typedef struct handshake_result {
ssl_test_result_t result;
/* These alerts are in the 2-byte format returned by the info_callback. */
- /* Alert sent by the client; 0 if no alert. */
+ /* (Latest) alert sent by the client; 0 if no alert. */
int client_alert_sent;
- /* Alert received by the server; 0 if no alert. */
+ /* Number of fatal or close_notify alerts sent. */
+ int client_num_fatal_alerts_sent;
+ /* (Latest) alert received by the server; 0 if no alert. */
int client_alert_received;
- /* Alert sent by the server; 0 if no alert. */
+ /* (Latest) alert sent by the server; 0 if no alert. */
int server_alert_sent;
- /* Alert received by the client; 0 if no alert. */
+ /* Number of fatal or close_notify alerts sent. */
+ int server_num_fatal_alerts_sent;
+ /* (Latest) alert received by the client; 0 if no alert. */
int server_alert_received;
/* Negotiated protocol. On success, these should always match. */
int server_protocol;
ssl_servername_t servername;
/* Session ticket status */
ssl_session_ticket_t session_ticket;
+ int compression;
/* Was this called on the second context? */
int session_ticket_do_not_call;
char *client_npn_negotiated;
/* Was the handshake resumed? */
int client_resumed;
int server_resumed;
+ /* Temporary key type */
+ int tmp_key_type;
+ /* server certificate key type */
+ int server_cert_type;
+ /* server signing hash */
+ int server_sign_hash;
+ /* server signature type */
+ int server_sign_type;
+ /* client certificate key type */
+ int client_cert_type;
+ /* client signing hash */
+ int client_sign_hash;
+ /* client signature type */
+ int client_sign_type;
} HANDSHAKE_RESULT;
HANDSHAKE_RESULT *HANDSHAKE_RESULT_new(void);