material.MaterialType = *mattype;
}
if (layer->animation_frame_count > 1) {
- FrameSpec animation_frame = layer->frames[0];
+ const FrameSpec &animation_frame = (*layer->frames)[0];
material.setTexture(0, animation_frame.texture);
} else {
material.setTexture(0, layer->texture);
if (use_shaders) {
if (layer->normal_texture) {
if (layer->animation_frame_count > 1) {
- FrameSpec animation_frame = layer->frames[0];
+ const FrameSpec &animation_frame = (*layer->frames)[0];
material.setTexture(1, animation_frame.normal_texture);
} else
material.setTexture(1, layer->normal_texture);