X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;ds=sidebyside;f=src%2FguiMainMenu.h;h=8697344c84e763b493daa0b76e4a50951981a36b;hb=2e292b67a0a02b045969034c06aaf92b42a83a81;hp=87561f7974fd075dd4bea9c6fc440a5470fffcfb;hpb=f37a3a84fafb91bcfc109fed95aa6d42726f1bf7;p=oweals%2Fminetest.git diff --git a/src/guiMainMenu.h b/src/guiMainMenu.h index 87561f797..8697344c8 100644 --- a/src/guiMainMenu.h +++ b/src/guiMainMenu.h @@ -1,18 +1,18 @@ /* -Minetest-c55 -Copyright (C) 2010 celeron55, Perttu Ahola +Minetest +Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. +GNU Lesser General Public License for more details. -You should have received a copy of the GNU General Public License along +You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ @@ -20,55 +20,91 @@ with this program; if not, write to the Free Software Foundation, Inc., #ifndef GUIMAINMENU_HEADER #define GUIMAINMENU_HEADER -#include "common_irrlicht.h" +#include "irrlichttypes_extrabloated.h" #include "modalMenu.h" -#include "utility.h" #include -// For IGameCallback -#include "guiPauseMenu.h" +#include +#include "subgame.h" +#include "serverlist.h" + +class IGameCallback; + +enum { + SERVERLIST_FAVORITES, + SERVERLIST_PUBLIC, +}; enum { - GUI_ID_QUIT_BUTTON = 101, - GUI_ID_NAME_INPUT, - GUI_ID_ADDRESS_INPUT, - GUI_ID_PORT_INPUT, - GUI_ID_FANCYTREE_CB, - GUI_ID_SMOOTH_LIGHTING_CB, - GUI_ID_DAMAGE_CB, - GUI_ID_CREATIVE_CB, - GUI_ID_JOIN_GAME_BUTTON, - GUI_ID_CHANGE_KEYS_BUTTON, - GUI_ID_DELETE_MAP_BUTTON + TAB_SINGLEPLAYER=0, + TAB_MULTIPLAYER, + TAB_ADVANCED, + TAB_SETTINGS, + TAB_CREDITS }; struct MainMenuData { - MainMenuData(): - // Client opts - fancy_trees(false), - smooth_lighting(false), - // Server opts - creative_mode(false), - enable_damage(false), - // Actions - delete_map(false) - {} - // These are in the native format of the gui elements - + // Generic + int selected_tab; + std::string selected_game; + std::string selected_game_name; // Client options + std::string servername; + std::string serverdescription; std::wstring address; std::wstring port; std::wstring name; std::wstring password; bool fancy_trees; bool smooth_lighting; + bool clouds_3d; + bool opaque_water; + bool mip_map; + bool anisotropic_filter; + bool bilinear_filter; + bool trilinear_filter; + int enable_shaders; + bool preload_item_visuals; + bool enable_particles; + bool liquid_finite; // Server options bool creative_mode; bool enable_damage; - // If map deletion is requested, this is set to true - bool delete_map; + bool enable_public; + int selected_world; + bool simple_singleplayer_mode; + // Actions + std::wstring create_world_name; + std::string create_world_gameid; + bool only_refresh; + + int selected_serverlist; + + std::vector worlds; + std::vector games; + std::vector servers; + + MainMenuData(): + // Generic + selected_tab(0), + selected_game("minetest"), + selected_game_name("Minetest"), + // Client opts + fancy_trees(false), + smooth_lighting(false), + // Server opts + creative_mode(false), + enable_damage(false), + enable_public(false), + selected_world(0), + simple_singleplayer_mode(false), + // Actions + only_refresh(false), + + selected_serverlist(SERVERLIST_FAVORITES) + {} }; class GUIMainMenu : public GUIModalMenu @@ -82,21 +118,18 @@ public: ~GUIMainMenu(); void removeChildren(); - /* - Remove and re-add (or reposition) stuff - */ + // Remove and re-add (or reposition) stuff void regenerateGui(v2u32 screensize); - void drawMenu(); - + void readInput(MainMenuData *dst); void acceptInput(); - bool getStatus() - { - return m_accepted; - } - + { return m_accepted; } bool OnEvent(const SEvent& event); + void createNewWorld(std::wstring name, std::string gameid); + void deleteWorld(const std::vector &paths); + int getTab(); + void displayMessageMenu(std::wstring msg); private: MainMenuData *m_data; @@ -107,6 +140,17 @@ private: gui::IGUIElement* parent; s32 id; IMenuManager *menumgr; + + std::vector m_world_indices; + + bool m_is_regenerating; + v2s32 m_topleft_client; + v2s32 m_size_client; + v2s32 m_topleft_server; + v2s32 m_size_server; + void updateGuiServerList(); + void serverListOnSelected(); + ServerListSpec getServerListSpec(std::string address, std::string port); }; #endif