+/* SPDX-License-Identifier: GPL-2.0 */
/*
* Copyright (c) 2015 Stephen Warren
* Copyright (c) 2016, NVIDIA CORPORATION. All rights reserved.
- *
- * SPDX-License-Identifier: GPL-2.0
*/
/*
color: #808080;
}
-.section {
+.block {
border-style: solid;
border-color: #303030;
border-width: 0px 0px 0px 5px;
padding-left: 5px
}
-.section-header {
+.block-header {
background-color: #303030;
margin-left: -5px;
margin-top: 5px;
}
-.section-trailer {
- display: none;
-}
-
-.stream {
- border-style: solid;
- border-color: #303030;
- border-width: 0px 0px 0px 5px;
- padding-left: 5px
-}
-
-.stream-header {
- background-color: #303030;
- margin-left: -5px;
- margin-top: 5px;
+.block-header:hover {
+ text-decoration: underline;
}
-.stream-trailer {
+.block-trailer {
display: none;
}
color: #8080ff
}
+.timestamp {
+ color: #8080ff
+}
+
.status-pass {
color: #00ff00
}
+.status-warning {
+ color: #ffff00
+}
+
.status-skipped {
color: #ffff00
}
+.status-xfail {
+ color: #ff7f00
+}
+
+.status-xpass {
+ color: #ff7f00
+}
+
.status-fail {
color: #ff0000
}
+
+.hidden {
+ display: none;
+}
+
+a:link {
+ text-decoration: inherit;
+ color: inherit;
+}
+
+a:visited {
+ text-decoration: inherit;
+ color: inherit;
+}
+
+a:hover {
+ text-decoration: underline;
+}