return(ss);
}
-const unsigned char *SSL_SESSION_get_id(const SSL_SESSION *s, unsigned int *len)
- {
- if(len)
- *len = s->session_id_length;
- return s->session_id;
- }
-
/* Even with SSLv2, we have 16 bytes (128 bits) of session ID space. SSLv3/TLSv1
* has 32 bytes (256 bits). As such, filling the ID with random gunk repeatedly
* until we have no conflict is going to complete in one iteration pretty much
{
unsigned int retry = 0;
do
- RAND_pseudo_bytes(id, *id_len);
+ if(RAND_pseudo_bytes(id, *id_len) <= 0)
+ return 0;
while(SSL_has_matching_session_id(ssl, id, *id_len) &&
(++retry < MAX_SESS_ID_ATTEMPTS));
if(retry < MAX_SESS_ID_ATTEMPTS)