class WieldMeshSceneNode : public scene::ISceneNode
{
public:
- WieldMeshSceneNode(scene::ISceneNode *parent, scene::ISceneManager *mgr,
- s32 id = -1, bool lighting = false);
+ WieldMeshSceneNode(scene::ISceneManager *mgr, s32 id = -1, bool lighting = false);
virtual ~WieldMeshSceneNode();
void setCube(const ContentFeatures &f, v3f wield_scale);