ExtrusionMeshCache *g_extrusion_mesh_cache = NULL;
-WieldMeshSceneNode::WieldMeshSceneNode(
- scene::ISceneNode *parent,
- scene::ISceneManager *mgr,
- s32 id,
- bool lighting
-):
- scene::ISceneNode(parent, mgr, id),
- m_meshnode(NULL),
+WieldMeshSceneNode::WieldMeshSceneNode(scene::ISceneManager *mgr, s32 id, bool lighting):
+ scene::ISceneNode(mgr->getRootSceneNode(), mgr, id),
m_material_type(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF),
- m_lighting(lighting),
- m_bounding_box(0.0, 0.0, 0.0, 0.0, 0.0, 0.0)
+ m_lighting(lighting)
{
m_enable_shaders = g_settings->getBool("enable_shaders");
m_anisotropic_filter = g_settings->getBool("anisotropic_filter");
// If this is the first wield mesh scene node, create a cache
// for extrusion meshes (and a cube mesh), otherwise reuse it
- if (g_extrusion_mesh_cache == NULL)
+ if (!g_extrusion_mesh_cache)
g_extrusion_mesh_cache = new ExtrusionMeshCache();
else
g_extrusion_mesh_cache->grab();
{
sanity_check(g_extrusion_mesh_cache);
if (g_extrusion_mesh_cache->drop())
- g_extrusion_mesh_cache = NULL;
+ g_extrusion_mesh_cache = nullptr;
}
-void WieldMeshSceneNode::setCube(const TileSpec tiles[6],
- v3f wield_scale, ITextureSource *tsrc)
+void WieldMeshSceneNode::setCube(const ContentFeatures &f,
+ v3f wield_scale)
{
scene::IMesh *cubemesh = g_extrusion_mesh_cache->createCube();
- changeToMesh(cubemesh);
+ scene::SMesh *copy = cloneMesh(cubemesh);
cubemesh->drop();
-
+ postProcessNodeMesh(copy, f, false, true, &m_material_type, &m_colors);
+ changeToMesh(copy);
+ copy->drop();
m_meshnode->setScale(wield_scale * WIELD_SCALE_FACTOR);
-
- // Customize materials
- for (u32 i = 0; i < m_meshnode->getMaterialCount(); ++i) {
- assert(i < 6);
- video::SMaterial &material = m_meshnode->getMaterial(i);
- if (tiles[i].animation_frame_count == 1) {
- material.setTexture(0, tiles[i].texture);
- } else {
- FrameSpec animation_frame = tiles[i].frames[0];
- material.setTexture(0, animation_frame.texture);
- }
- tiles[i].applyMaterialOptions(material);
- }
}
void WieldMeshSceneNode::setExtruded(const std::string &imagename,
{
video::ITexture *texture = tsrc->getTexture(imagename);
if (!texture) {
- changeToMesh(NULL);
+ changeToMesh(nullptr);
return;
}
dim = core::dimension2d<u32>(dim.Width, frame_height);
}
scene::IMesh *mesh = g_extrusion_mesh_cache->create(dim);
- changeToMesh(mesh);
+ scene::SMesh *copy = cloneMesh(mesh);
mesh->drop();
+ changeToMesh(copy);
+ copy->drop();
m_meshnode->setScale(wield_scale * WIELD_SCALE_FACTOR_EXTRUDED);
// Color-related
m_colors.clear();
- video::SColor basecolor = idef->getItemstackColor(item, client);
+ m_base_color = idef->getItemstackColor(item, client);
// If wield_image is defined, it overrides everything else
if (def.wield_image != "") {
setExtruded(def.wield_image, def.wield_scale, tsrc, 1);
- m_colors.push_back(basecolor);
+ m_colors.push_back(ItemPartColor());
return;
}
// Handle nodes
else if (def.type == ITEM_NODE) {
if (f.mesh_ptr[0]) {
// e.g. mesh nodes and nodeboxes
- changeToMesh(f.mesh_ptr[0]);
- // mesh_ptr[0] is pre-scaled by BS * f->visual_scale
+ scene::SMesh *mesh = cloneMesh(f.mesh_ptr[0]);
+ postProcessNodeMesh(mesh, f, m_enable_shaders, true,
+ &m_material_type, &m_colors);
+ changeToMesh(mesh);
+ mesh->drop();
+ // mesh is pre-scaled by BS * f->visual_scale
m_meshnode->setScale(
def.wield_scale * WIELD_SCALE_FACTOR
/ (BS * f.visual_scale));
- } else if (f.drawtype == NDT_AIRLIKE) {
- changeToMesh(NULL);
- } else if (f.drawtype == NDT_PLANTLIKE) {
- setExtruded(tsrc->getTextureName(f.tiles[0].texture_id), def.wield_scale, tsrc, f.tiles[0].animation_frame_count);
- } else if (f.drawtype == NDT_NORMAL || f.drawtype == NDT_ALLFACES) {
- setCube(f.tiles, def.wield_scale, tsrc);
} else {
- MeshMakeData mesh_make_data(client, false);
- MapNode mesh_make_node(id, 255, 0);
- mesh_make_data.fillSingleNode(&mesh_make_node);
- MapBlockMesh mapblock_mesh(&mesh_make_data, v3s16(0, 0, 0));
- changeToMesh(mapblock_mesh.getMesh());
- translateMesh(m_meshnode->getMesh(), v3f(-BS, -BS, -BS));
- m_meshnode->setScale(
- def.wield_scale * WIELD_SCALE_FACTOR
- / (BS * f.visual_scale));
+ switch (f.drawtype) {
+ case NDT_AIRLIKE: {
+ changeToMesh(nullptr);
+ break;
+ }
+ case NDT_PLANTLIKE: {
+ setExtruded(tsrc->getTextureName(f.tiles[0].layers[0].texture_id),
+ def.wield_scale, tsrc,
+ f.tiles[0].layers[0].animation_frame_count);
+ break;
+ }
+ case NDT_PLANTLIKE_ROOTED: {
+ setExtruded(tsrc->getTextureName(f.special_tiles[0].layers[0].texture_id),
+ def.wield_scale, tsrc,
+ f.special_tiles[0].layers[0].animation_frame_count);
+ break;
+ }
+ case NDT_NORMAL:
+ case NDT_ALLFACES: {
+ setCube(f, def.wield_scale);
+ break;
+ }
+ default: {
+ MeshMakeData mesh_make_data(client, false);
+ MapNode mesh_make_node(id, 255, 0);
+ mesh_make_data.fillSingleNode(&mesh_make_node);
+ MapBlockMesh mapblock_mesh(&mesh_make_data, v3s16(0, 0, 0));
+ scene::SMesh *mesh = cloneMesh(mapblock_mesh.getMesh());
+ translateMesh(mesh, v3f(-BS, -BS, -BS));
+ postProcessNodeMesh(mesh, f, m_enable_shaders, true,
+ &m_material_type, &m_colors);
+ changeToMesh(mesh);
+ mesh->drop();
+ m_meshnode->setScale(
+ def.wield_scale * WIELD_SCALE_FACTOR
+ / (BS * f.visual_scale));
+ }
+ }
}
u32 material_count = m_meshnode->getMaterialCount();
- if (material_count > 6) {
- errorstream << "WieldMeshSceneNode::setItem: Invalid material "
- "count " << material_count << ", truncating to 6" << std::endl;
- material_count = 6;
- }
for (u32 i = 0; i < material_count; ++i) {
- const TileSpec *tile = &(f.tiles[i]);
video::SMaterial &material = m_meshnode->getMaterial(i);
material.setFlag(video::EMF_BACK_FACE_CULLING, true);
material.setFlag(video::EMF_BILINEAR_FILTER, m_bilinear_filter);
material.setFlag(video::EMF_TRILINEAR_FILTER, m_trilinear_filter);
- bool animated = (tile->animation_frame_count > 1);
- if (animated) {
- FrameSpec animation_frame = tile->frames[0];
- material.setTexture(0, animation_frame.texture);
- } else {
- material.setTexture(0, tile->texture);
- }
- m_colors.push_back(tile->has_color ? tile->color : basecolor);
- material.MaterialType = m_material_type;
- if (m_enable_shaders) {
- if (tile->normal_texture) {
- if (animated) {
- FrameSpec animation_frame = tile->frames[0];
- material.setTexture(1, animation_frame.normal_texture);
- } else {
- material.setTexture(1, tile->normal_texture);
- }
- }
- material.setTexture(2, tile->flags_texture);
- }
}
return;
}
else if (def.inventory_image != "") {
setExtruded(def.inventory_image, def.wield_scale, tsrc, 1);
- m_colors.push_back(basecolor);
+ m_colors.push_back(ItemPartColor());
return;
}
// no wield mesh found
- changeToMesh(NULL);
+ changeToMesh(nullptr);
}
void WieldMeshSceneNode::setColor(video::SColor c)
{
assert(!m_lighting);
- scene::IMesh *mesh=m_meshnode->getMesh();
- if (mesh == NULL)
+ scene::IMesh *mesh = m_meshnode->getMesh();
+ if (!mesh)
return;
u8 red = c.getRed();
u8 blue = c.getBlue();
u32 mc = mesh->getMeshBufferCount();
for (u32 j = 0; j < mc; j++) {
- video::SColor bc(0xFFFFFFFF);
- if (m_colors.size() > j)
- bc = m_colors[j];
+ video::SColor bc(m_base_color);
+ if ((m_colors.size() > j) && (m_colors[j].override_base))
+ bc = m_colors[j].color;
video::SColor buffercolor(255,
bc.getRed() * red / 255,
bc.getGreen() * green / 255,
void WieldMeshSceneNode::changeToMesh(scene::IMesh *mesh)
{
- if (mesh == NULL) {
+ if (!mesh) {
scene::IMesh *dummymesh = g_extrusion_mesh_cache->createCube();
m_meshnode->setVisible(false);
m_meshnode->setMesh(dummymesh);
dummymesh->drop(); // m_meshnode grabbed it
} else {
- if (m_lighting) {
- m_meshnode->setMesh(mesh);
- } else {
- /*
- Lighting is disabled, this means the caller can (and probably will)
- call setColor later. We therefore need to clone the mesh so that
- setColor will only modify this scene node's mesh, not others'.
- */
- scene::IMeshManipulator *meshmanip = SceneManager->getMeshManipulator();
- scene::IMesh *new_mesh = meshmanip->createMeshCopy(mesh);
- m_meshnode->setMesh(new_mesh);
- new_mesh->drop(); // m_meshnode grabbed it
- }
+ m_meshnode->setMesh(mesh);
}
m_meshnode->setMaterialFlag(video::EMF_LIGHTING, m_lighting);
g_extrusion_mesh_cache->grab();
}
- scene::IMesh *mesh;
+ scene::SMesh *mesh = nullptr;
+
+ // Shading is on by default
+ result->needs_shading = true;
// If inventory_image is defined, it overrides everything else
if (def.inventory_image != "") {
mesh = getExtrudedMesh(tsrc, def.inventory_image);
- result->mesh = mesh;
- result->buffer_colors.push_back(
- std::pair<bool, video::SColor>(false, video::SColor(0xFFFFFFFF)));
+ result->buffer_colors.push_back(ItemPartColor());
+ // Items with inventory images do not need shading
+ result->needs_shading = false;
} else if (def.type == ITEM_NODE) {
if (f.mesh_ptr[0]) {
mesh = cloneMesh(f.mesh_ptr[0]);
scaleMesh(mesh, v3f(0.12, 0.12, 0.12));
- } else if (f.drawtype == NDT_PLANTLIKE) {
- mesh = getExtrudedMesh(tsrc,
- tsrc->getTextureName(f.tiles[0].texture_id));
- } else if (f.drawtype == NDT_NORMAL || f.drawtype == NDT_ALLFACES
- || f.drawtype == NDT_LIQUID || f.drawtype == NDT_FLOWINGLIQUID) {
- mesh = cloneMesh(g_extrusion_mesh_cache->createCube());
- scaleMesh(mesh, v3f(1.2, 1.2, 1.2));
} else {
- MeshMakeData mesh_make_data(client, false);
- MapNode mesh_make_node(id, 255, 0);
- mesh_make_data.fillSingleNode(&mesh_make_node);
- MapBlockMesh mapblock_mesh(&mesh_make_data, v3s16(0, 0, 0));
- mesh = cloneMesh(mapblock_mesh.getMesh());
- translateMesh(mesh, v3f(-BS, -BS, -BS));
- scaleMesh(mesh, v3f(0.12, 0.12, 0.12));
-
- u32 mc = mesh->getMeshBufferCount();
- for (u32 i = 0; i < mc; ++i) {
- video::SMaterial &material1 =
- mesh->getMeshBuffer(i)->getMaterial();
- video::SMaterial &material2 =
- mapblock_mesh.getMesh()->getMeshBuffer(i)->getMaterial();
- material1.setTexture(0, material2.getTexture(0));
- material1.setTexture(1, material2.getTexture(1));
- material1.setTexture(2, material2.getTexture(2));
- material1.setTexture(3, material2.getTexture(3));
- material1.MaterialType = material2.MaterialType;
+ switch (f.drawtype) {
+ case NDT_PLANTLIKE: {
+ mesh = getExtrudedMesh(tsrc,
+ tsrc->getTextureName(f.tiles[0].layers[0].texture_id));
+ break;
+ }
+ case NDT_PLANTLIKE_ROOTED: {
+ mesh = getExtrudedMesh(tsrc,
+ tsrc->getTextureName(f.special_tiles[0].layers[0].texture_id));
+ break;
+ }
+ case NDT_NORMAL:
+ case NDT_ALLFACES:
+ case NDT_LIQUID:
+ case NDT_FLOWINGLIQUID: {
+ scene::IMesh *cube = g_extrusion_mesh_cache->createCube();
+ mesh = cloneMesh(cube);
+ cube->drop();
+ scaleMesh(mesh, v3f(1.2, 1.2, 1.2));
+ break;
+ }
+ default: {
+ MeshMakeData mesh_make_data(client, false);
+ MapNode mesh_make_node(id, 255, 0);
+ mesh_make_data.fillSingleNode(&mesh_make_node);
+ MapBlockMesh mapblock_mesh(&mesh_make_data, v3s16(0, 0, 0));
+ mesh = cloneMesh(mapblock_mesh.getMesh());
+ translateMesh(mesh, v3f(-BS, -BS, -BS));
+ scaleMesh(mesh, v3f(0.12, 0.12, 0.12));
+
+ u32 mc = mesh->getMeshBufferCount();
+ for (u32 i = 0; i < mc; ++i) {
+ video::SMaterial &material1 =
+ mesh->getMeshBuffer(i)->getMaterial();
+ video::SMaterial &material2 =
+ mapblock_mesh.getMesh()->getMeshBuffer(i)->getMaterial();
+ material1.setTexture(0, material2.getTexture(0));
+ material1.setTexture(1, material2.getTexture(1));
+ material1.setTexture(2, material2.getTexture(2));
+ material1.setTexture(3, material2.getTexture(3));
+ material1.MaterialType = material2.MaterialType;
+ }
+ }
}
}
u32 mc = mesh->getMeshBufferCount();
for (u32 i = 0; i < mc; ++i) {
- const TileSpec *tile = &(f.tiles[i]);
scene::IMeshBuffer *buf = mesh->getMeshBuffer(i);
- result->buffer_colors.push_back(
- std::pair<bool, video::SColor>(tile->has_color, tile->color));
- colorizeMeshBuffer(buf, &tile->color);
video::SMaterial &material = buf->getMaterial();
material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
material.setFlag(video::EMF_BILINEAR_FILTER, false);
material.setFlag(video::EMF_TRILINEAR_FILTER, false);
material.setFlag(video::EMF_BACK_FACE_CULLING, true);
material.setFlag(video::EMF_LIGHTING, false);
- if (tile->animation_frame_count > 1) {
- FrameSpec animation_frame = tile->frames[0];
- material.setTexture(0, animation_frame.texture);
- } else {
- material.setTexture(0, tile->texture);
- }
}
rotateMeshXZby(mesh, -45);
rotateMeshYZby(mesh, -30);
- result->mesh = mesh;
+
+ postProcessNodeMesh(mesh, f, false, false, nullptr, &result->buffer_colors);
}
+ result->mesh = mesh;
}
-scene::IMesh * getExtrudedMesh(ITextureSource *tsrc,
- const std::string &imagename)
+
+
+scene::SMesh *getExtrudedMesh(ITextureSource *tsrc, const std::string &imagename)
{
video::ITexture *texture = tsrc->getTextureForMesh(imagename);
if (!texture) {
- return NULL;
+ return nullptr;
}
core::dimension2d<u32> dim = texture->getSize();
- scene::IMesh *mesh = cloneMesh(g_extrusion_mesh_cache->create(dim));
+ scene::IMesh *original = g_extrusion_mesh_cache->create(dim);
+ scene::SMesh *mesh = cloneMesh(original);
+ original->drop();
// Customize material
video::SMaterial &material = mesh->getMeshBuffer(0)->getMaterial();
return mesh;
}
+
+void postProcessNodeMesh(scene::SMesh *mesh, const ContentFeatures &f,
+ bool use_shaders, bool set_material, video::E_MATERIAL_TYPE *mattype,
+ std::vector<ItemPartColor> *colors)
+{
+ u32 mc = mesh->getMeshBufferCount();
+ // Allocate colors for existing buffers
+ colors->clear();
+ for (u32 i = 0; i < mc; ++i)
+ colors->push_back(ItemPartColor());
+
+ for (u32 i = 0; i < mc; ++i) {
+ const TileSpec *tile = &(f.tiles[i]);
+ scene::IMeshBuffer *buf = mesh->getMeshBuffer(i);
+ for (int layernum = 0; layernum < MAX_TILE_LAYERS; layernum++) {
+ const TileLayer *layer = &tile->layers[layernum];
+ if (layer->texture_id == 0)
+ continue;
+ if (layernum != 0) {
+ scene::IMeshBuffer *copy = cloneMeshBuffer(buf);
+ copy->getMaterial() = buf->getMaterial();
+ mesh->addMeshBuffer(copy);
+ copy->drop();
+ buf = copy;
+ colors->push_back(
+ ItemPartColor(layer->has_color, layer->color));
+ } else {
+ (*colors)[i] = ItemPartColor(layer->has_color, layer->color);
+ }
+ video::SMaterial &material = buf->getMaterial();
+ if (set_material)
+ layer->applyMaterialOptions(material);
+ if (mattype) {
+ material.MaterialType = *mattype;
+ }
+ if (layer->animation_frame_count > 1) {
+ const FrameSpec &animation_frame = (*layer->frames)[0];
+ material.setTexture(0, animation_frame.texture);
+ } else {
+ material.setTexture(0, layer->texture);
+ }
+ if (use_shaders) {
+ if (layer->normal_texture) {
+ if (layer->animation_frame_count > 1) {
+ const FrameSpec &animation_frame = (*layer->frames)[0];
+ material.setTexture(1, animation_frame.normal_texture);
+ } else
+ material.setTexture(1, layer->normal_texture);
+ }
+ material.setTexture(2, layer->flags_texture);
+ }
+ }
+ }
+}