void blit_back_with_light(ServerMap *map, MMVManip *vm,
std::map<v3s16, MapBlock*> *modified_blocks);
+/*!
+ * Corrects the light in a map block.
+ * For server use only.
+ *
+ * \param block the block to update
+ */
+void repair_block_light(ServerMap *map, MapBlock *block,
+ std::map<v3s16, MapBlock*> *modified_blocks);
+
/*!
* This class iterates trough voxels that intersect with
* a line. The collision detection does not see nodeboxes,