner(player->peer_id, id); -} + u16 peer_id = PEER_ID_INEXISTENT; + if (playername != "") { + Player* player = m_env->getPlayer(playername.c_str()); + if (!player) + return; + peer_id = player->peer_id; + } -void Server::deleteParticleSpawnerAll(u32 id) -{ m_particlespawner_ids.erase( std::remove(m_particlespawner_ids.begin(), m_particlespawner_ids.end(), id), m_particlespawner_ids.end()); - SendDeleteParticleSpawner(PEER_ID_INEXISTENT, id); + SendDeleteParticleSpawner(peer_id, id); } Inventory* Server::createDetachedInventory(const std::string &name) @@ -3047,24 +3126,6 @@ Inventory* Server::createDetachedInventory(const std::string &name) return inv; } -class BoolScopeSet -{ -public: - BoolScopeSet(bool *dst, bool val): - m_dst(dst) - { - m_orig_state = *m_dst; - *m_dst = val; - } - ~BoolScopeSet() - { - *m_dst = m_orig_state; - } -private: - bool *m_dst; - bool m_orig_state; -}; - // actions: time-reversed list // Return value: success/failure bool Server::rollbackRevertActions(const std::list &actions, @@ -3084,7 +3145,7 @@ bool Server::rollbackRevertActions(const std::list &actions, for(std::list::const_iterator i = actions.begin(); - i != actions.end(); i++) + i != actions.end(); ++i) { const RollbackAction &action = *i; num_tried++; @@ -3114,27 +3175,29 @@ bool Server::rollbackRevertActions(const std::list &actions, // IGameDef interface // Under envlock -IItemDefManager* Server::getItemDefManager() +IItemDefManager *Server::getItemDefManager() { return m_itemdef; } -INodeDefManager* Server::getNodeDefManager() + +INodeDefManager *Server::getNodeDefManager() { return m_nodedef; } -ICraftDefManager* Server::getCraftDefManager() + +ICraftDefManager *Server::getCraftDefManager() { return m_craftdef; } -ITextureSource* Server::getTextureSource() +ITextureSource *Server::getTextureSource() { return NULL; } -IShaderSource* Server::getShaderSource() +IShaderSource *Server::getShaderSource() { return NULL; } -scene::ISceneManager* Server::getSceneManager() +scene::ISceneManager *Server::getSceneManager() { return NULL; } @@ -3143,44 +3206,50 @@ u16 Server::allocateUnknownNodeId(const std::string &name) { return m_nodedef->allocateDummy(name); } -ISoundManager* Server::getSoundManager() + +ISoundManager *Server::getSoundManager() { return &dummySoundManager; } -MtEventManager* Server::getEventManager() + +MtEventManager *Server::getEventManager() { return m_event; } -IWritableItemDefManager* Server::getWritableItemDefManager() +IWritableItemDefManager *Server::getWritableItemDefManager() { return m_itemdef; } -IWritableNodeDefManager* Server::getWritableNodeDefManager() + +IWritableNodeDefManager *Server::getWritableNodeDefManager() { return m_nodedef; } -IWritableCraftDefManager* Server::getWritableCraftDefManager() + +IWritableCraftDefManager *Server::getWritableCraftDefManager() { return m_craftdef; } -const ModSpec* Server::getModSpec(const std::string &modname) +const ModSpec *Server::getModSpec(const std::string &modname) const { - for(std::vector::iterator i = m_mods.begin(); - i != m_mods.end(); i++){ - const ModSpec &mod = *i; - if(mod.name == modname) + std::vector::const_iterator it; + for (it = m_mods.begin(); it != m_mods.end(); ++it) { + const ModSpec &mod = *it; + if (mod.name == modname) return &mod; } return NULL; } + void Server::getModNames(std::vector &modlist) { - for(std::vector::iterator i = m_mods.begin(); i != m_mods.end(); i++) { - modlist.push_back(i->name); - } + std::vector::iterator it; + for (it = m_mods.begin(); it != m_mods.end(); ++it) + modlist.push_back(it->name); } + std::string Server::getBuiltinLuaPath() { return porting::path_share + DIR_DELIM + "builtin"; @@ -3194,10 +3263,6 @@ v3f Server::findSpawnPos() return nodeposf * BS; } - // Default position is static_spawnpoint - // We will return it if we don't found a good place - v3s16 nodepos(nodeposf.X, nodeposf.Y, nodeposf.Z); - s16 water_level = map.getWaterLevel(); bool is_good = false; @@ -3217,7 +3282,7 @@ v3f Server::findSpawnPos() if (groundheight > water_level + 6) // Don't go to high places continue; - nodepos = v3s16(nodepos2d.X, groundheight, nodepos2d.Y); + v3s16 nodepos(nodepos2d.X, groundheight, nodepos2d.Y); s32 air_count = 0; for (s32 i = 0; i < 10; i++) { @@ -3226,7 +3291,11 @@ v3f Server::findSpawnPos() content_t c = map.getNodeNoEx(nodepos).getContent(); if (c == CONTENT_AIR || c == CONTENT_IGNORE) { air_count++; - if (air_count >= 2){ + if (air_count >= 2) { + nodeposf = intToFloat(nodepos, BS); + // Don't spawn the player outside map boundaries + if (objectpos_over_limit(nodeposf)) + continue; is_good = true; break; } @@ -3235,10 +3304,10 @@ v3f Server::findSpawnPos() } } - return intToFloat(nodepos, BS); + return nodeposf; } -PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id) +PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id, u16 proto_version) { bool newplayer = false; @@ -3284,6 +3353,16 @@ PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id) // Add player to environment m_env->addPlayer(player); + } else { + // If the player exists, ensure that they respawn inside legal bounds + // This fixes an assert crash when the player can't be added + // to the environment + if (objectpos_over_limit(player->getPosition())) { + actionstream << "Respawn position for player \"" + << name << "\" outside limits, resetting" << std::endl; + v3f pos = findSpawnPos(); + player->setPosition(pos); + } } // Create a new player active object @@ -3291,6 +3370,8 @@ PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id) getPlayerEffectivePrivs(player->getName()), isSingleplayer()); + player->protocol_version = proto_version; + /* Clean up old HUD elements from previous sessions */ player->clearHud(); @@ -3350,5 +3431,3 @@ void dedicated_server_loop(Server &server, bool &kill) } } } - -